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Offline MyNameIsJoey

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Re: War #12 - Rules http://elementscommunity.org/forum/index.php?topic=66459.msg1283063#msg1283063
« Reply #24 on: December 06, 2018, 04:38:56 PM »
Well then consider that and dont spend all your points?
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Offline CCCombobreaker

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Re: War #12 - Rules http://elementscommunity.org/forum/index.php?topic=66459.msg1283064#msg1283064
« Reply #25 on: December 06, 2018, 04:46:06 PM »
maybe the decrease in total applicants led to an increase in potential cost per player to help offset vault inflation?
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Re: War #12 - Rules http://elementscommunity.org/forum/index.php?topic=66459.msg1283071#msg1283071
« Reply #26 on: December 06, 2018, 10:00:14 PM »
Well then consider that and dont spend all your points?

Obviously. The fact that it can be worked around doesn't mean it isn't a flawed system. Was hoping for some rationale behind the chosen number, but whatever. Better than many alternatives, I suppose.

maybe the decrease in total applicants led to an increase in potential cost per player to help offset vault inflation?

That's definitely it. Just wonder why an inflation rate of over 50% (highest bid last War was around 4800) was chosen.
« Last Edit: December 06, 2018, 10:05:54 PM by ddevans96 »
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Offline mathman101Topic starter

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Re: War #12 - Rules http://elementscommunity.org/forum/index.php?topic=66459.msg1283219#msg1283219
« Reply #27 on: December 12, 2018, 04:17:02 AM »
The Warmasters have been discussing some comments regarding the Vault Discount Deadline, after much discussion and some valuable input from the Generals(thank you very much Gens) we have decided to push back the deadline from 72hrs to 1 week.

Additionally vault links will be sent out by PM later this evening to all teams, as we are still awaiting Admins to fix secret section access rights. more info will be in the PMs or in the announcement posts.
[12/04/2017 10:14:04 PM] ‹Zawadx› #mathmanwinswar

Offline kaempfer13

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Re: War #12 - Rules http://elementscommunity.org/forum/index.php?topic=66459.msg1283229#msg1283229
« Reply #28 on: December 12, 2018, 08:48:34 PM »
Pretty important question: Do weapons and shields count for Engineer coupon? I mean they are permanents, but they are listed separately in vault tool.
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Offline asdw152

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Re: War #12 - Rules http://elementscommunity.org/forum/index.php?topic=66459.msg1283232#msg1283232
« Reply #29 on: December 12, 2018, 11:40:56 PM »
WMs agree that shields and weapons belong under the engineer coupon.
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Offline Mr Muffin

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Re: War #12 - Rules http://elementscommunity.org/forum/index.php?topic=66459.msg1283639#msg1283639
« Reply #30 on: December 30, 2018, 02:03:07 AM »
Does the vault tool automatically factor in each teams vault discount or do the teams have to manually calculate it and ignore the vault tool calling the vault illegal? Or something else. Explain this please.

Offline asdw152

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Re: War #12 - Rules http://elementscommunity.org/forum/index.php?topic=66459.msg1283641#msg1283641
« Reply #31 on: December 30, 2018, 02:42:47 AM »
Vaults should already have the discounts applied. Maybe something else?
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Offline Vangelios

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Re: War #12 - Rules http://elementscommunity.org/forum/index.php?topic=66459.msg1283697#msg1283697
« Reply #32 on: December 31, 2018, 11:00:58 PM »
I like of the Biologist - Engineer - Doctor for vault building, I believe most teams will chosen biologist, especially :life :air :water :earth and :darkness
and doctor is pretty inviable because are just 5 points when should be at least 10 to be really atractive....
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Re: War #12 - Rules http://elementscommunity.org/forum/index.php?topic=66459.msg1283951#msg1283951
« Reply #33 on: January 08, 2019, 02:39:27 PM »
Quote
3.1. DETERMINING OPPONENTS
The number of cards in the Vault determine how many players from each team participates in a round:

0-49 cards=team is eliminated
50-74 cards=2 players fight
75-99 cards=3 players fight
100-124 cards=4 players fight
125+ cards=5 players fight

Maybe changes this?
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Online Blacksmith

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Re: War #12 - Rules http://elementscommunity.org/forum/index.php?topic=66459.msg1283952#msg1283952
« Reply #34 on: January 08, 2019, 02:46:29 PM »
Well then consider that and dont spend all your points?

Obviously. The fact that it can be worked around doesn't mean it isn't a flawed system. Was hoping for some rationale behind the chosen number, but whatever. Better than many alternatives, I suppose.

Tbh the 6K maximum was to low imo and the previous 2K maximum was a joke. The current limit makes more sense. Which also was reflected in the draft. Some teams thought it was worth spending those extra points. I still agree having a limit, we don't want to do like first war when people spent half their vault on players, 1/3 is decent.

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Re: War #12 - Rules http://elementscommunity.org/forum/index.php?topic=66459.msg1284242#msg1284242
« Reply #35 on: January 14, 2019, 05:09:01 PM »
I find the new rules based on the alignment of the moon and sun match score to be rather confusing.
Apparently we discard +2 cards per match we go 0 - 3 (since it's not round 5 yet), and these 2 cards come from vault, correct? Now we have an Event Card that reduces discard by 2. Does that mean we get 2 less deck discards, as we had planned, or that the EC is rendered almost useless by reducing vault discard by 2?

In general, when teams want less discards, they want less deck discards. I could not care less about vault discards yet, at this point in war. I know the discard role focuses on vault discard unless none is available, but nothing is specified like this for the EC.

 

blarg: