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Offline ZawadxTopic starter

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War #11 - Round 10 https://elementscommunity.org/forum/index.php?topic=65535.msg1272741#msg1272741
« on: December 20, 2017, 12:34:16 pm »
WAR #11 Round 10
12 armies arrive at the glorious battlefield, each with their weapons drawn and their shields up ready for a battle. Each army is led by a daring General and a multitude of loyal troops, each ready to lay their life on the line for what they fight for. 12 armies will enter the battlefield, but only 1 will leave at the end.
Read the War Rules
Contact Warmasters

News
The best laid plans of mice and men often go awry.

Nobody died?

Round times are doubled for people with busy holiday seasons.

Deckbuilding
Duel phase has started
Teams have to build decks for all players who are fighting during this round. All team members participate in the planning. Please do not post your decks in public or talk about them in chat.

All decks must be made ready before the timer goes to zero, after which, editing decks is strictly forbidden. Failure to have all of the decks ready will lead to a severe card penalty and/or automatic losses. It is highly recommended that all team members double-check their decks before the duels start.
Duels
Fighting ends!
Duel phase starts when deckbuilding ends.

PM your opponent and try to find a suitable time. Time Zone Converter might be useful here. If you cannot find a time when you both are online, please contact Warmasters--Zawadx and Jenkar--immediately. If the match does not happen, you both lose by default unless one of you is clearly more active and flexible.

Duels are "best-of-five", you must use the deck and mark built during the previous phase, and you cannot make any changes to your deck or mark during the round.

Please make sure to record your duels as shown in the Rules:
(Air Gen) KingKiller 3 - 1 (Water Lt) LordOwner
(Air Sld) KingKiller 3 - 1 (Water Gen) LordOwner
(Air Lt) KingKiller 3 - 1 (Water Sld) (Sub) LordOwner

(SUB indicates that someone else played instead of LordOwner)


Super Event Card




Each deck can use one additional soldier boost.
Generals and Lieutenants can use one boost, soldiers can use two.
You may not repeat a boost. i.e. a boost may only be used once across all decks.
Post all boosts used in a thread in secret section titled R10-12 Super EC.






Event Card



Two new boosts are added for this round only:
Mechanic: If you win, Salvage from own deck. Salvage must not exceed market value of 1000 dust.
Conjurer: May use up to 3 cards from outside vault. i.e. use cards as if 3 cards of your choice were added to the vault (may be cards which are already present in the vault)



Stolen in part from War 8 Round 11

Battles

Spoiler for Aether:
Spoiler for Death:
Spoiler for Entropy:


--------------------------=--------------------------


For this round:
Discards - 24 (15 from deck, 9 from vault)
Salvage - 6


« Last Edit: December 26, 2017, 08:56:04 am by Zawadx »
When you play the game of thrones, you win or you die. There is no middle ground.

Offline deuce22

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Re: War #11 - Round 10 https://elementscommunity.org/forum/index.php?topic=65535.msg1272744#msg1272744
« Reply #1 on: December 20, 2017, 12:43:22 pm »
Love our matchups. Easy 2-0 this round, lol

EC will certainly be interesting with water and air likely doubling up on their sofrees and sopas this round
« Last Edit: December 20, 2017, 12:50:56 pm by deuce22 »

Offline Manuel

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Re: War #11 - Round 10 https://elementscommunity.org/forum/index.php?topic=65535.msg1272746#msg1272746
« Reply #2 on: December 20, 2017, 01:05:44 pm »
third time air in a row
second time pro bacon

is this a joke or what

Offline ZawadxTopic starter

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Re: War #11 - Round 10 https://elementscommunity.org/forum/index.php?topic=65535.msg1272747#msg1272747
« Reply #3 on: December 20, 2017, 01:07:58 pm »
Some clarifications added to the ECs.
When you play the game of thrones, you win or you die. There is no middle ground.

Offline JonathanCrazyJ

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Re: War #11 - Round 10 https://elementscommunity.org/forum/index.php?topic=65535.msg1272748#msg1272748
« Reply #4 on: December 20, 2017, 01:11:40 pm »
WHAT is that ec???
Air essentially get 6 extra Sofree at a vault value of 2400?? Us getting 4 soP and 2 squid is nothing in comparison to balance of war.

But far far more disturbing than that is the revealed r13 super ec. That is flat unbalanced. Air being able to sideboard wings, shockwaves, thunderstorms into every deck just breaks our chances completely. The upgrade parts are great, still favour air but for different reasons, the sideboarding for all decks flat kills war for us.
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Offline deuce22

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Re: War #11 - Round 10 https://elementscommunity.org/forum/index.php?topic=65535.msg1272749#msg1272749
« Reply #5 on: December 20, 2017, 01:13:55 pm »
third time air in a row
second time pro bacon

is this a joke or what

This is 5th time we’ve faced afda, and I still haven’t personally been paired against him yet...

Offline RavingRabbid

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Re: War #11 - Round 10 https://elementscommunity.org/forum/index.php?topic=65535.msg1272750#msg1272750
« Reply #6 on: December 20, 2017, 01:14:05 pm »
>mfw
There are things worse than eating tuna directly from the tin

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Re: War #11 - Round 10 https://elementscommunity.org/forum/index.php?topic=65535.msg1272751#msg1272751
« Reply #7 on: December 20, 2017, 01:14:41 pm »
Sideboard was limited to 3 cards for a reason. The ec makes 20 card sideboard possible. Our decks can counter each of airs decks, we can physically win, but not if air can field all their tech cards at once in each game.
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Re: War #11 - Round 10 https://elementscommunity.org/forum/index.php?topic=65535.msg1272752#msg1272752
« Reply #8 on: December 20, 2017, 01:15:24 pm »
third time air in a row
second time pro bacon

is this a joke or what
There was no possible scenario in which you were not facing air this round
There are things worse than eating tuna directly from the tin

Offline kaempfer13

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Re: War #11 - Round 10 https://elementscommunity.org/forum/index.php?topic=65535.msg1272753#msg1272753
« Reply #9 on: December 20, 2017, 01:16:57 pm »
boosts are still not repeatable, but boosts generally favour the teams that have a lower percentage of their matches gens and also air.
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Offline phoenix1211

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Re: War #11 - Round 10 https://elementscommunity.org/forum/index.php?topic=65535.msg1272754#msg1272754
« Reply #10 on: December 20, 2017, 01:17:15 pm »
third time air in a row
second time pro bacon

is this a joke or what
There was no possible scenario in which you were not facing air this round

He means himself in particular, not Life. I believe this is Manuel's third match against us in a row.

Sideboard was limited to 3 cards for a reason. The ec makes 20 card sideboard possible. Our decks can counter each of airs decks, we can physically win, but not if air can field all their tech cards at once in each game.

I thought the sideboard only applied to the upgrades from relics, not to all upgraded cards in the deck. However, I agree with you overall, that super EC seems way too broken.

Offline ZawadxTopic starter

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Re: War #11 - Round 10 https://elementscommunity.org/forum/index.php?topic=65535.msg1272755#msg1272755
« Reply #11 on: December 20, 2017, 01:20:24 pm »
Sideboard was limited to 3 cards for a reason. The ec makes 20 card sideboard possible. Our decks can counter each of airs decks, we can physically win, but not if air can field all their tech cards at once in each game.

Direct all discussion about R13-15 super EC to the general discussion thread. Since it may have imbalance, changes are possible (though will be done as soon as possible).
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