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Offline mathman101Topic starter

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War #10 - Round 13 https://elementscommunity.org/forum/index.php?topic=63695.msg1251987#msg1251987
« on: November 21, 2016, 11:30:58 pm »
WAR #10 Round 13
A nuclear vessel explodes near the arena of battle encasing the final 3 teams in a dose of radioactive waste.
Read the War Rules
Contact Warmasters

News
Earth is eliminated!
Deckbuilding
Duel phase has started
26/11/2016 0000 GMT
Teams have to build decks for all players who are fighting during this round. All team members participate in the planning. Please do not post your decks in public or talk about them in chat.

All decks must be made ready before the timer goes to zero, after which, editing decks is strictly forbidden. Failure to have all of the decks ready will lead to a severe card penalty and/or automatic losses. It is highly recommended that all team members double-check their decks before the duels start.
Duels
Fighting ends!
29/11/2016 0000 GMT
Duel phase starts when deckbuilding ends.

PM your opponent and try to find a suitable time. Time Zone Converter might be useful here. If you cannot find a time when you both are online, please contact Warmasters--mathman101 and Physsion--immediately. If the match does not happen, you both lose by default unless one of you is clearly more active and flexible.

Duels are "best-of-five", you must use the deck and mark built during the previous phase, and you cannot make any changes to your deck or mark during the round.

Please make sure to record your duels as shown in the Rules:
(Air Gen) KingKiller 3 - 1 (Water Lt) LordOwner
(Air Sld) KingKiller 3 - 1 (Water Gen) LordOwner
(Air Lt) KingKiller 3 - 1 (Water Sld) (Sub) LordOwner

(SUB indicates that someone else played instead of LordOwner)


Event Card

All additional discards above 20, are discarded from vault.
Based on the outcome of the match.
0-3 loss discard 32
1-3 loss discard 26
2-3 loss discard 20



--------------------------=--------------------------


For this round:
Discards - 20 (14 from deck, 6 from vault)
Salvage - 6
something....something....something.....

Offline Jenkar

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Re: War #10 - Round 13 https://elementscommunity.org/forum/index.php?topic=63695.msg1251998#msg1251998
« Reply #1 on: November 22, 2016, 06:22:35 am »

For this round:
Discards - 20 (14 from deck, 6 from vault)

Huehuehue.
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Offline theelkspeaks

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Re: War #10 - Round 13 https://elementscommunity.org/forum/index.php?topic=63695.msg1252070#msg1252070
« Reply #2 on: November 23, 2016, 07:37:15 am »
Just realized that theoretically Water could end up with a negative vault after this round, thanks to the EC.
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Re: War #10 - Round 13 https://elementscommunity.org/forum/index.php?topic=63695.msg1252071#msg1252071
« Reply #3 on: November 23, 2016, 08:01:26 am »
Just realized that theoretically Water could end up with a negative vault after this round, thanks to the EC.

It´s beneath the sea level, we will rise from again!  :water 8-)
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Re: War #10 - Round 13 https://elementscommunity.org/forum/index.php?topic=63695.msg1252079#msg1252079
« Reply #4 on: November 23, 2016, 03:35:04 pm »
Nice "sudden death" card, warmasters!
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Offline theelkspeaks

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Re: War #10 - Round 13 https://elementscommunity.org/forum/index.php?topic=63695.msg1252084#msg1252084
« Reply #5 on: November 23, 2016, 04:17:29 pm »
Nice "sudden death" card, warmasters!

I mean, it's a lot fairer than just about any other War Acceleration EC.  It's a way to raise the stakes a bit while not massively increasing the randomness and is a huge improvement on what's been seen in some past wars.
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