|
|
|
|
|
|
|
|
|
|
|
|
If it's the former, I would choose a "rare" rare card such as morning star, *gasp* vampire dagger, titan, lobotomizer, discord, etc.In that case, I would wait as long as possible before choosing, just in case the eternity or pulverizer decide to not show up.
What rare to choose really depends on what you plan to do.I don't think anyone should ever pick vampire dagger. I have 5 of them just from farming AI3 and I started playing only recently.
Do you plan on farming some top 50 and then slowly work up to FGs?
Do you plan on farming some AI5s and then slowly work up to FGs?
If it's the former, I would choose a "rare" rare card such as morning star, *gasp* vampire dagger, titan, lobotomizer, discord, etc.
If it's the later, I would choose a pulverizor or eternity since those are heavily used in false god decks.
I don't think anyone should ever pick vampire dagger. I have 5 of them just from farming AI3 and I started playing only recently.Good to know... I've only got 2 and I've been playing forever... but have never farm AI3...
DO NOT PICK the following weapons for your reward as they are very easy to get by farming Level 3. See my post above about Level 3 weapons.What rare to choose really depends on what you plan to do.I don't think anyone should ever pick vampire dagger. I have 5 of them just from farming AI3 and I started playing only recently.
Do you plan on farming some top 50 and then slowly work up to FGs?
Do you plan on farming some AI5s and then slowly work up to FGs?
If it's the former, I would choose a "rare" rare card such as morning star, *gasp* vampire dagger, titan, lobotomizer, discord, etc.
If it's the later, I would choose a pulverizor or eternity since those are heavily used in false god decks.
heyyyyyyyyyyyyyyyyy why Trident has to low ranking i like it!!!!It takes :earth and :water to use.
Whoa Whoa, Whats with the low rating on the Trident/Poseidon. It's a pulverizer, except for pillars. Without pillars the foundation of elements starts to crumble. Barely anyone uses pillarless decks these days except as a novelty. When fighting HBs and you steal this weapon (water decks have it, but usually don't have the earth to use it). They are basically sunk. No pillars = easy, easy win.Well, the problem is that water/earth sucks as a deck. And before you post back refuting that opinion, know I mean that comparably to the other decks that are far easier made by the combos. Pulverizer fits in a really common deck that would be just as good without it. Poseidon... not so much.
I would suggest getting a rarer rare from the quest, because some are extreamly hard to get any other way.Erm... I would've kept 12: 6 upped and 6 unupped.
Trident -> water/earth... which elements do you use the least in your rainbow if it isn't water/earth?
(mine uses 6 earth quanta pulverisor + 2 enchants and 8 water purify + nymphs tears, that latter card only added because of my lack of using water, in a deck with 19 upgraded quanta pillars and 4 supernovas, I'm rarely short on these elements)
Eternity -> in my opinion the best card in the game. It has so many different uses offensive and defensive and is greatly increased in power if you have a fallen druid/elf on the field.
Pulverisor -> is getting a nuke but is probably still going to be the 2nd best rare weapon.
Vampire dagger -> is getting stronger, it'll be as good as the druidic staff soon.
For rarity, I've won many games T50, False Gods, pvp and AI3 and this is my current rare count: (I chose a fahrenheit as my quest reward all that time ago)
2 Discord, 1 arsenic, 3 titan, 5 pulverisor, 3 druidic staff, 6 fahrenheit, 0 trident :'(, 5 morning star, 6 owl's eye, 6 eternity, 2 vampire stelletto, 2 electrocutor
Note: for rares that I have 6 of, I may have sold off any spares I had since you can't use more then 6 in any given deck.
even if some are upped and others non-upped you can only have a max of 6 combined in one deck. Furthermore, most of the rares don't have a tradeoff when upgraded. (for example I keep more then 6 sundials).You might want to have some weapons when you play in unupped tournies....
You might want to have some weapons when you play in unupped tournies....Ah that's what you're getting at... it just so happens that I'm rather new to the forums and haven't payed much attention to tournies, perhaps I'll collect a few, but for now I have no shortage of unupped cards. (5 of my 6 eternities are unupped)
I added a poll to this thread so we get a more community-wide opinion on these weapons.Thanks, voted ^^
Remember to vote for the best "first weapon", not the overall best weapon.
