Elements the Game Forum - Free Online Fantasy Card Game

Elements the Game => Newbie Area => Tutorials => Topic started by: Chapuz on December 28, 2013, 03:16:35 pm

Title: [Tutorial] From Rags To Riches 2.0 (How to get rich quick)
Post by: Chapuz on December 28, 2013, 03:16:35 pm
This tutorial is a remake of the original one created by Anothebrother (http://elementscommunity.org/forum/outdated-tutorials/from-rags-to-riches-(how-to-get-rich-quick)/).



From Rags To Riches 2.0
How to get rich quick


This game is very grindy, and that's what drives newer players away (face it, it's the fact). If the grind can be focused, then less grind will be needed, thus more time spend enjoying the game.

Part 1: Starting up and your first deck
What we are going to do now is building the first deck, which will make you win the first quests in a blink.

Between all the starter decks, the Darkness one is sold much higher than the others. This offers the possibility to make a deck faster and easier starting with Darkness than starting with each respective element. That's why we are going to start with the Darkness starter deck.
(http://elementscommunity.org/tools/deck/cache/z24sa4t3zB5uk5ulz35umz25un5uoz25up5uqz25usz361o61p61q61r61s8pt.jpg)

What we will do now is modify this starter deck to make a decent one:
Discard and sell:
1 Black Dragons
4 Devourers
3 Parasites
1 Dusk Mantle
1 Steal
Buy and add to the deck:
8 Quantum Pillars
6 Graboids
Discard and sell:
1 Obsidian Pillar
2 Steals
1 Nightfall
3 Drain Life
4 Aether Pillar
1 Spark
1 Parallel Universe
1 Immortal
Buy and add to the deck:
2 Fog Shields
2 Mummies
2 Lycanthropes
2 Momentums
Discard and sell:
8 Obsidian Pillars
Buy and add to the deck:
2 Deflagrations
1 Sanctuary
Discard and sell:
3 Obsidian Pillars

You shall have this deck so far:
Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4t3 4vh 4vh 52t 55q 55q 590 590 590 590 590 590 5f6 5f6 5lm 5og 5og 5uk 61q 8pt

Q: Why did we make that deck?
A: As it was tested by Tiko (http://elementscommunity.org/forum/general-discussion/ai3-vs-ai4-electrum-grinding-for-new-players/) and by Kev (http://elementscommunity.org/forum/general-discussion/ai3-vs-ai4-electrum-grinding-for-new-players/), Half Bloods (Level 4 or AI4) (http://elementscommunity.org/wiki/Level_4) give  more than 3 times more Electrum per hour than Elders (Level 3 or AI3) (http://elementscommunity.org/wiki/Level_3). Luckily, there is a deck made almost entirely from the starter deck that can grind efficiently AI4. This deck is called The Half Blood Grabbow (http://elementscommunity.org/forum/rainbow-decks/hbgb-the-half-blood-grabbow-(ai4)(unupped)(rareless)/) and it is the one that will make you win loads of electrum in your early games. You may notice that you are only 7 cards away to complete it! You will get the little  :electrum needed picking your quest rewards and playing against AI3.

Half Blood Grabbowby ColorlessGreen
Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4sa 4sa 4vh 4vh 4vj 4vj 4vj 4vj 4vj 4vj 52t 55q 55q 590 590 590 590 590 5c7 5f6 5f6 5if 5if 5lm 5og 5og 61q 8pm
(http://elementscommunity.org/forum/rainbow-decks/hbgb-the-half-blood-grabbow-(ai4)(unupped)(rareless)/)
This deck, as it was tested by ColorlessGreen (http://elementscommunity.org/forum/farming-studies-and-statistics/ai4halfblood-stats-thread-(1-321)-decks-and-spin-chance/msg1082427/#msg1082427), should win more than half of your games and give you a lot of electrum playing against AI4. You will easily complete the 500 score quest this way.

Part 2: To the False Gods! - Getting some serious Electrum
You have so far completed the 500 score quest, so you must have noticed 2 things: Level 5 (False Gods) (http://elementscommunity.org/wiki/Category:False_Gods) has been unlocked, as an option to upgrade your cards when pressing the 'Quests' button.

False Gods (FGs) have 200HP, have 2x draw, 3x mark and are specially hard to beat. However, when you defeat them, they spin upgraded cards, which can be sold in the Bazaar for at least 1100 Electrum each!
I will recommend making a sequence of 2 decks in your first FG run shown in this part. You can however see other decks and their feedback in the Community Recommended Decks (http://elementscommunity.org/forum/community-recommended-decks/false-gods/msg481351/#msg481351).

At this point you will be able to get pretty quickly about 1300 electrum. Use it to build Firecell (http://elementscommunity.org/forum/rainbow-decks/firecell-fg-otk-(unupped)-(rareless)/).

Firecellby Chapuz
Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 52k 52s 52s 542 542 560 5f8 5f8 5ia 5op 5rl 5rl 5rl 61t 61t 61t 61t 61t 61t 622 8pu
 (http://elementscommunity.org/forum/rainbow-decks/firecell-fg-otk-(unupped)-(rareless)/)
Firstly, an introduction. What is Firecell, and what is it meant to do? Firecell is a deck that is used to defeat certain False Gods slowly but reliably by using a lot of stalling tactics followed by a massive combo. It's two main charms are that it is very cheap to build (can be played with no upgrades or rare cards), and that it is very fun to deal 200 (or more) damage in one turn.

Who are the False Gods (FG)? They are the ultimate AI you will face in Elements. They have 200 HP, draw extra cards and gain extra quanta. All their cards are upgraded, which makes them very challenging but also means that if you win cards from them, that those cards will also be upgraded. Since upgraded cards sell for over 1200 Electrum, this can provide a solid income of thousands of electrum per hour.

So what is the big combo used to make false gods explode? Firstly, you have to play Aflatoxin on one of their creatures, preferably a small one (low HP, no more than 4). Aflatoxin does 2 damage a turn to the target, and when the target dies (doesn't have to be from the poison), it turns into a Malignant Cell (1 attack, 1 HP) on the False God's side of the board. Every single turn, the Malignant Cell divides and spawns a copy of itself, so first there is 1, then 2, then 4, 8, 16, 23 (at 23 the board is full, and no more creatures can be played on that side). So now there will be a lot of cells trying to kill you. They will be failing thanks to your Dimensional Shields. Eventually, you will have drawn all the cards that you need for the combo (Golden Hourglasses help draw cards. So here is the combo:

  • Aflatoxin - you've already used this to make cells. Discard the extra ones
  • Vulture - this critter gets +1/+1 every time something dies
  • Fractal - cast it on the vulture and you will fill your hand with Vultures (before casting Fractal, you should have no more than 5 cards in hand. Discard extra Hourglass if you need)
  • Play the 4+ Vultures from your hand that Fractal gave you
  • Rain of Fire (x2) - cast this and kill all those cells on the other side of the board. Then watch as your Vultures grow to 20+ attack each. You can discard one if there are only creatures with 3 or less (many many Cells)
  • Sky Blitz - this will double your Vultures' attack, meaning they will now hit for 40+ each
  • Chimera - does your opponent have a massive Bone Wall or some other annoying Shield? Cast Chimera and watch as you bypass the shields for more than 200 HP with a single creature. You can discard it or play it before the whole combo if the FG doesn't have an annoying shield, that will give you a more empty hand.
YOU HAVE TO PLAY ALL THOSE CARDS IN THE SAME TURN

Strategy
Stalling: you stall with Dimensional Shields, while drawing towards your combo with Hourglasses. Generally, only those gods with low levels of permanent control are viable for Firecell, and permanent control will always hit an Hourglass before a shield. Hopefully you can survive long enough to chain all your shields together, and often this means waiting until your health is in the 30-60 HP region. You can weather a few hits, but beware of creatures that deal poison damage as this will continue to hurt you after you play your shields. Generally you want to have another shield in your hand when you play one, or have an Hourglass on the field. If your  :time Quanta income is low, don't play additional Hourglasses beyond the first, hold onto them to play later or discard. The same goes for the second Aflatoxin if you are low on Death Quanta. Also, never press spacebar without checking that your shield won't expire!
Malignant cells: the earlier you play Aflatoxin the better, as it gives the cells more time to divide, and once the board is full your opponent cannot play any more creatures which is very useful
The kill: to win, you need the right cards in hand (or be able to guarantee that you draw them from Hourglasses that turn), you need to have your hand have as few cards as possible, to get the right number of Vultures. You carefully need to look at the number of creatures that you can kill (disregard those that are immortal or have more than 3 or 6 HP (depending on how many Rains of Fire you have). If there is a shield out, you may need to use Chimera.
Picking your targets and skips: this deck only works against about 10-13 of the 29 False Gods (depending on the exact cards used). Lots of gods will destroy your shields, and some, like Morning Glory, have no targets for you to Aflatoxin. Your best bet is to skip any gods that are impossible or very hard to beat. You lose 30 electrum, but that is much better than playing for 5 minutes with a high likelihood of losing anyway. Good targets are Destiny, Elidnis, Ferox, Fire Queen, Gemini, Incarnate, Miracle, Morte, Neptune, Paradox, Serket, Scorpio. Some of these are harder than others. Try all of them at least once and get a feel for what your deck can beat. Note that if you play on Kongregate, the white border hides the gods' names - you have to highlight or double-click the text in the upper right to read it.

The numbers
- quanta requirements: for the minimum combo, you will need to play 5 Vultures (including the initial one), 1 Fractal, 1 Rain of Fire, and 1 Sky Blitz, for a total cost 15  :death, 10  :aether, 7  :fire and  9  :air. You may also need to play a second Rain of Fire (14 Fire total), extra Vultures from Fractal and Chimera (7  :gravity). If you are approaching the end of the game and seem short on quanta, stop drawing from your Hourglasses, so you have more turns!! You will almost always be safe with the Shield chains by this point.

