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suxerz

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Re: What the cards don't tell you... https://elementscommunity.org/forum/index.php?topic=4461.msg246533#msg246533
« Reply #72 on: January 13, 2011, 09:47:48 am »
Btw, I want to know about passive skill. Can they be labotomized?
Nope, passive skills can't be lobotomized. Some details can be found here -> link (http://elementscommunity.org/forum/index.php/topic,11691.0.html).
Quote
Passive Skills - These are traits inherent to the creature and can not be activated directly by a player.  They are not removed by lobotomize, butterfly effect, and liquid shadow.

KimQ

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Re: What the cards don't tell you... https://elementscommunity.org/forum/index.php?topic=4461.msg269935#msg269935
« Reply #73 on: February 13, 2011, 09:59:51 am »
Here's one I just found by experimenting...

You cannot Parallel Universe a Chimera. Well you can try, but the original dies. I guess it would be too overpowered.

killybob

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Re: What the cards don't tell you... https://elementscommunity.org/forum/index.php?topic=4461.msg270034#msg270034
« Reply #74 on: February 13, 2011, 03:08:50 pm »
i think the reason for that is chimera is, in essence, a spell, not a creature. parallel universe replicates chimera which activates it's ability to devour all the other creatures on your side and take on their stats. i have a question though, does using chimera activate death effects?

Murok

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Re: What the cards don't tell you... https://elementscommunity.org/forum/index.php?topic=4461.msg271804#msg271804
« Reply #75 on: February 16, 2011, 09:33:13 am »
Catapulting a poisened creature will add the amount of poisen stacks that the creature had.

e.g.:

1. poisen your vodoodoll for 4 stacks -> enemy 4 stacks poisen + he gets 2 times dmg. for the poisen (on the doll and on himself)
2.  catapult the doll at 10 HP onto the enemy -> 4 more stacks + the catapult dmg. :-)


I think this is a combo worth playing with a little :-)  :gravity+ :death+ :darkness ... the bad thing is it is TRIO

Murok

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Re: What the cards don't tell you... https://elementscommunity.org/forum/index.php?topic=4461.msg271805#msg271805
« Reply #76 on: February 16, 2011, 09:34:20 am »
i think the reason for that is chimera is, in essence, a spell, not a creature. parallel universe replicates chimera which activates it's ability to devour all the other creatures on your side and take on their stats. i have a question though, does using chimera activate death effects?
No, chimera does not trigger death effects ... this would be extreme >:D

Offline Monox D. I-Fly

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Re: What the cards don't tell you... https://elementscommunity.org/forum/index.php?topic=4461.msg273605#msg273605
« Reply #77 on: February 19, 2011, 01:35:33 am »
One thing that I realize is that freeze effect doesn't freeze a creature for 3 turns, but for 3 attacks instead. When I freeze an enemy creature which has adrenaline, the ice will melt after the third attack it released.
My idealized elements cycle:
Water -> Fire -> Air -> Earth -> Lightning -> Metal -> Light -> Darkness -> Wood -> Water

edunavas

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Re: What the cards don't tell you... https://elementscommunity.org/forum/index.php?topic=4461.msg277618#msg277618
« Reply #78 on: February 24, 2011, 12:59:18 pm »
One thing that I realize is that freeze effect doesn't freeze a creature for 3 turns, but for 3 attacks instead. When I freeze an enemy creature which has adrenaline, the ice will melt after the third attack it released.
The same thing occurs with a poisoned creature with adrenaline.The poison hurts all attacks. Or if the opponent has a carapace shield, it can poison you several times and can kill the creature in the same attack. A good combo, play carapace shield and have adrenaline in your hand. You can use on your creatures or on the opp creatures as a Creature Control.
And if you antimmater an adrenalined creature it will heal much more. ;)

Offline Monox D. I-Fly

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Re: What the cards don't tell you... https://elementscommunity.org/forum/index.php?topic=4461.msg278224#msg278224
« Reply #79 on: February 25, 2011, 07:08:54 am »
One thing that I realize is that freeze effect doesn't freeze a creature for 3 turns, but for 3 attacks instead. When I freeze an enemy creature which has adrenaline, the ice will melt after the third attack it released.
The same thing occurs with a poisoned creature with adrenaline.The poison hurts all attacks. Or if the opponent has a carapace shield, it can poison you several times and can kill the creature in the same attack. A good combo, play carapace shield and have adrenaline in your hand. You can use on your creatures or on the opp creatures as a Creature Control.
And if you antimmater an adrenalined creature it will heal much more. ;)
Thanks for your explanation. If adrenalined creature is targetted by Basilisk Blood, what would happen then?
My idealized elements cycle:
Water -> Fire -> Air -> Earth -> Lightning -> Metal -> Light -> Darkness -> Wood -> Water

edunavas

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Re: What the cards don't tell you... https://elementscommunity.org/forum/index.php?topic=4461.msg278526#msg278526
« Reply #80 on: February 25, 2011, 08:08:42 pm »
The same as poison, the delay time is reduced. Every atack it considers a turn. So a basilisk adrenalined creature is only delay for 1 or 2 turns.

Offline Monox D. I-Fly

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Re: What the cards don't tell you... https://elementscommunity.org/forum/index.php?topic=4461.msg279567#msg279567
« Reply #81 on: February 27, 2011, 11:57:57 am »
Now I wonder why Adrenaline effect isn't written as "Multiply any effect in a turn includes attacking" instead.
My idealized elements cycle:
Water -> Fire -> Air -> Earth -> Lightning -> Metal -> Light -> Darkness -> Wood -> Water

silux

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Re: What the cards don't tell you... https://elementscommunity.org/forum/index.php?topic=4461.msg282516#msg282516
« Reply #82 on: March 03, 2011, 06:58:21 pm »
    • Any creature's ability cannot be used in same turn the creature is played/leaves your hand, while mutated creatures can use their skills the turn they are mutated if they have been in play for at least 1 turn
    • Lycantrope's skill can only be used once.
    • Deja-Vu's skill can only be used once (neither copy or original have it).
    • Hitting a creature with 5 or less hp with Rage Potion will kill it.
    • Fate egg can turn into any creature - (even a fate egg) except chimera
    • Creatures with gravity pull do not absorb damage from weapons and momentumed creatures.
    • Reverse timing a mummy will not put it on top of your deck.Pharaoh obtained from mummies can use as they are summoned if the mummy has been in play the turn before
    Permanents:

    • an attacking 1/1 Critter will remove one charge of the bonewall...just as much as a 12/12 dragon.
      Hitting a bonewall with steal or destroy will only reduce the number of charges by 1, which means you need one explosion per charge to completely remove a bonewall.Bonewall exist and can be recharged as long as at least one charge is in play.
      Dimensional/Phase Shield does not work like Bonewall. If it is stolen or destroyed, the entire shield will be stolen or destroyed.
    • If you have Dissipation shield up but no quanta left which can be consumed, Dissipation Shiled will be removed.
    • Upgrades Dissipation Shield: 1 damage consumes 1 random quantum  (not like the unupgraded dissipation shield, where 3 dmg consume 1 :entropy ) , every element is used
    • Empathic Bond will heal you for every creature on your side, even if its frozen, poisoned,... You will be healed as your creatures attack at the end of the turn.It doesn't heal if you have max health.
    Spells:

    • Lobotomize removes the targeted creature's active skill and momentum
    • Luciferin: creatures with bioluminescence generate 1 :light per attack, just like pillars
    • Rain of Fire/Plague/Thunderstorm: you cannot target your creatures; immortal/burrowed creatures will not be hit
    • Using Quintessence on a creature will remove freezing, but not poison or gravity pull or stasis
    • Creatures with Adrenaline will trigger attack effects multiple times. Adrenaline gives the creature multiple turns, not just multiple attacks. This can be an effective way to take down bonewalls, generate more quanta(with creatures that generate quanta each turn) or use other abilities that are activated upon their turn/attack (puffer fish will only have a max of 2 attacks/turns, same for Devourer)
      Adrenalined creatures will be affected multiple times by firewall and poison.
      Creatures with greater than 15 attack power will not gain extra turns from Adrenaline.(andrenaline chart here http://elementsthegame.wikia.com/wiki/Adrenaline (http://elementsthegame.wikia.com/wiki/Adrenaline))
      Adrenalined Malignant Cells will duplicate multiple times per turn.
    • Healing a creature can only heal it to the max hp it normally has (+ blessing etc.)
    • Parallel Universe: Copying a normal creature will copy it with all its skill and its current stats.(Remember the 'Dive' ability ;-) )
      Copying a Mutant: see 'deja-vu' (http://elementsthegame.wikia.com/wiki/Mutant)
    • Reversing a creature will allow you to play the standard copy of the creature next turn(at default health and status).
    • Immortal Weapons can be turned into a creature with 'animate weapon'- they lose the protected status when turned into a creature (except Morning glory)
    • Creatures with Antimatter do not consume charges from the bonewall
    • Creatures with both antimatter and liquid shadow will heal you and damage the opponent
    • Nymph's Tears can target either players Pillars/Towers and the respective player will gain the Nymph(i.e. whoever owns the pillars/tower Nymph's Tears was played on will get the Nymph)
    • Fractal doesn't replace cards in your hand with the target creature, it just fills every card slot with a copy of the card.  This includes the eighth slot, so you may have to discard if you don't have quanta to play something.
    Here I found some needed corrections/implementations[/list]

    Offline Monox D. I-Fly

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    Re: What the cards don't tell you... https://elementscommunity.org/forum/index.php?topic=4461.msg282711#msg282711
    « Reply #83 on: March 04, 2011, 01:04:53 am »
    • Creatures with Adrenaline will trigger attack effects multiple times. Adrenaline gives the creature multiple turns, not just multiple attacks. This can be an effective way to take down bonewalls, generate more quanta(with creatures that generate quanta each turn) or use other abilities that are activated upon their turn/attack (puffer fish will only have a max of 2 attacks/turns, same for Devourer)
      Adrenalined creatures will be affected multiple times by firewall and poison.
      Creatures with greater than 15 attack power will not gain extra turns from Adrenaline.(andrenaline chart here http://elementsthegame.wikia.com/wiki/Adrenaline (http://elementsthegame.wikia.com/wiki/Adrenaline))
      Adrenalined Malignant Cells will duplicate multiple times per turn.
    Ah, this is what I meant before.   ;)
    My idealized elements cycle:
    Water -> Fire -> Air -> Earth -> Lightning -> Metal -> Light -> Darkness -> Wood -> Water

     

    anything
    blarg: