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Offline ARTHANASIOS

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Re: War #12 - Suggestions and Feedback http://elementscommunity.org/forum/index.php?topic=66456.msg1283124#msg1283124
« Reply #48 on: December 08, 2018, 04:55:24 PM »
hopefully stay under 10k (yes, i was thinking to  not being able to get moe for "only" 3k, same for playeroa), which end up being still terrible looking at other what other gens did

it was an exaggeration bid on deuce? yes but if torb in last war costed almost 5k isn't something so crazy, 7 time master + several wins in war, is normal pay so much a player with so much experience he is currently the only and last to have that record

if i was going to bid only 7500 for every player yes, i was stupid, i did nothing bad or wanted to autosabotage myself

Manuel, please stop complaining. If you think the WMs are so unfair, then why are you here in the first place? You can always be replaced from the General's position or abandon War altogether. It is true we need more War players and not less, but we also need less trash-talkers. Sorry for being harsh...
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Offline Manuel

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Re: War #12 - Suggestions and Feedback http://elementscommunity.org/forum/index.php?topic=66456.msg1283125#msg1283125
« Reply #49 on: December 08, 2018, 06:00:54 PM »
explaining what happened is trash talking now?

Offline Wyand

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Re: War #12 - Suggestions and Feedback http://elementscommunity.org/forum/index.php?topic=66456.msg1283126#msg1283126
« Reply #50 on: December 08, 2018, 06:33:51 PM »
* Wyand extinguishing the flames.

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Offline shockcannon

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Re: War #12 - Suggestions and Feedback http://elementscommunity.org/forum/index.php?topic=66456.msg1283127#msg1283127
« Reply #51 on: December 08, 2018, 06:55:27 PM »
Technically trash-talking is what I do. So in that sense Manuel actually isn't trash-talking. Also does this argument really matter? Fire's going to win War regardless.

Edit: Wyand uses fire extinguisher. It was not very effective. Wyand dies in the flames. :P
« Last Edit: December 08, 2018, 06:57:09 PM by shockcannon »
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Offline Wyand

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Re: War #12 - Suggestions and Feedback http://elementscommunity.org/forum/index.php?topic=66456.msg1283128#msg1283128
« Reply #52 on: December 08, 2018, 07:01:32 PM »
Nah, Fire is just a natural phenomenon also controlled by Entropy. In fact, Fire makes Entropy grow.
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Offline deuce22

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Re: War #12 - Suggestions and Feedback http://elementscommunity.org/forum/index.php?topic=66456.msg1283135#msg1283135
« Reply #53 on: December 08, 2018, 09:52:43 PM »


other nongenerals  tried to help
you ignored most of our concerns about this new blind auction system

we made a dozen polls and did everything you asked, i dont see how that,s ignoring you

I believe what Manuel is alluding to is when the draft rules were changed, myself and other vets expressed our concerns about the revised rules and suggested how to further improve them, which were largely ignored.

Offline ARTHANASIOS

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Re: War #12 - Suggestions and Feedback http://elementscommunity.org/forum/index.php?topic=66456.msg1283148#msg1283148
« Reply #54 on: December 08, 2018, 11:39:29 PM »
explaining what happened is trash talking now?


trash talk = make boastful or insulting remarks in order to demoralize or humiliate a sporting opponent.

Well, WMs are not exactly a "sporting opponent", but I think War is a sport in general and WMs are your opponent and yes, you demoralize and humiliate them. Because of these, I think the definition of "trash talking" still stands. Do you wish to remind you of your "boastful or insulting remarks" too?
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Offline worldwideweb3

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Re: War #12 - Suggestions and Feedback http://elementscommunity.org/forum/index.php?topic=66456.msg1283149#msg1283149
« Reply #55 on: December 08, 2018, 11:51:29 PM »
It seems (from the General's perspective) that this blind auction/draft system was suboptimal.  I have a somewhat simple suggestion that could improve this system for future wars (if it isn't completely overhauled).

Current System: (Highest Bid General with Open Roster Spot) gets (Player X) for (Highest Bid on Player X made by General with an Open Roster Spot).
Proposed change (Highest Bid General with Open Roster Spot) gets (Player X) for (2nd Highest Bid on Player X made by a General with an Open Roster Spot)+1.

For example:
InsignificantWeaboo really wants DoubleCapitals on his team.  In a blind auction that means he needs to bid pretty high to have confidence he will get DoubleCapitals.  To make sure, InsignificantWeaboo bids the max 7500.  However, other generals do not rank DoubleCapitals as highly, and the next highest bid by a General with an open roster spot is 1002 by ShockCannon.  Because InsignificantWeaboo bid the most on DoubleCapitals, he receives DoubleCapitals onto his team, but because the next highest bid was 1002, it only costs InsignificantWeaboo 1003 points (not 7500).