Tips and tricks
Discarding: at some point you need to look at your hand and decide if you will have enough room for Fractal'd Vultures. If you don't have the Quanta to drop your last Shields, Aflatoxin and Hourglasses, start keeping your hand full and discarding them every turn. Generally you only need 1 hourglass, 1 Aflatoxin and 3-5 shields. Removal: sometimes you may need to use a single Rain of Fire to clear out dangerous creatures (Physalia) or if you have no shields, even after you've used Aflatoxin. This is a big risk (especially if you only have one Aflatoxin! I strongly recommend running 2).
Drawing: with 3 hourglasses, you can begin your combo if you have 3 or fewer cards in your hand, as long as you have both Fractal and Vulture in your hand. This will let Fractal give you more Vultures.
2-turn kills: sometimes you need to risk getting off an early combo, e.g. if you run out of shields. This is only viable against gods that won't suddenly kill you next turn (they may be holding a lot of creatures) or that can remove all your Vultures, or that have Miracle. Keep the deck lists of the various gods handy to know what they are running.
Keep track of your shield usage: sometimes it's really important to know if this is your 5th or your 6th shield!
Tweak the deck: throw in Time/Death Pendulums if you feel need them, or take pillars out. Add Sanctuary or Sundial, or Purify as you see fit.
Aflatoxin: if you have the Death Quanta and an extra Aflatoxin, play it on a creature that will die in the first Rain of Fire. The second Rain will kill the Malignant Cell, for an extra +1 for your Vultures.
Against Incarnate and Morte your Chimera can easily get over 400 attack due to the Boneyards. Take screenies!

Upgrades
- Electrum Hourglasses are by far the most important upgrade, as they allow you to pay 1  :time to draw a card, instead of 2. Phase shields costing 5 can save your life, and allow you better Fractal timings. The extra +1 damage from an upgraded Vulture could potentially be useful, but this is unlikely (I have, however dealt 196 damage with no cards in my deck, upgraded Vulture would have won that). Once you have upgraded your Towers/Pendulums, your returning time for your Electrum will be very low. Rain of Fire is useful to upgrade since it only costs 5, but Fire is generally not your limiting factor.

Win %
- you should be winning 35-55% of your matches against non-skip gods (about 1/3 of them). Once you get the first upgrades (Hourglasses) this will look more like 45-75%. It takes me 4-5 minutes to beat a false god and 5 seconds for a skip, so you can easily do ~10-12 or so false gods an hour, with hopefully at least 5-6 victories. You tend to get a card every other win (although this can vary a lot). I've posted a number of stats on page 8 of this thread.

Remember: be careful of the order you play your cards in, check the amount of dying creatures and  :death quanta! Take your time towards the end of the game, if you make a mistake it's probably going to result in a loss

This deck will introduce you to your first FG wins and the pleasure of winning expensive upgraded cards.

After winning a couple of games against FGs and being able to upgrade 3 to 6 cards, build Limitless Speed (http://elementscommunity.org/forum/rainbow-decks/limitless-speed-fg-otk-(semi-unupped)(epic)/)

Limitless Speed (one of the 3 variants)by Chapuz
Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 55q 5lm 5lm 5lm 5mq 5mq 5mq 5op 5t2 5t2 5t2 61r 61r 61r 61t 61t 61t 61t 61t 61t 7dr 7dr 7jq 7q5 7q5 7q5 8pu
(http://elementscommunity.org/forum/rainbow-decks/limitless-speed-fg-otk-(semi-unupped)(epic)/)
Light dragon + momentum + 2x Rage Elixir + 3 Parallel Universe + Sky Blitz:
[(12 + 1 + 2x6) x 2] x 4 = 25 x 2 x 4 = 50x4 = 200 UNSTOPPABLE ONE-TURN DAMAGE.
Play all those cards in that order, in the same turn!!!

This part will make you start winning some serious Electrum, which you will use from Part 3-b to start getting rare cards!

Part 3-a: Daily Fake Gods
Every day, when you spin the oracle, he tells you the next FG you will face. FG decks are well known, so are their counters. That's why the community has a Strategy Subforum (http://elementscommunity.org/forum/strategy/) where you can find an unupgraded counter for each FG. Finding a counter to your daily FG and facing it is easy and profittable, so don't miss your chance! (see the topics called "Oracle: ..."

Part 3-b: To the Arena! - Getting rare cards
Now that you have won some Electrum, you can make an upgraded / semi upgraded deck to start beating Bronze Arena!

There are several rareless upgraded bronze farmers in the forums. However, semi upgraded versions aren't shown. That means you will have to decide the amount of upgrades you want to have in your first Bronze farmer before you start massacring Bronze Arena.

The one I will recommend that have 2 rare cards at most are is FEVER - Farm Endless Very Easy Rares (http://elementscommunity.org/forum/rainbow-decks/fever-farm-endless-very-easy-rares-(bronze)(upped)(shardless)/) and The Bone Collector (http://elementscommunity.org/forum/rainbow-decks/the-bone-collector-(silver-league)(bronze-league)/) (choose the one you like most).
You can see other good decks aganst Bronze and Silver in the Community Recommended Decks (http://elementscommunity.org/forum/community-recommended-decks/bronze-and-silver-arenas/msg483602/#msg483602) and Decks Used Against Arena With Stats (http://elementscommunity.org/forum/farming-studies-and-statistics/decks-used-against-arena-with-stats-1-32/) sections.

FEVERby ColorlessGreen
Hover over cards for details, click for permalink
Deck import code : [Select]
6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 6u5 713 713 745 77f 7ae 7ae 7dm 7dq 7gv 7k5 7n0 7n0 7n7 7q5 7q5 7t9 80a 80g 8pj
 (http://elementscommunity.org/forum/rainbow-decks/fever-farm-endless-very-easy-rares-(bronze)(upped)(shardless)/)

The Bone Collectorby Tiko
Hover over cards for details, click for permalink
Deck import code : [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6tt 6u3 6u3 6u3 6u3 6u3 6u3 71b 71b 74b 77g 77g 7ah 7ai 7ai 7dm 7dq 7gv 7ju 7n5 7q5 7t9 7t9 80b 8pj
(http://elementscommunity.org/forum/rainbow-decks/the-bone-collector-(silver-league)(bronze-league)/)
While you are on this phase, our objective is winning 5 games in a row to get Special Spins, and that way you get the rares. You will be aiming to get the needed rare cards to build your first serious FG grinder, which you will find in Part 4 and will act as your Electrum machine.

Part 4: Going FGs with Shards - Your Electrum Machine
After you got some rares from Bronze Arena, you can use them to use a sharded FG grinder, much more efficient than your previous one!

By this point you might not be able to get 30 upgraded cards for your first sharded FG grinder. Don't worry, just keep playing with your current one until you get -almost- the deck fully upgraded. The deck you will build now will give you enough Electrum for the rest of your EtG life. This decks have a higher win rate and their games are much faster than your previous FG grinder.

There are 3 sharded and upgraded decks I will recommend for grinding FGs: Voodoo Bravery (http://elementscommunity.org/forum/rainbow-decks/voodoo-bravery-(fg)(arena)(fast)(focused)/), Poison Dial (http://elementscommunity.org/forum/trio-quartet/poison-dials-sosac-(fg)(arena)/) and The Brave Malignant Ball That Could (http://elementscommunity.org/forum/rainbow-decks/the-brave-malignant-ball-that-could-(otk)(fg)(plat)(gold)(63wr)(49em)/) (you will find how to use them in their respective threads).
You will find other good upgraded decks against FGs in the Community Recommended Decks (http://elementscommunity.org/forum/community-recommended-decks/false-gods/msg483604/#msg483604)

Voodoo Braveryby Eaglenes101
Hover over cards for details, click for permalink
Deck import code : [Select]
6u3 6u3 6u3 6u3 6u3 6ve 6ve 6ve 6ve 6ve 74d 74d 77l 77l 77l 77l 77l 77l 7ee 7ee 7ee 7ee 7ee 7ee 7tg 7tg 80b 80b 80b 80b 8pu
(http://elementscommunity.org/forum/rainbow-decks/voodoo-bravery-(fg)(arena)(fast)(focused)/)

Poison Dial SoSacby Sevs
Hover over cards for details, click for permalink
Deck import code : [Select]
710 710 710 710 710 710 710 718 718 718 718 718 718 71a 71a 71u 71u 71u 71u 71u 71u 7km 7km 7km 7q9 7q9 7q9 7q9 7q9 7q9 8pq
(http://elementscommunity.org/forum/trio-quartet/poison-dials-sosac-(fg)(arena)/)

The Brave Malignant Ball That Couldby Keeps
Hover over cards for details, click for permalink
Deck import code : [Select]
4vj 4vj 4vj 4vj 4vj 4vj 52s 52s 52s 52s 5f6 61p 61p 61p 61p 710 710 710 710 710 710 71u 71u 71u 71u 7ee 7ee 7ee 7ee 7ee 7ee 7hi 7hi 7hi 7q9 7q9 7q9 7q9 7q9 7q9 8po
(http://elementscommunity.org/forum/rainbow-decks/the-brave-malignant-ball-that-could-(otk)(fg)(plat)(gold)(63wr)(49em)/)

Part 5-a: What to do with your Electrum: Jump to Platinum
Platinum Arena is the current hardest PvE level in the game. As people is constantly submitting decks, you will find a great variety of decks showing up. There is no direct counter to Platinum as there are for FGs, because as soon a 'counter' is made, a lot of people make an Arena counter to the 'counter'. You can, however, see the Community Recommended Decks (http://elementscommunity.org/forum/community-recommended-decks/gold-and-platinum-arenas/) and Decks Used Against Arena With Stats (http://elementscommunity.org/forum/farming-studies-and-statistics/decks-used-against-arena-with-stats-1-32/) against Platinum Arena.

Part 5-b: What to do with your Electrum: Competitive PvP
The deck (or decks!) you built in part 4 are a constant Electrum supplier, but at this point you didn't even start to feel the game.

