(http://imageplay.net/img/m7Gbd98384/Sword_and_Shield.png) | WAR #3 - ROUND 4 There will be 47 duels this round covering 4 days of deckbuilding and 3 days of dueling.Read the War Rules (http://elementscommunity.org/forum/index.php/topic,13006.0.html) Contact Warmasters (http://elementscommunity.org/forum/index.php?action=pm;sa=send;u=293,3167) News: Discard for losing this round is 24. There has been a speight of dropouts from this war, both with and without reason. This cannot be predicted but it is a disruption to the event and costs teams their position. We will be looking into methods for future wars to maintain a flexability and try to fix the balance between a need to step away and those that bail because they weren't commited to the event in the firstplace. For now and the rest of the war the limit of a single replacement is lifted and any team can replace a dropped player as they need for a cost of 6 cards. Your team may not need to use this option though and it may be plausibly better that you play with dedicated members and forgo salvage by subbing in a dedicated player rather than take on someone who does not understand the team. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Event Card:
| Deckbuilding: Teams have to build decks for all players who are fighting during this round. Decks are to be posted on the secret team section. Team Deckbuilder starts the topic, and all team members participate in the planning. Please do not post your decks in public or talk about them in chat.Duel phase has started All decks must be made ready before the timer goes to zero, after which editing deck post is strictly forbidden. Failure to have all the decks ready will lead to a severe card penalty, and/or automatic losses. It is highly recommended that all team members double-check their decks before the duels start. Duels: Duel phase starts when deckbuilding ends.Round has ended PM your opponent and try to find a time that suits you both. Time Zone Converter (http://www.timeanddate.com/worldclock/converter.html) might be useful here. If you cannot find a time when you are both are online, please contact Warmasters (http://elementscommunity.org/forum/index.php?action=pm;sa=send;u=293,3167) Kael Hate or ddevans96 immediately. If the match doesn't happen, you both lose by default, unless one of you is clearly more active and/or more flexible. Duels are "best-of-three", you must use the deck and mark built during the previous phase, and you cannot make any changes to your deck or mark during the round. Please make sure you record your duels correctly. Notes: An Audit of Water's Vault has Discovered a discrepancy in the Round 3 Vault and received Penalty 6 cards. An Audit of Earth's Vault has Discovered a discrepancy in the Round 2 Vault and received Penalty 6 cards. Air did not complete their Round 1 Decks before Round 1 dueling began and received Penalty 12 cards. An Audit of Air's Vault has Discovered a discrepancy in the Round 2 Vault and received Penalty 6 cards. An Audit of Air's Vault has Discovered a discrepancy in the Round 3 Vault and received Penalty 6 cards. Air did not complete their Round 4 Decks before Round 4 dueling began and received Penalty 12 cards. Air did not complete their Round 4 Vault before Round 4 dueling began and received Penalty 12 cards. Due to an error in Deckbuilding, :air Lt. Amilir's deck has been found to be illegal and forfeited to :fire Dogg Death has replaced 'icecoldbro' with 'Dm1321' An Audit of Entropy's Vault has Discovered a discrepancy in the Round 3 Vault and received Penalty 6 cards. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Opening Standings:
| Battles:
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Pretty dumb event card imo. Luck is already a big enough factor in Elements.So event cards should remove luck from the game? *all matchups will be decided by a moderator instead of being played out*
He didn't say that it should remove luck, and that example is... pointless hyperbole.Pretty dumb event card imo. Luck is already a big enough factor in Elements.So event cards should remove luck from the game? *all matchups will be decided by a moderator instead of being played out*
Using some upgraded cards make war MUCH more interesting. I'd wish there were more oppurtunities (also for regular war members) to use them. It just opens up a whole new spectrum of tactics like arsenic hitting through shields, pend/pillar splits, adrenamercs and flying weapon decks just to name a few.There is actually an event called Elite War that is currently being refined that will be very similar to War but with upped cards. I'm hoping to have it ready for a launch date sometime in June so keep an eye out for it.
I spoke a bit with QT about implementing more upgraded cards in future wars, I really like his thoughts about this subject.
To get back on topic: Grats with this Stroke of Luck team Gravity and Air, but this is going to be our round, trust me ;)
Yay, I get to face air again.If its a situation that Random pairings can create that you don't enjoy, bring it up in feedback.
And against a player we've already played.
This is what I tried to find and couldnt. I had imagined that, because giving 16 upgraded cards to some and 0 to others seems too much... Can u post the link?War Rules Topic: http://elementscommunity.org/forum/index.php/topic,13006.0.html
Duel pairings will be made public by the Warmasters. The same topic will also have one Event Card. Event cards have a global effect, positive or negative, that will affect all the players during that round. There are a total of 24 Event Cards, arranged in a random order before the event starts.
Previous event cards werent like this, a team could have an advantage according to its skill to building mono decks,Are you really going to make the argument that building a mono is anywhere remotely near even to all teams?