Lobotomizer, Pulverizer, and Eternity, for the same reasons as above.Which in fact, summarises most of the reasons as to why I also most value these three in particular. I would like to add that Eternity becomes extremely useful late-game when its protection against decking out is needed.
Pulverizer and Eternity are the two signature False God Rainbow weapons. Lobotomizer is just a touch behind. It excels in Essence's AI5 Farmer, which can be useful, and also is key to a Fractal+Hope deck, which is a very strong contender to the False God Rainbow. Additionally, Lobotomizer is among the rarest of the rare weapons.
But the one at the top of my list would be Pulverizer.
I picked the Trident, because it was the last card I needed to get 6 of all unupped weapons.Owl's Eye is my favorite weapon too, but I wouldn't pick it as your choice for the 500 points quest. Owl's Eye is the most common rare weapon in my opinion. I have 4 of those and an Eagle's Eye, which I sold because I need the money for an upgrade. I would choose a weapon that is both rare and useful, which is probably Eternity or Pulverizer. I wouldn't go for Titan because that isn't that rare.
Eternity, Lobotomizer ,Pulverizers,Titans are good choices. Owl´s Eye is cool, because you can let it fly without upgraded cards, and it does 3 damage to creatures.
Owl´s Eye is my favorite weapon for using.
nice thread
by the looks of it 4 uber weapons:
Pulveriser
Eternity
Owl's Eye
Lobotomiser
I got an eternity from level 3 before i got to 500 poins so i picked pulveriser as that was apparetnly the best one at the time
however i don't use it that much and would rather have owl's or lobo -- but all in all - you want at least one of these 4!!!
1) I noticed the Vampire Stilletto's flying weapon attack is different from it's normal attack. Is this a misprint or true?He forgot to update the flying weapon stats when the card was buffed. All flying weapon attacks are equal to the weapon's standard attack.
2) Someone said you can't get Lobotomizer from level 3 decks. This might have changed since that post, but I have fought a deck(level 3) with it multiple times.There were two level 3 decks added since that was posted. One has a Lobotomizer.
ignore everything I have said preiously, screw eternity and puly and lobo, all 3 of these are super common (shouldn't be called rare anymore) as there are at least 12 farms for each (some double up) as well as AI3/5/6I don't know if you should consider rarity based on top50 farms since those can change by who is in it and what they decide to post.
the rarest ones that I find are (in order, commonest to rarest) Morning star (I have a few)/Druid Staff(as rare as hens teeth)/Discord (annoying for the enemy and to earn >_<)/Vampire Dagger (only won 1 and it was from a FG spin so it was upgraded ;) )/Fahrenheit (only manage to get 1 freaking one)
all other are easier to come by, with the 3 I stated first I have at least 10 of each there are that many in circulations
So if I would say for one to get, Vampire Dagger and then fahrenheit
Arsenic | 1 |
Discord | 1 |
Druidic Staff | 3 |
Eternity | 2 |
Fahrenheit | 2 |
Lobotomizer | 1 |
Morningstar | 2 |
Owl's Eye | 1 |
Pulverizer | 2 |
Titan | 1 |
Trident | 1 |
Vampire Stiletto | 3 |
ignore everything I have said preiously, screw eternity and puly and lobo, all 3 of these are super common (shouldn't be called rare anymore) as there are at least 12 farms for each (some double up) as well as AI3/5/6I have 7 Druidic Staves and 0 Pulverizers. I also have about 5 Morning Stars and 3 Discords. I think I have 6 Vampire Daggers and 3 Fahrenheits. Either I'm missing out on some of the farms, or I just don't farm T50 much.
the rarest ones that I find are (in order, commonest to rarest) Morning star (I have a few)/Druid Staff(as rare as hens teeth)/Discord (annoying for the enemy and to earn >_<)/Vampire Dagger (only won 1 and it was from a FG spin so it was upgraded ;) )/Fahrenheit (only manage to get 1 freaking one)
all other are easier to come by, with the 3 I stated first I have at least 10 of each there are that many in circulations
So if I would say for one to get, Vampire Dagger and then fahrenheit
ignore everything I have said preiously, screw eternity and puly and lobo, all 3 of these are super common (shouldn't be called rare anymore) as there are at least 12 farms for each (some double up) as well as AI3/5/6So...my getting Vampire Stiletto before even completing the quests is unusual?