What will make you really get into the game is Competitive PvP

There are many events to join, you just need to pick one. I'll list some of them here:
PvP Tournament (http://elementscommunity.org/forum/index.php/board,77.0.html): Rule here (http://elementscommunity.org/forum/index.php/topic,6997.0.html).
Short explanation: A single elimination tournament hold weekly, using fully unupped deck. A special tournament held once every month allows as many upped cards as you can afford in your deck. Each tourney have a specific deckbuilding rule you must follow.
PvP League (http://elementscommunity.org/forum/index.php/board,78.0.html): Rule here (http://elementscommunity.org/forum/index.php/topic,7361.0.html).
Short explanation: A free-for-all battle which everyone can join. This event last three months. It's divided into two league: BL for fully unupped deck, CL for upgraded deck.
War (http://elementscommunity.org/forum/index.php/board,142.0.html): Last rule here (http://elementscommunity.org/forum/index.php/topic,37505.0.html).
Short explanation: A colossal team PvP event, consisted of 12 teams, one from each element. This event is held twice a year. These teams will fight in several rounds till only one remains.
Trials (http://elementscommunity.org/forum/index.php/board,184.0.html): Last rule here (http://elementscommunity.org/forum/index.php/topic,43467.0.html).
Short explanation: An event in which participants are selected till only 12 are remaining, one from each element. These participants will have a right to challenge the current Master to be entitled the Master of their element.
Duels (http://elementscommunity.org/forum/index.php/board,522.0.html): Rule here (http://elementscommunity.org/forum/index.php/topic,38481.0.html).
Short explanation: An unofficial PvP system designed to match 2 players with their preferred rule. You can make your own rule, your own Best Of system, and everything.
Other PvP Events (http://elementscommunity.org/forum/index.php/board,190.0.html): rule in their respective subforums.
Short Explanation: These are the events with unique ruling and signing up system. If you win, you'll get a nice award under your avatar. Also, you'll be recognized as a badass.

Part 5-c: What to do with your Electrum: Become an Arena Master
Making original decks people can play against in the Arena makes you well known, and those people are who make the arena a rich place to play. Here are some of the people who make records of their decks and how they went.

Silver
Z's Silver Bilvers (http://elementscommunity.org/forum/silver-league-decks/z's-silver-bilvers/)
Lost in Nowhere's Silver Arena decks (http://elementscommunity.org/forum/silver-league-decks/lost-in-nowhere's-silver-arena-decks/)
Arena Decks by D2D (http://elementscommunity.org/forum/silver-league-decks/successful-flooding-arena-deck/)
What deck did you submit today? (Silver) (http://elementscommunity.org/forum/silver-league-decks/what-deck-did-you-submit-today-(silver)/)

Gold
Pure Gold (http://elementscommunity.org/forum/gold-league-decks/pure-gold/)
The elk's gold speakings (http://elementscommunity.org/forum/gold-league-decks/the-elk's-gold-speakings/)
iLoveAshley's Gold Arena Decks (http://elementscommunity.org/forum/gold-league-decks/iloveashley's-gold-arena-decks/)
Qohelet's Gold league arena decks (http://elementscommunity.org/forum/gold-league-decks/qohelet's-gold-league-arena-decks/)
Z. G. A. D. (http://elementscommunity.org/forum/gold-league-decks/z-g-a-d/)
Waterknight's Gold Rush (http://elementscommunity.org/forum/gold-league-decks/waterknight's-gold-rush/)
CuCN's arena decks (http://elementscommunity.org/forum/platinum-league-decks/cucn's-arena-decks/)
Aurum (http://elementscommunity.org/forum/gold-league-decks/aurum/)
Kirbylover314's Gold Arena Decks (http://elementscommunity.org/forum/gold-league-decks/kirbylover314's-gold-arena-decks/)
flyingcat's Gold Archive (http://elementscommunity.org/forum/gold-league-decks/flyingcat's-gold-archive/)
Treldon's Arena [Gold] (http://elementscommunity.org/forum/gold-league-decks/treldon's-arena-(gold)-(not-really-)/)
What deck did you submit today? (Gold) (http://elementscommunity.org/forum/gold-league-decks/what-deck-did-you-submit-today-(-gold-)/)

Platinum
The Dragon's Arena Decks (http://elementscommunity.org/forum/platinum-league-decks/the-dragon's-arena-decks/) (remarked because of it's extension and quality)
Submachine's Quest in Platinum (http://elementscommunity.org/forum/platinum-league-decks/submachine's-idea-storage/)
The dark is generous, and it is patient, and it always wins. (http://elementscommunity.org/forum/platinum-league-decks/the-dark-is-generous-and-it-is-patient-and-it-always-wins/)
iancudorinmarian's plat decks (http://elementscommunity.org/forum/platinum-league-decks/iancudorinmarian's-plat-decks/)
rob77dp Presses 'Record' on Plat submissions (http://elementscommunity.org/forum/platinum-league-decks/rob77dp-presses-'record'-on-plat-submissions/)
dark ripper's silly plat decks (http://elementscommunity.org/forum/platinum-league-decks/dark-ripper's-silly-plat-decks/)
timetock's day to day decks (http://elementscommunity.org/forum/platinum-league-decks/timetock's-day-to-day-decks/)
serprex (http://elementscommunity.org/forum/platinum-league-decks/serprex/)
burpcow's Plat decks (http://elementscommunity.org/forum/platinum-league-decks/burpcow's-plat-decks/)
My Current Troll Decks (http://elementscommunity.org/forum/platinum-league-decks/my-current-troll-decks/)
Kuro's Platinum Deck Aspirations (http://elementscommunity.org/forum/platinum-league-decks/kuro's-platinum-deck-aspirations/)
Your time is up... (http://elementscommunity.org/forum/platinum-league-decks/your-time-is-up/)
Peknanjo's Playhouse (http://elementscommunity.org/forum/platinum-league-decks/peknanjo's-platinum-decks-and-stats/)
Physsion's Platinum Decks (http://elementscommunity.org/forum/platinum-league-decks/physsion's-platinum-decks/)
Puff's Platinum Decks (http://elementscommunity.org/forum/platinum-league-decks/puff's-platinum-decks/)
Faro's Plat Decks (http://elementscommunity.org/forum/platinum-league-decks/faro's-plat-decks/)
Title: Re: From Rags To Riches 2.0 (How to get rich quick)
Post by: Chapuz on December 28, 2013, 03:16:47 pm
Reserved
Title: Re: [Tutorial] From Rags To Riches 2.0 (How to get rich quick)
Post by: dark ripper on December 28, 2013, 07:38:39 pm
Awesome tutorial! if only I read something like that when I started xd Great job!
Title: Re: [Tutorial] From Rags To Riches 2.0 (How to get rich quick)
Post by: antiaverage on December 29, 2013, 04:57:55 pm
I would recommend changing the links that have the text "Here" to something more meaningful. Check out the  W3 recommendations (http://www.w3.org/QA/Tips/noClickHere) on this.

Is farming FG with Firecell and LS really the best choice to prepare for farming arena for shards? I would like to hear more on this. I know they're your creations, so there may be some bias?

BMB is quite a tricky deck for newer players, I feel they really should start with VDB or PDials. It may be worth mentioning this. I would be interested to hear your thoughts on this.

I /really/ like how you included information on forum events. It really is a big part of enjoying this game to the fullest.

Overall, this is a massive improvement on previous rags-to-riches tutorials. It brings things up to date, which was needed. Thank you.

Title: Re: [Tutorial] From Rags To Riches 2.0 (How to get rich quick)
Post by: Chapuz on December 29, 2013, 07:27:23 pm
I would recommend changing the links that have the text "Here" to something more meaningful. Check out the  W3 recommendations (http://www.w3.org/QA/Tips/noClickHere) on this.
Fixed. I didn't change the ones quoted though. Thanks!

Is farming FG with Firecell and LS really the best choice to prepare for farming arena for shards? I would like to hear more on this. I know they're your creations, so there may be some bias?
I put Firecell because it has a really good feedback and got an overall better result than Flay' EM and the Ghostal, which haven't been commented in ages and haven't seen people recommending them for a long time.
I suggested LS because of the feedback and because it has -slightly- better stats than the 6-upps RoL-Hope, not even mentioning that the recommended RoL-Hope uses 3 upgrades.

BMB is quite a tricky deck for newer players, I feel they really should start with VDB or PDials. It may be worth mentioning this. I would be interested to hear your thoughts on this.
By this point, the player has already played a considerable amount of games in the Arena, it wouldn't take him more games than the normal amount of games it takes to get used to that deck. I stated that the explanations about how to use the decks is explained in each thread.

I /really/ like how you included information on forum events. It really is a big part of enjoying this game to the fullest.

Overall, this is a massive improvement on previous rags-to-riches tutorials. It brings things up to date, which was needed. Thank you.
Credits to Absol, and thank you  :)
Title: Re: [Tutorial] From Rags To Riches 2.0 (How to get rich quick)
Post by: eaglgenes101 on December 29, 2013, 08:03:40 pm
Is farming FG with Firecell and LS really the best choice to prepare for farming arena for shards? I would like to hear more on this. I know they're your creations, so there may be some bias?
I put Firecell because it has a really good feedback and got an overall better result than Flay' EM and the Ghostal, which haven't been commented in ages and haven't seen people recommending them for a long time.
I suggested LS because of the feedback and because it has -slightly- better stats than the 6-upps RoL-Hope, not even mentioning that the recommended RoL-Hope uses 3 upgrades.
What about frOTKal OTK?
Title: Re: [Tutorial] From Rags To Riches 2.0 (How to get rich quick)
Post by: antiaverage on December 29, 2013, 08:08:39 pm
Awesome, I'll leave this in General for another day or so for comments. I then recommend moving it to the Tutorials section if there are no objections.
Title: Re: [Tutorial] From Rags To Riches 2.0 (How to get rich quick)
Post by: Chapuz on January 03, 2014, 01:32:14 am
What about frOTKal OTK?
It doesn't have as much feedback as Firecell.

Changed the HB farmer to HBGB, as its UEI is much higher.
Title: Re: [Tutorial] From Rags To Riches 2.0 (How to get rich quick)
Post by: antiaverage on January 03, 2014, 03:33:42 am
Probably had enough time for comment now. Any objections to moving it to the Tutorials section?
Title: Re: [Tutorial] From Rags To Riches 2.0 (How to get rich quick)
Post by: EmeraldDagger on January 03, 2014, 02:39:48 pm
The second most updated tutorial yet. It's pleasant to read and structured. New player will be easily convinced by it and should have no problem whatsover to get tons of Electrum. I just recommended this to my cousin who started to play EtG a week ago. He's been looking for a FG grinder deck that doesn't need any ups and rares, and Firecell grabbed his attentin.

