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Offline mathman101Topic starter

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War #10 - Round 8 https://elementscommunity.org/forum/index.php?topic=63399.msg1249212#msg1249212
« on: October 17, 2016, 11:02:56 pm »


WAR #10 Round 8
Masses storm the flanks of the troops as they try to destroy each other. Some teams may have died off, but the war is not over yet nor will it be until the fat lady sings.
Read the War Rules
Contact Warmasters

News
Life and Light have been eliminated!
Deckbuilding
Duel phase has started
22/10/2016 0000 GMT
Teams have to build decks for all players who are fighting during this round. All team members participate in the planning. Please do not post your decks in public or talk about them in chat.

All decks must be made ready before the timer goes to zero, after which, editing decks is strictly forbidden. Failure to have all of the decks ready will lead to a severe card penalty and/or automatic losses. It is highly recommended that all team members double-check their decks before the duels start.
Duels
Fighting ends!
25/10/2016 0000 GMT
Duel phase starts when deckbuilding ends.

PM your opponent and try to find a suitable time. Time Zone Converter might be useful here. If you cannot find a time when you both are online, please contact Warmasters--mathman101 and Physsion--immediately. If the match does not happen, you both lose by default unless one of you is clearly more active and flexible.

Duels are "best-of-five", you must use the deck and mark built during the previous phase, and you cannot make any changes to your deck or mark during the round.

Please make sure to record your duels as shown in the Rules:
(Air Gen) KingKiller 3 - 1 (Water Lt) LordOwner
(Air Sld) KingKiller 3 - 1 (Water Gen) LordOwner
(Air Lt) KingKiller 3 - 1 (Water Sld) (Sub) LordOwner

(SUB indicates that someone else played instead of LordOwner)


Event Card

Discarded cards come from vault. X equals the number of cards discarded from vault. N equals the number of players on your team playing this round.
Battles

Spoiler for Death:
Spoiler for Entropy:
Spoiler for Gravity:
--------------------------=--------------------------


For this round:
Discards - 20 (14 from deck, 6 from vault)
Salvage - 6


Round 8 Results & Countdown Link
« Last Edit: October 18, 2016, 01:53:17 pm by mathman101 »
something....something....something.....

Offline worldwideweb3

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Re: War #10 - Round 8 https://elementscommunity.org/forum/index.php?topic=63399.msg1249213#msg1249213
« Reply #1 on: October 17, 2016, 11:05:29 pm »
Here i was thinking "yay we have a bye"...RIP RIP
First player to become master of 3 different elements.
WC 2016 - #2. WC 2015 - #3 Devil's gate, Trinity, War #10, 12 lives - #2.
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Rightful winner of war #14 - Team Air

Offline deuce22

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Re: War #10 - Round 8 https://elementscommunity.org/forum/index.php?topic=63399.msg1249214#msg1249214
« Reply #2 on: October 17, 2016, 11:09:36 pm »
Just to clarify if we have 5 players on the team, we have to discard 10 cards to activate the EC?

Offline mathman101Topic starter

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Re: War #10 - Round 8 https://elementscommunity.org/forum/index.php?topic=63399.msg1249216#msg1249216
« Reply #3 on: October 17, 2016, 11:16:06 pm »
Just to clarify if we have 5 players on the team, we have to discard 10 cards to activate the EC?

Correct.

Example:
Aether(5 players) would have to discard 10 cards to gain 1 extra upgrade for each player playing.
Death(2 players) would have to discard 4 cards to gain for 1 extra upgrade for each player playing.
something....something....something.....

Offline Ryli

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Re: War #10 - Round 8 https://elementscommunity.org/forum/index.php?topic=63399.msg1249227#msg1249227
« Reply #4 on: October 18, 2016, 02:30:27 am »
Here i was thinking "yay we have a bye"...RIP RIP

If we can take out 4 gens you can do 3! We believe in you.

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Re: War #10 - Round 8 https://elementscommunity.org/forum/index.php?topic=63399.msg1249228#msg1249228
« Reply #5 on: October 18, 2016, 02:33:37 am »
If we can take out 4 gens you can do 3! We believe in you.

Ry, how the hell they're suppposed to take down six generals when they're only having four enemies to contend with? :sillyspin:
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Offline Ryli

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Re: War #10 - Round 8 https://elementscommunity.org/forum/index.php?topic=63399.msg1249229#msg1249229
« Reply #6 on: October 18, 2016, 03:14:46 am »
If we can take out 4 gens you can do 3! We believe in you.

Ry, how the hell they're suppposed to take down six generals when they're only having four enemies to contend with? :sillyspin:

Afda counts as 4 :doublesillyspin:

Offline kaempfer13

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Re: War #10 - Round 8 https://elementscommunity.org/forum/index.php?topic=63399.msg1249230#msg1249230
« Reply #7 on: October 18, 2016, 03:20:40 am »
If we can take out 4 gens you can do 3! We believe in you.

Ry, how the hell they're suppposed to take down six generals when they're only having four enemies to contend with? :sillyspin:

Afda counts as 4 :doublesillyspin:
Nope, but 3!=3*2*1=6
(mathnerds strike again)
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Offline Ryli

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Re: War #10 - Round 8 https://elementscommunity.org/forum/index.php?topic=63399.msg1249231#msg1249231
« Reply #8 on: October 18, 2016, 03:27:01 am »
So Afda is 3 Gens, Rob is 2, got it!

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Re: War #10 - Round 8 https://elementscommunity.org/forum/index.php?topic=63399.msg1249235#msg1249235
« Reply #9 on: October 18, 2016, 06:26:14 am »
Here i was thinking "yay we have a bye"...RIP RIP
Lol.
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Re: War #10 - Round 8 https://elementscommunity.org/forum/index.php?topic=63399.msg1249237#msg1249237
« Reply #10 on: October 18, 2016, 07:44:58 am »
We have 69 cards, isn't that 2 matches instead of 3?

50-74 cards   =   2 players fight

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Re: War #10 - Round 8 https://elementscommunity.org/forum/index.php?topic=63399.msg1249244#msg1249244
« Reply #11 on: October 18, 2016, 09:12:35 am »
Here i was thinking "yay we have a bye"...RIP RIP

If we can take out 4 gens you can do 3! We believe in you.

Yes Gravity, you totally need to just take down the 3 generals. Let's leave poor darkness a win so that you don't appear too OP
When you play the game of thrones, you win or you die. There is no middle ground.

 

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