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Offline ji412jo

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Re: War #12 - Rules http://elementscommunity.org/forum/index.php?topic=66459.msg1283063#msg1283063
« Reply #24 on: December 06, 2018, 04:38:56 PM »
Well then consider that and dont spend all your points?
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Re: War #12 - Rules http://elementscommunity.org/forum/index.php?topic=66459.msg1283064#msg1283064
« Reply #25 on: December 06, 2018, 04:46:06 PM »
maybe the decrease in total applicants led to an increase in potential cost per player to help offset vault inflation?
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Re: War #12 - Rules http://elementscommunity.org/forum/index.php?topic=66459.msg1283071#msg1283071
« Reply #26 on: December 06, 2018, 10:00:14 PM »
Well then consider that and dont spend all your points?

Obviously. The fact that it can be worked around doesn't mean it isn't a flawed system. Was hoping for some rationale behind the chosen number, but whatever. Better than many alternatives, I suppose.

maybe the decrease in total applicants led to an increase in potential cost per player to help offset vault inflation?

That's definitely it. Just wonder why an inflation rate of over 50% (highest bid last War was around 4800) was chosen.
« Last Edit: December 06, 2018, 10:05:54 PM by ddevans96 »
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