Thanks again for the wonderful tutorial! Definitely worth to try.
Title: Re: [Tutorial] From Rags To Riches 2.0 (How to get rich quick)
Post by: tinkady on January 07, 2014, 03:55:48 am
From my experience, firecell is better than the 6-ups limitless. The latter only got good with a bunch more upgrades (towers, etc)
Title: Re: [Tutorial] From Rags To Riches 2.0 (How to get rich quick)
Post by: iancudorinmarian on January 07, 2014, 03:39:56 pm
From my experience, firecell is better than the 6-ups limitless. The latter only got good with a bunch more upgrades (towers, etc)
I'm pretty sure you just had bad luck. LS is better than firecell.
By the way, great tutorial Chapuz, you definately know how to compress a lot of information in one post, unlike me xD.
Good work, keep going :D
Title: Re: [Tutorial] From Rags To Riches 2.0 (How to get rich quick)
Post by: Noth on January 08, 2014, 01:02:22 pm
I registered to say thank you for this guide. I've progressed in the way you suggest: Firecell, then semi-unupped Limitless and then upping everything, one by one. I'm now happy to say I have a fully upped FG grinder (of course Limitless is not the most efficient out there, but I still don't have all those shards), and it has been a fast process so far. Btw, Gemini and Scorpio are not that hard even without Purify or Lobotomizer, they just need a good hand and some Sanctuaries in play.

I'm using the fat unupped version, but upped :P Probably gonna buy some more upped Hourglasses, Time Pendulums, Purify and upgrade my two Lobotomizers to make the fat upped version described in the original Limitless thread, and then start banking some gold to build a good Arena deck. I tried a little bit of Arena play using an unupped Psiontal, it gets spins every hour but I suppose it would be much better if I got better cards before hunting for rares.

Well, I can't wait to have a good pool of cards to start applying my own ideas for decks, but I'm gonna stick to this guide by now to get some more upped cards and rares.

Thanks for all the help your guide has been giving me!
Title: Re: [Tutorial] From Rags To Riches 2.0 (How to get rich quick)
Post by: Jacker77 on January 18, 2014, 05:28:51 am
I don't really think there is enough time for the firecell deck. I automatically lose the game whenever i don't play a card for some turns. I lose my games due to lack of enough time.
Title: Re: [Tutorial] From Rags To Riches 2.0 (How to get rich quick)
Post by: CuCN on January 18, 2014, 05:41:35 am
I automatically lose the game whenever i don't play a card for some turns. I lose my games due to lack of enough time.

Unless you mean deckout, which shouldn't happen if you're playing the deck correctly, this is an issue that would need to be reported as a bug.
Title: Re: [Tutorial] From Rags To Riches 2.0 (How to get rich quick)
Post by: Higurashi on January 18, 2014, 05:49:40 am
Or he's using it in PvP.
Title: Re: [Tutorial] From Rags To Riches 2.0 (How to get rich quick)
Post by: Jacker77 on January 18, 2014, 06:03:53 am
I'm not sure of the deck so I started with AI1 and that happened. It's never happened with me before so I thought it was because I had no creatures out for a long time. I won't like that bug(If it is a bug) to disturb me when I actually face FG
Title: Re: [Tutorial] From Rags To Riches 2.0 (How to get rich quick)
Post by: CuCN on January 18, 2014, 06:04:43 am
Or he's using it in PvP.
I assumed that it wasn't in PvP because this tutorial doesn't mention PvP until the very end.
Title: Re: [Tutorial] From Rags To Riches 2.0 (How to get rich quick)
Post by: Higurashi on January 18, 2014, 06:15:07 am
Bad reason to assume. Everything points to accidental PvP1.
Title: Re: [Tutorial] From Rags To Riches 2.0 (How to get rich quick)
Post by: Jacker77 on January 18, 2014, 06:33:06 am
I used only AI1. I I'm thinking of adding Parallel universe to the game. I sometimes skip the part about the fractal usage and my hitpoints end up being around 20|21. If I had a parallel universe or two, it could fix that. I really don't know what to call that firecell deck, a stall deck or a rush deck.
Title: Re: [Tutorial] From Rags To Riches 2.0 (How to get rich quick)
Post by: Noth on January 22, 2014, 02:17:39 pm
Still following the method described here, farming rares with FEVER at Bronze Arena. Everything's going well. Thank you again, Chapuz.
Title: Re: [Tutorial] From Rags To Riches 2.0 (How to get rich quick)
Post by: ...---phillip---... on January 30, 2014, 03:20:53 am
Jacker77 is clearly just not using FireCell properly... you cannot "skip" fractal, that defeats the purpose.  Firecell is responsible for keeping me interested in the game at all, same for the entire tutorial.  Now I can get to a point where I will enjoy competition over grinding.  Thanks!
Title: Re: [Tutorial] From Rags To Riches 2.0 (How to get rich quick)
Post by: Chapuz on January 30, 2014, 03:27:07 am
Jacker77 is clearly just not using FireCell properly... you cannot "skip" fractal, that defeats the purpose.  Firecell is responsible for keeping me interested in the game at all, same for the entire tutorial.  Now I can get to a point where I will enjoy competition over grinding.  Thanks!
Hey, I remember you from PvP and chat!
I'm glad you reached the next step, cya in the next competitions!
Title: Re: [Tutorial] From Rags To Riches 2.0 (How to get rich quick)
Post by: kaibago on March 02, 2014, 06:30:59 pm
Great tutorial!
Title: I don't get it
Post by: tetsuo191 on March 18, 2014, 09:12:19 am
Discard and sell:
4 Black Dragons
3 Devourers
1 Dusk Mantle
1 Steal

I don't get it. How do you sell 4 Black Dragons, when there is only one in the starter deck?
Title: Re: [Tutorial] From Rags To Riches 2.0 (How to get rich quick)
Post by: CuCN on March 18, 2014, 02:45:36 pm
It looks like that should be 1 Black Dragon and 3 Parasites.
Title: Re: [Tutorial] From Rags To Riches 2.0 (How to get rich quick)
Post by: Chapuz on March 18, 2014, 04:53:15 pm
I will check it when I get home later today
Title: Re: [Tutorial] From Rags To Riches 2.0 (How to get rich quick)
Post by: Brax 33 on March 19, 2014, 03:29:39 pm
After trying this deck, and following the strategy, and only playing on the suggested gods, I have lost all the electrum i had and have won nothing so far... It seems I'm only making the FGs rich.

What am I doing wrong?

Title: Re: [Tutorial] From Rags To Riches 2.0 (How to get rich quick)
Post by: Chapuz on March 19, 2014, 09:23:38 pm
After trying this deck, and following the strategy, and only playing on the suggested gods, I have lost all the electrum i had and have won nothing so far... It seems I'm only making the FGs rich.

What am I doing wrong?
If you are playing the decks right, then it's just bad luck. The question is, are you playig the decks right? What are your main causes of your loses? (If you say that the FGs kill your light dragon or vulture then we have a problem)
Title: Re: [Tutorial] From Rags To Riches 2.0 (How to get rich quick)
Post by: Brax 33 on March 20, 2014, 06:50:57 pm
I forgot to mention that i was using the Firecell deck. Sorry about that.

But with the firecell deck, either it's losing cash coz the FG's i'm fighting againts are resistant to this deck, or my sheilds never come. And one time, on a suggested target, the FG had too many creatures that were not killed by both RoF.

I'm having to fight against level 1s to build up enough electrum to even try to take on the FG... and even if i win, none of the times have i won a card...

I guess i just have extremely rotten luck...
Title: Re: [Tutorial] From Rags To Riches 2.0 (How to get rich quick)
Post by: Chapuz on March 20, 2014, 07:11:57 pm
Pay atention to the list of winnable FGs, skipping them will make your farm more efficient (more games in less time)
Title: Re: [Tutorial] From Rags To Riches 2.0 (How to get rich quick)
Post by: Brax 33 on March 22, 2014, 04:52:03 pm
I do pay attention. But the thing is, when i back out I lose 30 electrum per lost game, and when you get a streak of unbeatble FGs you quickly run out of electrum and find yourself grinding lvl 1s untill you can afford to be in for a chance to possibly fight against a FG than you MIGHT be ablt to win against... If you get the alfas out fast enough and you have the sheilds ready.
Title: Re: [Tutorial] From Rags To Riches 2.0 (How to get rich quick)
Post by: Brax 33 on March 22, 2014, 06:10:42 pm
Also, one other thing, with skerket, if he gets you early with a skorpion, you realy need to see the purify in the next 5-6 turns. (might just add another purify into the deck)
Title: Re: [Tutorial] From Rags To Riches 2.0 (How to get rich quick)
Post by: tetsuo191 on March 25, 2014, 07:21:17 am
I do pay attention. But the thing is, when i back out I lose 30 electrum per lost game, and when you get a streak of unbeatble FGs you quickly run out of electrum and find yourself grinding lvl 1s untill you can afford to be in for a chance to possibly fight against a FG than you MIGHT be ablt to win against... If you get the alfas out fast enough and you have the sheilds ready.

I'm in a similar situation right now (trying to kill FGs with firecell) and find it hard and luck-dependant too. However, why do you grind against AI1 to gain electrum? I find it much easier to stock up on cash against A3 (using an aggro-ish fire deck). I win most of these games quickly, so I can afford more games against the FGs.
Title: Re: [Tutorial] From Rags To Riches 2.0 (How to get rich quick)
Post by: Chapuz on March 25, 2014, 05:06:15 pm
That's why you have an AI4 grinder!
Title: Re: [Tutorial] From Rags To Riches 2.0 (How to get rich quick)
Post by: Brax 33 on March 25, 2014, 08:34:58 pm

I'm in a similar situation right now (trying to kill FGs with firecell) and find it hard and luck-dependant too. However, why do you grind against AI1 to gain electrum? I find it much easier to stock up on cash against A3 (using an aggro-ish fire deck). I win most of these games quickly, so I can afford more games against the FGs.

I had stated in a previous comment, that once i had lost ALL my electrum, i had found my self grinding up the lvl1s.