No, but it involves skill, and so it could be prized. Most teams even didnt use it, anyway, but all teams could, its not a gift.Previous event cards werent like this, a team could have an advantage according to its skill to building mono decks,Are you really going to make the argument that building a mono is anywhere remotely near even to all teams?
If no one had a vault divisible by 7, then no one would get the event bonus.Revealing the order after the event is over, about reliabilty, is the same of never reveal the order. The ones that were used in event are already known, the other ones dont matter.
And the order of event cards might be revealed after the war is over.
I cannot imagine 24 rounds of War. The decks at the end would be so ragtag and the absenteeism would skyrocket.Agreed. And this makes me think if we need a card like this one, once we have a good excess of cards.
This event card couldnt be worse. Well, I dont know if it was already stated that it would be used in round 4 (I searched the forums, couldnt find it), but if it wasnt, its a plain gift from organizers to some teams. Previous event cards werent like this, a team could have an advantage according to its skill to building mono decks, or winning at least a game in the match, etc. But this? A gift to some teams FROM START? Im not saying its the case, but how can people know that the number 7, chosed to divide vault number, or the use of this in this exact round is not a way to help a team that is supported by organizers? Stroke of Luck? Or Stroke of Help? Helping teams from start, nothing to do with any skills, seems unfair, its my opinion. Its even worse because its obvious that organizers have checked before which teams would benefit. It there were no teams to benefit, it wouldnt be used, right? But the curious is to think... Gravity and Air are not in good positions at the start of the round. If the card would benefit, lets say, Aether and Darkness, the teams in 1st and 2nd positions, would it still be used?Umm, look at the round 1 results. Some teams used a LOT of upped cards, and it really didn't help any. A counter-deck is still going to win even if the opponent has 2 (or more) upped cards. There is absolutely nothing wrong with the event card.
Of course I understand "luck" has nothing to do with skills, and the game itself is a card game, so, its luck based. Anyway, I think teams shouldnt simply get gifts. Simply unfair, and reduces the reliability of the tournament a lot. I hope this dont happen again, or otherwise its stated before the War begins.
Umm, look at the round 1 results. Some teams used a LOT of upped cards, and it really didn't help any. A counter-deck is still going to win even if the opponent has 2 (or more) upped cards. There is absolutely nothing wrong with the event card.Yep, I know having some upgraded cards is not auto win. But if a team can use those 2 cards 8x there is a chance of winning at least a battle because of this, right? If not, why to use? And a victory in this round means 30 cards (6 salvaged, 24 you avoid to discard). Fair give the chance to 2 teams, while the others have absolutely nothing to do? I disagree. If all teams can opt for use it or no, paying for it or no, its ok. Its the gift aspect of "some got advantage, some dont" that I dislike, even more because of the surprise that makes its even look strange (people can think "wow, good try to help the hopeless Gravity team, huh?").
No, but it involves skill, and so it could be prized. Most teams even didnt use it, anyway, but all teams could, its not a gift.The reason most teams didn't use it was because they can't. Many of the elements can't build a mono that will hold up competitively, particularly when people are already bringing stuff to beat their element.
Oh, wait, all that we have is the info that there are 24 cards and they are supposed to be arranged in random order? How random is it? Again, if this card was supposed to be used in a round that no teams would benefit, would it still be used? With a random order, that wouldnt be uncommon, mainly because later rounds have just a few teams. If the random order is not revealed, again, no way to know if organizers are trying to help a team. Im not saying they are, but for sure this makes the event less reliable. And, I would appreciate if things like this dont happen again.There are enough different people involved that know what's going on that I don't really expect that they're all being dishonest about the card order.
This event card couldnt be worse. Well, I dont know if it was already stated that it would be used in round 4 (I searched the forums, couldnt find it), but if it wasnt, its a plain gift from organizers to some teams. Previous event cards werent like this, a team could have an advantage according to its skill to building mono decks, or winning at least a game in the match, etc. But this? A gift to some teams FROM START? Im not saying its the case, but how can people know that the number 7, chosed to divide vault number, or the use of this in this exact round is not a way to help a team that is supported by organizers? Stroke of Luck? Or Stroke of Help? Helping teams from start, nothing to do with any skills, seems unfair, its my opinion. Its even worse because its obvious that organizers have checked before which teams would benefit. It there were no teams to benefit, it wouldnt be used, right? But the curious is to think... Gravity and Air are not in good positions at the start of the round. If the card would benefit, lets say, Aether and Darkness, the teams in 1st and 2nd positions, would it still be used?We had a deck of 24 Event Cards that was randomly shuffled. Teams that got the bonus weren't picked, they just got lucky.
Of course I understand "luck" has nothing to do with skills, and the game itself is a card game, so, its luck based. Anyway, I think teams shouldnt simply get gifts. Simply unfair, and reduces the reliability of the tournament a lot. I hope this dont happen again, or otherwise its stated before the War begins.
