Poll

Should EC deadline be made 2 days before deadline?

Yes, deck should be posted 2 days before deadline
12 (57.1%)
No, keep it as is
9 (42.9%)

Total Members Voted: 21

Voting closed: November 09, 2017, 01:52:15 pm

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Offline ZawadxTopic starter

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War #11 - Round 4 https://elementscommunity.org/forum/index.php?topic=65245.msg1270838#msg1270838
« on: November 08, 2017, 12:58:40 pm »
WAR #11 Round 4
12 armies arrive at the glorious battlefield, each with their weapons drawn and their shields up ready for a battle. Each army is led by a daring General and a multitude of loyal troops, each ready to lay their life on the line for what they fight for. 12 armies will enter the battlefield, but only 1 will leave at the end.
Read the War Rules
Contact Warmasters

News
War goes on!
A new challenger Super EC arrives!
Zawadx is still too lazy to write these.
Deckbuilding
Duel phase has started
Teams have to build decks for all players who are fighting during this round. All team members participate in the planning. Please do not post your decks in public or talk about them in chat.

All decks must be made ready before the timer goes to zero, after which, editing decks is strictly forbidden. Failure to have all of the decks ready will lead to a severe card penalty and/or automatic losses. It is highly recommended that all team members double-check their decks before the duels start.
Duels
Fighting ends!
Duel phase starts when deckbuilding ends.

PM your opponent and try to find a suitable time. Time Zone Converter might be useful here. If you cannot find a time when you both are online, please contact Warmasters--Zawadx and Jenkar--immediately. If the match does not happen, you both lose by default unless one of you is clearly more active and flexible.

Duels are "best-of-five", you must use the deck and mark built during the previous phase, and you cannot make any changes to your deck or mark during the round.

Please make sure to record your duels as shown in the Rules:
(Air Gen) KingKiller 3 - 1 (Water Lt) LordOwner
(Air Sld) KingKiller 3 - 1 (Water Gen) LordOwner
(Air Lt) KingKiller 3 - 1 (Water Sld) (Sub) LordOwner

(SUB indicates that someone else played instead of LordOwner)


Super Event Card


A discard token may be discarded/used as a discard from deck.
Tokens may be transmuted from the salvages for Rounds 4-6 i.e. starting from the next deckbuilding phase, not this one.
Discard tokens cost 6 transmutation dust. (4 if alchemist win)
If you are transmuting discard tokens, please post in a thread in secret section titled 'R4-6 Super EC' how many you're transmuting and from which deck. Be sure that you don't salvage/transmute too much from that deck in vault tool so that you have enough leftover dust.
The vault tool will list the number of tokens you have at the moment. If you wish to use discard tokens in a round, enter the number in the designated cell on vault tool.






Event Card



You may only use this EC on one match.
Make a new thread in secret section titled 'R4 EC'. Post the deck with matchup and assigned player/role and the card you wish to limit here.
You may only target cards that are in the vault/market. So banning pillars/pends, marks, Holy Cows, computers etc. is not allowed.
Time to post 3.5 day deck: No time left!
After the deadline, the limited cards for everyone will be announced publicly. The opponent deck may use a maximum of 3 copies of this card.
If two uses of the EC matchup vs each other, then both teams may change the deck in the last 24 hours. The 3 copy limit on the targeted cards still stand, of course.
Don't sue me deuce.




Battles

Spoiler for Entropy:

--------------------------=--------------------------


For this round:
Discards - 24 (15 from deck, 9 from vault)
Salvage - 6


EC Limits:

Aether on Air: Shard of Freedom
Air on Aether: Lightning
Death on Earth: Iridium Warden
Fire on Entropy: Nova
Water on Earth: Nova

« Last Edit: November 10, 2017, 12:13:39 pm by Zawadx »
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Offline Ryli

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Re: War #11 - Round 4 https://elementscommunity.org/forum/index.php?topic=65245.msg1270839#msg1270839
« Reply #1 on: November 08, 2017, 01:01:35 pm »
I can't believe deuce is famous enough to be on a card now. I'm so proud of you.

Offline iancudorinmarian

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Re: War #11 - Round 4 https://elementscommunity.org/forum/index.php?topic=65245.msg1270840#msg1270840
« Reply #2 on: November 08, 2017, 01:06:03 pm »
Does EC work with alchemist? (4 cost?)

Offline TheonlyrealBeef

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Re: War #11 - Round 4 https://elementscommunity.org/forum/index.php?topic=65245.msg1270841#msg1270841
« Reply #3 on: November 08, 2017, 01:24:36 pm »
I love how we get this EC alongside a match vs Afda.

Offline Blacksmith

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Re: War #11 - Round 4 https://elementscommunity.org/forum/index.php?topic=65245.msg1270842#msg1270842
« Reply #4 on: November 08, 2017, 01:30:10 pm »
I can only see one problem with this EC. Lets say two players use this vs each other and both bans cards in both opponents decks?
Purple Hillbilly reporting, ready for teamwork and shiny times. 

Offline Spielkind

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Re: War #11 - Round 4 https://elementscommunity.org/forum/index.php?topic=65245.msg1270843#msg1270843
« Reply #5 on: November 08, 2017, 01:36:50 pm »
May opponent then change that card? Example: I choose relic in the deck, where 6 cards were into, my opponent will play 3 relics and got 3 pillar/pends instead? Or what?

Edit: Ahh its 24 hours before deadline so have to change deck then... now i get it... sorry... then Blacks question plz. :)
« Last Edit: November 08, 2017, 01:38:27 pm by Spielkind »
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Re: War #11 - Round 4 https://elementscommunity.org/forum/index.php?topic=65245.msg1270844#msg1270844
« Reply #6 on: November 08, 2017, 01:39:59 pm »
I really don't like this ec. Building phase is already tight and people who work just wont have the time to make changes :(
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Offline ZawadxTopic starter

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Re: War #11 - Round 4 https://elementscommunity.org/forum/index.php?topic=65245.msg1270846#msg1270846
« Reply #7 on: November 08, 2017, 01:50:44 pm »
Does EC work with alchemist? (4 cost?)

Yes.

I love how we get this EC alongside a match vs Afda.

The EC was designed before matchups, but yeah this was amusing.

I really don't like this ec. Building phase is already tight and people who work just wont have the time to make changes :(

Would switching it from 3-1 days to 2-2 days be ideal? What is everyone's thoughts? (Poll added)
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Offline ZawadxTopic starter

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Re: War #11 - Round 4 https://elementscommunity.org/forum/index.php?topic=65245.msg1270847#msg1270847
« Reply #8 on: November 08, 2017, 01:54:34 pm »
Also, ECs edited. Discard Token can now be used for discard from deck. And 3.5 days has been made less broken.
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Offline iancudorinmarian

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Re: War #11 - Round 4 https://elementscommunity.org/forum/index.php?topic=65245.msg1270851#msg1270851
« Reply #9 on: November 08, 2017, 02:13:29 pm »
I cant use EC to limit my opponent to 3 computers? This is bullshit :sillyspin:

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Re: War #11 - Round 4 https://elementscommunity.org/forum/index.php?topic=65245.msg1270852#msg1270852
« Reply #10 on: November 08, 2017, 02:17:53 pm »
I really don't like this ec. Building phase is already tight and people who work just wont have the time to make changes :(

+1
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Re: War #11 - Round 4 https://elementscommunity.org/forum/index.php?topic=65245.msg1270853#msg1270853
« Reply #11 on: November 08, 2017, 02:19:36 pm »
I really don't like this ec. Building phase is already tight and people who work just wont have the time to make changes :(

+1

+1

(I don't work but still ;))

 

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