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Elements the Game => War => Events and Competitions => War Archive => Topic started by: Kael Hate on April 29, 2011, 03:18:46 pm

Title: War #3 - Round 4
Post by: Kael Hate on April 29, 2011, 03:18:46 pm
(http://imageplay.net/img/m7Gbd98384/Sword_and_Shield.png)
WAR #3 - ROUND 4
Read the War Rules (http://elementscommunity.org/forum/index.php/topic,13006.0.html)
Contact Warmasters (http://elementscommunity.org/forum/index.php?action=pm;sa=send;u=293,3167)

News:
There will be 47 duels this round covering 4 days of deckbuilding and 3 days of dueling.
Discard for losing this round is 24.

There has been a speight of dropouts from this war, both with and without reason. This cannot be predicted but it is a disruption to the event and costs teams their position. We will be looking into methods for future wars to maintain a flexability and try to fix the balance between a need to step away and those that bail because they weren't commited to the event in the firstplace. For now and the rest of the war the limit of a single replacement is lifted and any team can replace a dropped player as they need for a cost of 6 cards. Your team may not need to use this option though and it may be plausibly better that you play with dedicated members and forgo salvage by subbing in a dedicated player rather than take on someone who does not understand the team.

Event Card:
(http://i.imgur.com/dOOeh.png)

Stroke of Luck:
At the Startof this round, If a
vault is evenly divisible by 7:
Every player on that team may
use 2 extra upgraded cards.

Teams that got Lucky
 :air AIR (371) :air
 :gravity GRAVITY (245) :gravity

Deckbuilding:
Duel phase has started
Teams have to build decks for all players who are fighting during this round. Decks are to be posted on the secret team section. Team Deckbuilder starts the topic, and all team members participate in the planning. Please do not post your decks in public or talk about them in chat.

All decks must be made ready before the timer goes to zero, after which editing deck post is strictly forbidden. Failure to have all the decks ready will lead to a severe card penalty, and/or automatic losses. It is highly recommended that all team members double-check their decks before the duels start.


Duels:
Round has ended
Duel phase starts when deckbuilding ends.

PM your opponent and try to find a time that suits you both. Time Zone Converter (http://www.timeanddate.com/worldclock/converter.html) might be useful here. If you cannot find a time when you are both are online, please contact Warmasters (http://elementscommunity.org/forum/index.php?action=pm;sa=send;u=293,3167) Kael Hate or ddevans96 immediately. If the match doesn't happen, you both lose by default, unless one of you is clearly more active and/or more flexible.

Duels are "best-of-three", you must use the deck and mark built during the previous phase, and you cannot make any changes to your deck or mark during the round.
Please make sure you record your duels correctly.


Notes:

An Audit of Water's Vault has Discovered a discrepancy in the Round 3 Vault and received Penalty 6 cards.
An Audit of Earth's Vault has Discovered a discrepancy in the Round 2 Vault and received Penalty 6 cards.
Air did not complete their Round 1 Decks before Round 1 dueling began and received Penalty 12 cards.
An Audit of Air's Vault has Discovered a discrepancy in the Round 2 Vault and received Penalty 6 cards.
An Audit of Air's Vault has Discovered a discrepancy in the Round 3 Vault and received Penalty 6 cards.
Air did not complete their Round 4 Decks before Round 4 dueling began and received Penalty 12 cards.
Air did not complete their Round 4 Vault before Round 4 dueling began and received Penalty 12 cards.
Due to an error in Deckbuilding, :air Lt. Amilir's deck has been found to be illegal and forfeited to :fire Dogg
Death has replaced 'icecoldbro' with 'Dm1321'
An Audit of Entropy's Vault has Discovered a discrepancy in the Round 3 Vault and received Penalty 6 cards.