the rarest ones that I find are (in order, commonest to rarest) Morning star (I have a few)/Druid Staff(as rare as hens teeth)/Discord (annoying for the enemy and to earn >_<)/Vampire Dagger (only won 1 and it was from a FG spin so it was upgraded ;) )/Fahrenheit (only manage to get 1 freaking one)
all other are easier to come by, with the 3 I stated first I have at least 10 of each there are that many in circulations
So if I would say for one to get, Vampire Dagger and then fahrenheit
+ Cookies for you both & fixed.1) I noticed the Vampire Stilletto's flying weapon attack is different from it's normal attack. Is this a misprint or true?He forgot to update the flying weapon stats when the card was buffed. All flying weapon attacks are equal to the weapon's standard attack.
I've never gotten a Pulverizer from a T50. I have 6+ of all other weapons though definetly get a Pulverizer.Same here. So far I've been farming and today I earned 5 Discords, 2 Tridents, but no Pulverizers.
3 Morning Glories 2 Jade Staffs and 7 Vampire Stilletos 0 PULVERIZERShha I got 9 pulvies ;D
I won all that in an hour or two I get a lot of weapons except for Pulvies3 Morning Glories 2 Jade Staffs and 7 Vampire Stilletos 0 PULVERIZERShha I got 9 pulvies ;D
Arsenic,You forgot Momentum/Unstoppable.
I mean who can say no to poison every turn?
When animated, just bless it a couple of times and BAM, you have a high hitting, poising weapon ^-^
The thing I don't like about Arsenic is it lacks any control besides controlling your enemy's health.If you can control you enemy's health, you've basically won. Arsenic is an awesome weapon. Even when it gets exploded, it'll still remain in our hearts... and next to the opponents health bar. (unless they have purify)
I was still sticking around with boring rainbows when I made that post. ;)The thing I don't like about Arsenic is it lacks any control besides controlling your enemy's health.If you can control you enemy's health, you've basically won. Arsenic is an awesome weapon. Even when it gets exploded, it'll still remain in our hearts... and next to the opponents health bar. (unless they have purify)
this should be updated based on the fact that the best false god deck right now (amlir's "cc who needs it") doesnt need an eternity. and pulvys are just better in general, that should be the recommended choiceThat's more rushy in nature. Eternity is more versatile.
Thread should be updated to reflect Titan's HP change.why should the thread reflect Titan's HP change??the thread is all about the weapon you should choose as a reward.
that's what I thought he meant first time, what he is really trying to say is, the first post says titan has 70 HP, whereas now it only has 50 HPThread should be updated to reflect Titan's HP change.why should the thread reflect Titan's HP change??the thread is all about the weapon you should choose as a reward.
ah..ok thxthat's what I thought he meant first time, what he is really trying to say is, the first post says titan has 70 HP, whereas now it only has 50 HPThread should be updated to reflect Titan's HP change.why should the thread reflect Titan's HP change??the thread is all about the weapon you should choose as a reward.
that's what was being said, just to clear things up :)
^ Parasite, Auburn Nymph, Maxwell's Demon, etc :Pi meant REAL cc, not crappy situational, slow cc (i mean no offense, its just my opinion)
Fire nymph. Better then Owls Eye and Eagles eye.^ Parasite, Auburn Nymph, Maxwell's Demon, etc :Pi meant REAL cc, not crappy situational, slow cc (i mean no offense, its just my opinion)
Otyugh maybe?... Oh wait I just read Devour doesn't count.... Otyugh still is one of the bestFire nymph. Better then Owls Eye and Eagles eye.^ Parasite, Auburn Nymph, Maxwell's Demon, etc :Pi meant REAL cc, not crappy situational, slow cc (i mean no offense, its just my opinion)
Well if the enemy monster has more than 6 hp you're screwed.Fire nymph. Better then Owls Eye and Eagles eye.^ Parasite, Auburn Nymph, Maxwell's Demon, etc :Pi meant REAL cc, not crappy situational, slow cc (i mean no offense, its just my opinion)
Plastiqe, you should add that a player shouldn't choose their rare until they are ready to start FG farming. By the time they've done that much grinding, they may have already won an eternity or pulverizer, so they could choose something else. You really only need one eternity and/or pulverizer in FG decks.I'll add a note to that effect but it really depends on the player though, for example I haven't ever farmed FG's.
There is no way auburn nymph is crappy, situational or slow, unless you plan on lightning his creatures later. That plus (is it 3 or 4?) Earth pillars will take 6 enemy creatures out of the game. (no attack/skills).^ Parasite, Auburn Nymph, Maxwell's Demon, etc :Pi meant REAL cc, not crappy situational, slow cc (i mean no offense, its just my opinion)
This is pointless.How would this be possible? Rol/Hope requires upgrades to grind false gods, and mono-aether is way too slow.
Instead of losing time deciding, the player should make a t50 farmer deck and start earning all weapons from the top50.
Though, he should get the Lobotomizer to be able to grind over 2/5 of the FGs without a single upgraded card ^-^
Well.. I Think I Need To Go Over A Fight Of Level 3 To Get One Of Theese Rare weapons The weapon Is Important Thing In The Fight :darkness :DTop 50 is probably a better place to farm rares and if you're after a specific one request a farm in the top50 section.
LoL If Iam Over A 50 Top Fighting I Will Get Beated Hardly :( And With THat Way i will spend some coins on loosing rounds.... Translation (I think) : If I am over T50 fighting, I will get beat badly. With that I will spend electrum on losing rounds.
iam trieng to say that it's hard on me to beat the 50 Top fights.... That's All ?! :darknessIf your having trouble beating T50 go find a rush deck. jmdt has... a lot that all work well. As for weapons, grind T50 before choosing.
heyyyyyyyyyyyyyyyyy why Trident has to low ranking i like it!!!!it is a nice weapon, but the odds of playing it effectively are low. consider this like a distant relative to its more successful cousin, pulverizer
Level 3 Weapons.well if your saying can't get lobo you are wrong I was battling level 3's one of them HAD a lobo it is possible...but very hard it was aether
Here is some info regarding weapons from Level 3.
Easiest is Owl's Eye: There are 2 of them in the same 36 card deck.
Hardest is Pulverizer: There is only one and it is in a 58 card deck.
Impossible is Lobotomizer: Not contained in any Level 3 decks.
For FG farming, I would recommend Eternity or Pulverizer. I prefer Eternity since it allows running a smaller optimized deck without the risk of carding out. It really sucks to have a game under control and then card out. Eternity can also be used to send back troublesome/buffed creatures and rescue any of your own creatures that have been debuffed (lobotomized, poisoned, frozen). Pulverizer is also very useful for FG farming, especially against the harder FGs (Rainbow, Hermes, Obliverator) but when you start out, it is best to specialize your deck to go after the easier FGs (the ones without Permanent control).
Here is a list from easiest to hardest. List also has the number of weapons along with the deck size in () parentheses
2 Owl's Eye (36) Same Deck
2 Vampire Stiletto (37) (40)
2 Morning Star (38) (40)
2 Druidic Staff (38) (58)
1 Arsenic (40)
1 Trident (40)
1 Discord (40)
1 Titan (40)
1 Eternity (44)
1 Fahrenheit (45)
1 Pulverizer (58)
0 Lobotomizer (can't get this weapon from Level 3)
Which one should you pick? That depends on what element of your deck. Just pick one matching your element. But if you use rainbow deck, I think the best is the air weapon and the aether weapon (forgot about their name), but I suggest you to choose the air one. It's pretty strong. I always get annoyed whenever my opponent play this card because it always kills my creatures.The Aether weapon is Lobotomizer and the Air weapon is Owl's Eye.
Eternity, because that is like the least common weaponit's not the least common
I really like Owls Eye and Eternity. Both are incredibly useful. As a runner up Vamp stilleto can be pretty annoying altho i dont hear much of a fuss about it.Yes. You're really right. Owl's Eye is the most difficult weapon to battle against. But I've ever gotten it 3 times and sold 2 of them. So it's not pretty rare. I think you should pick Trident instead if which you want is the rare one.
