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Offline Boingo

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Re: War #3 - Round 4 https://elementscommunity.org/forum/index.php?topic=25324.msg323249#msg323249
« Reply #24 on: April 30, 2011, 04:06:06 am »
I cannot imagine 24 rounds of War.  The decks at the end would be so ragtag and the absenteeism would skyrocket.
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Offline Marvaddin

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Re: War #3 - Round 4 https://elementscommunity.org/forum/index.php?topic=25324.msg323254#msg323254
« Reply #25 on: April 30, 2011, 04:14:13 am »
If no one had a vault divisible by 7, then no one would get the event bonus.
And the order of event cards might be revealed after the war is over.
Revealing the order after the event is over, about reliabilty, is the same of never reveal the order. The ones that were used in event are already known, the other ones dont matter.

I cannot imagine 24 rounds of War.  The decks at the end would be so ragtag and the absenteeism would skyrocket.
Agreed. And this makes me think if we need a card like this one, once we have a good excess of cards.

Offline deuce22

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Re: War #3 - Round 4 https://elementscommunity.org/forum/index.php?topic=25324.msg323260#msg323260
« Reply #26 on: April 30, 2011, 04:24:28 am »
This event card couldnt be worse. Well, I dont know if it was already stated that it would be used in round 4 (I searched the forums, couldnt find it), but if it wasnt, its a plain gift from organizers to some teams. Previous event cards werent like this, a team could have an advantage according to its skill to building mono decks, or winning at least a game in the match, etc. But this? A gift to some teams FROM START? Im not saying its the case, but how can people know that the number 7, chosed to divide vault number, or the use of this in this exact round is not a way to help a team that is supported by organizers? Stroke of Luck? Or Stroke of Help? Helping teams from start, nothing to do with any skills, seems unfair, its my opinion. Its even worse because its obvious that organizers have checked before which teams would benefit. It there were no teams to benefit, it wouldnt be used, right? But the curious is to think... Gravity and Air are not in good positions at the start of the round. If the card would benefit, lets say, Aether and Darkness, the teams in 1st and 2nd positions, would it still be used?

Of course I understand "luck" has nothing to do with skills, and the game itself is a card game, so, its luck based. Anyway, I think teams shouldnt simply get gifts. Simply unfair, and reduces the reliability of the tournament a lot. I hope this dont happen again, or otherwise its stated before the War begins.
Umm, look at the round 1 results. Some teams used a LOT of upped cards, and it really didn't help any. A counter-deck is still going to win even if the opponent has 2 (or more) upped cards. There is absolutely nothing wrong with the event card.

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Re: War #3 - Round 4 https://elementscommunity.org/forum/index.php?topic=25324.msg323264#msg323264
« Reply #27 on: April 30, 2011, 04:27:34 am »
i personally have no problem with the event card at all. I wish team death had been "lucky" but i've gotten accustomed to the fact that i generally am not. I think too much really is being made of this card.

I actually would love multiple event cards to be used as the event goes on so they all get used.

Offline Marvaddin

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Re: War #3 - Round 4 https://elementscommunity.org/forum/index.php?topic=25324.msg323277#msg323277
« Reply #28 on: April 30, 2011, 04:50:25 am »
Umm, look at the round 1 results. Some teams used a LOT of upped cards, and it really didn't help any. A counter-deck is still going to win even if the opponent has 2 (or more) upped cards. There is absolutely nothing wrong with the event card.
Yep, I know having some upgraded cards is not auto win. But if a team can use those 2 cards 8x there is a chance of winning at least a battle because of this, right? If not, why to use? And a victory in this round means 30 cards (6 salvaged, 24 you avoid to discard). Fair give the chance to 2 teams, while the others have absolutely nothing to do? I disagree. If all teams can opt for use it or no, paying for it or no, its ok. Its the gift aspect of "some got advantage, some dont" that I dislike, even more because of the surprise that makes its even look strange (people can think "wow, good try to help the hopeless Gravity team, huh?").

I will play normally, just saying I dislike the card, and any other event cards of the same type we can still have in this and future Wars. I have spoken all about this matter. Back to deck building.

QuantumT

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Re: War #3 - Round 4 https://elementscommunity.org/forum/index.php?topic=25324.msg323295#msg323295
« Reply #29 on: April 30, 2011, 05:49:12 am »
No, but it involves skill, and so it could be prized. Most teams even didnt use it, anyway, but all teams could, its not a gift.
The reason most teams didn't use it was because they can't. Many of the elements can't build a mono that will hold up competitively, particularly when people are already bringing stuff to beat their element.