This allows the general that bids the most on a player to get that player, but the cost is determined at a "closer to market" rate rather than a blind guess by a single general.

Generals who prioritize a player or two would get them at whatever other Generals essentially valued those players at.  If two generals really want a player, that player will cost much more, but in many cases this helps alleviate the price hike that comes from the blind nature of the auction.

I understand there is a certain amount of strategy to be employed in the current blind auction system, and some generals probably quite enjoy that.  This proposal changes the nature of such strategies, but I am certain it still leaves quite a lot of potential for strategic bidding.

Loophole: bidding highest amount possible on vets. kinda like shock's modification that you pay average of highest and second highest bid.

@Everyone else, this thread is for S&F. everyone is entitled to their opinion. Let's stay on topic.
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Offline dawn to dusk

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Re: War #12 - Suggestions and Feedback http://elementscommunity.org/forum/index.php?topic=66456.msg1283150#msg1283150
« Reply #56 on: December 08, 2018, 11:54:06 PM »
It seems (from the General's perspective) that this blind auction/draft system was suboptimal.  I have a somewhat simple suggestion that could improve this system for future wars (if it isn't completely overhauled).

Current System: (Highest Bid General with Open Roster Spot) gets (Player X) for (Highest Bid on Player X made by General with an Open Roster Spot).
Proposed change (Highest Bid General with Open Roster Spot) gets (Player X) for (2nd Highest Bid on Player X made by a General with an Open Roster Spot)+1.

For example:
InsignificantWeaboo really wants DoubleCapitals on his team.  In a blind auction that means he needs to bid pretty high to have confidence he will get DoubleCapitals.  To make sure, InsignificantWeaboo bids the max 7500.  However, other generals do not rank DoubleCapitals as highly, and the next highest bid by a General with an open roster spot is 1002 by ShockCannon.  Because InsignificantWeaboo bid the most on DoubleCapitals, he receives DoubleCapitals onto his team, but because the next highest bid was 1002, it only costs InsignificantWeaboo 1003 points (not 7500).

This allows the general that bids the most on a player to get that player, but the cost is determined at a "closer to market" rate rather than a blind guess by a single general.

Generals who prioritize a player or two would get them at whatever other Generals essentially valued those players at.  If two generals really want a player, that player will cost much more, but in many cases this helps alleviate the price hike that comes from the blind nature of the auction.

I understand there is a certain amount of strategy to be employed in the current blind auction system, and some generals probably quite enjoy that.  This proposal changes the nature of such strategies, but I am certain it still leaves quite a lot of potential for strategic bidding.

Loophole: bidding highest amount possible on vets. kinda like shock's modification that you pay average of highest and second highest bid.

@Everyone else, this thread is for S&F. everyone is entitled to their opinion. Let's stay on topic.
I had the same thought, but if everyone does this then everyone is priced at 7500 so it doesn't make too much difference.
The second modification is better though in my opinion because it alleviates the mind games of "What if they do max bid"
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Offline InsignificantWeeaboo

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Re: War #12 - Suggestions and Feedback http://elementscommunity.org/forum/index.php?topic=66456.msg1283152#msg1283152
« Reply #57 on: December 09, 2018, 12:13:07 AM »
Going slightly off topic...

Can you please fix market prices? Even now the ones in the table by element and first table dont match up.  Its the reason why I didnt give feedback as I thought this would be fixed a month ago. i still dont know how much Sofree actually costs now.

+1, as of right now some of the prices are wrongly positioned (95 point Miracle above 100 point Purify) and some of them are inconsistent. (SoFo is 160 points in All Cards, 180 points in Creatures, and 200 points in the Prices By Element This was fixed to match the 160 points value)
« Last Edit: December 09, 2018, 12:15:35 AM by InsignificantWeeaboo »
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Offline deuce22

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Re: War #12 - Suggestions and Feedback http://elementscommunity.org/forum/index.php?topic=66456.msg1283161#msg1283161
« Reply #58 on: December 09, 2018, 12:53:45 PM »
Any reasons why we still don’t have access to team sections? Or is that just me?

Offline iancudorinmarian

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Re: War #12 - Suggestions and Feedback http://elementscommunity.org/forum/index.php?topic=66456.msg1283169#msg1283169
« Reply #59 on: December 09, 2018, 04:02:44 PM »
Any reasons why we still don’t have access to team sections? Or is that just me?
It's just you. I do have access... to team entropy's section :silly:
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