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Offline Naii_the_BafTopic starter

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War #14 - Round 5 https://elementscommunity.org/forum/index.php?topic=68132.msg1303857#msg1303857
« on: November 18, 2020, 03:19:29 am »
War #14 Round 5
Deckbuilding
Deadline: 22nd Nov GMT 03:00
Duel phase has started
All decks must be made ready before the timer goes to zero, after which editing decks is forbidden. Failure to have all of the decks ready will lead to a severe card penalty and/or automatic losses. It is highly recommended that all team members double-check their decks before duels.
Duels
Deadline: 25th Nov GMT 03:00
Fighting ends!
Duel phase starts when deckbuilding ends.

PM your opponent and try to find a suitable time. Time Zone Converter might be useful here. If you cannot find a time when you both are online, please contact the Warmaster--Naii_the_Baf--immediately. If the match does not happen, you both lose by default unless one of you is clearly more active and flexible.
Event Card


Selections must be made during the first 48 hours of deckbuilding: Time's up!
Teams' selections will be announced publicly after time's up.
Teams should post their selection in their private section.
If multiple teams select the same card, the EC will be reapplied; i.e. if an even number of teams selects the same card, nothing will happen; otherwise, the modifiers will be switched.
Example: Team :death wants to select Quantum Pillar. It can't, because its modifiers have a difference of 1 (0/-1).
Team :death then selects Bone Dragon. It can, because its modifiers have a difference of 0.5 (0/-0.5). Then, if an odd number of teams selected Bone Dragon, the modifiers will be switched (Bone Dragon becomes -0.5/0 for a round).

Battles
Spoiler for Entropy:
--------------------------=--------------------------


For this round:
Discards - 24
Salvage - 6

EC choices:

:aether: Dimensional Shield
:air: Titan
:entropy: Nova
:fire: Fractal
:life: Nova
:light: Immolation
:time: Shard of Readiness

Dimensional Shield is -1.5/-1
Titan is -0.5/0
Fractal is -2/-1.5
Immolation is -1.5/-1
Shard of Readiness is -1/-0.5
« Last Edit: November 20, 2020, 03:03:45 am by Naii_the_Baf »
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Offline Aves

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Re: War #14 - Round 5 https://elementscommunity.org/forum/index.php?topic=68132.msg1303859#msg1303859
« Reply #1 on: November 18, 2020, 04:38:45 am »
Hover over cards for details, click for permalink
Deck import code : [Select]
6tt 6u1 6u3 6u8 6u9 6ua 6ug 711 714 715 71e 71k 746 748 749 74a 74c 74d 74f 74g 74h 74o 77b 77g 77i 77j 77k 77m 77s 7af 7al 7am 7ap 7b0 7di 7dj 7dl 7dm 7dn 7dp 7dr 7du 7e4 7ee 7gq 7gr 7h1 7h2 7h8 7hi 7jt 7jv 7k1 7k3 7k4 7k6 7km 7n3 7n6 7n8

Hover over cards for details, click for permalink
Deck import code : [Select]
7n9 7nq 7q2 7q6 7q7 7q8 7qb 7qd 7qe 7qk 7qu 7t6 7t9 7te 7tg 7th 7ti 80b 80c 80d 80f 80h 80i 80j 80k 80m 80s

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Offline worldwideweb3

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Re: War #14 - Round 5 https://elementscommunity.org/forum/index.php?topic=68132.msg1303863#msg1303863
« Reply #2 on: November 18, 2020, 08:44:45 am »
This EC is so unfavourable to us it’s unreal :/
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Offline Wyand

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Re: War #14 - Round 5 https://elementscommunity.org/forum/index.php?topic=68132.msg1303864#msg1303864
« Reply #3 on: November 18, 2020, 11:12:33 am »
Once the timer is off choices will get publicized?
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Offline serprex

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Re: War #14 - Round 5 https://elementscommunity.org/forum/index.php?topic=68132.msg1303865#msg1303865
« Reply #4 on: November 18, 2020, 12:46:02 pm »
Once the timer is off choices will get publicized?

ofc

Offline Wyand

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Re: War #14 - Round 5 https://elementscommunity.org/forum/index.php?topic=68132.msg1303866#msg1303866
« Reply #5 on: November 18, 2020, 01:19:45 pm »
What I meant will it be publicized bans choices by team or just a simple list to guess who made the ban choice?
« Last Edit: November 18, 2020, 03:11:25 pm by Wyand »
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Offline Naii_the_BafTopic starter

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Re: War #14 - Round 5 https://elementscommunity.org/forum/index.php?topic=68132.msg1303867#msg1303867
« Reply #6 on: November 18, 2020, 01:21:25 pm »
Teams' selections will be announced publicly after the timer's up.

