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Offline ZawadxTopic starter

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War #11 - Round 13 https://elementscommunity.org/forum/index.php?topic=65646.msg1273644#msg1273644
« on: January 17, 2018, 08:41:22 am »
WAR #11 Round 13
12 armies arrive at the glorious battlefield, each with their weapons drawn and their shields up ready for a battle. Each army is led by a daring General and a multitude of loyal troops, each ready to lay their life on the line for what they fight for. 12 armies will enter the battlefield, but only 1 will leave at the end.
Read the War Rules
Contact Warmasters

News

Water is eliminated after a spectacular showing. Now we're onto the final stage!

Life missed war by just one game last round! They still have a strong lead, and do not risk elimination this round unless their transmutations go horribly wrong. Air, however, must win both matches to survive. But they have a trick up their sleeves: 5 relics which will become super powerful with the Super EC. Will supercharging their decks with upgrades be enough for Air to overcome Life's vault advantage? Or will Life manage to complete their journey to victory?
Deckbuilding
Duel phase has started
Teams have to build decks for all players who are fighting during this round. All team members participate in the planning. Please do not post your decks in public or talk about them in chat.

All decks must be made ready before the timer goes to zero, after which, editing decks is strictly forbidden. Failure to have all of the decks ready will lead to a severe card penalty and/or automatic losses. It is highly recommended that all team members double-check their decks before the duels start.
Duels
Fighting ends!
Duel phase starts when deckbuilding ends.

PM your opponent and try to find a suitable time. Time Zone Converter might be useful here. If you cannot find a time when you both are online, please contact Warmasters--Zawadx and Jenkar--immediately. If the match does not happen, you both lose by default unless one of you is clearly more active and flexible.

Duels are "best-of-five", you must use the deck and mark built during the previous phase, and you cannot make any changes to your deck or mark during the round.

Please make sure to record your duels as shown in the Rules:
(Air Gen) KingKiller 3 - 1 (Water Lt) LordOwner
(Air Sld) KingKiller 3 - 1 (Water Gen) LordOwner
(Air Lt) KingKiller 3 - 1 (Water Sld) (Sub) LordOwner

(SUB indicates that someone else played instead of LordOwner)


Super Event Card



Each relic will provide 2 upgrades.
The deck with least extra (i.e. from relics) upgrades will have it raised to equal the deck with second least extra upgrades.

So if you have 3 decks, give one deck 6 upgrades and one 4, the remaining deck will also get 4 extra upgrades.


Stolen from War 8 R12




Event Card




After each lost coin toss game, you may upgrade 2 more cards in your deck.

These upgrades are permanently added to the deck. Treat the deck as if it had these upgrades from the start (this includes when dealing with sideboard). The upgrades may not be switched between games.

This only counts completed games which count towards the final record. So games which are voided due to DC or Desync will not award these upgrades.

Add the upgrades after the game is complete.

Note which cards were upgraded in the Match results thread.

If you were not paying attention when coin was tossed, you can still find out who won by the person taking the first turn. Alternatively, if you look at your deck size at the start of the turn you can find out whether you won or lost the toss.


Battles


Spoiler for Air:



Spoiler for Life:


--------------------------=--------------------------


For this round:
Discards - 24 (15 from deck, 9 from vault)
Salvage - 6


When you play the game of thrones, you win or you die. There is no middle ground.

Offline Vangelios

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Re: War #11 - Round 13 https://elementscommunity.org/forum/index.php?topic=65646.msg1273648#msg1273648
« Reply #1 on: January 17, 2018, 11:22:45 am »
"5 relics which will become super powerful with the Super EC. Will supercharging their decks with upgrades be enough for Air to overcome Life's vault advantage?"
Be enough :silly: ? Thought I was playing at the very hard mode but not in the extreme hard... try do :air to get double draw too...
« Last Edit: January 17, 2018, 11:24:18 am by Vangelios »
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Offline JonathanCrazyJ

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Re: War #11 - Round 13 https://elementscommunity.org/forum/index.php?topic=65646.msg1273649#msg1273649
« Reply #2 on: January 17, 2018, 11:51:44 am »
It is a bit sad life felt they had to use their 2 relics last round. Surely air will 2-0 this round and then life will need 2-0 the next to win. This is the problem with pre-showing ecs, because im sure this ec wouldnt have been used if it came to this round and air had such a relic advantage
 However, air likely would have used some or all of their relics before now if not saving for this round, so it is sort of fair, but very sad because the ec will determine the winner, not the skill of teams
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Offline JonathanCrazyJ

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Re: War #11 - Round 13 https://elementscommunity.org/forum/index.php?topic=65646.msg1273650#msg1273650
« Reply #3 on: January 17, 2018, 11:53:43 am »
I do think that before making the ec live the carrying over of upgrades could have been removed. Relics becoming 2 upgrades was pretty good as an ec but becoming 4 is scary
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Offline Vangelios

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Re: War #11 - Round 13 https://elementscommunity.org/forum/index.php?topic=65646.msg1273652#msg1273652
« Reply #4 on: January 17, 2018, 12:40:27 pm »
Well, we have some chances after all ::)
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Offline Manuel

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Re: War #11 - Round 13 https://elementscommunity.org/forum/index.php?topic=65646.msg1273654#msg1273654
« Reply #5 on: January 17, 2018, 12:53:35 pm »
i don't understand if u did this by balancing our vault advantage (we have more cards after a 4-0 round) for having a decent last round or something; this is not balancing a round lol

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Re: War #11 - Round 13 https://elementscommunity.org/forum/index.php?topic=65646.msg1273672#msg1273672
« Reply #6 on: January 18, 2018, 03:25:20 am »
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Offline Vangelios

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Re: War #11 - Round 13 https://elementscommunity.org/forum/index.php?topic=65646.msg1273693#msg1273693
« Reply #7 on: January 18, 2018, 03:15:03 pm »
I have one suggest for the second Ec card "the dating sim", each team can discards 3 or 4 cards from the vault for one relic so we can do a better balance
 :life with more ups and less diference of vault size, because even if :life go to round 14 this is not advantage because is a situation still worse than now.

And the coin flip it happens desync not is good anyway, really not is a card with good fun factor or balance...
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