Opening Standings:
RankElementVaultDuels (48)TotalWinLossMod
1:aether4948-2453
2:darkness4548-2453
3:water4528-21533
4:death4468-21533
5:fire4298-662-6
6:entropy4048-18536
7:life3768-7535-3
8:air3718-66356
9:earth3588-69353
10:light3448-42446
11:time3048-11726-21
12:underworld28800
13:gravity2456-9926-3


Round 3 - Modifiers
:gravity-6Replacement Player 'brettbstock'
:time-6Vault Penalty - Mistake in SPDC Round 2
:time-12Inactivity Penalty - Failed to Update vault Round 3
:life-6Replacement Player 'ralouf1'
:entropy+6Event Bonus
:time-6Substitute Win
:time+3Event Bonus
:earth+3Event Bonus
:fire-12Substitute Win
:fire+6Event Bonus
:air-6Substitute Win
:air+12Event Bonus
:light+6Event Bonus
:water+3Event Bonus
:life+3Event Bonus
:death+3Event Bonus
:gravity+3Event Bonus
Battles:
#PlayervsPlayer
1:life promwarmvs:gravity killsdazombies
2:gravity seraphvs:death SteppingStone81
3:gravity Gen. thenewguyvs:light kirchj33
4:gravity einherjar145vs:water tikotribe
5:time Lt. Jen-ivs:gravity Lt. Tstar
6:aether willng3vs:gravity Malebolgia
7:light hrmmmvs:air Noobiecakes
8:darkness Jaymanfuvs:light Lt. ak65ala
9:earth $$$manvs:light Zblader
10:aether deuce22vs:entropy DSSCRA
11:air omegareaper7vs:earth Spielkind
12:entropy 3D House of Beefvs:life ralouf1
13:death Dm1321vs:life Falcon4415
14:entropy 10 menvs:fire Lava Golem
15:aether Gen. Higurashivs:light RootRanger
16:entropy BatCountryvs:death Lt. kevkev60614
17:entropy Shantuvs:air Gen. QuantumT
18:entropy Lt. vagman13vs:time Azumi
19:darkness mrpapervs:aether UTAlan
20:air Hisarvs:darkness Onizuka
21:life Iseivs:time Gl1tch
22:death Gen. MrBlondevs:time Gen. SpikeSpiegel
23:air Lt. Amilirvs:fire Dogg
24:death Marvaddinvs:air The Mormegil
25:fire catalyzemevs:earth Acsabi44
26:air truddy02vs:life PlayerOa
27:death xdudevs:fire Svenningen
28:water Gen. RavingRabbidvs:life Gen. wizelsnarf
29:fire Legitvs:aether EngPhys
30:time crimsonflippavs:darkness suxerz
31:life Lt. wavedashvs:aether YoungSot
32:water Bootszavs:air jippy99
33:fire Lt. majofavs:life edunavas
34:water Lt. nilsieboyvs:fire Gen. Napalm Grenade
35:earth Lt. Terrokingvs:darkness Lt. Wizardcat
36:light Boingovs:water vinvick3714
37:death xn0izevs:earth TimerClock14
38:light Gen. coinichvs:death Daxx
39:fire gavswordvs:darkness Gen. TheonlyrealBeef
40:time droganavs:aether Lt. pikachufan2164
41:earth Avengervs:water The dictator
42:time SnoWebvs:light valuka
43:water aznkid66vs:time Devilloss
44:darkness Mithcairionvs:entropy BluePriest
45:darkness Malignantvs:water Jappert
46:earth Kamietsuvs:aether EvaRia
47:earth Gen. Kakerlakevs:entropy Gen. Zeru
Good luck and have fun!
Title: Re: War #3 - Round 4
Post by: EvaRia on April 29, 2011, 03:20:15 pm
=O

Kami again? ::)
Title: Re: War #3 - Round 4
Post by: Aitvaras on April 29, 2011, 03:23:09 pm
cool event!