That was a mis-statment on my part. What I ment to say is that i found myself gong up the ranks again from AI1 all the way up tp FG again.
Title: Re: [Tutorial] From Rags To Riches 2.0 (How to get rich quick)
Post by: Chapuz on March 25, 2014, 10:37:00 pm
If you get frustrated with Firecell, keep in AI4 till you get 9K and make Limitless Speed
Title: Re: [Tutorial] From Rags To Riches 2.0 (How to get rich quick)
Post by: Deary Mee on June 06, 2014, 06:21:57 pm
If you get frustrated with Firecell, keep in AI4 till you get 9K and make Limitless Speed

First off I love your guide, find it really useful. I'm still grinding towards a fully upped arena grinder. Had some go at it with the halfblood grabow (pretty good against bronze), but need something more consistent :)

What I wanted to say that I really really hate limitless speed :D I find it very inconsistent and much less practical than firecell. I'm running firecell with 4 upped hourglasses (and upped fractal because I got that from a spin) and against the winnable FG's it has a great win percentage. Limitless speed on the other end is very dodgy especially because it's an 8 card combo. I usually end up having my hand full, so I can't draw and more often than I care to admit I end up with all 8 cards in my hand without having the mana to play them all. Also like you write in suggestions, you prefer the slim version, but thats murdered by any poison, momentum and decay. The fatter versions are a bit unbalanced on the other hand, again being unable to draw due to the heavy number of cards you need to keep in hand.

Just saying :)

So for any newbies like me, keep using firecell and skip limitless speed if you get fustrated. Just up the hourglasses.
Title: Re: [Tutorial] From Rags To Riches 2.0 (How to get rich quick)
Post by: xray1324 on June 09, 2014, 05:55:42 pm
Theres a problem.
The starter deck for  darkness DOESNT have 4 dark dragons in the first place.
Title: Re: [Tutorial] From Rags To Riches 2.0 (How to get rich quick)
Post by: Chapuz on June 09, 2014, 06:28:00 pm
Theres a problem.
The starter deck for  darkness DOESNT have 4 dark dragons in the first place.
Nope, it has 1; look at the spoiler inside the quotation  :)
Title: Re: [Tutorial] From Rags To Riches 2.0 (How to get rich quick)
Post by: xray1324 on June 09, 2014, 06:33:20 pm
Quote
Discard and sell:
4 Black Dragons
3 Devourers
1 Dusk Mantle
1 Steal
Orly then?
Title: Re: [Tutorial] From Rags To Riches 2.0 (How to get rich quick)
Post by: Chapuz on June 09, 2014, 06:39:39 pm
Quote
Discard and sell:
4 Black Dragons
3 Devourers
1 Dusk Mantle
1 Steal
Orly then?
Ah I was meant to write the Dragon, Parasites and Devourers and I derped. I will fix it when I get home. Don't worry, I tested the deck progress myself and selling basically all the darkness and aether stuff you will get the deck shown.
Title: Re: [Tutorial] From Rags To Riches 2.0 (How to get rich quick)
Post by: xray1324 on June 10, 2014, 03:25:08 pm
You havent changed it.
Title: Re: [Tutorial] From Rags To Riches 2.0 (How to get rich quick)
Post by: Chapuz on June 10, 2014, 05:12:29 pm
You havent changed it.
Done, thanks!
Title: Re: [Tutorial] From Rags To Riches 2.0 (How to get rich quick)
Post by: RubikAshtray on June 11, 2014, 04:21:27 am
Hey! Thanks for the guide, it's been really useful.

I'm stuck with Limitless Speed, 'grinding' FGs (I'm not having a lot of luck here, heh).

I was wondering, I really need to get enough electrum to play those decks (FEVER and the other one) to grind bronze? You say that they have 2 rare cards at most but they're fully upped, and it takes a lot of time to get enough electrum to make those decks... I'm getting a bit bored of playing Limitless Speed and I don't feel it's useful enough. What I'm doing wrong?
Title: Re: [Tutorial] From Rags To Riches 2.0 (How to get rich quick)
Post by: CuCN on June 11, 2014, 04:31:37 am
There are several rareless upgraded bronze farmers in the forums. However, semi upgraded versions aren't shown. That means you will have to decide the amount of upgrades you want to have in your first Bronze farmer before you start massacring Bronze Arena.
Title: Re: [Tutorial] From Rags To Riches 2.0 (How to get rich quick)
Post by: xray1324 on June 11, 2014, 07:35:25 am
Ran the grabbow under the simulator and got this:

Player
Wins: 2
Winrate: 8 %
Average TTW: 13
EMs: 0
EM rate: 0 %

Computer
Wins: 23
Winrate: 92 %
Average TTW: 11.130434782608695
EMs: 0
EM rate: 0 %

You call this more then half my games? (Against AI4 using Half blood grabbow)
Title: Re: [Tutorial] From Rags To Riches 2.0 (How to get rich quick)
Post by: Zawadx on June 11, 2014, 07:44:10 am
Ran the grabbow under the simulator and got this:

Player
Wins: 2
Winrate: 8 %
Average TTW: 13
EMs: 0
EM rate: 0 %

Computer
Wins: 23
Winrate: 92 %
Average TTW: 11.130434782608695
EMs: 0
EM rate: 0 %

You call this more then half my games? (Against AI4 using Half blood grabbow)

The simulator uses an AI to operate the grabbow. And AI was programmed to be a piece of sentient toast.
Also, 25 games is too small a sample.
Title: Re: [Tutorial] From Rags To Riches 2.0 (How to get rich quick)
Post by: CuCN on June 11, 2014, 09:52:45 am
Ran the grabbow under the simulator and got this:

Player
Wins: 2
Winrate: 8 %
Average TTW: 13
EMs: 0
EM rate: 0 %

Computer
Wins: 23
Winrate: 92 %
Average TTW: 11.130434782608695
EMs: 0
EM rate: 0 %

You call this more then half my games? (Against AI4 using Half blood grabbow)

If you play like the AI does, then these results are relevant. Otherwise, the stats you should be looking at are here (http://elementscommunity.org/forum/farming-studies-and-statistics/ai4halfblood-stats-thread-%281-321%29-decks-and-spin-chance/).
Title: Re: [Tutorial] From Rags To Riches 2.0 (How to get rich quick)
Post by: tetsuo191 on June 11, 2014, 02:12:37 pm
First of all: Thank you Chapuz. This tutorial has made me rich  :D

I've been using this guide for some months (with approx one hour playtime per day on average) and right now I don't see how I could ever become poor again electrum-wise.

One should be prepared for a lot of grinding. The Limitless Speed stage was annoying at times (especially since Firecell seemed more fun to me). I moved to The Bone Collector relatively early, which was ok once I upgraded the Otyugh. That seemed to make a big difference. Alternating between arena and FG grinding with these two decks offered enough fun to keep me going. While playing the Bone Collector, I step-by-step became aware of which cards in it need upgrading before others (look at Guardian Angel early for more attack power!), which in turn provided motivation for beating up some FGs with Limitless Speed again.

During this process, I naturally got rare spins, in which I mostly aimed for Shards of Bravery, as those were the only ones needed for Voodoo Bravery. Also, I want to use them again for The Brave Malignant Ball (still missing some other shards though...). Going for SoBr was a good idea I think. Once I got 5 of them and upgraded 6 Basilisk Bloods, money came rolling in. No stopping it. The rest of Voodoo Bravery and The Bone Collector was upgraded ridiculously fast.

With Voodoo Bravery finished (I use the Nova version, seems more consistent to me), the only thing I lack in this game now are rares.... time to destroy some arena again  ;D
Title: Re: [Tutorial] From Rags To Riches 2.0 (How to get rich quick)
Post by: Chapuz on June 20, 2014, 05:17:22 pm
Added Part 5-c) with loads of good links.
Title: Re: [Tutorial] From Rags To Riches 2.0 (How to get rich quick)
Post by: theelkspeaks on June 20, 2014, 06:21:09 pm
Added Part 5-c) with loads of good links.

Very honored to be chosen as an Arena representative!
Title: Re: [Tutorial] From Rags To Riches 2.0 (How to get rich quick)
Post by: ademut on July 16, 2014, 08:20:25 pm
Hi all, I've been using Firecell for a while now, and how much is it worth it switch to Limitless Speed and spend 4500EC to up elixirs and dragon of the semi unupped version (I already have 3 upped EH, actually even more than 3) to speed up FG farming?
And also, does it exist an accurate winnable (or skip) FG list for the semiunupped version? I can't find it...  :-[
Title: Re: [Tutorial] From Rags To Riches 2.0 (How to get rich quick)
Post by: Higurashi on July 16, 2014, 08:26:06 pm
It's well worth the increased electrum/h. 4500 is nothing after a few hours of farming. After that you can look into upgrading an Arena farmer to get the shards you need for the very best FG killers (and HB, PvP and Arena killers). Or you can work towards a RoL/Hope with 6 Rays and 10 upped quanta sources for killing FG's even faster.
Title: Re: [Tutorial] From Rags To Riches 2.0 (How to get rich quick)
Post by: ademut on July 16, 2014, 09:29:44 pm
It's well worth the increased electrum/h. 4500 is nothing after a few hours of farming. After that you can look into upgrading an Arena farmer to get the shards you need for the very best FG killers (and HB, PvP and Arena killers).
That's what I'm trying to do :D , but I was not sure to swap from Firecell (BTW, too funny :) ) as I hadn't found a detailed list for the semiunupped version, now i got it --> http://elementsthegame.wikia.com/wiki/Limitless_Speed  (http://elementsthegame.wikia.com/wiki/Limitless_Speed) :)
Or you can work towards a RoL/Hope with 6 Rays and 10 upped quanta sources for killing FG's even faster.

yup, I'm also tempted to try that, you are not the first one that suggests it (I'm looking at you, mentor!), and I find it more interesting actually...I mean, 0TK is very funny for the first times (especially the combo Firecell+Skullyard=400 and more Chimeras), but when I play it for farming, after a while it gets boring...
I just didn't wan't to upgrade too many cards, so if the efficiency is roughly double than Firecell , for the moment I prefer to up just 3 cards and use Limitless Speed rather than up the 16 of RoL/Hope

EDIT: correction, I didn't read properly..
Title: Re: [Tutorial] From Rags To Riches 2.0 (How to get rich quick)
Post by: Higurashi on July 16, 2014, 09:35:14 pm
RoL/Hope without 10 upped quanta sources is comparable to LS in electrum/h. It's not until you have enough for the quanta that RoL/Hope becomes better. You'll use those Towers and Pends for other decks too, so it's no waste. Same with 2-3 Electrocutors.
Title: Re: [Tutorial] From Rags To Riches 2.0 (How to get rich quick)
Post by: ademut on July 16, 2014, 09:46:36 pm
mmm, still I have to up at least 6 cards against 3, but I'm thinking about it: how much faster is RoL/Hope once upped the ten quanta sources?
Title: Re: [Tutorial] From Rags To Riches 2.0 (How to get rich quick)
Post by: Higurashi on July 16, 2014, 10:02:19 pm
Not much testing has been done for LS, but what has been done shows FGei around 2.5k. I believe that to be in the low numbers and is also for the really big version of LS. Mostly unupped RoL/Hope was around 4.2k in recent testing, and completely upped was around 5.6 FGei 3 years ago. My personal estimation (which is what you more or less have to go by nowadays) is that it's easily and by far worth it to go from LS to half-upped RoL/Hope. It's even worth it to go to RoL/Hope once you have 6 Rays upped. The increase in FGei (electrum/h for FG's) will make you the electrum back in less than 4 hours.
Title: Re: [Tutorial] From Rags To Riches 2.0 (How to get rich quick)
Post by: Submachine on July 16, 2014, 10:03:25 pm
If you have upped quanta sources for rolhope, it can be pretty fast. Personally I often find myself playing a fractal on my second turn when I use it, tho I have 12 upgraded pillars/pends instead of 10. I can't say if it's faster than LS, because I didn't use LS as much as Rolhope, so I leave that part to Higurashi. ^^"

However, you don't need to wait until you have 10 ups. You can start farming when you have the 6 Ray of Lights with unupped quanta sources, and I already saw that you have the electrocutor and lobotomizer for it.
Title: Re: [Tutorial] From Rags To Riches 2.0 (How to get rich quick)
Post by: ademut on July 16, 2014, 10:15:37 pm
actually I already have three lobos (one upped), so I think I'll go with it for now, just to change a little bit from the stall/0TK strategies...I know I'll end up to spend my money building, upping and trying different false god farmers just to vary a little bit during the farming marathons!
btw, in this version -> http://elementscommunity.org/forum/duo-decks/my-rolhope-%28mostly%29-unupped/
I don't get why using pillars of the same color of the mark...
Title: Re: [Tutorial] From Rags To Riches 2.0 (How to get rich quick)
Post by: CuCN on July 16, 2014, 11:11:53 pm
This is known as a "pillar-pendulum split" and its purpose is to make it harder for Earthquake to destroy your quanta sources (3 in one stack can be destroyed in one use, but 3 across 2 stacks takes 2 uses).
Title: Re: [Tutorial] From Rags To Riches 2.0 (How to get rich quick)
Post by: iNeifuShicHo on July 17, 2014, 02:07:37 am
to add more on the split thing, it is only really useful against seism, and probably only improves the win rate by 1% or 2% total, but it's worth it if you have the pendulums
Title: Re: [Tutorial] From Rags To Riches 2.0 (How to get rich quick)
Post by: Higurashi on July 17, 2014, 10:17:20 am
It also helps against Dream Catcher and, of course, if you're going to use it against any other opponent (RoL/Hope is very good against Arena, actually).
Title: Re: [Tutorial] From Rags To Riches 2.0 (How to get rich quick)
Post by: ademut on July 17, 2014, 12:35:22 pm
Interesting, so basically the more stacks of pillars/pendulum you have, the more you make ineffective Permanent/Pillar control, right?
I have started to deal with false gods since just a few days, so I still don't know very well all the different decks, especially the ones I skip using Firecell..I'm trying to build a RoL/Hope, but I still need a few thousands  :electrum to up the Photons...
Title: Re: [Tutorial] From Rags To Riches 2.0 (How to get rich quick)
Post by: Higurashi on July 17, 2014, 01:34:22 pm
Correct, it's hard to completely deny an upped deck. Dexterity in Arena helps them, but RoL/Hope only needs to play 1-3 Fractals, depending on the matchup. The main reason it jumps in winrate against FG's is because you get the big Hope you need going much, much faster.
Title: Re: [Tutorial] From Rags To Riches 2.0 (How to get rich quick)
Post by: ademut on July 20, 2014, 09:19:22 pm
I have collected a few sweated coins finally, and I have decided to try all the three most famous SEMIUNUPPED  FG farmers:

Firecell http://elementscommunity.org/forum/rainbow-decks/firecell-fg-otk-(unupped)-(rareless)/ (http://elementscommunity.org/forum/rainbow-decks/firecell-fg-otk-(unupped)-(rareless)/) variant used: Aflatoxins, Hourglasses and Pendulums Upped, + 1 Miracle[/color]
Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 52k 52s 52s 542 542 560 5f8 5f8 5ia 5op 5rl 5rl 5rl 61t 61t 61t 61t 61t 61t 622 8pu

RoL/Hope http://elementscommunity.org/forum/duo-decks/my-rolhope-%28mostly%29-unupped/ variant used: 1 Dragon and 1 Lobotomizer Upped, - 1 Lobotomizer (only 2)
Hover over cards for details, click for permalink
Deck import code : [Select]
5la 5la 5lk 5lk 5lk 5lk 61o 61o 61o 61o 61o 61o 61u 61u 61u 622 622 622 622 622 63a 63a 63a 63a 63a 63a 7jp 7jp 7jp 7jp 7jp 7jp 8pu

Limitless Speed http://elementsthegame.wikia.com/wiki/Limitless_Speed (http://elementsthegame.wikia.com/wiki/Limitless_Speed) variant used: 3 Hourglasses Upped
Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 55q 5mq 5mq 5mq 5op 5rl 5rl 5rl 5t2 5t2 5t2 5t2 61r 61r 61r 61t 61t 61t 61t 61t 61t 7dr 7dr 7jq 8pu

I have played most of the time with Firecell, after I moved to RoL/Hope, but, unsatisfied after a while, I decided to try also Limitless Speed, general impressions (note that are really impressions, as I haven't kept track of statistics and results):

Firecell is very cheap and potentially works unupped and rareless (even if I consider it semi unupped as upping the hourglasses is quite important), the strategy is very simple (and after a while boring imho), most of the times the combo requires only 4 cards (vulture, fractal, RoF, skyblitz) and 15/18 :death 10 :aether 7 :fire 9 :air , and it's very efficient with at least 10/13 FGs, the only risk is a bad drawn with the shields, or (minor problem) with afla and HGs, sometimes lack of mana (mainly  :time and  :death)

RoL/Hope is (relatively) fast when getting a good drawn, the strategy requires a little more of attention compared to Firecell, depending on the FG (and it's also important to know each FG, as the strategy may have to be adapted, ex. min number of RoLs to keep on the field)...this makes it less boring, but (probably because of my lack of experience with FGs) also less efficient than Firecell, as, despite of a list of 10/15 easy/playable FGs, my results have been not so good: I don't have statistics and I played with Firecell much longer, but the impression I have is that it's easier to farm with Firecell (note: I'm saying easier, not more efficient)

Limitless Speed is the one that has deluded me the most: the slim (partially) unupped version is almost as slow as Firecell, and it's more sensitive to bad drawns, poison and, most annoying of all, clogged hand! Probably I have been unlucky, but more than a few times I had got the combo in my hand too early (not enough quanta), or I have been with 7/8 of combo without shields left, scared to use the Hourglass trying to get the other shield..

of course the fact that I've used Firecell much more makes its results more believable, while with the other two I may have just been unlucky/inexperienced, but that said:
1 - Is it possible that the links I refer to are old and with the latest version of the game this decks (especially LS and RoL/H) have to be fixed a little bit?
2 - Which one is worth to upgrade to substantially increase the EC/h?
sorry for the long post..
Title: Re: [Tutorial] From Rags To Riches 2.0 (How to get rich quick)
Post by: iNeifuShicHo on July 20, 2014, 09:33:41 pm
I have collected a few sweated coins finally, and I have decided to try all the three most famous SEMIUNUPPED  FG farmers:

Firecell http://elementscommunity.org/forum/rainbow-decks/firecell-fg-otk-(unupped)-(rareless)/ (http://elementscommunity.org/forum/rainbow-decks/firecell-fg-otk-(unupped)-(rareless)/) variant used: Aflatoxins, Hourglasses and Pendulums Upped, + 1 Miracle[/color]
Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 52k 52s 52s 542 542 560 5f8 5f8 5ia 5op 5rl 5rl 5rl 61t 61t 61t 61t 61t 61t 622 8pu

RoL/Hope http://elementscommunity.org/forum/duo-decks/my-rolhope-%28mostly%29-unupped/ variant used: 1 Dragon and 1 Lobotomizer Upped, - 1 Lobotomizer (only 2)
Hover over cards for details, click for permalink
Deck import code : [Select]
5la 5la 5lk 5lk 5lk 5lk 61o 61o 61o 61o 61o 61o 61u 61u 61u 622 622 622 622 622 63a 63a 63a 63a 63a 63a 7jp 7jp 7jp 7jp 7jp 7jp 8pu

Limitless Speed http://elementsthegame.wikia.com/wiki/Limitless_Speed (http://elementsthegame.wikia.com/wiki/Limitless_Speed) variant used: 3 Hourglasses Upped
Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 55q 5mq 5mq 5mq 5op 5rl 5rl 5rl 5t2 5t2 5t2 5t2 61r 61r 61r 61t 61t 61t 61t 61t 61t 7dr 7dr 7jq 8pu

I have played most of the time with Firecell, after I moved to RoL/Hope, but, unsatisfied after a while, I decided to try also Limitless Speed, general impressions (note that are really impressions, as I haven't kept track of statistics and results):

Firecell is very cheap and potentially works unupped and rareless (even if I consider it semi unupped as upping the hourglasses is quite important), the strategy is very simple (and after a while boring imho), most of the times the combo requires only 4 cards (vulture, fractal, RoF, skyblitz) and 15/18 :death 10 :aether 7 :fire 9 :air , and it's very efficient with at least 10/13 FGs, the only risk is a bad drawn with the shields, or (minor problem) with afla and HGs, sometimes lack of mana (mainly  :time and  :death)

RoL/Hope is (relatively) fast when getting a good drawn, the strategy requires a little more of attention compared to Firecell, depending on the FG (and it's also important to know each FG, as the strategy may have to be adapted, ex. min number of RoLs to keep on the field)...this makes it less boring, but (probably because of my lack of experience with FGs) also less efficient than Firecell, as, despite of a list of 10/15 easy/playable FGs, my results have been not so good: I don't have statistics and I played with Firecell much longer, but the impression I have is that it's easier to farm with Firecell (note: I'm saying easier, not more efficient)

Limitless Speed is the one that has deluded me the most: the slim (partially) unupped version is almost as slow as Firecell, and it's more sensitive to bad drawns, poison and, most annoying of all, clogged hand! Probably I have been unlucky, but more than a few times I had got the combo in my hand too early (not enough quanta), or I have been with 7/8 of combo without shields left, scared to use the Hourglass trying to get the other shield..

of course the fact that I've used Firecell much more makes its results more believable, while with the other two I may have just been unlucky/inexperienced, but that said:
1 - Is it possible that the links I refer to are old and with the latest version of the game this decks (especially LS and RoL/H) have to be fixed a little bit?
2 - Which one is worth to upgrade to substantially increase the EC/h?
sorry for the long post..

my experience with limitless speed has been pretty good, very good win rate against the non-skip gods, though I am using the 40-card version with sanctuaries, so you might want to give that a try
Title: Re: [Tutorial] From Rags To Riches 2.0 (How to get rich quick)
Post by: Higurashi on July 20, 2014, 09:49:29 pm
RoL/Hope is the only one that gets substantially better with upgrades. For rainbow FG killers, there are other upped alternatives. LS and Firecell are specifically designed to work unupped and semi-upped.

Especially the quanta upgrades help RoL/Hope a TON (much like MA) and puts it at the top of Shardless FG killers along with upped Monoaether and Ghostal. Once it has upped the quanta, you should cut it down to 5 Towers and 5 Pends, as a smaller deck means more consistent draws. After quanta upgrades come the Dragons, then Lobos, then Fractal. Upgrading Hopes is optional since a higher cost means you might go another turn without Hope, making it worse than the unupped Hope.

You can check this info at any time in this RoL/Hope variant thread I made long, long ago: http://elementscommunity.org/forum/duo-decks/perpetual-light-(standard-rolhope-always-up-to-date)/
I wish my old Wiki articles were intact as well, since they explained how to play optimally vs. every single FG with RoL/Hope. I used that beauty for months and months on end. I'm sure you've seen the old God-by-God breakdown since it's in the mostly unupped RoL/Hope thread. Most of the info is still correct since this is one of the absolute oldest FG killers out there and quite possibly the only one that hasn't changed at all over the years: http://elementscommunity.org/forum/duo-decks/my-rolhope-(mostly)-unupped/
Title: Re: [Tutorial] From Rags To Riches 2.0 (How to get rich quick)
Post by: ademut on July 20, 2014, 11:18:11 pm
my experience with limitless speed has been pretty good, very good win rate against the non-skip gods, though I am using the 40-card version with sanctuaries, so you might want to give that a try
I have to say that the version you suggested works better for me, 5 FGs=2 skipped, 3won-->3cards!  :D :D :D
definitely, now I understand why you need to play tens (hundreds..) of matchs to evaluate accurately a deck...

RoL/Hope is the only one that gets substantially better with upgrades. For rainbow FG killers, there are other upped alternatives. LS and Firecell are specifically designed to work unupped and semi-upped.

Especially the quanta upgrades help RoL/Hope a TON (much like MA) and puts it at the top of Shardless FG killers along with upped Monoaether and Ghostal. Once it has upped the quanta, you should cut it down to 5 Towers and 5 Pends, as a smaller deck means more consistent draws. After quanta upgrades come the Dragons, then Lobos, then Fractal. Upgrading Hopes is optional since a higher cost means you might go another turn without Hope, making it worse than the unupped Hope.
...
The way I see it, FC and LS are based on one turn kill, so relatively easy, simply because most of the times you just have to wait and it's really not worth it to try and kill a FG that's on the skiplist...with RoL/Hope it's different, as the more you up it, the more chances you get with more FGs, and at the same times you actually HAVE to play, in the same way you do (let's say) in PvP, following accurately the gameplay, the cards that have been played, trying to guess what the FG is going to play, etc...and of course, is more important to know each single FG deck (it's important also with the OTK decks, but less)...so, I'll keep on trying all the three of them, trying to avoid skipping until I'll get confident with each single FG strategy
Title: Re: [Tutorial] From Rags To Riches 2.0 (How to get rich quick)
Post by: Higurashi on July 20, 2014, 11:23:00 pm
Correct, and this is true for all of the best FG killers. MA, Ghostal, Voodoo Bravery and Brave Malignant Balls are all played differently depending on what FG you're facing and what draws they're having. It's necessary to learn the FG's to get a good gain/hour going, and it won't take you very long with a good, fun deck. There are only 29 of them, and they're all very distinct and different, plus the majority are easy to medium difficulty.
Title: Re: [Tutorial] From Rags To Riches 2.0 (How to get rich quick)
Post by: Submachine on July 21, 2014, 01:40:13 am
For easier learning, I'm gonna dig up my Office Word document about each god how to use RoLhope. I'm just a bit busy now. ._.
Title: Re: [Tutorial] From Rags To Riches 2.0 (How to get rich quick)
Post by: Chapuz on September 17, 2014, 06:57:25 pm
Expanded part 5-c (bottom of the thread)
Title: Re: [Tutorial] From Rags To Riches 2.0 (How to get rich quick)
Post by: kompjuternuss on November 06, 2014, 06:37:35 pm
First up, i haven't read all 6 sides of responses, so don't flame me due to that.

This tutorial seems super thought through, also looks quite appealing.

I only have one problem: I tried the Firecell Deck before (before joining the forum), but did not even win against the (according to the related forum page) sure-win-matchups. I first did not get the whole deck strategy right (especially, that chimera has no flying), but even when I figured out how to correctly play the deck, i still kept losing my electrum instead of an income.. It just appears far too fragile to me for a "farming deck" :/

sorry for the masses of brackets I used above :S
Title: Re: [Tutorial] From Rags To Riches 2.0 (How to get rich quick)
Post by: eaglgenes101 on November 22, 2014, 11:16:35 pm
First up, i haven't read all 6 sides of responses, so don't flame me due to that.

This tutorial seems super thought through, also looks quite appealing.

I only have one problem: I tried the Firecell Deck before (before joining the forum), but did not even win against the (according to the related forum page) sure-win-matchups. I first did not get the whole deck strategy right (especially, that chimera has no flying), but even when I figured out how to correctly play the deck, i still kept losing my electrum instead of an income.. It just appears far too fragile to me for a "farming deck" :/

sorry for the masses of brackets I used above :S
Maybe you're getting the order of cards wrong?
1. Aflatoxin
2. Hold back draws until you get sufficient quanta to play everything and the whole opponent's board is filled with malignant cells
3. Vulture
4. Fractal
5. Lots of vultures
6. Rain of Fire
7. Sky Blitz
8. Chimera
9. Space Bar

Edit: Thanks for correcting me Str3aks!
Title: Re: [Tutorial] From Rags To Riches 2.0 (How to get rich quick)
Post by: Str3aks on December 01, 2014, 08:11:16 am
First up, i haven't read all 6 sides of responses, so don't flame me due to that.

This tutorial seems super thought through, also looks quite appealing.

I only have one problem: I tried the Firecell Deck before (before joining the forum), but did not even win against the (according to the related forum page) sure-win-matchups. I first did not get the whole deck strategy right (especially, that chimera has no flying), but even when I figured out how to correctly play the deck, i still kept losing my electrum instead of an income.. It just appears far too fragile to me for a "farming deck" :/

sorry for the masses of brackets I used above :S
Maybe you're getting the order of cards wrong?
1. Aflatoxin
2. Hold back draws until you get sufficient quanta to play everything and the whole opponent's board is filled with malignant cells
3. Vulture
4. Fractal
5. Rain of Fire
6. Sky Blitz
7. Chimera
8. Space Bar
I lol'd at "8. Space Bar". Also, should mention step:
4b. Vulture Vulture Vulture Vulture Vulture (Vulture)

Also, kompjuternuss, keep at it! If you keep winning against the Gods that you should beat, you will eventually come out ahead. The big income comes from selling the upgraded cards (from spins). I've found myself in long dry spells beating what seemed like dozens of FGs without winning a spin, then sometimes I spin 2 or 3 in a row. You just gotta play through the bad luck until you get back to the good luck!
Title: Re: [Tutorial] From Rags To Riches 2.0 (How to get rich quick)
Post by: Chapuz on January 31, 2015, 10:28:38 pm
Updated with 11ish more gold and plat decks links at the bottom
Title: Re: [Tutorial] From Rags To Riches 2.0 (How to get rich quick)
Post by: Bramblery on April 25, 2015, 12:25:07 am
Would you recommend upgrading Limitless Speed before moving onto the bronze farming? I don't know if the increased speed makes up for the gold spent. Thanks!
Title: Re: [Tutorial] From Rags To Riches 2.0 (How to get rich quick)
Post by: AD TienzuStorm on April 25, 2015, 01:30:42 am
Would you recommend upgrading Limitless Speed before moving onto the bronze farming? I don't know if the increased speed makes up for the gold spent. Thanks!

Really, you should start upgrading cards in a false god killer deck that works for most False Gods, not just ones without PC. That way, you continue to gain electrum by facing PCless gods while slowly getting up to a deck that can beat gods with and without PC.
Title: Re: [Tutorial] From Rags To Riches 2.0 (How to get rich quick)
Post by: SevenOfAKind on July 13, 2015, 08:08:14 am
In your step 1 it looks like there's a small mistake, you say to buy 2 mummies and later 2 defrags but if you buy 2 mummies you can only buy 1 defrag and your deck picture at the end of the step shows 1 mummy, 2 defrags.
Title: Re: [Tutorial] From Rags To Riches 2.0 (How to get rich quick)
Post by: hyog on January 20, 2016, 07:46:44 am
If you want to try out playing with the decks before you buy them with your electrum,
you can go to http://www.elementsthegame.com/development.html and click "All Cards" to get a complete set of all cards including upgraded cards; instantly.
Title: Re: [Tutorial] From Rags To Riches 2.0 (How to get rich quick)
Post by: Solaris on April 19, 2016, 03:15:41 am
NOTE: If you buy 2 mummies when converting from Darkness starter to Grabbow, you will NOT have enough money to purchase the Sanctuary. The 2nd mummy purchase is a typo, and you should only buy one, as indicated by the deck image.
Title: Re: [Tutorial] From Rags To Riches 2.0 (How to get rich quick)
Post by: andretimpa on April 19, 2016, 03:11:51 pm
Actually, with the current state of Bronze arena, you can just dive in with unupped mono darkness and start collecting rares. I'd venture to say that electrum per hour is close if not larger to what you'd get with AI4 because the games are short and you get a huge winrate.
Title: Re: [Tutorial] From Rags To Riches 2.0 (How to get rich quick)
Post by: JonathanCrazyJ on April 19, 2016, 03:49:19 pm
actually silver arena is very much doable with unupped mono dark and can earn you really fast :electrum
Title: Re: [Tutorial] From Rags To Riches 2.0 (How to get rich quick)
Post by: Scrotis on February 11, 2019, 02:41:37 pm
I'm sorry if yall consider this Necroing a thread or something but I literally Created this forum account to make this one post and post my LOVE for Chapuz's Firecell.. This thing is a stroke of GENIUS.. I appreciate the work you put in brother!

**just want to add a note I NOW have modified the original firecell quite a bit .. Added a twin universe pulverizer and three sanctuaries along with a supernova i won cuz.. why not  and a few others for fun and as you can see with this id like to point out that it brings my win percent up from 20-30 percent to around 60 percent of the time.of course you still have to skip some thus I dont count that as part of the percent im calculating here because they litterally dont count towards anything if you skip them i'm even increasing in score constantly now and my money only goes up.**

Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 542 542 560 5f8 5f8 5ia 5lm 5lm 5lm 5op 61t 61t 61t 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u3 714 71c 71c 77f 7n2 7q5 7q5 7q5 7q8 80b 80d 80d 80d 80i 8pu


I've taken it a step further and been keeping my OWN notes on Each boss except for Divine glory as obviously there is ZERO chance to fight that one with firecell.

So Just in case we get any new players past me who also find Firecell I'd like to post my slightly more detailed findings on Each boss in hopes it helps someone else =)

Note boss names in ALL CAPS are on Chapuz's list

**SPOILER NOTE** I didn't cencor my swear words on this if thats unacceptable please just message me and ill edit it out im not sure how cool this community is even most children swear when parents arent looking lol.. again thats no excuse im just hoping this community is cool like that dont delete it ill edit it out and have already even begun to lol. **

This is after roughly 300 or so fights and I try not to skip em unless I already know Firecell is useless

ALL BOSS TIPS:
Dont draw a card when you are on 0 lmao

copying somthing youve added toxin to only copies shitty poison doesnt make cells

*one of my favourite tactics is to twin universe a malignant cell as most opponents
dont appear to inflict them with conditions or even rage potiones etc..
they just seem to leave them alone which makes for a nice 25ish damage per turn against
your enemy. As long as you can pulverize any shields they get going you can chimera the cells
and just use half the firecell combo up to sky blitz for the kill *


Lionheart-  doesnt appear to heal
will destroy malignant cells rage potion style
firecell is a waste of time lol

SCORPIO - hope like hell you get your purify in time lol
the pysalia can poison through shields so its best to toxin them right away
they also congeal to freeze your creatures so dont send em out early on this one.
has poison items so save your purify for the longest time possible
sanctuaries can always bring you back up thats why i have three
might be able to fractal the pysalia and end it quick.. i havent got this to work yet
but thats because he lobotomized mine after freezing them..
Its still possible if you toxin the pysalia first then get lucky and he only
sends out one other guy with a power like lobotomize or congeal and you can toxin that too
filling his side up with malignants fast is helpful but then your back to relying on the firecell.

Dark Matter - Will definately eat anything under 5
Has Momentum so shields are useless unless you can kill his dudes
he had like 4 momentums in no time
has gravity nymphs which can do black hole each turn if that happens
firecell becomes useless still might be possible with the right draws though

eternal phoenix - Has explodes..
unlimited phoenixes obviously lol
I have firecelled Phoenix by partial luck he just didnt blow up much stuff
as long as you stay behind the shield and he doesnt kick your ass
he is firecellable lol
equally as hard as Scorpio

ELIDNIS - copying shit is a waste of time he freezes
can make guys immortal... highest count ive seen is 7
one of the harder guys to firecell for sure
no premature creatures either lobotomizes through shield

GEMINI -  MOMENTUM!
5 out of ten difficulty for firecell

Decay - Burrow Guy gotta poison quick
actually DOES add attack to his pest's
Siphons life can instantly kill you...
steals
just whooped him pretty easily by luck fractaled the condor
got 5 of them he never gained an earth quanta so he couldnt burrow used
both rain of fires killed everything and two hits later he died.
I beat this guy a lot now too.

Hecate - STEALS YO SHIT!
Poisons by voodoo by a guess at this point...
STEALS YO SHIT!
Firecell Useless here

MORTE - poison items and weapons
bone wall and you can send creatures early

INCARNATE - Pretty easy to beat i rarely lose to this one
has bone wall but if you twin universe a malignant cell after you toxin one of his guys
once they build up he cant keep a bone wall up negating the need for the chimera
also on your final shot (the one you combine your firecell) if you pulverize his
eclipse all you need is one rain of fire as all his creatures go back to three hits

Hermes - blows shit up
fire lance direct hits
blows up shields and everything else firecell is only
possible if he DOESNT do that good luck im saying its
too rare to bother not skipping this guy

Graviton - Blows shit up
firecell useless

Seism - Can destroy up to 3 pillars at once
mostly graboids or burrowers
firecell useless

Jezebel - cloak and Steals shit
syphon life
many nymphs can do shit like blackhole or immortality
firecell useless

Octane - does that ignite thing endlessly till you die 20 damage a hit
also fire lance lot of direct player hits
firecell possible if you have and get a pulverizer early to keep on top of ignites
ive beaten this guy a bunch of times now

Rainbow - Can blow shit up
firecell impossible

Akebono -has shards
can destroy stuff every turn
chimeras up
Firecell impossible

dream catcher - has butterfly effect can destroy shields because of it
can also make an abombination with destroy immortal lol..
if you get the toxins off before he does that might stand a chance with firecell idk

DESTINY - no premature creatures has ENDLESS time reversals
doesnt heal

FEROX - can prematurely send out creatures
no additonal notes needed really this guy is super easy


FIRE QUEEN - can directly hit you
animates weapons
if you can toxin the eagle eye.. after it dies you can send out
creatures like the vulture\condor to start doing damage
however this is only after you fill his side with malignant cells
then all you have to do is keep track of his weapon and pulverize any additional
Eagle eyes which is the only thing this boss has that can demo a condor

MIRACLE - Can place condor immediately no problem lol
as long as you get enough pillars at start this is the easiest yet

NEPTUNE - dont appear to heal
shockwaves creatures no prematures

SERKET - cloaks
poison
no early creatures web takes condor flight

PARADOX - can have creatures out
one of the easier firecells

Osiris - has momentums
poisons
shards destroy your permanents
scarabs devour so no premature creatures
has methods of destroying malignant cells
firecell Impossible

Chaos Lord - steals and possibly destroys shields
can place condor instantly
ive got lucky he only did 1 steal the whole match
i beat this guy a lot actually depends on your draws and his draws

Obliterator -has momentum
has pulverizer 0.0
taking a basalt dragon he puts a gravity well on
dont prematurely summon creatures here
firecell might be possible

The more I test and figure out Ill add here Much love thanks for the Firecell Chapuz =)
Title: Re: [Tutorial] From Rags To Riches 2.0 (How to get rich quick)
Post by: litch294 on March 02, 2019, 06:08:53 pm
Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 542 542 560 5f8 5f8 5ia 5lm 5lm 5lm 5op 61t 61t 61t 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u3 714 71c 71c 77f 7n2 7q5 7q5 7q5 7q8 80b 80d 80d 80d 80i 8pu


If you want to optimise this then a large deck with healing/purify can probably increase the winrate, though it will definitely be slower than a smaller variant, the supernova is redundant and the two weapons and Animate weapon should be dropped in favour of a simple steal/deflag, as you only need to remove one shield at the end. Obviously however you optimise firecell it is going to be less efficient than some of the other decks listed in the post.
Title: Re: [Tutorial] From Rags To Riches 2.0 (How to get rich quick)
Post by: InsignificantWeeaboo on March 04, 2019, 03:56:11 pm
Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 542 542 560 5f8 5f8 5ia 5lm 5lm 5lm 5op 61t 61t 61t 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u3 714 71c 71c 77f 7n2 7q5 7q5 7q5 7q8 80b 80d 80d 80d 80i 8pu


If you want to optimise this then a large deck with healing/purify can probably increase the winrate, though it will definitely be slower than a smaller variant, the supernova is redundant and the two weapons and Animate weapon should be dropped in favour of a simple steal/deflag, as you only need to remove one shield at the end. Obviously however you optimise firecell it is going to be less efficient than some of the other decks listed in the post.

Even then, the steal/deflag would be less than optimal since you already have a Chimera in your deck.

(Also, this whole guide is practically outdated due the buggy nature of Arena)
Title: Re: [Tutorial] From Rags To Riches 2.0 (How to get rich quick)
Post by: Zachary_Dane on December 18, 2019, 02:41:22 pm
Is it just me or was the Half Blood Grabbow not as effective as it might seem against Half-Bloods?
Title: Re: [Tutorial] From Rags To Riches 2.0 (How to get rich quick)
Post by: InsignificantWeeaboo on December 18, 2019, 03:06:37 pm
Is it just me or was the Half Blood Grabbow not as effective as it might seem against Half-Bloods?

not that it matters anyways since you can get much more money in silver arena
Title: Re: [Tutorial] From Rags To Riches 2.0 (How to get rich quick)
Post by: Wyand on December 18, 2019, 07:15:28 pm
Yep, From Rags To Rich 3.0 is like:

"pick any element, buy 0 quanta creatures, play silver arena until your eyes bleed."
blarg: ColorlessGreen,Chapuz,Tiko,Eaglenes101,Sevs,Keeps