Voted for Eternity and Pulverizer, since I consider those to be by far the best ones, and apparently the community agrees with me, based on the poll at this time. Pulverizer seems to be the hardest one to win for some reason, so it might be wiser to go with that, though Eternity is easier to play with, since it only needs one elements, not 2.actually, owl's eye, fahrenheit, arsenic, vamp stilleto, discord, and lobotomizer are used more in PvP
FWIW, I picked Druid Staff when I did the quest, because I was playing Monolife at the time. It did alright, but when I wanted to make scaredgirl's rainbow deck, I was decking out a lot because I couldn't farm an eternity for a long time. Plus, druid staffs are easier to farm; more AI decks use them.
I am building a :darkness / :death deck and was wondering which rare i should pick?If you intend for that to be your only deck for a while, obviously either vampire dagger or arsenic would be the ones to choose, though we'd need more information about the deck to say which. Most likely though, unless the rest of the deck includes other poison as well, you'd be better off with the vampire dagger.
I'm sorry, I realize i'm a noob @ this game, but unless ur going to use a deck w/ at least 4 time producing cards, isn't getting Eternity kinda redundant? 6Q to equip, 4Q each use... I did some research and a lot of the really good decks don't have that much Time Q, or none at all. A few did, but not many, and what I did see were outdated.Eternity is useful in some decks because it prevents deck-out as you can continually rewind your creatures over and over.
Like I said, i'm a noob at this game (3 days playin), so no offense meant to the veteran players.
Arsenic is great and pretty rare. Great addition to any kind of deck with death in it, Immobows included.Arsenic is not rare! at lest not now. Many many poison decks that are currently in the bronze arena give you arsenic from normal spins.
But to get started with arena grinding, an arsenic in an antabow is crucial... It deals so much more damage than the hammer.Arsenic is great and pretty rare. Great addition to any kind of deck with death in it, Immobows included.Arsenic is not rare! at lest not now. Many many poison decks that are currently in the bronze arena give you arsenic from normal spins.
The first 3 weapons -especially lobotomizer & stilleto- are very, very easy to get from ai3. Eternity is difficult to get, as is morning glory - especially unupped: so I'd always get those. What is a good/bad deck for FG/arena farming should be a less important choice for the starter weapon; there's a good chance this "best" changes before one can actually buy the deck if you start out.But to get started with arena grinding, an arsenic in an antabow is crucial... It deals so much more damage than the hammer.Arsenic is great and pretty rare. Great addition to any kind of deck with death in it, Immobows included.Arsenic is not rare! at lest not now. Many many poison decks that are currently in the bronze arena give you arsenic from normal spins.
Consideration list (not in order):
Arsenic: A great addition to immonova/antabows. Gives a lot of advantages in pvp/arena/AI3
Vampire stiletto: Not a top choice, but facilitates nova-less immogolems pretty well. The upgraded version, vampire dagger, is almost as good as upgraded arsenic in rainbows.
Lobotomizer: RoL hope is still a pretty good FG grinder to get started with. Also makes dimensional shield decks more potent.
Pulverizer: Probably the best rare here. It is very useful in FGbows, while remaining crucial in SNbows in late game.
Top not-to-choose list (not in order):
Morning star:. *stares at Divine Glory*
Druidic staff: It is pretty easy to get it from AI3. 2 of the elders have it.
Trident: It may look good, but it's almost useless for every aspect. An earthquake does much better.
Others:
Fahrenheit: Not that impressive. But if you're making a :fire-heavy deck for AI4 grinding, do consider a bit.
Discord: It mostly shines in arena and AI3. However, it's not very compatible with unupped farmers. This gem only shines in the veterans' pockets (who possesses a considerable amount of :electrum).
Titan: Solid, powerful, straight-forward. As a steady source of damage output it might be OK. But still, it's not very compatible, even in upped decks unless you focus around it.
Eternity: Due to the fact that SGbow is outdated, it's less useful than pulverizer now... but it's OK in a ghostmare.
Owl's eye: Great CC, but not compatible in unupped grinders (again?!). However, in fun pvp rainbows it sees some use. Although octane has lots of these, it's not as bad as morning star... after all the CC is not bad.
Eternity can't be won from AI3 but that doesn't mean it's that rare. You'll get plenty of eternities and morning glories just by using oracle prediction each day.The first 3 weapons -especially lobotomizer & stilleto- are very, very easy to get from ai3. Eternity is difficult to get, as is morning glory - especially unupped: so I'd always get those. What is a good/bad deck for FG/arena farming should be a less important choice for the starter weapon; there's a good chance this "best" changes before one can actually buy the deck if you start out.But to get started with arena grinding, an arsenic in an antabow is crucial... It deals so much more damage than the hammer.Arsenic is great and pretty rare. Great addition to any kind of deck with death in it, Immobows included.Arsenic is not rare! at lest not now. Many many poison decks that are currently in the bronze arena give you arsenic from normal spins.
Consideration list (not in order):
Arsenic: A great addition to immonova/antabows. Gives a lot of advantages in pvp/arena/AI3
Vampire stiletto: Not a top choice, but facilitates nova-less immogolems pretty well. The upgraded version, vampire dagger, is almost as good as upgraded arsenic in rainbows.
Lobotomizer: RoL hope is still a pretty good FG grinder to get started with. Also makes dimensional shield decks more potent.
Pulverizer: Probably the best rare here. It is very useful in FGbows, while remaining crucial in SNbows in late game.
Top not-to-choose list (not in order):
Morning star:. *stares at Divine Glory*
Druidic staff: It is pretty easy to get it from AI3. 2 of the elders have it.
Trident: It may look good, but it's almost useless for every aspect. An earthquake does much better.
Others:
Fahrenheit: Not that impressive. But if you're making a :fire-heavy deck for AI4 grinding, do consider a bit.
Discord: It mostly shines in arena and AI3. However, it's not very compatible with unupped farmers. This gem only shines in the veterans' pockets (who possesses a considerable amount of :electrum).
Titan: Solid, powerful, straight-forward. As a steady source of damage output it might be OK. But still, it's not very compatible, even in upped decks unless you focus around it.
Eternity: Due to the fact that SGbow is outdated, it's less useful than pulverizer now... but it's OK in a ghostmare.
Owl's eye: Great CC, but not compatible in unupped grinders (again?!). However, in fun pvp rainbows it sees some use. Although octane has lots of these, it's not as bad as morning star... after all the CC is not bad.
I think it really depends on what kind of deck you want to go for. Titan, Druidic Staff, and Owl's Eye are immediately off the table because of how often AI3 drops them. Morning Star and Trident are off because they suck.discord is now common i got 3 of em already from spins
Fahrenheit is ok if you want to go for Firestall, but Fahrenheit are fairly common so it's not a big deal.
Eternity is good if you want to do some big rainbows or something, but I think those are mostly outdated. Eternity is a pretty good card on its own though and two can carry a deck. But on the other hand they aren't that uncommon from AI3
Discord is pretty good in speedbows, and are kind of uncommon.
Arsenic is great and pretty rare. Great addition to any kind of deck with death in it, Immobows included.
Vampire Stiletto is good with Crusader, in Mono Darks, and in Immobows. Kind of rare.
Lobos aren't very uncommon in AI3 and you can find lots in bronze. Good choice if you want to rush to RoL Hope.
Pulverizer is good in The Wrecking Ball and a few FG decks but I haven't had that much use for mine, aside from The Wrecking Ball (which is quite good). You can get a decent number from AI3.
So it all depends on what you want. Since I still only have one Arsenic I'd probably go back and get that rather than my Fahrenheit. My other choices would be Lobo and Stiletto.
[card]*insert card name here, followed by "Upgraded" if upped*[/card]
[card]Discord[/card][card]DiscordUpgraded[/card]
Here is a list from easiest to hardest. List also has the number of weapons along with the deck size in () parentheses
2 Owl's Eye (36) Same Deck
2 Vampire Stiletto (37) (40)
2 Morning Star (38) (40)
2 Druidic Staff (38) (58)
1 Arsenic (40)
1 Trident (40)
1 Discord (40)
1 Titan (40)
1 Eternity (44)
1 Fahrenheit (45)
1 Pulverizer (58)
0 Lobotomizer (can't get this weapon from Level 3)
That list is quite outdated. Trident and Eternity are NOT available from the current AI3. All others are.
Here's a post I made a while back about cards available from AI3 as it is now.
http://elementscommunity.org/forum/index.php/topic,29858.0.html (http://elementscommunity.org/forum/index.php/topic,29858.0.html)
Nice. Maybe I'll add something about which weapons are most commonly found in AI 3 (so far I found there 8 of 12).
http://elementscommunity.org/forum/random-normal-and-elder/all-ai3-decks-(new)/
Decks of all the AI3 are here, you can check out what rares they have here.
