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Offline mrpaper

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Re: War #10 - Voices of the Fallen https://elementscommunity.org/forum/index.php?topic=63362.msg1249683#msg1249683
« Reply #24 on: October 24, 2016, 12:12:49 pm »
So...  :aether is out with one of it's worse war yet!  Has  :aether become suddenly up?  Not really... Then how come the heavy favorite by many is out so fast?
Well there are many parts to answer this...
- Before war: aether prices have been too high for us to buy enough decks to buy versatility.. there is a couple of aether cards... especially zap that need to be lowered.
- We probably we're also the only team who didn't buy any cheap dead cards for our vault for discards, meaning when we started losing, we we're losing big!  Deuce wasn't 100% sure on buying those and deadline came a few mins before he came online to convert stuff to dead cards... I should have taken the lead there but didn't want to go over the master decision.


During war:  Well speaking of deadlines... having 1 during friday evening at that particular time is the worst scenario for us.  As I was able to be around roughly at the deadline time... often was the same for Deuce.  Having 1 day (or half of one) during week-end was a way better way to do things,  it allowed teams to have the most time for both deckbuilding+fighting.     We also took 2 penalties for being late with vault because of that.
The round that really killed us (we went 1-4), I did all decks and sdcp in less then 10 mins because it's all I had and nobody else came, save for  blawren who gave me the codes to 2 decks (which I just copy paste).. and that was it.  I ended up being mad at the team and myself for fielding crap decks.. but it was that or major penalty for doing nothing at all.. and maybe for a whole day!
Also, for most of the war, the intel on other teams vault was done late when at all, we had little testing in the rounds we had any... so yeah inactivity can't take you much far no matter the element!  Lastly... we got destroyed many times by sofree decks.. which explains in part the so good position of  :air so far (they'd still be doing really good otherwise!).... maybe we should have try to build a counter before war ... but during it, we never found anything to even have a 50/50 chance vs it.  If anything was tested during war, this was it.. and it ended up wasted time!

Offline deuce22

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Re: War #10 - Voices of the Fallen https://elementscommunity.org/forum/index.php?topic=63362.msg1249690#msg1249690
« Reply #25 on: October 24, 2016, 01:09:36 pm »
Deckbuilding phase occurring during weekdays killed us. As paper said, none of us were hardly online during the week. As a result we sent either predictable or poorly built decks, and almost never a tested deck. This is all in stark contrast to my prior wars where we won (with many of the same team members no less), but I think all of us had more time during the week for those wars as well. I tried to advocate to WMs to push the deadline back 12-24 hrs, which would have made a huge difference for our team, but no luck.

Maybe next war, which will hopefully have a lot of significant changes.


Offline Vangelios

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Re: War #10 - Voices of the Fallen https://elementscommunity.org/forum/index.php?topic=63362.msg1249712#msg1249712
« Reply #26 on: October 24, 2016, 06:28:40 pm »
I truly believe that aether lost power with this war format, however we could do better than we did, much concern with Sofree since from the beginning made us give less importance to other opponents that are strong too, work with deuce is easy and hard, easy because he gives you space to collaborate, hard because was 3x war winner and 6x :aether master so if you have some prediction, vault building and decks you tend not to insist with him, for example psions and shields to me was less significant in this since war begin... But I can understand after all like I said previously, this war format not was good for :aether like was previous like War 5 6 7 8.
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Re: War #10 - Voices of the Fallen https://elementscommunity.org/forum/index.php?topic=63362.msg1249713#msg1249713
« Reply #27 on: October 24, 2016, 06:32:00 pm »
Well, we all knew that :aether :entropy :fire would lose power when the number of upgrades increased.... whereas :air :darkness :gravity would gain power with more upgrades.

Offline Vangelios

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Re: War #10 - Voices of the Fallen https://elementscommunity.org/forum/index.php?topic=63362.msg1249715#msg1249715
« Reply #28 on: October 24, 2016, 06:39:37 pm »
Well, we all knew that :aether :entropy :fire would lose power when the number of upgrades increased.... whereas :air :darkness :gravity would gain power with more upgrades.
well :fire is fine yet, not strong like was in war 8 but is still strong, more ups fire can do good decks too,  :air was very buffed here  :darkness :gravity are balanced and  :entropy continues like was in previous war (top 6 or 5), to me just only do a restrict for shards, I don't know, perhaps do like relics each team starts with 20 shard to use and spend wisely in the long of war, something must be done...
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Offline mrpaper

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Re: War #10 - Voices of the Fallen https://elementscommunity.org/forum/index.php?topic=63362.msg1249716#msg1249716
« Reply #29 on: October 24, 2016, 06:41:54 pm »
Well, we all knew that :aether :entropy :fire would lose power when the number of upgrades increased.... whereas :air :darkness :gravity would gain power with more upgrades.

True and results are also proving it.  Which is fine if it means those 6 becomes roughly to par (they mostly are to me).   :water got great help from sopa being in war.. but the other elements  (:earth :life :light :time)either stayed the same or got worse with more ups to all. Now is it better this way is up for debate!

Offline worldwideweb3

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Re: War #10 - Voices of the Fallen https://elementscommunity.org/forum/index.php?topic=63362.msg1249719#msg1249719
« Reply #30 on: October 24, 2016, 06:57:39 pm »
We can't just use one war and comment on standings. Many other factors such as activity of players also affect it. That's why need to keep similar rules for a couple wars to be able to comment properly.
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Offline Jenkar

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Re: War #10 - Voices of the Fallen https://elementscommunity.org/forum/index.php?topic=63362.msg1249720#msg1249720
« Reply #31 on: October 24, 2016, 07:14:40 pm »
I take the comment "Earth is doing worse" quite badly considering we're still alive, especially from a team that's buried under miles of our stuff.
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Re: War #10 - Voices of the Fallen https://elementscommunity.org/forum/index.php?topic=63362.msg1249721#msg1249721
« Reply #32 on: October 24, 2016, 07:29:12 pm »
Time is stronger with ups and shards too, and imo light and life could have done much better with more innovation and pre-war prediction.
Shards can be wonderful for weaker elements but the have to use them wisely to address their weaknesses. I'm not saying either team played poorly, but i think they have more potential with shards than was shown here.
Typically, stronger elements already have weapons which the shards cover. It's up to weaker elements to understand the kind of decks that can be built with shards, not just for the sake of it, but actually addressing their weaknesses.
It isn't an easy task, but more cards = more options.
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Offline DoubleCapitals

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Re: War #10 - Voices of the Fallen https://elementscommunity.org/forum/index.php?topic=63362.msg1249722#msg1249722
« Reply #33 on: October 24, 2016, 08:04:18 pm »
:( rip :time we ded so young *cries*
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Offline mrpaper

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Re: War #10 - Voices of the Fallen https://elementscommunity.org/forum/index.php?topic=63362.msg1249727#msg1249727
« Reply #34 on: October 24, 2016, 08:29:42 pm »
I take the comment "Earth is doing worse" quite badly considering we're still alive, especially from a team that's buried under miles of our stuff.
Don't ... I said the element got worse as you benefit less then most from more upgrades (IMO anyway). But you guys being well alive means you are doing a fantastic job!  Typically, stalls benefit the less from more upgrades and Light and earth are the elements to have the cards to stall the most.  you guys would benefit the most from a 27% deck upped instead of 8/30.

Also, having a more active team always helps, just like rng and luck in prediction... but it doesn't mean we can't take anything out of a war result.

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Re: War #10 - Voices of the Fallen https://elementscommunity.org/forum/index.php?topic=63362.msg1249776#msg1249776
« Reply #35 on: October 25, 2016, 01:48:35 am »
We can't just use one war and comment on standings. Many other factors such as activity of players also affect it. That's why need to keep similar rules for a couple wars to be able to comment properly.

You are stating a fact about something else tho. What majofa said is probably not driven from the war statistics but from the game mechanics. People being active and good and lucky greatly affect how a team performs. But it does not change the mechanics. Ie. most aether cards are monstrous in the unupgraded meta against other elements, but loses competence as the upgraded card count increase. Same goes with shards. deuce being active or not won't change that but will be another important parameter for the war results.
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