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Offline iancudorinmarian

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  • Master of Ponies.Eternally salty about War#11 SEC.
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Re: War #12 - Round 7 https://elementscommunity.org/forum/index.php?topic=66928.msg1286221#msg1286221
« Reply #12 on: February 19, 2019, 07:45:58 pm »
2 players (Rabbid and me) mentions that the difference between salvage and discard is too big, war is too much about
the fear of losing.

WMs reaction: let's make the scissor even more opened... Difference between salvage and discard grows from 18 to 21.
Nice one...
Be glad that it isn't the SEC, lol

Offline Manuel

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Re: War #12 - Round 7 https://elementscommunity.org/forum/index.php?topic=66928.msg1286223#msg1286223
« Reply #13 on: February 19, 2019, 08:40:45 pm »
when someone says the ec is bad before than me you know it's reaaaally bad

Offline serprex

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Re: War #12 - Round 7 https://elementscommunity.org/forum/index.php?topic=66928.msg1286224#msg1286224
« Reply #14 on: February 19, 2019, 08:55:28 pm »
I like the EC. SEC is also pretty fun, clearly had to have a lot of thought put in to not make it too favorable to any team in particular

Offline Linkcat

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Re: War #12 - Round 7 https://elementscommunity.org/forum/index.php?topic=66928.msg1286225#msg1286225
« Reply #15 on: February 20, 2019, 12:15:12 am »
It seems the WMs are trolling me. Turns out the hardest round goes to :light again. Just look at that color coordination.



Beautiful.
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Offline Mobian

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Re: War #12 - Round 7 https://elementscommunity.org/forum/index.php?topic=66928.msg1286226#msg1286226
« Reply #16 on: February 20, 2019, 12:17:16 am »
It seems the WMs are trolling me. Turns out the hardest round goes to :light again. Just look at that color coordination.



Beautiful.

They REALLY have it out for us.

Offline immortal feud

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Re: War #12 - Round 7 https://elementscommunity.org/forum/index.php?topic=66928.msg1286229#msg1286229
« Reply #17 on: February 20, 2019, 04:19:15 am »
some elaboration on the SEC and some examples would be appreciated.
for example how would this round7 be rewarded?
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5bs 5bs 5c2 5c2 5c2 5c2 5c2 5c2 5c9 5c9 5c9 5c9 5de 5de 5de 7ac 7ac 7ac 7ac 7ac 7ae 7ae 7ae 7ae 7ae 7ae 7bu 7bu 7bu 7bu 8pn

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5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5de 5de 5de 5de 5de 5de 5de 6rk 7ae 7ae 7ae 7ae 7ae 7ae 7ag 7ag 7ag 7ag 7ag 8pn

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5cq 5cq 5cq 5cq 5cq 5cq 5f0 5f0 5f0 5f0 5f4 5f4 5f6 5f6 5f7 5f7 5fb 5fb 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 7ak 7ak 7dk 7dk 7dk 7dk 7f2 7f2 8pn

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5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bt 5bt 5bt 5bt 5bt 5c2 5c2 5c2 7ae 7ae 7ae 7ae 7t9 7t9 7tb 7tb 8pt

bump
recovering firestall addict

Offline asdw152Topic starter

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Re: War #12 - Round 7 https://elementscommunity.org/forum/index.php?topic=66928.msg1286230#msg1286230
« Reply #18 on: February 20, 2019, 06:45:30 am »
some elaboration on the SEC and some examples would be appreciated.
for example how would this round7 be rewarded?
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5bs 5bs 5c2 5c2 5c2 5c2 5c2 5c2 5c9 5c9 5c9 5c9 5de 5de 5de 7ac 7ac 7ac 7ac 7ac 7ae 7ae 7ae 7ae 7ae 7ae 7bu 7bu 7bu 7bu 8pn

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5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5de 5de 5de 5de 5de 5de 5de 6rk 7ae 7ae 7ae 7ae 7ae 7ae 7ag 7ag 7ag 7ag 7ag 8pn

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5cq 5cq 5cq 5cq 5cq 5cq 5f0 5f0 5f0 5f0 5f4 5f4 5f6 5f6 5f7 5f7 5fb 5fb 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 7ak 7ak 7dk 7dk 7dk 7dk 7f2 7f2 8pn