Hoping this wont let gravity get back above our vault size :-*
kidding. take all the wins you can we will slaughter everyone anyways.
Title: Re: War #3 - Round 4
Post by: RavingRabbid on April 29, 2011, 03:25:21 pm
*Hugs wizel*
Title: Re: War #3 - Round 4
Post by: The_Mormegil on April 29, 2011, 03:41:03 pm
Wizelsnarf vs RavingRabbid. LOL. :D
Title: Re: War #3 - Round 4
Post by: kirchj33 on April 29, 2011, 04:01:50 pm
I fight TNG for a 2nd straight round :(  General matchup, except he gets two extra upped cards this time.  /Yay!
Title: Re: War #3 - Round 4
Post by: wavedash on April 29, 2011, 04:58:08 pm
Pretty dumb event card imo. Luck is already a big enough factor in Elements.
Title: Re: War #3 - Round 4
Post by: SteppingStone81 on April 29, 2011, 05:06:09 pm
Pretty dumb event card imo. Luck is already a big enough factor in Elements.
So event cards should remove luck from the game?  *all matchups will be decided by a moderator instead of being played out*
Title: Re: War #3 - Round 4
Post by: YoungSot on April 29, 2011, 06:04:05 pm
Pretty dumb event card imo. Luck is already a big enough factor in Elements.
So event cards should remove luck from the game?  *all matchups will be decided by a moderator instead of being played out*
He didn't say that it should remove luck, and that example is... pointless hyperbole.
I'm not a fan of the event either. It's not a big deal, but the rng already has plenty of say, and it would be nice for the event cards to offer interesting strategic choices, not just give out random prizes. This discussion probably belongs in the war feedback thread though, so I think we should move there if we want to comment further.
Title: Re: War #3 - Round 4
Post by: Newbiecake on April 29, 2011, 06:16:21 pm
Woah 371 is divisible by 7!!! Sweet what a stroke of luck for us.
Title: Re: War #3 - Round 4
Post by: Jappert on April 29, 2011, 06:54:15 pm
Using some upgraded cards make war MUCH more interesting. I'd wish there were more oppurtunities (also for regular war members) to use them. It just opens up a whole new spectrum of tactics like arsenic hitting through shields, pend/pillar splits, adrenamercs and flying weapon decks  just to name a few.

I spoke a bit with QT about implementing more upgraded cards in future wars, I really like his thoughts about this subject.

To get back on topic: Grats with this Stroke of Luck team Gravity and Air, but this is going to be our round, trust me ;)
Title: Re: War #3 - Round 4
Post by: chum3 on April 29, 2011, 08:23:49 pm
The event card entertains me. I rather like it.

Interesting standings, too. Even though Aether has a decent lead, they can still be knocked down a peg or two depending on how this round goes.
Title: Re: War #3 - Round 4
Post by: TStar on April 29, 2011, 08:27:12 pm
Using some upgraded cards make war MUCH more interesting. I'd wish there were more oppurtunities (also for regular war members) to use them. It just opens up a whole new spectrum of tactics like arsenic hitting through shields, pend/pillar splits, adrenamercs and flying weapon decks  just to name a few.

I spoke a bit with QT about implementing more upgraded cards in future wars, I really like his thoughts about this subject.

To get back on topic: Grats with this Stroke of Luck team Gravity and Air, but this is going to be our round, trust me ;)
There is actually an event called Elite War that is currently being refined that will be very similar to War but with upped cards.  I'm hoping to have it ready for a launch date sometime in June so keep an eye out for it.
Title: Re: War #3 - Round 4
Post by: Wardead on April 29, 2011, 08:30:03 pm
4 Generals in a row for Wizel?

...
Title: Re: War #3 - Round 4
Post by: Onizuka on April 29, 2011, 09:03:49 pm
Yay, I get to face air again.
And against a player we've already played.

Title: Re: War #3 - Round 4
Post by: Kael Hate on April 29, 2011, 09:17:38 pm
Yay, I get to face air again.
And against a player we've already played.
If its a situation that Random pairings can create that you don't enjoy, bring it up in feedback.
Otherwise enjoy having pre-cursory knowledge of how your opponent acts.
Title: Re: War #3 - Round 4
Post by: Marvaddin on April 30, 2011, 02:25:08 am
This event card couldnt be worse. Well, I dont know if it was already stated that it would be used in round 4 (I searched the forums, couldnt find it), but if it wasnt, its a plain gift from organizers to some teams. Previous event cards werent like this, a team could have an advantage according to its skill to building mono decks, or winning at least a game in the match, etc. But this? A gift to some teams FROM START? Im not saying its the case, but how can people know that the number 7, chosed to divide vault number, or the use of this in this exact round is not a way to help a team that is supported by organizers? Stroke of Luck? Or Stroke of Help? Helping teams from start, nothing to do with any skills, seems unfair, its my opinion. Its even worse because its obvious that organizers have checked before which teams would benefit. It there were no teams to benefit, it wouldnt be used, right? But the curious is to think... Gravity and Air are not in good positions at the start of the round. If the card would benefit, lets say, Aether and Darkness, the teams in 1st and 2nd positions, would it still be used?

Of course I understand "luck" has nothing to do with skills, and the game itself is a card game, so, its luck based. Anyway, I think teams shouldnt simply get gifts. Simply unfair, and reduces the reliability of the tournament a lot. I hope this dont happen again, or otherwise its stated before the War begins.
Title: Re: War #3 - Round 4
Post by: Onizuka on April 30, 2011, 02:31:30 am
As I understood it, the order of event cards was randomly made before the event actually started.

That already eliminates them from helping teams.
Title: Re: War #3 - Round 4
Post by: Marvaddin on April 30, 2011, 02:47:06 am
This is what I tried to find and couldnt. I had imagined that, because giving 16 upgraded cards to some and 0 to others seems too much... Can u post the link?
Title: Re: War #3 - Round 4
Post by: Vinvick3714 on April 30, 2011, 02:50:30 am
The bottom part of section 3.1 in War Rules(link is http://elementscommunity.org/forum/index.php/topic,13006.0.html) says that there are a total of 24 event cards, arranged in a random order before the event starts.
Title: Re: War #3 - Round 4
Post by: pikachufan2164 on April 30, 2011, 02:51:09 am
This is what I tried to find and couldnt. I had imagined that, because giving 16 upgraded cards to some and 0 to others seems too much... Can u post the link?
War Rules Topic: http://elementscommunity.org/forum/index.php/topic,13006.0.html

Quote
Duel pairings will be made public by the Warmasters. The same topic will also have one Event Card. Event cards have a global effect, positive or negative, that will affect all the players during that round. There are a total of 24 Event Cards, arranged in a random order before the event starts.
Title: Re: War #3 - Round 4
Post by: QuantumT on April 30, 2011, 02:56:48 am
Previous event cards werent like this, a team could have an advantage according to its skill to building mono decks,
Are you really going to make the argument that building a mono is anywhere remotely near even to all teams?
Title: Re: War #3 - Round 4
Post by: Marvaddin on April 30, 2011, 03:31:06 am
Previous event cards werent like this, a team could have an advantage according to its skill to building mono decks,
Are you really going to make the argument that building a mono is anywhere remotely near even to all teams?
No, but it involves skill, and so it could be prized. Most teams even didnt use it, anyway, but all teams could, its not a gift.

Oh, wait, all that we have is the info that there are 24 cards and they are supposed to be arranged in random order? How random is it? Again, if this card was supposed to be used in a round that no teams would benefit, would it still be used? With a random order, that wouldnt be uncommon, mainly because later rounds have just a few teams. If the random order is not revealed, again, no way to know if organizers are trying to help a team. Im not saying they are, but for sure this makes the event less reliable. And, I would appreciate if things like this dont happen again.
Title: Re: War #3 - Round 4
Post by: Onizuka on April 30, 2011, 03:41:07 am
If no one had a vault divisible by 7, then no one would get the event bonus.
And the order of event cards might be revealed after the war is over.
Title: Re: War #3 - Round 4
Post by: Boingo on April 30, 2011, 04:06:06 am
I cannot imagine 24 rounds of War.  The decks at the end would be so ragtag and the absenteeism would skyrocket.
Title: Re: War #3 - Round 4
Post by: Marvaddin on April 30, 2011, 04:14:13 am
If no one had a vault divisible by 7, then no one would get the event bonus.
And the order of event cards might be revealed after the war is over.
Revealing the order after the event is over, about reliabilty, is the same of never reveal the order. The ones that were used in event are already known, the other ones dont matter.

I cannot imagine 24 rounds of War.  The decks at the end would be so ragtag and the absenteeism would skyrocket.
Agreed. And this makes me think if we need a card like this one, once we have a good excess of cards.
Title: Re: War #3 - Round 4
Post by: deuce22 on April 30, 2011, 04:24:28 am
This event card couldnt be worse. Well, I dont know if it was already stated that it would be used in round 4 (I searched the forums, couldnt find it), but if it wasnt, its a plain gift from organizers to some teams. Previous event cards werent like this, a team could have an advantage according to its skill to building mono decks, or winning at least a game in the match, etc. But this? A gift to some teams FROM START? Im not saying its the case, but how can people know that the number 7, chosed to divide vault number, or the use of this in this exact round is not a way to help a team that is supported by organizers? Stroke of Luck? Or Stroke of Help? Helping teams from start, nothing to do with any skills, seems unfair, its my opinion. Its even worse because its obvious that organizers have checked before which teams would benefit. It there were no teams to benefit, it wouldnt be used, right? But the curious is to think... Gravity and Air are not in good positions at the start of the round. If the card would benefit, lets say, Aether and Darkness, the teams in 1st and 2nd positions, would it still be used?

Of course I understand "luck" has nothing to do with skills, and the game itself is a card game, so, its luck based. Anyway, I think teams shouldnt simply get gifts. Simply unfair, and reduces the reliability of the tournament a lot. I hope this dont happen again, or otherwise its stated before the War begins.
Umm, look at the round 1 results. Some teams used a LOT of upped cards, and it really didn't help any. A counter-deck is still going to win even if the opponent has 2 (or more) upped cards. There is absolutely nothing wrong with the event card.
Title: Re: War #3 - Round 4
Post by: MrBlonde on April 30, 2011, 04:27:34 am
i personally have no problem with the event card at all. I wish team death had been "lucky" but i've gotten accustomed to the fact that i generally am not. I think too much really is being made of this card.

I actually would love multiple event cards to be used as the event goes on so they all get used.
Title: Re: War #3 - Round 4
Post by: Marvaddin on April 30, 2011, 04:50:25 am
Umm, look at the round 1 results. Some teams used a LOT of upped cards, and it really didn't help any. A counter-deck is still going to win even if the opponent has 2 (or more) upped cards. There is absolutely nothing wrong with the event card.
Yep, I know having some upgraded cards is not auto win. But if a team can use those 2 cards 8x there is a chance of winning at least a battle because of this, right? If not, why to use? And a victory in this round means 30 cards (6 salvaged, 24 you avoid to discard). Fair give the chance to 2 teams, while the others have absolutely nothing to do? I disagree. If all teams can opt for use it or no, paying for it or no, its ok. Its the gift aspect of "some got advantage, some dont" that I dislike, even more because of the surprise that makes its even look strange (people can think "wow, good try to help the hopeless Gravity team, huh?").

I will play normally, just saying I dislike the card, and any other event cards of the same type we can still have in this and future Wars. I have spoken all about this matter. Back to deck building.
Title: Re: War #3 - Round 4
Post by: QuantumT on April 30, 2011, 05:49:12 am
No, but it involves skill, and so it could be prized. Most teams even didnt use it, anyway, but all teams could, its not a gift.
The reason most teams didn't use it was because they can't. Many of the elements can't build a mono that will hold up competitively, particularly when people are already bringing stuff to beat their element.

Quote
Oh, wait, all that we have is the info that there are 24 cards and they are supposed to be arranged in random order? How random is it? Again, if this card was supposed to be used in a round that no teams would benefit, would it still be used? With a random order, that wouldnt be uncommon, mainly because later rounds have just a few teams. If the random order is not revealed, again, no way to know if organizers are trying to help a team. Im not saying they are, but for sure this makes the event less reliable. And, I would appreciate if things like this dont happen again.
There are enough different people involved that know what's going on that I don't really expect that they're all being dishonest about the card order.
Title: Re: War #3 - Round 4
Post by: RavingRabbid on April 30, 2011, 05:58:57 am
QuantumT is probably on the defensive side because he benefits the Event Card.

For me, it's not that bad. It has a fixed concept, it is not "I like pie, so I decide that :rainbow and :electrum get 50 more cards in their vault+3 upgrades every match."

Two cards won't matter THAT much.
Title: Re: War #3 - Round 4
Post by: Scaredgirl on April 30, 2011, 06:06:36 am
This event card couldnt be worse. Well, I dont know if it was already stated that it would be used in round 4 (I searched the forums, couldnt find it), but if it wasnt, its a plain gift from organizers to some teams. Previous event cards werent like this, a team could have an advantage according to its skill to building mono decks, or winning at least a game in the match, etc. But this? A gift to some teams FROM START? Im not saying its the case, but how can people know that the number 7, chosed to divide vault number, or the use of this in this exact round is not a way to help a team that is supported by organizers? Stroke of Luck? Or Stroke of Help? Helping teams from start, nothing to do with any skills, seems unfair, its my opinion. Its even worse because its obvious that organizers have checked before which teams would benefit. It there were no teams to benefit, it wouldnt be used, right? But the curious is to think... Gravity and Air are not in good positions at the start of the round. If the card would benefit, lets say, Aether and Darkness, the teams in 1st and 2nd positions, would it still be used?

Of course I understand "luck" has nothing to do with skills, and the game itself is a card game, so, its luck based. Anyway, I think teams shouldnt simply get gifts. Simply unfair, and reduces the reliability of the tournament a lot. I hope this dont happen again, or otherwise its stated before the War begins.
We had a deck of 24 Event Cards that was randomly shuffled. Teams that got the bonus weren't picked, they just got lucky.

I agree that the current Event Card is easily the worst one of the bunch. Its boring and totally random, so I see no point in it. I was hoping that it would have found itself on the bottom of the deck, and never played, so that we could have gotten rid of it without anyone ever even seeing it, but unfortunately we weren't that lucky.

But it's not a big deal. The bonus is not :earth-shattering, and won't decide the winner of War.



For War #4 we will design all the Event Cards using a set of rules. These rules will prevent a card like Stroke of Luck ever happening again.
Title: Re: War #3 - Round 4
Post by: Jappert on April 30, 2011, 07:54:04 am
Just to give my opinion aswell:
- First of all, like SG said: it's boring and no fun. This is enough reason to remove it from future wars.
- Secondly, it's unfair. Either team winning 1-2 matches more then they'd normally do (not saying that's likely to happen but still) can have a big effect on the rest of the war. Teams aren't equal as it is, don't make matters worse.
- What I really enjoy is using more upped cards in war, so that is a good thing.
Title: Re: War #3 - Round 4
Post by: Kael Hate on April 30, 2011, 08:51:42 am
Personally I don't like this card.
But as part of the agreement, 24 of the submitted ideas would be chosen by the council for the war.
I called issue with this card, but removing it would invalidate the whole process the council went through in selecting it over the other bad ideas.
Title: Re: War #3 - Round 4
Post by: wavedash on April 30, 2011, 03:38:19 pm
Saying "only two cards? pssshhh" is not only a slippery slope, but an assertion that will and can never be proven right or wrong. It's the principle of the thing, not the overall effect.
Title: Re: War #3 - Round 4
Post by: coinich on April 30, 2011, 04:01:43 pm
Either way, I'm completely certain the event card is far better than the others last war that gave all :light cards upgrades.
Title: Re: War #3 - Round 4
Post by: QuantumT on April 30, 2011, 06:55:15 pm
QuantumT is probably on the defensive side because he benefits the Event Card.
That's not really fair. I raised absolutely no complaints when the mono event card that was virtually worthless to my team was played.

It isn't the best event card ever, but it's not like it's completely broken.
Title: Re: War #3 - Round 4
Post by: Kael Hate on April 30, 2011, 07:01:54 pm
QuantumT is probably on the defensive side because he benefits the Event Card.
That's not really fair. I raised absolutely no complaints when the mono event card that was virtually worthless to my team was played.

It isn't the best event card ever, but it's not like it's completely broken.
It might be that the other teams will likely be out to Scrag or Run from you because you have an advantage this round.
Title: Re: War #3 - Round 4
Post by: PlayerOa on April 30, 2011, 07:03:01 pm
Either way, I'm completely certain the event card is far better than the others last war that gave all :light cards upgrades.
This.

And please, don't start a big discussion so Event Cards MAYBE gets removed.
We don't need that much of negative players against this card.
Just live with it. I do, and I'm on team :life.
Title: Re: War #3 - Round 4
Post by: TimerClock14 on April 30, 2011, 09:39:59 pm
Forgot to post this:

@Zeru:
Prepare to be pwned.
Title: Re: War #3 - Round 4
Post by: Boingo on May 01, 2011, 04:39:04 am
Given the event card, this must be the most ironic post of last round (http://elementscommunity.org/forum/index.php/topic,25265.msg344968#msg344968):

It seems that we can only win against air and gravity! I hope we'll fight them next round ....
Too bad you only get one of them...
Title: Re: War #3 - Round 4
Post by: Boingo on May 01, 2011, 04:44:26 am
Either way, I'm completely certain the event card is far better than the others last war that gave all :light cards upgrades.
Actually, can we have this card again?  Please?  :P
Title: Re: War #3 - Round 4
Post by: Zeru on May 01, 2011, 08:47:20 am
Forgot to post this:

@Zeru:
Prepare to be pwned.
I never said such a thing but prepare if you need to.
Title: Re: War #3 - Round 4
Post by: Scaredgirl on May 01, 2011, 02:38:26 pm
Either way, I'm completely certain the event card is far better than the others last war that gave all :light cards upgrades.
I disagree. The problem with that old card was not the concept, but the fact that the number of upped cards wasn't limited to.. say 6 cards. I like the concept behind those cards because they totally changed the deckbuilding for that round when all teams try to either use :light cards as much as possible, or try to build counters for :light decks, knowing that other teams will have upped :light cards. It's basically putting one element to the center stage for one round.

Issue with cards like Stroke of Luck is that they benefit the few teams that got lucky, while for other teams it's like there was no Event Card played at all. Random lucky-based cards like that, without any unique effect, are boring. Like I said before, Stroke of Luck doesn't kill this round or the event, but we have to identify a bad card when we see it, and not use it again.
Title: Re: War #3 - Round 4
Post by: TimerClock14 on May 01, 2011, 02:46:03 pm
Forgot to post this:

@Zeru:
Prepare to be pwned.
I never said such a thing but prepare if you need to.
:-X
It appears as though my joke was taken seriously. Sorry about that. ^^;;;;
Just the fact that you and Kaker are matched up this round and all...
Title: Re: War #3 - Round 4
Post by: Zeru on May 01, 2011, 06:47:23 pm
:-X
It appears as though my joke was taken seriously. Sorry about that. ^^;;;;
Just the fact that you and Kaker are matched up this round and all...
No, it wasn't. I was bringing your joke to a higher level ;-)
Title: Re: War #3 - Round 4
Post by: TimerClock14 on May 01, 2011, 07:04:00 pm
:-X
It appears as though my joke was taken seriously. Sorry about that. ^^;;;;
Just the fact that you and Kaker are matched up this round and all...
No, it wasn't. I was bringing your joke to a higher level ;-)
Gah! Your entropic words won't blow my mind! I swear it!  :P
Title: Re: War #3 - Round 4
Post by: Seraph on May 01, 2011, 07:08:50 pm
Personally I don't like this card.
But as part of the agreement, 24 of the submitted ideas would be chosen by the council for the war.
I called issue with this card, but removing it would invalidate the whole process the council went through in selecting it over the other bad ideas.
Wait, so the council gets to see the cards before hand?
Are you saying that the event cards (but not the order) will be released for viewing, or council members just get added benefits...
Title: Re: War #3 - Round 4
Post by: Kael Hate on May 01, 2011, 07:17:52 pm
Personally I don't like this card.
But as part of the agreement, 24 of the submitted ideas would be chosen by the council for the war.
I called issue with this card, but removing it would invalidate the whole process the council went through in selecting it over the other bad ideas.
Wait, so the council gets to see the cards before hand?
Are you saying that the event cards (but not the order) will be released for viewing, or council members just get added benefits...
The 24 ideas (not the cards) where chosen by the Council and shown to the Masters.

The order was randomised by me and is only known by the Warmasters.
The Modified and Final ideas where processed by the Warmasters to make them work for the event only in so much that they still retain the original Idea submitted.
The Event cards and the randomised order will never be revealed publically unless we run enough rounds to show them all.
Title: Re: War #3 - Round 4
Post by: LongDono on May 01, 2011, 07:29:10 pm
I am not a fan of this event card. Not because of the luck.
Anyways good luck, and wow kaker vs Zeru?
Title: Re: War #3 - Round 4
Post by: Onizuka on May 01, 2011, 07:49:41 pm
Only one more round until we get some free salvage competition from UW.

