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Offline mrpaper

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Re: War #10 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=62476.msg1241028#msg1241028
« Reply #12 on: August 12, 2016, 06:47:16 pm »
Sleeping is for noobs.

Joke aside... this would really happen if we let the auction go up hour after hour or close to.  The bidding was fine before... the problem was the number of applications too close to the number of people joining hence everybody going crazy on prices to avoid having to take the noob who will likely cost you team many games.  Locking people up isn't helping at all to this... it's only turning into a lottery to see if you will get lucky that no one can/wants to rebid on ure vet early or fight for vets and paying too much for em in the end.  What is the point of having say Ginyu locked at 1099.... other gens will just turn to other vets and go even more crazy on em instead.  This also doesn't make teams any cheaper in the end anyway.  Also, maybe discord will be happy to see her team full in a few hours if her last member (dragonsdemesne) is locked ... but being out of the auction and just eat popcorn isn't much in the spirit of the event.

Offline serprex

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Re: War #10 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=62476.msg1241196#msg1241196
« Reply #13 on: August 13, 2016, 11:57:34 pm »
Team boards should have modify rights for whole team. We've done it in past wars without a hitch

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Re: War #10 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=62476.msg1241326#msg1241326
« Reply #14 on: August 15, 2016, 01:16:36 am »
Have to spit it out somewhere, regarding deuce's last minute bid on Vangelios:

I know that the battle bid rule does not trigger in this case as of the wordings now, but this is definitely a gray area that WMs need to look into. I personally strongly believe that the battle bid rule should be applied in this situation, because by its principle, it is meant to give generals a small extension if someone is going to bid on the last seconds. And this right now is exactly the case.

If the WMs somehow think the rules should not be applicable this time, I sincerely hope that it would next time.
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Offline deuce22

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Re: War #10 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=62476.msg1241406#msg1241406
« Reply #15 on: August 15, 2016, 11:36:33 pm »
Have to spit it out somewhere, regarding deuce's last minute bid on Vangelios:

I know that the battle bid rule does not trigger in this case as of the wordings now, but this is definitely a gray area that WMs need to look into. I personally strongly believe that the battle bid rule should be applied in this situation, because by its principle, it is meant to give generals a small extension if someone is going to bid on the last seconds. And this right now is exactly the case.

If the WMs somehow think the rules should not be applicable this time, I sincerely hope that it would next time.

I actually agree here. A better rule would probably be to keep everyone unlocked until all bids stop for 5 min

Offline RavingRabbid

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Re: War #10 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=62476.msg1241459#msg1241459
« Reply #16 on: August 16, 2016, 09:55:53 am »
Can we have the battle phase include at least one weekend day?
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Offline JonathanCrazyJ

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Re: War #10 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=62476.msg1241468#msg1241468
« Reply #17 on: August 16, 2016, 12:23:47 pm »
Can we have the battle phase include at least one weekend day?

And at least one weekday please. should be saturday to monday or sunday to tuesday imo
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Offline RavingRabbid

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Re: War #10 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=62476.msg1241469#msg1241469
« Reply #18 on: August 16, 2016, 12:28:30 pm »
Can we have the battle phase include at least one weekend day?

And at least one weekday please. should be saturday to monday or sunday to tuesday imo
I was thinking Noon Thursday - Noon Sunday GMT, problem is it may be unpractical for wms.
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Offline mrpaper

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Re: War #10 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=62476.msg1241471#msg1241471
« Reply #19 on: August 16, 2016, 12:44:41 pm »
Can we have the battle phase include at least one weekend day?

And at least one weekday please. should be saturday to monday or sunday to tuesday imo
I was thinking Noon Thursday - Noon Sunday GMT, problem is it may be unpractical for wms.

something along those lines is perfect!

Offline killsdazombies

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Re: War #10 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=62476.msg1241481#msg1241481
« Reply #20 on: August 16, 2016, 01:54:24 pm »
Personally including thursday or tuesady off would be the easiest for me to find my matches.

ALSO, I dont know if its already present, but I would like it if the team members had perms to make threads.

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Re: War #10 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=62476.msg1243846#msg1243846
« Reply #21 on: September 05, 2016, 12:11:44 am »
Since it's been really bothering me, I'd like to post a few thoughts about the event card this round:
first off, I hadn't really noticed that instead of having to decide the card sacrifices blindly the decision had to be made during the first day of duels instead, which brings me to the most important part two:
never, ever allow teams to make any deckbuilding choices after duels have already started like has happened this round. I don't think it became a very big deal this round, but you can significantly modify your deck with upgrades. That is to say: increase your chances of winning by basing your decision off of duels that have happened so far, discouraging duels during the first day. This is horrible imo. Please avoid anything that allows decks to be altered during the duel phase. I'm not talking sideboard-like stuff of course, but for example we could've had a quanta-low fractix with unupgraded Phoenixes vs Darkness general, notice they haven't used pestal anywhere during other duels in the first 23 hours and 59 minutes and THEN decide to upgrade the Phoenixes causing the deck to swim in quanta.

This is but one potential case of exploit in allowing such changes during duel phase, so please avoid them in the future, thanks. I would have warned wms about this earlier, but like I mentioned: I did not even realize these decisions had to take place during the duel phase until it had already started. So waiting until the first day had passed hoping no one would abuse this seemed like the best option.

Offline trashduke

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Re: War #10 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=62476.msg1243869#msg1243869
« Reply #22 on: September 05, 2016, 03:35:20 am »
Not sure if we're already thinking about suggestions for next war, and this might have already been suggested before, but seeing all of these 3-2 matches go down has gotten me wondering about altering salvage/discard according to the match results.  You could still have a ramp up in discards as the rounds progressed, but the idea would be that getting skunked 0-3 would cause more discards than a 2-3 result. Optionally as well, winning 3-2 might mean less salvage than winning 3-0.
On the other hand, this event is already pretty complicated... not sure we need to add more complications.   
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Offline rob77dp

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Re: War #10 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=62476.msg1243870#msg1243870
« Reply #23 on: September 05, 2016, 03:42:59 am »
Not sure if we're already thinking about suggestions for next war, and this might have already been suggested before, but seeing all of these 3-2 matches go down has gotten me wondering about altering salvage/discard according to the match results.  You could still have a ramp up in discards as the rounds progressed, but the idea would be that getting skunked 0-3 would cause more discards than a 2-3 result. Optionally as well, winning 3-2 might mean less salvage than winning 3-0.
On the other hand, this event is already pretty complicated... not sure we need to add more complications.   

it could be a good idea and simplified by making the discards simply (that rounds preset discards) - (# of wins in the lost match)...? Just a suggestion on a suggestion :-)
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