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Offline ddevans96

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Re: War #8 - Voices of the Fallen https://elementscommunity.org/forum/index.php?topic=56869.msg1171302#msg1171302
« Reply #24 on: December 15, 2014, 11:47:38 am »
I told you DD no chance to :water, anyway you went further than I imagined.

Not the place for that.

First of all, I never said we had a chance - but second, we actually did. We were in fifth place, having a really solid war just a bit outside the lead pack, and then we had one bad round, which has been the downfall of many good teams. But you know what we did after that? We beat Fire twice down the stretch - if they lose war, at least we made an impact.
« Last Edit: December 15, 2014, 12:05:53 pm by ddevans96 »
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Offline treebeard xiii

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Re: War #8 - Voices of the Fallen https://elementscommunity.org/forum/index.php?topic=56869.msg1171339#msg1171339
« Reply #25 on: December 15, 2014, 05:00:43 pm »
I told you DD no chance to :water, anyway you went further than I imagined.
That is harsh Vang I could ask no better general than ddevs he's knows water as well as the best of us and then some. water has its drawbacks and it strengths.

Now to the fallen voice:
As ddevs has already said it was nice to actually be part of an active team on my second war. We bought a vault that was stronger than I thought and I withdraw the statements I made about it. Honest fact is we died after the same incident as last war we hit a big fat 5 loss round that hurts any team and not all teams can recover from that. This war the teams just had our number. I don't kow the truth behind this beut I hear this was one of water's strogest showings in war outlasting teams that are considered stronger. I hope my next war experiece can be just as good as it was this war. Despite all the drama that occured the wms did their job well at least they remained for the whole war this time.

Next war water will flow all that much harder after the experiences of this war and we shall rise all the higher. Farewell as we return to the arms of the great Oceania in the city of Atlantis.   
 
love makin my decks unusual if able. Chaos and luck are widely regarded as different i beg to differ just refer to :entropy but for those in the know also refer to :time and :death.

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Offline RavingRabbid

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Re: War #8 - Voices of the Fallen https://elementscommunity.org/forum/index.php?topic=56869.msg1171341#msg1171341
« Reply #26 on: December 15, 2014, 05:10:23 pm »
Still the 2nd best result :water has ever got. Grats, ddevans.
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Offline ARTHANASIOS

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Re: War #8 - Voices of the Fallen https://elementscommunity.org/forum/index.php?topic=56869.msg1171352#msg1171352
« Reply #27 on: December 15, 2014, 06:41:15 pm »
Good run :water. You really showed that the liquid element can deliver a solid punch to every other War team if needed. Some of your decks were pretty clever and/or original. I really enjoyed spectating your battle results. :)
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War #8 team :life, War #10,11,12 team :light, Brawl #6 team FROGS :life

Offline propheon

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Re: War #8 - Voices of the Fallen https://elementscommunity.org/forum/index.php?topic=56869.msg1171355#msg1171355
« Reply #28 on: December 15, 2014, 06:45:07 pm »
Good job water, im sad i did not played vs you dd but my game with treebeard was very fun.
This Time!

Offline Vangelios

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Re: War #8 - Voices of the Fallen https://elementscommunity.org/forum/index.php?topic=56869.msg1171423#msg1171423
« Reply #29 on: December 15, 2014, 11:51:05 pm »
I told you DD no chance to :water, anyway you went further than I imagined.

Not the place for that.

First of all, I never said we had a chance - but second, we actually did. We were in fifth place, having a really solid war just a bit outside the lead pack, and then we had one bad round, which has been the downfall of many good teams. But you know what we did after that? We beat Fire twice down the stretch - if they lose war, at least we made an impact.
Oh sorry then, I thought saw you say once that all elements have chances of winning the war.
Won fire 2x yes I saw, very good!, all team can do impact, but not all can win the war with this rules. like  :life :water
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Offline Submachine

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Re: War #8 - Voices of the Fallen https://elementscommunity.org/forum/index.php?topic=56869.msg1171436#msg1171436
« Reply #30 on: December 16, 2014, 02:19:29 am »
Vangelios posting here is just confusing. When I see it, I always think Fire's out of War. ?_?
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Re: War #8 - Voices of the Fallen https://elementscommunity.org/forum/index.php?topic=56869.msg1171440#msg1171440
« Reply #31 on: December 16, 2014, 02:24:52 am »
Dead men tell no tales.
Every time a graboid evolves, an elemental gets his wings.
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Offline ARTHANASIOS

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Re: War #8 - Voices of the Fallen https://elementscommunity.org/forum/index.php?topic=56869.msg1171483#msg1171483
« Reply #32 on: December 16, 2014, 10:38:06 am »
all team can do impact, but not all can win the war with this rules. like  :life :water