That being said, in general Bronze>AI3 for rares.
PLASTIQE'S ADVICE ON WHICH RARE WEAPONS ARE THE BEST PICKSI think arsenic and fahenreit should be at 5star on the rating since it is awesome as damage hitter and discord is good against mono deck so I think it should be 4star(http://i5.photobucket.com/albums/y200/plastiqe/quest.jpg)
- This is the quest you get once you've finished the one for 150 points.
- Easiest way to complete it is by beating on the level 3's till you reach 500 points.
(http://i5.photobucket.com/albums/y200/plastiqe/weapon.jpg)
- Ok, so you've reached 500 points, now what should you pick?
- Different weapons will excel in different situations, the answer depends on what your goals are.
- What I'll do is provide a bit of insight and my ratings for each weapon, so you can make an informed decision.
- Many of the AI at levels 3 and up will have a rare weapon in their deck, so you'll have a small chance of winning one when you beat them.
- Arena offers a semi-reliable way to earn rares. When you gain enough consecutive victories (5 for Bronze, 4 for Silver, 3 for Gold, and 2 for Platinum) you will get a bonus spin. This spin will be solely composed of four different rare cards (unupped for Bronze and Silver, upped for Gold and Platinum).
- Way back in the day there was a T50 where players would sometimes put up a rare farm deck composed entirely of rares and pillars. This gave you a really good chance at winning the rares in that deck when you beat it, so it was possible to collect them all. This is how the veteran players collected all their easymode weapons and shards before Arena came along.
- If I was starting again from scratch I'd probably choose Arsenic, it's good for pvp & Arena and fits in my favourite deck (http://elementscommunity.org/forum/index.php/topic,12102.0.html).
- "It really depends on what sort of deck you have. If you're running mono-aether and you like it, get a Lobotomizer. A poison deck, get an Arsenic. Don't just get the overall "best" weapon; you'll win all of them eventually. Find one that fits your current deck."
~ mesaprotector- "..a player shouldn't choose their rare until they are ready to start FG farming. By the time they've done that much grinding, they may have already won an eternity or pulverizer, so they could choose something else. You really only need one eternity and/or pulverizer in FG decks."
~ Demagog
THE WEAPONS
On the left is the unupgraded version, and on the right is the upgraded version. You'll be able to upgrade cards once you've finished this quest, it'll costs 1500 electrum each. The rare you choose will be unupgraded..
- Discord randomly scrambles up to 9 of your opponents quanta from one type to another.
- It is very effective against mono & duo decks because they won't be able to use other types of quanta, but has less of an effect against a rainbow deck that can utilize all types of quanta.
- Flying Weapon (http://elementscommunity.org/wiki/Flying_Weapon): normal 4/3, upgraded 6/3.
- My rating: ***
.
- Low cost makes it easy to get out early allowing poison counters to be applied before your opponent can destroy Arsenic or start blocking it with a shield.
- The only way to remove poison counters is with the card Purify (http://elementscommunity.org/wiki/Purify).
- In addition to +2/+4 and Venom, a Crusader (http://elementscommunity.org/wiki/Crusader) targeting Arsenic with Endow gains the Poisonous passive ability.
- Flying Weapon (http://elementscommunity.org/wiki/Flying_Weapon): normal 2/7, upgraded 4/7.
- My rating: ****
.
- The high cost precludes it from being included in decks that do not focus on Gravity.
- Notable for having the highest HP in the game when combined with Flying Weapon (http://elementscommunity.org/wiki/Flying_Weapon), which can then be utilized by cards like Gravity Pull (http://elementscommunity.org/wiki/Gravity_Pull) and Catapult (http://elementscommunity.org/wiki/Catapult).
- Flying Weapon (http://elementscommunity.org/wiki/Flying_Weapon): normal 7/50, upgraded 8/50
- My rating: **
.
- Considered one of the most powerful rare weapons in the game, even with a nerf in patch 1.21.
- Reusable permanent destruction is the bane of many decks, including some of the False Gods.
- Earth also has Enchant Artifact (http://elementscommunity.org/wiki/Enchant_Artifact) so you can have invincible, reusable permanent destruction.
- Flying Weapon (http://elementscommunity.org/wiki/Flying_Weapon): normal 5/12, upgraded 5/12
- My rating: *****
.
- When combined with Flying Weapon (http://elementscommunity.org/wiki/Flying_Weapon) and Adrenaline (http://elementscommunity.org/wiki/Adrenaline), Druidic Staff will attack and heal you four times per turn. Jade Staff gets one less attack with this combo.
- Even if your opponent is blocking the attack you still get healed, unlike the Darkness weapon.
- Flying Weapon (http://elementscommunity.org/wiki/Flying_Weapon): normal 2/7, upgraded 4/7
- My rating: ***
.
- For every five (http://elementscommunity.org/images/Misc/fire18x18.png) you have, this deals 1 extra damage so it works very well in a mono Fire deck.
- Damage is calculated at the end of your turn after your pillars/towers generate quanta.
- Chart showing the damage at different levels of Fire quanta here (http://elementsthegame.wikia.com/wiki/Fire_Element_damage).
- Flying Weapon (http://elementscommunity.org/wiki/Flying_Weapon): normal 4/5, upgraded 5/5
- My rating: ***
.
- With a reusable Earthquake (http://elementscommunity.org/wiki/Earthquake), this doesn't fit with many decks because it requires both Water and Earth quanta.
- Pillar destruction is most effective at the start of the game, so to use this to it's maxium potential you'd need to draw it early and have the quanta to pay for it.
- Flying Weapon (http://elementscommunity.org/wiki/Flying_Weapon): normal 4/9, upgraded 4/9
- My rating: *
.
- Once you get this out your opponent can't do anything to remove it, though it is still affected by shields.
- You can get the upgraded version fairly reliably from the False God Divine Glory (http://elementscommunity.org/wiki/Divine_Glory).
- Because it is Immaterial, Morning Star cannot be targeted by Endow from a Crusader (http://elementscommunity.org/wiki/Crusader).
- Flying Weapon (http://elementscommunity.org/wiki/Flying_Weapon): normal 7/7, upgraded 8/4
- My rating: **
.
- Even with a high Air cost, this weapon excels at creature control.
- Flying Weapon (http://elementscommunity.org/wiki/Flying_Weapon) costs (http://elementscommunity.org/images/Misc/air18x18.png) so multiple Owl's Eye can easily be flown in an unupgraded Air deck.
- Along with the common weapon Short Bow (http://elementscommunity.org/wiki/Short_Bow), Owl's Eye has the Ranged passive ability that bypasses a Wings (http://elementscommunity.org/wiki/Wings) shield.
- Flying Weapon (http://elementscommunity.org/wiki/Flying_Weapon): normal 5/7, upgraded 7/7
- My rating: ***
.
- Can be used to prolong the game when you run out of cards by bouncing a low cost creature back into your deck every turn.
- High :time quanta cost usually restricts the usuage of this weapon to mid/late game.
- Combined with Protect Artifact (http://elementscommunity.org/wiki/Enchant_Artifact) was often included in the old school rainbow decks when fighting False Gods.
- Flying Weapon (http://elementscommunity.org/wiki/Flying_Weapon): normal 4/8, upgraded 4/8
- My rating: ****
.
- Buffed in patch 1.21, now an excellent cost per ability ratio.
- Each time this hits the opponent it does (4 or 6) damage and heals you for (4 or 6) HP.
- The best weapon to combo with Crusaders (http://elementscommunity.org/wiki/Crusader) as it imparts the vampire ability to them.
- Flying Weapon (http://elementscommunity.org/wiki/Flying_Weapon): normal 4/4, upgraded 6/4
- My rating: ****
.
- 3 Lobotomizer's are used in RoL/Hope (http://elementscommunity.org/forum/index.php/topic,14533.0.html) which is one of the best decks to begin fighting False Gods with.
- In mono Aether, even if it gets stolen it can't harm your immaterial creatures.
- Flying Weapon (http://elementscommunity.org/wiki/Flying_Weapon): normal 5/4, upgraded 5/4
- My rating: ***
I rated the weapons from most useful to least useful. That's not to say that a one star weapon is useless, just that it's not as useful as a five star weapon. As always, your mileage may vary.