QuantumT is probably on the defensive side because he benefits the Event Card.That's not really fair. I raised absolutely no complaints when the mono event card that was virtually worthless to my team was played.
It might be that the other teams will likely be out to Scrag or Run from you because you have an advantage this round.QuantumT is probably on the defensive side because he benefits the Event Card.That's not really fair. I raised absolutely no complaints when the mono event card that was virtually worthless to my team was played.
It isn't the best event card ever, but it's not like it's completely broken.
Either way, I'm completely certain the event card is far better than the others last war that gave all :light cards upgrades.This.
It seems that we can only win against air and gravity! I hope we'll fight them next round ....Too bad you only get one of them...
Either way, I'm completely certain the event card is far better than the others last war that gave all :light cards upgrades.Actually, can we have this card again? Please? :P
Forgot to post this:I never said such a thing but prepare if you need to.
@Zeru:
Prepare to be pwned.
Either way, I'm completely certain the event card is far better than the others last war that gave all :light cards upgrades.I disagree. The problem with that old card was not the concept, but the fact that the number of upped cards wasn't limited to.. say 6 cards. I like the concept behind those cards because they totally changed the deckbuilding for that round when all teams try to either use :light cards as much as possible, or try to build counters for :light decks, knowing that other teams will have upped :light cards. It's basically putting one element to the center stage for one round.
:-XForgot to post this:I never said such a thing but prepare if you need to.
@Zeru:
Prepare to be pwned.
:-XNo, it wasn't. I was bringing your joke to a higher level ;-)
It appears as though my joke was taken seriously. Sorry about that. ^^;;;;
Just the fact that you and Kaker are matched up this round and all...
Gah! Your entropic words won't blow my mind! I swear it! :P:-XNo, it wasn't. I was bringing your joke to a higher level ;-)
It appears as though my joke was taken seriously. Sorry about that. ^^;;;;
Just the fact that you and Kaker are matched up this round and all...
Personally I don't like this card.Wait, so the council gets to see the cards before hand?
But as part of the agreement, 24 of the submitted ideas would be chosen by the council for the war.
I called issue with this card, but removing it would invalidate the whole process the council went through in selecting it over the other bad ideas.
The 24 ideas (not the cards) where chosen by the Council and shown to the Masters.Personally I don't like this card.Wait, so the council gets to see the cards before hand?
But as part of the agreement, 24 of the submitted ideas would be chosen by the council for the war.
I called issue with this card, but removing it would invalidate the whole process the council went through in selecting it over the other bad ideas.
Are you saying that the event cards (but not the order) will be released for viewing, or council members just get added benefits...
I am not a fan of this event card. Not because of the luck.At least it benefited the team with the worst standing, and not the one already ahead the rest of us. So in some way, rng was for balance.
Anyways good luck, and wow kaker vs Zeru?
You know what would've been funny? If :underworld had a vault that was a multiple of 7.We do 288 is a multiple of 7
288 / 7 = 41.1428571You know what would've been funny? If :underworld had a vault that was a multiple of 7.We do 288 is a multiple of 7
I wonder how many people checked
read the small text288 / 7 = 41.1428571You know what would've been funny? If :underworld had a vault that was a multiple of 7.We do 288 is a multiple of 7
I wonder how many people checked
?
The Event cards and the randomised order will never be revealed publically unless we run enough rounds to show them all.Why not?
We can use them in War #4.The Event cards and the randomised order will never be revealed publically unless we run enough rounds to show them all.Why not?
Didn't Kael say that the Council know the cards?We can use them in War #4.The Event cards and the randomised order will never be revealed publically unless we run enough rounds to show them all.Why not?
They know the general ideas of the cards presented, but many of them have been modified by the Warmasters.Didn't Kael say that the Council know the cards?We can use them in War #4.The Event cards and the randomised order will never be revealed publically unless we run enough rounds to show them all.Why not?
The 24 ideas (not the cards) where chosen by the Council and shown to the Masters.
The order was randomised by me and is only known by the Warmasters.
The Modified and Final ideas where processed by the Warmasters to make them work for the event only in so much that they still retain the original Idea submitted.
The Event cards and the randomised order will never be revealed publically unless we run enough rounds to show them all.
Didn't Kael say that the Council know the cards?He didn't. He said that the Council and all Masters know the card ideas. The cards use those ideas but Warmasters could have nerfed/buffed the cards without anybody knowing this.
Oh, I see.Didn't Kael say that the Council know the cards?He didn't. He said that the Council and all Masters know the card ideas. The cards use those ideas but Warmasters could have nerfed/buffed the cards without anybody knowing this.
For example the Sacrificial Altar from round 1 was brutally nerfed. In plans it was supposed to give 1 card for the entire team per 1 sacrifice. It was changed to 3 upgrades for 1 player per 1 sacrifice.
It makes the card less useful, but more equal for the teams.
Neither the Council nor the Masters know how the prototype cards were changed and at what order the will appear.