Truth is EtG itself has many bugs and balancing issues. The War event has its balancing issues too but that probably depends on personal taste (me, for example, I would had preffered if there were no discards, but delays, where the "discarded" cards were removed from a vault for a couple of turns and returned after that amount. The delayance would go up from round to round and if a team couldn't field a deck due to most of their cards being delayed, they would be eliminated from the event. Moreover, each team would be forced to start with 6 copies of every in-element card within their vaults and if hadn't used each card type at least once for a certain amount of turns, they would had some of their cards delayed. But maybe, this isn't for this topic...) yet there are always ways to win the event regardless of your element. The reasons are the following:

1) You don't play just by using your element; you play with your element plus all the other elements used in duos or rainbows and, rarely, in trios and quartets. Your element's weakness is covered by the strengths of the rest of the elements you use.

2) Even the most predictable element ( :life) can field pretty unpredictable decks and succeed to outwitting teams by using a :life :time duo (a combination which is falsely considered very poor by most of EtGers) which made good use of Deja Vus (lolz)! BEffect has also showed its potential when combined with Forest Scorpion, another very underused card at War which gave us some very good Round 1 victories. Furthermore, we made great use of some of the most underused life cards in general, like Thorns (many teams felt their power within proper decks and I am sure they are not going to underestimate them anymore) which made our opponents too afraid to throw RoL/Hope against us and Jade Shields which are good at almost every situation and greatly discourage to field UG and/or Bolt spamming decks against our team. My NT quarter during round 3 that lost to Calindu had a very good chance against something like 70% of the revealed cardpool of :entropy; in spite of being quartet, it kept the powerfulness and speed of the :life :water NT duo and had answers against stalls. But RNG always gave Calin a Dim and my deck wasn't designed to have early PC (just late game PC to break an annoying shield and OTK with tons of Nymphs). In the end, we lost because we were an inactive team with an inactive general and we became cocky and arrogant after our early success, not because we were :life.

3) Some elements are more played by the majority of the community and more explored than the rest. For example, eveyone knows how to build a good :fire or :aether deck but fewer people know how to build a proper :life or :water deck. This, in combination with the simple fact the most experienced PvPers and War vets choose elements like :aether, :fire or :entropy to serve makes it obvious that teams like :life, :water or :gravity are run by "ideologists" of their respective elements that may know a lot about their field but they lack the will to do tons of playtesting, precise calculations and sustain a full-time activity like a true power gamer does (no offence to anyone). :P

4) Team Gravity of the previous War could had won and their element has the worst War record. But in War, if you do many bad choices and/or you have bad RNG with a slim vault you're out, that's why Aether won once again (correct me if I am wrong).

Due to the above, I find your point of :life and :water being unable to win an event like War totally false. 8)
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Offline Helston

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Re: War #8 - Voices of the Fallen https://elementscommunity.org/forum/index.php?topic=56869.msg1171484#msg1171484
« Reply #33 on: December 16, 2014, 11:06:57 am »
Also :light was an unfortunate final round setup away from winning War #4. A weaker element could win war.

(But maybe, this isn't for this topic...)
Suggestions and feedback. WMs aren't doing their job properly if they don't want to at least try something crazy.
[15:02:07] Jocko [»] Helston: You killed a bunch of bunnies with nuclear weapons

Offline Dm

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Re: War #8 - Voices of the Fallen https://elementscommunity.org/forum/index.php?topic=56869.msg1171485#msg1171485
« Reply #34 on: December 16, 2014, 11:09:37 am »
Also :light was an unfortunate final round setup away from winning War #4. A weaker element could win war.

(But maybe, this isn't for this topic...)
Suggestions and feedback. WMs aren't doing their job properly if they don't want to at least try something crazy.

Weren't you a WM? I think the craziest thing your WM team did was abandon war, or am I mixing people up? =P

Offline Helston

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Re: War #8 - Voices of the Fallen https://elementscommunity.org/forum/index.php?topic=56869.msg1171486#msg1171486
« Reply #35 on: December 16, 2014, 11:43:02 am »
Also :light was an unfortunate final round setup away from winning War #4. A weaker element could win war.

(But maybe, this isn't for this topic...)
Suggestions and feedback. WMs aren't doing their job properly if they don't want to at least try something crazy.

Weren't you a WM? I think the craziest thing your WM team did was abandon war, or am I mixing people up? =P

I was a WM, I was hit by a poisonous bus did abandon war, but it was not the craziest thing we did/try to do. I can't look up the records now, but there was the whole blind auction thing, the two-stage War from last time (that I never actually found out how it went due to aforementioned abandonment), and I'm pretty sure we tossed around a few interesting ideas that never got off the ground.
[15:02:07] Jocko [»] Helston: You killed a bunch of bunnies with nuclear weapons

 

blarg: