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Offline asdw152

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Re: War #12 - Rules https://elementscommunity.org/forum/index.php?topic=66459.msg1284245#msg1284245
« Reply #36 on: January 14, 2019, 08:23:35 pm »
Do you mean Week of Welcome SEC? That ends in round 3.
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Offline TheonlyrealBeef

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Re: War #12 - Rules https://elementscommunity.org/forum/index.php?topic=66459.msg1284254#msg1284254
« Reply #37 on: January 14, 2019, 10:05:28 pm »
I mean how the effects of the extra discards mentioned at the end of 4.3 combine with reduced discards from the religious organization.

+2 discard from vault -2 discard from unmentioned combines to?

Offline mathman101Topic starter

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Re: War #12 - Rules https://elementscommunity.org/forum/index.php?topic=66459.msg1284255#msg1284255
« Reply #38 on: January 14, 2019, 10:06:24 pm »
I find the new rules based on the alignment of the moon and sun match score to be rather confusing.
Apparently we discard +2 cards per match we go 0 - 3 (since it's not round 5 yet), and these 2 cards come from vault, correct? Now we have an Event Card that reduces discard by 2. Does that mean we get 2 less deck discards, as we had planned, or that the EC is rendered almost useless by reducing vault discard by 2?

In general, when teams want less discards, they want less deck discards. I could not care less about vault discards yet, at this point in war. I know the discard role focuses on vault discard unless none is available, but nothing is specified like this for the EC.

We understand that the extra salvage/discard, and then also removal of salvage/discard can be confusing and for that we do apologize as that was not our original intent when we were trying to implement the new ideas and Event cards.

We did not have an intention for the removal of discards through the Super Event Card to be from a specific place. To try and create the least amount of friction, the ruling will be that these 2 less discards may be from either deck or vault.
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Offline Vineroz

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Re: War #12 - Rules https://elementscommunity.org/forum/index.php?topic=66459.msg1284276#msg1284276
« Reply #39 on: January 15, 2019, 03:50:08 am »
A series of questions regarding transmutation:

Spoiler for transmutation table:
Market Price50-60-100105-150160+Pillars/Pendulums/Marks
Dust gained from grounding23453
Dust cost to transmute571013N/A

1a. Is the first bucket meant to be having a market price of 50-55?
1b. If yes, is it possible to transmute cards with cost less than 50?
1c. If yes, What are their grounding/crafting cost?

2a. Is the vault building discount considered during transmutation?
2b. If yes, am I correct to assume that we can use the card cost in vault building tool to calculate grounding/crafting cost?
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Offline mathman101Topic starter

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Re: War #12 - Rules https://elementscommunity.org/forum/index.php?topic=66459.msg1284278#msg1284278
« Reply #40 on: January 15, 2019, 04:05:06 am »
A series of questions regarding transmutation:

Spoiler for transmutation table:
Market Price50-60-100105-150160+Pillars/Pendulums/Marks
Dust gained from grounding23453
Dust cost to transmute571013N/A

1a. Is the first bucket meant to be having a market price of 50-55? nope this is anything minus 50.  0-50 might be a clearer way to write it.
1b. If yes, is it possible to transmute cards with cost less than 50?
1c. If yes, What are their grounding/crafting cost?


2a. Is the vault building discount considered during transmutation? Let me confirm this with the other WMs, but I believe our intention is no so that way transmutations are even for all teams. That was something we had not balanced the discount boosts for, but I will confirm and return with an answer for you.
2b. If yes, am I correct to assume that we can use the card cost in vault building tool to calculate grounding/crafting cost? If we go this route, then yes the market prices from your vaultbuilding tool can be used.
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Offline immortal feud

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Re: War #12 - Rules https://elementscommunity.org/forum/index.php?topic=66459.msg1284280#msg1284280
« Reply #41 on: January 15, 2019, 04:18:42 am »
why would you need to grind cards cheaper than 100 down when PPM grind for the same amount of dust?
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Offline kaempfer13

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Re: War #12 - Rules https://elementscommunity.org/forum/index.php?topic=66459.msg1284281#msg1284281
« Reply #42 on: January 15, 2019, 04:38:40 am »
i guess 55 and 155 cost cards cannot be transmuted then  :silly:
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Offline dawn to dusk

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Re: War #12 - Rules https://elementscommunity.org/forum/index.php?topic=66459.msg1284359#msg1284359
« Reply #43 on: January 16, 2019, 12:39:05 am »
i guess 55 and 155 cost cards cannot be transmuted then  :silly:
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Re: War #12 - Rules https://elementscommunity.org/forum/index.php?topic=66459.msg1284600#msg1284600
« Reply #44 on: January 21, 2019, 01:48:02 am »
[01:43:21] ‹Vineroz› I guess SoFree is the only card that has better value when transmute than buying from vault building

Especially with alchemist. Either need to change the trasmutation cost or not allow shards to be transmutated. RN, fractal and sundial are in the same bracket as sofree, massive loophole.

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Offline dawn to dusk

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Re: War #12 - Rules https://elementscommunity.org/forum/index.php?topic=66459.msg1284601#msg1284601
« Reply #45 on: January 21, 2019, 01:51:16 am »
[01:43:21] ‹Vineroz› I guess SoFree is the only card that has better value when transmute than buying from vault building

Especially with alchemist. Either need to change the trasmutation cost or not allow shards to be transmutated. RN, fractal and sundial are in the same bracket as sofree, massive loophole.

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I disagree with Shards not being Transmutable, but cards over 200 Market Price should have that restriction

Offline Manuel

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Re: War #12 - Rules https://elementscommunity.org/forum/index.php?topic=66459.msg1284614#msg1284614
« Reply #46 on: January 21, 2019, 07:35:34 am »
> risked a lot to not bring them, an 1-3 in first round was an autoloss in war
> planned everything during the vaultbuilding weeks ago
> 4-0 first round, if we wasn't going to win we wasn't able to get sofree
> still traded 3 cards for a single sofree, i didn't get it gratis

pls fix transmutation is broken
 
there are team fire and team gravity doing a giveaway of sofree and sopa, u was able to salvage 4 sofree gratis, i tossed away 18 cards and 4 wins for them your way is totally more balanced than mine don't make me laugh
« Last Edit: January 21, 2019, 07:37:38 am by Manuel »

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Re: War #12 - Rules https://elementscommunity.org/forum/index.php?topic=66459.msg1284647#msg1284647
« Reply #47 on: January 21, 2019, 02:39:30 pm »
> risked a lot to not bring them, an 1-3 in first round was an autoloss in war
> planned everything during the vaultbuilding weeks ago
> 4-0 first round, if we wasn't going to win we wasn't able to get sofree
> still traded 3 cards for a single sofree, i didn't get it gratis

pls fix transmutation is broken
 
there are team fire and team gravity doing a giveaway of sofree and sopa, u was able to salvage 4 sofree gratis, i tossed away 18 cards and 4 wins for them your way is totally more balanced than mine don't make me laugh
gratis means free for those unfamiliar with italian
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