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Offline mathman101Topic starter

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War #10 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=62476.msg1238506#msg1238506
« on: July 22, 2016, 05:43:20 am »
War #10 - Suggestions and Feedback



Please post suggestions and feedback regarding War #10 in this thread for War #11's benefit.
« Last Edit: July 30, 2016, 09:21:40 pm by mathman101 »
something....something....something.....

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Re: War #10 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=62476.msg1239569#msg1239569
« Reply #1 on: July 30, 2016, 09:31:13 pm »
So, I already have a possible point for discussion/feedback for future wars! The thing is, the market prices for cards for your vault seem to get a lot of discussion. Cards that have unique mechanics get way overpriced severely hurting their respective teams. Whereas elements that have several cards that are more of the same, have each of them cheaper on top of the potential for greater variety (see what's currently going on with Darkness' creatures). I know wms put in a lot of effort to make the market prices as fair as they thought possible, and spent a lot of time tweaking and listening to feedback... Now I don't think we'll find the perfect prices anytime soon, so let me put it bluntly:

I'm not sure the market prices shenanigans is worth all this trouble and debate. It's simpler for organizers and generals alike to just use cards that you can fill in with whatever instead of points, no? I cannot and will not state that market prices are necessarily a bad thing for war since I have not even participated in a war with one, but I am convinced that it is probably not worth the effort. Just wanted to throw this out there for further discussion.

Offline Vangelios

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Re: War #10 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=62476.msg1239571#msg1239571
« Reply #2 on: July 30, 2016, 09:43:37 pm »
Marketing is very tactical, I liked it, the price is a very interesting way to evaluate a card,
Believe me, prices are fairer now than in last war, is realy hard do one perfect marketing prices but still worth this system,
See, now pillars are free and strong cards are more "limited" somehow
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Re: War #10 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=62476.msg1240483#msg1240483
« Reply #3 on: August 09, 2016, 04:50:32 am »
I suggest changing the forum front-page marquee to no longer solicit War Applications (unless revised to something about substitute apps still accepted or something, if this is indeed the case). Instead, a link to the WAR AUCTION hub would be a good idea.
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Offline mrpaper

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Re: War #10 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=62476.msg1240811#msg1240811
« Reply #4 on: August 11, 2016, 02:52:07 am »
I think it shouldnt say somewhere clear that everyone that was bid before the last bid on Ravingrabbid will be locked if they arent rebid on when OT starts 21hrs from now.

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Re: War #10 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=62476.msg1240813#msg1240813
« Reply #5 on: August 11, 2016, 02:55:47 am »
I think it shouldnt say somewhere clear that everyone that was bid before the last bid on Ravingrabbid will be locked if they arent rebid on when OT starts 21hrs from now.

Somewhere like the War 10 Rules 1.2.2 final paragraph? :P
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Offline mrpaper

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Re: War #10 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=62476.msg1240814#msg1240814
« Reply #6 on: August 11, 2016, 02:58:20 am »
I think it shouldnt say somewhere clear that everyone that was bid before the last bid on Ravingrabbid will be locked if they arent rebid on when OT starts 21hrs from now.

Somewhere like the War 10 Rules 1.2.2 final paragraph? :P


Not obvious enough when you look Into apps... Maybe have a symbol next to people about to get locked... Like mrpaper+

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Re: War #10 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=62476.msg1240999#msg1240999
« Reply #7 on: August 12, 2016, 09:37:01 am »
2 ideas regarding the Auction system.

As for now people are waiting for each other to make a move. This results in massive biddings 15 minutes before the end of each overtime. This forces generals to attend at just that bidding window of 20-30 minutes a day in order to protect their players.

So my idea is that the locked in rule show be lowered from 24 hours to 23 hours. This way people will bid at the beginning of a round and then generals will have 23 hours to respond to them. Makes the bidding window a bit wider.

Now for a totally new bidding system:

Blacksmith's auction rules
Spoiler for Hidden:
  • Each general is given 2500 points to spend
  • If you're team is full you can't make new bids.
  • Minimum bid for a new player is 50
  • For players with already a bid on minimum raise is as this formula:  0+2x=minimum bidding raise   where X is the mount of hour since the auction started.

So after 6 hours the minimum raise is 6*2=12
After 1 day it's= 48
After 2 days it's= 96
After 3 days it's= 144
After 4 days it's= 192
After 5 days it's= 240
After 6 days it's= 284
After 7 days it's= 336

  • An official auction bidding cost will be posted by To's
  • A bidding advantage if a player has favorited an element.
  • You can't bid on players who banned your element
  • Before auction clock starts there will be a blind bidding as standard rules.

So with this rules generals are forced to bid early before the prices go to high. So instead of waiting for each other generals must bid early otherwise they might end up overpricing for players that should have gone cheap. This might create bidding intervals of one hour but as it is now it's intervals of 24 hours. I think this solves the bidding issues and is a easy way to control the time of the auction.  What X should be is up for discussion. If you like pretty numbers you could round of to nearest 10 at all times. Thoughts?
« Last Edit: September 24, 2016, 02:38:55 pm by Blacksmith »
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Offline mrpaper

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Re: War #10 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=62476.msg1241016#msg1241016
« Reply #8 on: August 12, 2016, 02:01:49 pm »
I don't like the locking system at all.  While it meant good... what it does is tons of people waiting last minute to bid like crazy, then nothing.  It also means if a general isn't there he is losing big.  Also, it means if you are lucky you will get a vet or two for really cheap because the focus ain't on them as of now and some teams are complete (as of now as well) but this is only luck, no strategy or merit there.  IF you insist on having locks... make it 48 hrs.... in a countdown made from the bidding time so all times would be different and there won't be use to wait last minute.  And there would need to be a thread in the auction showing those time as well (seems much work).

Offline Aves

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Re: War #10 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=62476.msg1241017#msg1241017
« Reply #9 on: August 12, 2016, 02:13:42 pm »
I like it! I think you could even go further and instead of making it scale with a multiplier (multiplicatively?) you could even make it scale exponentially (might be hard to find the best equation to use there) or use a bigger multiplier at the end of each day, for example: Minimum Bid = 2 * # Hours after auction start * Day Number. So Day 1 would go from 0-48 increase, but day 2 would go from 96 to 192, day 3 would go from 432 to 576, etc. That should reduce the number of overtimes.
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Offline mrpaper

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Re: War #10 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=62476.msg1241019#msg1241019
« Reply #10 on: August 12, 2016, 02:25:15 pm »
I guess I could live with that... but it seems like a nightmare to calculate!  Would need something to make it easy.  Also, imagine the problem... you go to sleep having the winning bid on say Aves... now I want Aves on my team, I calculate that in 4 hours you can't rebid so I rebid just when you leave for the night and tada you just lost him!  And with bidding escalating maybe you can't be able to bid on someone else at all after and be stuck  with a noob... all of it because you thought sleeping was a good idea!

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Re: War #10 - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=62476.msg1241022#msg1241022
« Reply #11 on: August 12, 2016, 05:04:48 pm »
Sleeping is for noobs.
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