Quote
Oh, wait, all that we have is the info that there are 24 cards and they are supposed to be arranged in random order? How random is it? Again, if this card was supposed to be used in a round that no teams would benefit, would it still be used? With a random order, that wouldnt be uncommon, mainly because later rounds have just a few teams. If the random order is not revealed, again, no way to know if organizers are trying to help a team. Im not saying they are, but for sure this makes the event less reliable. And, I would appreciate if things like this dont happen again.
There are enough different people involved that know what's going on that I don't really expect that they're all being dishonest about the card order.

Offline RavingRabbid

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Re: War #3 - Round 4 https://elementscommunity.org/forum/index.php?topic=25324.msg323299#msg323299
« Reply #30 on: April 30, 2011, 05:58:57 am »
QuantumT is probably on the defensive side because he benefits the Event Card.

For me, it's not that bad. It has a fixed concept, it is not "I like pie, so I decide that :rainbow and :electrum get 50 more cards in their vault+3 upgrades every match."

Two cards won't matter THAT much.
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Re: War #3 - Round 4 https://elementscommunity.org/forum/index.php?topic=25324.msg323301#msg323301
« Reply #31 on: April 30, 2011, 06:06:36 am »
This event card couldnt be worse. Well, I dont know if it was already stated that it would be used in round 4 (I searched the forums, couldnt find it), but if it wasnt, its a plain gift from organizers to some teams. Previous event cards werent like this, a team could have an advantage according to its skill to building mono decks, or winning at least a game in the match, etc. But this? A gift to some teams FROM START? Im not saying its the case, but how can people know that the number 7, chosed to divide vault number, or the use of this in this exact round is not a way to help a team that is supported by organizers? Stroke of Luck? Or Stroke of Help? Helping teams from start, nothing to do with any skills, seems unfair, its my opinion. Its even worse because its obvious that organizers have checked before which teams would benefit. It there were no teams to benefit, it wouldnt be used, right? But the curious is to think... Gravity and Air are not in good positions at the start of the round. If the card would benefit, lets say, Aether and Darkness, the teams in 1st and 2nd positions, would it still be used?

Of course I understand "luck" has nothing to do with skills, and the game itself is a card game, so, its luck based. Anyway, I think teams shouldnt simply get gifts. Simply unfair, and reduces the reliability of the tournament a lot. I hope this dont happen again, or otherwise its stated before the War begins.
We had a deck of 24 Event Cards that was randomly shuffled. Teams that got the bonus weren't picked, they just got lucky.

I agree that the current Event Card is easily the worst one of the bunch. Its boring and totally random, so I see no point in it. I was hoping that it would have found itself on the bottom of the deck, and never played, so that we could have gotten rid of it without anyone ever even seeing it, but unfortunately we weren't that lucky.

But it's not a big deal. The bonus is not :earth-shattering, and won't decide the winner of War.



For War #4 we will design all the Event Cards using a set of rules. These rules will prevent a card like Stroke of Luck ever happening again.

Offline Jappert

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Re: War #3 - Round 4 https://elementscommunity.org/forum/index.php?topic=25324.msg323345#msg323345
« Reply #32 on: April 30, 2011, 07:54:04 am »
Just to give my opinion aswell:
- First of all, like SG said: it's boring and no fun. This is enough reason to remove it from future wars.
- Secondly, it's unfair. Either team winning 1-2 matches more then they'd normally do (not saying that's likely to happen but still) can have a big effect on the rest of the war. Teams aren't equal as it is, don't make matters worse.
- What I really enjoy is using more upped cards in war, so that is a good thing.

Kael Hate

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Re: War #3 - Round 4 https://elementscommunity.org/forum/index.php?topic=25324.msg323357#msg323357
« Reply #33 on: April 30, 2011, 08:51:42 am »
Personally I don't like this card.
But as part of the agreement, 24 of the submitted ideas would be chosen by the council for the war.
I called issue with this card, but removing it would invalidate the whole process the council went through in selecting it over the other bad ideas.

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Re: War #3 - Round 4 https://elementscommunity.org/forum/index.php?topic=25324.msg323458#msg323458
« Reply #34 on: April 30, 2011, 03:38:19 pm »
Saying "only two cards? pssshhh" is not only a slippery slope, but an assertion that will and can never be proven right or wrong. It's the principle of the thing, not the overall effect.

Offline coinich

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Re: War #3 - Round 4 https://elementscommunity.org/forum/index.php?topic=25324.msg323472#msg323472
« Reply #35 on: April 30, 2011, 04:01:43 pm »
Either way, I'm completely certain the event card is far better than the others last war that gave all :light cards upgrades.

 

blarg: