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Offline kaempfer13

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Re: War #11 - Rules https://elementscommunity.org/forum/index.php?topic=64795.msg1268264#msg1268264
« Reply #12 on: September 18, 2017, 09:49:21 am »
a) player doesnt get on a team
b) player gets passed along highest to lowest bidding team checking if he'd make the cut each time. If he doesn't same as a)

Dont think either will happen with only one participant over the necessary amount some of which quite agreeably far worse than the rest (maybe b) could happen with the 3rd team getting the one)
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Offline JonathanCrazyJ

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Re: War #11 - Rules https://elementscommunity.org/forum/index.php?topic=64795.msg1268266#msg1268266
« Reply #13 on: September 18, 2017, 11:37:37 am »
That's what I thought, thanks man
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Offline ZawadxTopic starter

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Re: War #11 - Rules https://elementscommunity.org/forum/index.php?topic=64795.msg1268311#msg1268311
« Reply #14 on: September 19, 2017, 03:23:49 am »
An important clarification: You can have upto 15 winning bids at any point. So if you place a 4th winning bid, the lowest bid isn't removed or anything. You can place as many bids as you wish as long as you bid on only 15 players total, and your winning bids at any point don't sum up to more than 6,000 points.

Once auction is over, then the 3 highest winning bids that a General have form their team. The algorithm is as follows: we start from the highest bid, and start assigning people to teams. Once a general has 3 players assigned, all their other bids are removed, and thus players they had winning bids on before will have new generals winning them. If this causes someone to have over 6,000 points in winning bids, that's not an issue (since it's after auction). Teams which are incomplete after this will be able to get them with the minimum possible bid at the end of auction.

If you find any loopholes in the algorithm or have a better algorithm in mind, please tell us.
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Offline mathman101

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Re: War #11 - Rules https://elementscommunity.org/forum/index.php?topic=64795.msg1269400#msg1269400
« Reply #15 on: October 08, 2017, 01:36:13 am »
The rules still state "125+ cards is 5 matches per round" but teams only have 4 members on them. Will there be 4 or 5 matches per round right from the start? and if 5, who gets the extra match(General, or randomly selected, or anyone can play it)?

I saw discussion in chat about it, but no formal answer. Also asking now, as this may alter the direction of vault building for some teams.
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Offline Mr Muffin

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Re: War #11 - Rules https://elementscommunity.org/forum/index.php?topic=64795.msg1269547#msg1269547
« Reply #16 on: October 10, 2017, 05:20:36 pm »
For mercenary decks does "other" count as one of the four elements or can there be "other" cards and cards from four "real" (life is a real element) elements?

Offline ZawadxTopic starter

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Re: War #11 - Rules https://elementscommunity.org/forum/index.php?topic=64795.msg1269550#msg1269550
« Reply #17 on: October 11, 2017, 12:00:28 am »
The rules still state "125+ cards is 5 matches per round" but teams only have 4 members on them. Will there be 4 or 5 matches per round right from the start? and if 5, who gets the extra match(General, or randomly selected, or anyone can play it)?

I saw discussion in chat about it, but no formal answer. Also asking now, as this may alter the direction of vault building for some teams.

There will only be 4 matches per team. Rules will be updated shortly.

For mercenary decks does "other" count as one of the four elements or can there be "other" cards and cards from four "real" (life is a real element) elements?

Other does not count as an element here.
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Offline Ryli

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Re: War #11 - Rules https://elementscommunity.org/forum/index.php?topic=64795.msg1269558#msg1269558
« Reply #18 on: October 11, 2017, 09:21:34 am »
I can't believe Life get 4 elements, plus life and other in Merc. That's basically a rainbow!

Offline Vangelios

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Re: War #11 - Rules https://elementscommunity.org/forum/index.php?topic=64795.msg1269560#msg1269560
« Reply #19 on: October 11, 2017, 10:35:21 am »
I can't believe Life get 4 elements, plus life and other in Merc. That's basically a rainbow!
I can't believe in see someone say that :life can be OP in the war....
What you comment was the best propaganda for team :life  :silly:
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Offline kaempfer13

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Re: War #11 - Rules https://elementscommunity.org/forum/index.php?topic=64795.msg1269569#msg1269569
« Reply #20 on: October 12, 2017, 01:20:18 am »
Just making sure: Alchemist dust reduction applies to all cards you transmute that game including using leftover dust?
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Offline ZawadxTopic starter

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Re: War #11 - Rules https://elementscommunity.org/forum/index.php?topic=64795.msg1269570#msg1269570
« Reply #21 on: October 12, 2017, 01:37:44 am »
A little change to the seeding rules to ensure each team has at least one match vs each other:

In rounds 2 and 5, teams are intentionally seeded against teams they did not play in the previous round. In round 3 and 6 teams will be intentionally seeded against the three teams they did not play in round 1 and 2.

Just making sure: Alchemist dust reduction applies to all cards you transmute that game including using leftover dust?

Not sure what you mean here, could you provide examples? Alchemist simply changes the transmutation table to the following if it wins the match:

Spoiler for Transmutation Dust:
Market Price50-60-100110-150160+Pillars/Pendulums/Marks
Dust gained from grounding23453
Dust cost to transmute35811N/A

Note that the reduction will not apply to any other matches. Dust totals are separate for each deck i.e. dust from two separate decks may not be used together to transmute something.
« Last Edit: October 12, 2017, 01:42:12 am by Zawadx »
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Offline kaempfer13

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Re: War #11 - Rules https://elementscommunity.org/forum/index.php?topic=64795.msg1269572#msg1269572
« Reply #22 on: October 12, 2017, 02:46:44 am »
I was making sure that a) cost reduction applies to all transmutations from that game
and b) using leftover dust (you can have up to 4 stored) still gets the cost reduction.
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Offline JonathanCrazyJ

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Re: War #11 - Rules https://elementscommunity.org/forum/index.php?topic=64795.msg1269580#msg1269580
« Reply #23 on: October 12, 2017, 06:38:38 am »
So if you transmute 6 cards worth 160+, you can craft 10 cards worth 50- ?
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