I personally can't wait for this new challenge.
Title: Re: War #3 - Round 4
Post by: Avenger on May 01, 2011, 08:25:28 pm
I am not a fan of this event card. Not because of the luck.
Anyways good luck, and wow kaker vs Zeru?
At least it benefited the team with the worst standing, and not the one already ahead the rest of us. So in some way, rng was for balance.
Title: Re: War #3 - Round 4
Post by: RavingRabbid on May 01, 2011, 08:34:30 pm
You know what would've been funny? If :underworld had a vault that was a multiple of 7.
Title: Re: War #3 - Round 4
Post by: Genuinous on May 01, 2011, 09:37:35 pm
They just need to get a Penalty worth of 1 card :)
Title: Re: War #3 - Round 4
Post by: Sevs on May 02, 2011, 02:08:34 am
You know what would've been funny? If :underworld had a vault that was a multiple of 7.
We do 288 is a multiple of 7
I wonder how many people checked
Title: Re: War #3 - Round 4
Post by: Genuinous on May 02, 2011, 02:18:38 am
^ Liar
^^ Genius
:)
Title: Re: War #3 - Round 4
Post by: Seraph on May 02, 2011, 04:38:27 am
You know what would've been funny? If :underworld had a vault that was a multiple of 7.
We do 288 is a multiple of 7
I wonder how many people checked
288 / 7 = 41.1428571
?
Title: Re: War #3 - Round 4
Post by: Sevs on May 02, 2011, 04:41:09 am
You know what would've been funny? If :underworld had a vault that was a multiple of 7.
We do 288 is a multiple of 7
I wonder how many people checked
288 / 7 = 41.1428571


?
read the small text
Title: Re: War #3 - Round 4
Post by: PlayerOa on May 02, 2011, 01:00:06 pm
The Event cards and the randomised order will never be revealed publically unless we run enough rounds to show them all.
Why not?
Title: Re: War #3 - Round 4
Post by: Scaredgirl on May 02, 2011, 01:35:44 pm
The Event cards and the randomised order will never be revealed publically unless we run enough rounds to show them all.
Why not?
We can use them in War #4.
Title: Re: War #3 - Round 4
Post by: PlayerOa on May 02, 2011, 01:42:30 pm
The Event cards and the randomised order will never be revealed publically unless we run enough rounds to show them all.
Why not?
We can use them in War #4.
Didn't Kael say that the Council know the cards?
Title: Re: War #3 - Round 4
Post by: pikachufan2164 on May 02, 2011, 01:58:40 pm
The Event cards and the randomised order will never be revealed publically unless we run enough rounds to show them all.
Why not?
We can use them in War #4.
Didn't Kael say that the Council know the cards?
They know the general ideas of the cards presented, but many of them have been modified by the Warmasters.

The 24 ideas (not the cards) where chosen by the Council and shown to the Masters.

The order was randomised by me and is only known by the Warmasters.
The Modified and Final ideas where processed by the Warmasters to make them work for the event only in so much that they still retain the original Idea submitted.
The Event cards and the randomised order will never be revealed publically unless we run enough rounds to show them all.
Title: Re: War #3 - Round 4
Post by: Zeru on May 02, 2011, 02:02:46 pm
Didn't Kael say that the Council know the cards?
He didn't. He said that the Council and all Masters know the card ideas. The cards use those ideas but Warmasters could have nerfed/buffed the cards without anybody knowing this.

For example the Sacrificial Altar from round 1 was brutally nerfed. In plans it was supposed to give 1 card for the entire team per 1 sacrifice. It was changed to 3 upgrades for 1 player per 1 sacrifice.
It makes the card less useful, but more equal for the teams.

Neither the Council nor the Masters know how the prototype cards were changed and at what order the will appear.
Title: Re: War #3 - Round 4
Post by: PlayerOa on May 02, 2011, 02:10:36 pm
Didn't Kael say that the Council know the cards?
He didn't. He said that the Council and all Masters know the card ideas. The cards use those ideas but Warmasters could have nerfed/buffed the cards without anybody knowing this.

For example the Sacrificial Altar from round 1 was brutally nerfed. In plans it was supposed to give 1 card for the entire team per 1 sacrifice. It was changed to 3 upgrades for 1 player per 1 sacrifice.
It makes the card less useful, but more equal for the teams.

Neither the Council nor the Masters know how the prototype cards were changed and at what order the will appear.
Oh, I see.
Thanks.
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