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Offline dawn to dusk

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Re: War #13 - Rules https://elementscommunity.org/forum/index.php?topic=67512.msg1294938#msg1294938
« Reply #36 on: December 14, 2019, 01:18:59 am »
I mean at a point, they're not upgrade points. You're not spending an upgraded card to use an unupgraded card, and you're not magically getting more upgrades available by using an upgraded card. Assuming the system is using "upgrades" as a currency will only lead to confusion and complication.

Offline immortal feud

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Re: War #13 - Rules https://elementscommunity.org/forum/index.php?topic=67512.msg1294939#msg1294939
« Reply #37 on: December 14, 2019, 03:44:07 am »
lets have a suggestion everyone can agree on, upped relic should have 4 upgrades
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Offline dawn to dusk

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Re: War #13 - Rules https://elementscommunity.org/forum/index.php?topic=67512.msg1294940#msg1294940
« Reply #38 on: December 14, 2019, 04:03:24 am »
No! They cost an upgrade and should therefore be 2 upgrades!

Offline Mobian

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Re: War #13 - Rules https://elementscommunity.org/forum/index.php?topic=67512.msg1294942#msg1294942
« Reply #39 on: December 14, 2019, 06:40:48 am »
My head hurts... Too much math!

Offline Wyand

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Re: War #13 - Rules https://elementscommunity.org/forum/index.php?topic=67512.msg1294945#msg1294945
« Reply #40 on: December 14, 2019, 09:28:40 am »
I complained quite a bit so far, I guess it is fair to add that Mercenary and Alchemist changes are warmly welcomed.
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Offline serprexTopic starter

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Re: War #13 - Rules https://elementscommunity.org/forum/index.php?topic=67512.msg1294966#msg1294966
« Reply #41 on: December 15, 2019, 06:40:33 pm »
What happened with Discard boost? Bring it back, 90 card threshold is already pretty harsh.

Discard: this encourages what's already a tendency we'd prefer to discourage where teams send their weakest decks against the strongest teams

90 cards: this is a result of teams never sending out a reduced roster

Offline Wyand

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Re: War #13 - Rules https://elementscommunity.org/forum/index.php?topic=67512.msg1294967#msg1294967
« Reply #42 on: December 15, 2019, 07:07:20 pm »
What happened with Discard boost? Bring it back, 90 card threshold is already pretty harsh.

Discard: this encourages what's already a tendency we'd prefer to discourage where teams send their weakest decks against the strongest teams

Not necessarily. We simply used it to minimize possible losses meanwhile sending a suitable (but not weak) deck for the task.

90 cards: this is a result of teams never sending out a reduced roster

Reduced roster? What does that mean?

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Offline worldwideweb3

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Re: War #13 - Rules https://elementscommunity.org/forum/index.php?topic=67512.msg1294970#msg1294970
« Reply #43 on: December 15, 2019, 09:58:14 pm »
Can we have an example deck pls just to make it a bit clear how these points work etc kthnxbye
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Offline serprexTopic starter

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Re: War #13 - Rules https://elementscommunity.org/forum/index.php?topic=67512.msg1294972#msg1294972
« Reply #44 on: December 15, 2019, 11:23:51 pm »
Can we have an example deck pls just to make it a bit clear how these points work etc kthnxbye

Soldier deck
Hover over cards for details, click for permalink
Deck import code : [Select]
5lj 5lj 5lj 5lk 5lk 5lk 5rg 5rh 5rh 5rh 5rh 5rh 5rh 5ro 5rp 5rp 5rp 5rp 5rp 5rp 7jp 7jp 7jp 7jp 7jp 7jp 7q0 7q0 7q0 7q0 8ps


Base = 6
6 Deja Vu = +3
6 RoL = -3
3 Luciferin = +4.5
1 Eternity = -0.5
4 Towers = -4
6 Sundial = -6
3 Hope = 0
1 Time Factory = 0

Offline iancudorinmarian

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Re: War #13 - Rules https://elementscommunity.org/forum/index.php?topic=67512.msg1294977#msg1294977
« Reply #45 on: December 16, 2019, 07:28:14 am »
A better way to think about deckbuilding in this war is that each card costs a number of points (be it positive or negative). Try not to think in terms of "upgraded" cards. There are no upgraded cards, there are just two different versions of the same card. We might end up renaming deck "upgrades" to something else to mitigate this confusion.

Offline moehrpi

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Re: War #13 - Rules https://elementscommunity.org/forum/index.php?topic=67512.msg1294986#msg1294986
« Reply #46 on: December 16, 2019, 04:18:22 pm »
Total upgrades seem low, Alchemist strong, Graboid and Fire Bolt/Lance cheap.

Maybe Alchemist is fine as it is, I might need to think about upgrade cost a bit more. With Transmutations generally it just put me a bit off. But with cards as currency it might be fine. I generally like the concept, it's just going to be a pain in the arse when it comes to deckbuilding.

tl;dr: I'd be happy with 10/7/4 upgrade points.

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Re: War #13 - Rules https://elementscommunity.org/forum/index.php?topic=67512.msg1294988#msg1294988
« Reply #47 on: December 16, 2019, 04:57:24 pm »
Total upgrades seem low
tl;dr: I'd be happy with 10/7/4 upgrade points.
It's 12/9/6 right now.

 

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