Yes, they'll be publicized by team.
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Re: War #14 - Round 5 https://elementscommunity.org/forum/index.php?topic=68132.msg1303868#msg1303868
« Reply #7 on: November 18, 2020, 01:28:56 pm »
It could be fun to keep the effects secret & let teams guess whether their decks are illegal or not

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Re: War #14 - Round 5 https://elementscommunity.org/forum/index.php?topic=68132.msg1303870#msg1303870
« Reply #8 on: November 18, 2020, 01:55:00 pm »
It could be fun to keep the effects secret & let teams guess whether their decks are illegal or not
It would change the whole strategy to targeting cards your opponents tend to play unupgraded to make their decks illegal on purpose... speaking of, will vaults correctly display the updated upgrade cost?

Offline worldwideweb3

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Re: War #14 - Round 5 https://elementscommunity.org/forum/index.php?topic=68132.msg1303871#msg1303871
« Reply #9 on: November 18, 2020, 01:58:42 pm »
[13:37:33] ‹worldwideweb3› ‹@serprex› do you really not see
[13:37:36] ‹worldwideweb3› the advantage
[13:37:39] ‹worldwideweb3› this ec gives
[13:37:43] ‹worldwideweb3› to only certain teams
[13:39:13] ‹worldwideweb3› mainly to aether and fire
[13:39:32] ‹worldwideweb3› then a bit to light and time
[13:39:34] ‹worldwideweb3› then entropy
[13:39:37] ‹worldwideweb3› and us at the end
[13:45:34] ‹worldwideweb3› the buffs that our cards receive are tech cards, of which we only put 1 or two copies if that
[13:45:37] ‹worldwideweb3› you look at other decks
[13:45:40] ‹serprex› ‹@worldwideweb3› I see, but I'm not WM, that said my suggestion would make it a very nice EC for you
[13:45:50] ‹worldwideweb3› upped crema dropping to 1 potentially
[13:46:00] ‹worldwideweb3› upped phase dragon GIVING you 0.5 ups
[13:46:46] ‹worldwideweb3› upped potion dropping to 0 thats such great CC if they need
[13:47:31] ‹worldwideweb3› upped phase salvager giving 1.5 (???)
[13:49:33] ‹serprex› ‹@worldwideweb3› get rekt
[13:50:18] ‹worldwideweb3› its nice in theory, but with the market prices it just doesnt work
[13:51:42] ‹serprex› The issue is that it effectively buffs modifiers, but it's better to nerf modifiers than buff
[13:51:56] ‹serprex› Since buffing makes it "use these subset of cards" as opposed to "use something besides these set of cards"
[13:52:50] ‹worldwideweb3› i would be happier if it was that the upped cards cost is now applied to unupped copy of that card
[13:52:56] ‹worldwideweb3› thatd make it into an attacking EC
[13:53:06] ‹worldwideweb3› so someone could target our sofree and itd be 2 instead of 1.5
[13:53:44] ‹worldwideweb3› and we can target something like say spark, and the unupped spark would be -0.5
[13:56:11] ‹serprex› Yep, agre
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Offline worldwideweb3

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Re: War #14 - Round 5 https://elementscommunity.org/forum/index.php?topic=68132.msg1303872#msg1303872
« Reply #10 on: November 18, 2020, 02:00:13 pm »
I can go in more detail but its pretty obvious its very unbalanced when this EC has the capability to buff a 26 up crema rush even more.
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Offline Naii_the_BafTopic starter

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Re: War #14 - Round 5 https://elementscommunity.org/forum/index.php?topic=68132.msg1303876#msg1303876
« Reply #11 on: November 18, 2020, 03:14:01 pm »
It could be fun to keep the effects secret & let teams guess whether their decks are illegal or not
It would change the whole strategy to targeting cards your opponents tend to play unupgraded to make their decks illegal on purpose... speaking of, will vaults correctly display the updated upgrade cost?

Yeah, I'll update them when time's up
« Last Edit: November 18, 2020, 03:19:44 pm by Naii_the_Baf »
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