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5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bt 5bt 5bt 5bt 5bt 5c2 5c2 5c2 7ae 7ae 7ae 7ae 7t9 7t9 7tb 7tb 8pt

bump
Saving this post for updates.
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5bs 5bs 5c2 5c2 5c2 5c2 5c2 5c2 5c9 5c9 5c9 5c9 5de 5de 5de 7ac 7ac 7ac 7ac 7ac 7ae 7ae 7ae 7ae 7ae 7ae 7bu 7bu 7bu 7bu 8pn

Gen deck counts as either a mono (all life) or 10+ spells (6 heals, 4 mitos) though it will only register for one of the two, rather than both.
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5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5de 5de 5de 5de 5de 5de 5de 6rk 7ae 7ae 7ae 7ae 7ae 7ae 7ag 7ag 7ag 7ag 7ag 8pn

Lt. deck counts as a mono, as long sword is other, so it doesn't affect mono.
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5cq 5cq 5cq 5cq 5cq 5cq 5f0 5f0 5f0 5f0 5f4 5f4 5f6 5f6 5f7 5f7 5fb 5fb 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 7ak 7ak 7dk 7dk 7dk 7dk 7f2 7f2 8pn

Firestall soldier counts as 10+ spells (2 deflag, 2 rage pots, 6 firebolts) but does not count as mono.
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5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bt 5bt 5bt 5bt 5bt 5c2 5c2 5c2 7ae 7ae 7ae 7ae 7t9 7t9 7tb 7tb 8pt

Dark domin soldier is a duo and only 5 spells (3 heal, 2 steals), so it counts as neither.

I will talk with math about how relics are distributed, but to the rules, this team would be given 3 relics for participating.

EC: 9 salv, 10 with 3-0
30 2-3
32 1-3
34 2-3


bump
Unstable Gas Can't Melt Steel Golems.
War #10 Team Death
War #11 Team Entropy
War #12 War Master

Offline deuce22

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Re: War #12 - Round 7 https://elementscommunity.org/forum/index.php?topic=66928.msg1286239#msg1286239
« Reply #19 on: February 20, 2019, 01:15:11 pm »
34 with 0-3, not 2-3

Offline serprex

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Re: War #12 - Round 7 https://elementscommunity.org/forum/index.php?topic=66928.msg1286271#msg1286271
« Reply #20 on: February 21, 2019, 04:14:30 pm »
R8 SEC should exempt Marks from being counted as unique permanents

Offline iancudorinmarian

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  • Master of Ponies.Eternally salty about War#11 SEC.
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Re: War #12 - Round 7 https://elementscommunity.org/forum/index.php?topic=66928.msg1286272#msg1286272
« Reply #21 on: February 21, 2019, 04:49:35 pm »
R8 SEC should exempt Marks from being counted as unique permanents
Having marks means I have won events. Having won events means I have skill. My skill should be rewarded by the SEC.

Marks >>>>>>>>>>>>> Pillars

Pillars are for plebs.

Offline CCCombobreaker

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Re: War #12 - Round 7 https://elementscommunity.org/forum/index.php?topic=66928.msg1286302#msg1286302
« Reply #22 on: February 22, 2019, 04:39:05 pm »
R8 SEC should exempt Marks from being counted as unique permanents
Having marks means I have won events. Having won events means I have skill. My skill should be rewarded by the SEC.

Marks >>>>>>>>>>>>> Pillars

Pillars are for plebs.

*cries in plebian*
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Offline mathman101

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Re: War #12 - Round 7 https://elementscommunity.org/forum/index.php?topic=66928.msg1286565#msg1286565
« Reply #23 on: March 01, 2019, 09:01:24 pm »
R7 SEC relics:

entropy - 2  (2 spell decks, no monos)
darkness - 1 (1 spell deck, no monos)
earth - 2  (2 spell decks, no monos)
time - 2  (2 spell decks, no monos)
aether - 2  (2 spell decks, no monos)
light - 1  (1 spell deck, no monos)


These will be added into the vaults shorty All vaults should have these added now. Our apologies on the delay.
« Last Edit: March 01, 2019, 09:13:47 pm by mathman101 »
something....something....something.....

 

anything
blarg: