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Offline Mobian

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Re: War #12 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=66456.msg1285037#msg1285037
« Reply #108 on: January 29, 2019, 02:38:48 pm »
Best way to get the best of both worlds is to change HOW discards are handled. Instead of a static card limit, discard must be worth X amount of points.

Offline moehrpi

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Re: War #12 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=66456.msg1285038#msg1285038
« Reply #109 on: January 29, 2019, 03:19:31 pm »
Best way to get the best of both worlds is to change HOW discards are handled. Instead of a static card limit, discard must be worth X amount of points.

That goes a bit too far, as in complexity. Ideally, market prices have to take this into account and should reflect that. So there isn't even any need for it.

Offline JonathanCrazyJ

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Re: War #12 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=66456.msg1285039#msg1285039
« Reply #110 on: January 29, 2019, 03:33:16 pm »
I actually quite like that idea.
Other option is to say you can't discard more than 2 cards under 45 dust from vault discards per loss
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Offline serprex

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Re: War #12 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=66456.msg1285040#msg1285040
« Reply #111 on: January 29, 2019, 04:00:04 pm »
Call it the "dust to dust" rule, allow dusting all cards from vault, leftover dust must be X amount as discards

Offline Manuel

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Re: War #12 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=66456.msg1285042#msg1285042
« Reply #112 on: January 29, 2019, 04:21:25 pm »
so light is forced to discard half of the vault for a loss
air can discard one card for a loss
10/10 balanced

if u want a static ratio for discards u need to totally remove the market and swap it with the 1:1 ratio system

Offline Kalinuial

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Re: War #12 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=66456.msg1285044#msg1285044
« Reply #113 on: January 29, 2019, 04:47:08 pm »
For the next instance of war, more time is needed to plan and design war.  I'd say this should be happening around the time Trials begins.  Council can temporarily hire a "War Planning team" whose job it is to research, discuss, survey, and advocate for changes to the event.  Competitive balance between elements could be one major goal.  Then, Warmasters will be hired (perhaps some from planning team) to run the event.  This seems to be the way PVP events are done -- community members design and pitch event ideas/structures -- and the PVP event managers select, curate, tweak, and run these events.  WMing seems like a heavy duty, so having a team helping with design in advance could be a major help to them.
 


Offline dawn to dusk

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Re: War #12 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=66456.msg1285070#msg1285070
« Reply #114 on: January 30, 2019, 01:25:10 am »
So with all the discussion around how next war will have fewer players, many have liked the idea of "Dual elements" war, but I feel like it wouldn't feel as satisfying to win, if you share the win with another element.
But what if we ran 2 smaller wars each year? Had some discussions with Jen earlier, and this was the end result

The first, a "losers" war, would feature the bottom 8 teams of this war (or the bottom 8 from a Masters tourney or something), where they fight. The top 4 of that war then join the leftover 4 for a "winners war", where the winner of that is prestigious or something. With the bottom 4 from that war demoting back down to the losers war. Trials can be handled between the winners war and the following losers war, with Brawl in the middle of the year. With the smaller amount of teams, it can be balanced to average the War to 10 rounds or so, and due to the setup, new Masters will always get a chance to win the winners war.
The problem would be that not all elements would feature in every war, but the idea might still have some merit

EDIT: Noted that I had discussions about this with Jen, who initially brought up the discussion with me and suggested a few of the things. I don't want to take full credit~
« Last Edit: January 30, 2019, 06:26:40 am by dawn to dusk »

Offline iancudorinmarian

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Re: War #12 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=66456.msg1285077#msg1285077
« Reply #115 on: January 30, 2019, 06:20:41 am »
So with all the discussion around how next war will have fewer players, many have liked the idea of "Dual elements" war, but I feel like it wouldn't feel as satisfying to win, if you share the win with another element.
But what if we ran 2 smaller wars each year?

The first, a "losers" war, would feature the bottom 8 teams of this war (or the bottom 8 from a Masters tourney or something), where they fight. The top 4 of that war then join the leftover 4 for a "winners war", where the winner of that is prestigious or something. With the bottom 4 from that war demoting back down to the losers war. Trials can be handled between the winners war and the following losers war, with Brawl in the middle of the year. With the smaller amount of teams, it can be balanced to average the War to 10 rounds or so, and due to the setup, new Masters will always get a chance to win the winners war.
The problem would be that not all elements would feature in every war, but the idea might still have some merit
That's actually a really cool idea. +1

Offline InsignificantWeeaboo

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Re: War #12 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=66456.msg1285078#msg1285078
« Reply #116 on: January 30, 2019, 06:29:03 am »
So with all the discussion around how next war will have fewer players, many have liked the idea of "Dual elements" war, but I feel like it wouldn't feel as satisfying to win, if you share the win with another element.
But what if we ran 2 smaller wars each year?

The first, a "losers" war, would feature the bottom 8 teams of this war (or the bottom 8 from a Masters tourney or something), where they fight. The top 4 of that war then join the leftover 4 for a "winners war", where the winner of that is prestigious or something. With the bottom 4 from that war demoting back down to the losers war. Trials can be handled between the winners war and the following losers war, with Brawl in the middle of the year. With the smaller amount of teams, it can be balanced to average the War to 10 rounds or so, and due to the setup, new Masters will always get a chance to win the winners war.
The problem would be that not all elements would feature in every war, but the idea might still have some merit
That's actually a really cool idea. +1
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Offline iancudorinmarian

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Re: War #12 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=66456.msg1285142#msg1285142
« Reply #117 on: January 31, 2019, 08:09:54 pm »
Get rid of super event cards. It's one thing to screw up a round due to an imbalanced EC, but it's another thing to screw up 3 rounds.

I'll have to see the results to see if the current one does that, but the issue still remains for future rounds and future wars.

Also, permanently ban Zawadx for coming up with the idea of super event cards.

Offline Manuel

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Re: War #12 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=66456.msg1285143#msg1285143
« Reply #118 on: January 31, 2019, 08:39:49 pm »
srsly one event card is more than enough for thematic or whatever reason is made

initially the goal was make a simplified war (and this mean everyone can be active with few hours/week), last round the decision was discussing what bonus take, this time is totally different (add all the 4 pages of r4)

if u want to make a sec make it only for really small bonuses, and small mean small not +10 ups than your opponent

Offline Wyand

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Re: War #12 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=66456.msg1285146#msg1285146
« Reply #119 on: January 31, 2019, 09:34:37 pm »
So with all the discussion around how next war will have fewer players, many have liked the idea of "Dual elements" war, but I feel like it wouldn't feel as satisfying to win, if you share the win with another element.
But what if we ran 2 smaller wars each year? Had some discussions with Jen earlier, and this was the end result

The first, a "losers" war, would feature the bottom 8 teams of this war (or the bottom 8 from a Masters tourney or something), where they fight. The top 4 of that war then join the leftover 4 for a "winners war", where the winner of that is prestigious or something. With the bottom 4 from that war demoting back down to the losers war. Trials can be handled between the winners war and the following losers war, with Brawl in the middle of the year. With the smaller amount of teams, it can be balanced to average the War to 10 rounds or so, and due to the setup, new Masters will always get a chance to win the winners war.
The problem would be that not all elements would feature in every war, but the idea might still have some merit

EDIT: Noted that I had discussions about this with Jen, who initially brought up the discussion with me and suggested a few of the things. I don't want to take full credit~

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