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Offline MyNameIsJoey

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Re: War #13 - Rules https://elementscommunity.org/forum/index.php?topic=67512.msg1295304#msg1295304
« Reply #60 on: January 11, 2020, 12:46:38 am »
+1 for me personnally. Work schedule is ectic at the moment
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Offline deuce22

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Re: War #13 - Rules https://elementscommunity.org/forum/index.php?topic=67512.msg1295306#msg1295306
« Reply #61 on: January 11, 2020, 12:57:36 am »
Would teams like an extension of vault building until end of month?

ambivalent, but nothing wrong with providing more time, especially with new deckbuilding constraints

Offline Wyand

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Re: War #13 - Rules https://elementscommunity.org/forum/index.php?topic=67512.msg1295307#msg1295307
« Reply #62 on: January 11, 2020, 01:03:18 am »
Generally I like extensions, though I must mention that 20 -> 31 seems a bit too much.
Ideally R1 should start no later than 01.27.

ps: Is there a vaultbuilding tool yet? Last year's version would be perfect, just delete prices.

ps2: And please, fix oetg vanilla!  :-*
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Offline andretimpa

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Re: War #13 - Rules https://elementscommunity.org/forum/index.php?topic=67512.msg1295311#msg1295311
« Reply #63 on: January 11, 2020, 02:13:04 am »
I second Wyand (PS's included), maybe +5 days is a good compromise
Every time a graboid evolves, an elemental gets his wings.
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Offline TheonlyrealBeef

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Re: War #13 - Rules https://elementscommunity.org/forum/index.php?topic=67512.msg1295313#msg1295313
« Reply #64 on: January 11, 2020, 08:02:01 am »
Would teams like an extension of vault building until end of month?
Personally, I'm unavailable for an entire week soon, so this would be fabulous.

Offline shockcannon

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Re: War #13 - Rules https://elementscommunity.org/forum/index.php?topic=67512.msg1295445#msg1295445
« Reply #65 on: January 25, 2020, 09:28:34 pm »
  • "Discards" may only be chosen from the losing deck. If there is less than the required non-pillar/pendulum/marks cards in the deck, the remaining cards will be taken from other decks fielded this round, then salvage, & only after that from cards in vault.

Is this a healthy change for War? There won't be any fodder vaults like time had last war.
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Re: War #13 - Rules https://elementscommunity.org/forum/index.php?topic=67512.msg1295446#msg1295446
« Reply #66 on: January 25, 2020, 10:16:55 pm »
I prefer the old discard rule tbh
Every time a graboid evolves, an elemental gets his wings.
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Offline Wyand

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Re: War #13 - Rules https://elementscommunity.org/forum/index.php?topic=67512.msg1295447#msg1295447
« Reply #67 on: January 25, 2020, 10:17:41 pm »
  • "Discards" may only be chosen from the losing deck. If there is less than the required non-pillar/pendulum/marks cards in the deck, the remaining cards will be taken from other decks fielded this round, then salvage, & only after that from cards in vault.

Is this a healthy change for War? There won't be any fodder vaults like time had last war.

How did I miss that? It is an awful change, punishing in a very awful way. I get the point that serp hates the idea of discard fodder,
but maximizing Vault size already reduced the usage of them.

If I understand correctly... you lose a match, the losing deck has 16 non-quanta cards, so you lose them AND 8 cards from your other
(winning!!!) deck. Why punish a winning deck? This is insane. Don't do that please. We have to run 24 non-ppm cards in a deck
to make other decks safe, or what?

It isn't that often for teams to run suicide decks, and just because of these rare exceptions there shouldn't be a rule which
punishes winning decks.
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Offline serprexTopic starter

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Re: War #13 - Rules https://elementscommunity.org/forum/index.php?topic=67512.msg1295448#msg1295448
« Reply #68 on: January 25, 2020, 10:22:44 pm »
Discard rule updated, discards beyond what's in the losing deck come from vault

Offline Wyand

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Re: War #13 - Rules https://elementscommunity.org/forum/index.php?topic=67512.msg1295449#msg1295449
« Reply #69 on: January 25, 2020, 10:29:02 pm »
I'm relieved. Thx for your understanding and quick action, serp.
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Offline serprexTopic starter

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Re: War #13 - Rules https://elementscommunity.org/forum/index.php?topic=67512.msg1295623#msg1295623
« Reply #70 on: February 04, 2020, 05:47:52 pm »
Rules re pairing restrictions in rounds 2/3/6 removed because it's impossible for teams to not face in R2 at least one team they faced in R1. Also ian called that rule stupid

Offline mathman101

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Re: War #13 - Rules https://elementscommunity.org/forum/index.php?topic=67512.msg1295626#msg1295626
« Reply #71 on: February 04, 2020, 06:11:24 pm »
it's impossible for teams to not face in R2 at least one team they faced in R1.

Does this mean that R2 will not be adjusted manually so that each team faces the 3 teams that were not faced in R1, as what that rule had been intended for?
something....something....something.....

 

blarg: