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Here is a 2003 Excel file to help with that calculation:I think this is the ONLY :fire :entropy bolt deck I have ever seen. I was surprised at how well it actually works. On the flip side, I wanted this deck to be as newb friendly as possible. Thats why there are no Fahrenheits. Most Newbs wont have more than 1, if they even have that. This is meant for getting the newbs to start grinding HB's asap since I see so little love to them. The Calculations arent even necessary. I think thats my favorite part of this deck. just know that once you get to 113 :fire, use all 6 bolts and you win. Its not any more complicated than that
http://www.4shared.com/dir/NaD10nDC/sharing.html
I've looked into a non-upped Fire Stall and never thought about :fire / :entropy! I don't have a use for grinding HBs, but I would say this is a nice non-upped Fire Stall for PvP. I'm going to start playing around with this for PvP:Code: [Select]4vn 4vn 4vn 4vn 4vn 4vn 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5f5 5f5 5f6 5f6 5f6 5f6 5f7 5f7 5f7 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi
Having much better success with the pendulum variant, but with entropy pends instead of fire pends. Can't believe I didn't tests it like that before, it's how I do the quanta for many of my own decks.So you are using fire mark mark Im assuming? Ill be trying out a ton of varients lol. I need to get less busy so I can test all of this.
Yeah fire mark. I find it best because I usually get quanta of both types on the first turn and still have the quanta production balanced.Having much better success with the pendulum variant, but with entropy pends instead of fire pends. Can't believe I didn't tests it like that before, it's how I do the quanta for many of my own decks.So you are using fire mark mark Im assuming? Ill be trying out a ton of varients lol. I need to get less busy so I can test all of this.
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he Bolts are for direct attacks only. DON NOT attack the creatures with this unless its desperate and you are doing REALYL good on :fire Only use a maximum of 1 otherwise your success will be very small.I have been saving them and following that rule. But I either cant get enough time to build fire quanta, get stuck against a spell reflect shield, or get killed before enough firebolts come out.
If you wanted to add rares the first thing that should pop up is a fahreneheit
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Blue, what do you do when you come up against steam machines or forest spirits?In those situations, I wait til they have enough dmg to be a real threat. Most of the time the decks arent the proper duo so they only have the quanta from the quantum towers to fuel the abilities.
This is actually one of the most frustrating decks i've played, and i've tried all the variations for quanta gaining, and still this deck has yielded me i'd say 3 wins out of 25 HB's played. and yes i know how to play the game and whatnot, and know the strategy behind playing this deck.Its probably just bad luck. Go back further into the topic and you will see...
i honestly don't know if i'm just really unlucky with gaining enough quanta for anti-matter but my goodness, what the fuck could i be doing wrong.
but imo, this deck is not newby friendly
Maybe I just fail, but I lost the first ten games I tried with this. Either I drew all my amethyst pillars early and he played more damage than I could reverse with antimatter before I could kill him with firebolt, or I drew all my fire pillars early and couldn't pay for an antimatter at all to stall long enough until I did get the quanta.
Maybe I just got bad matchups, or I just suck with the deck, but I'm not having much luck with this at all, and I doubt the noobs who this is meant for could play it better than I can. If you could provide stats for this to prove me wrong, it would be great.
Having much better success with the pendulum variant, but with entropy pends instead of fire pends. Can't believe I didn't tests it like that before, it's how I do the quanta for many of my own decks.im very confident that it will even itself out over time. What decks are you having the most trouble with?
Yes, adding Fahrenheits and SoGs would improve the win rate, but BP's original idea was designing a deck for newbies. Most people have one or two rares after finishing the weapon quest, and most likely won't have shards.Very rarely. i believe onl 1 time did I not have the quanta. The rest of the time I died was because of getting to 0 health
Any problems with getting to 113 before decking out?
I would like to add though that players lacking farenheit should probably look elsewhere for a farmdeck since this one is just plain terrible without them. I would argue that this is a deck that needs several fahrenheits or upgraded cards to work since it is just to slow and vulnerable to get a reliable win % without them.Not for unupgraded. This deck has gone through a lot of testing as is at about a 50%+ win rate for ai5. Although that doesnt seem much, against ai5s it is quite good for no rares, no upgrades. Getting the quanta has never been a problem for me. only once lost due to deckout. Almost always lose due to reaching 0 hp. Perhaps I could help you with the strategy? Of course this deck has its weaknesses, however, it works quite well.
Without fahrenheits you are left with only one option of winning and that is reaching the required number of quanta for 5/6 bolts.
This however is not as easy as it seems since the unupgraded deck cant handle either quanta-drain or pillardestruction. Any occurence of either of those will leave you gasping for time to reach the desired number of quanta.
Your protection in the form of antimatter is also rendered useless in any case of morphs, swarms or even eternity. They are also quite expensive and are only really viable a couple of turns in (and then at best only every otherturn ) which will basically leave you wide open w/o upgraded pendulms - and as others pointed out in this thread - if you have upgrades you might aswell go for a better deck.
So.. if you dont have either 2 fahrenheits or some upgraded cards lying around you are probably better off starting elsewhere.
Just to give the stats for four Fire Bolts to be used, it will take exactly 179 fire quantum.I've done it a few times, when the pillars were all at the top of the deck and the bolts were mostly toward the bottom, or when I spent a bolt on CC to stay alive.
Although it is slightly unlikely for this deck to get to 179, I felt it was possible in some circumstances.
Light pend>Novabut the problem with it is that if it is on the bottom of your deck you dont get the quanta and deck out.
It lets you get extra entropy.
is there an upped version?There are plenty of upped firestall decks out there.
is there an upped version?Also, don't mean to hijack this thread, look in my sig it's #3
Ok, I've been testing a basic version of this deck, and i must say i'm impressed win rate against AI5. I'll cut the compliments, but write what bothers me most:Unfortunately, every deck has its weaknesses. Those are this ones. Except for the final one.... Reflective shield/ emerald Shield shouldnt be a problem with the build posted... I have a reflective shield added in there for that very reason.
Like somebody said before - Tsunami, Pulverizer, Earthquake (or butterfly effect on antimattered creature) - to deal with this problem i'll add upped enchant weapon (of course with nova present) to use on burning pilars. OR you could add max. 2 deflagration.
Cloak - not to nice if AI tries to rush you. Again deflagration would be nice addition.
Arsenic - this is nasty. Luckli AI5 tends to replace Arsenic with another weapon.
Reflective shield / Emerald shield - here Fahrenheit is only solution working (without destroying the clue of the deck)
That's for now. I'll try to test a bit more. Still, great idea of decent, reliable deck ;].
Ok, I've been testing a basic version of this deck, and i must say i'm impressed win rate against AI5. I'll cut the compliments, but write what bothers me most:As I said, Explosions and Rage Potions could be added into the deck, as well as Rain Of Fire for Fractals and Cloaks.
Like somebody said before - Tsunami, Pulverizer, Earthquake (or butterfly effect on antimattered creature) - to deal with this problem i'll add upped enchant weapon (of course with nova present) to use on burning pilars. OR you could add max. 2 deflagration.
Cloak - not to nice if AI tries to rush you. Again deflagration would be nice addition.
Arsenic - this is nasty. Luckli AI5 tends to replace Arsenic with another weapon.
Reflective shield / Emerald shield - here Fahrenheit is only solution working (without destroying the clue of the deck)
That's for now. I'll try to test a bit more. Still, great idea of decent, reliable deck ;].
+2 Pandemonium may be good, because you'll have no creatures on your side so the effect wont hurt you.Pandemonium means you risk killing off your only source of healing, so it's two wasted card slots. If you really want more mass CC, pack more Fire Shields so you can play them earlier.
Having recently been testing an upped fire stall I calculated that for fire lances you need:Your first 2 numbers are off by 1 quanta... didn't check the rest.
111 quanta for 6 lances,
132 quanta for 5 lances,
163 quanta for 4 lances,
221 quanta for 3 lances,
331 quanta for 2 lances,
661 quanta for 1 lance.
Now these are upped so you probably have to add up to 2*No. of lances to factor in the increased casting cost.
Just thought this might help.
I absolutely LOVE this deck!! The only problem= its changed so you can only have 75 :fire.... so its became much much much harder to kill enemies. Is there any way to improve this? The deck isn't that strong when you can only get 75 :fire. Please reply to this.Add maybe two phoenixes, so by the time you have 0 cards left, you'll always be able to bolt them to death.
I absolutely LOVE this deck!! The only problem= its changed so you can only have 75 :fire.... so its became much much much harder to kill enemies. Is there any way to improve this? The deck isn't that strong when you can only get 75 :fire. Please reply to this.You have 2 different options. Adding a couple Phoenixes, or a couple Fahrenheits. The only prolem with the latter is that it adds rares into the picture. Phoenixes would probably be the most stable.
i was one of the unfortunate noobs, which build the original and then found out that it doesn't work any longer...Just an FYI, ai3 frequently will give more electrum per hour then ai4.
lucky me... got 4 fahrenheit lying around from lvl3 farming....
since the original no longer works, here an update:
this deck kinda works... hat quite some EMs. but i didn't do ANY sort of statistic on how it performs. frankly i ran only in few HBs i have real trouble in defeating. those with permanent-destruction of course^^
i have no better option that going lvl4 with what i have right now. so i won't be doing statistics in quite some time.
until now the deck at least managed to pay for itself only running lvl 4. so no annoying backsteps to lvl3....
optimization suggestions are of course welcome...
Agreed but HBs are fun to grind and give u an upped card sometimes!Biggest reason why people still fight HBs. Where else can you win an upped card so easily when you're a newbie? Zanz really needs to make HBs more appealing to fight though, as most people prefer silver/gold to HBs.
Agreed. No sense in fighting HBs, since their difficulty is a lot greater than AI3 and only a little lower then FGs, and also the arena is there. HBs should become easier (a x2 mark and 150hp would be good), so they truly can be the next step after AI3.Agreed but HBs are fun to grind and give u an upped card sometimes!Biggest reason why people still fight HBs. Where else can you win an upped card so easily when you're a newbie? Zanz really needs to make HBs more appealing to fight though, as most people prefer silver/gold to HBs.
Half bloods are fine as is. There randomness already makes them rather easy more often then not, and they are the funnest ai to play.Agreed. No sense in fighting HBs, since their difficulty is a lot greater than AI3 and only a little lower then FGs, and also the arena is there. HBs should become easier (a x2 mark and 150hp would be good), so they truly can be the next step after AI3.Agreed but HBs are fun to grind and give u an upped card sometimes!Biggest reason why people still fight HBs. Where else can you win an upped card so easily when you're a newbie? Zanz really needs to make HBs more appealing to fight though, as most people prefer silver/gold to HBs.
I don't have much experience with or knowledge about Half-Bloods, but how often do you run into reflecting shields?sorry dude using you to get to top of list, sorry
Ugh...yeah. It's been mentioned the quanta cap makes OTKs with just bolts impossible now. Patch 1.29I don't have much experience with or knowledge about Half-Bloods, but how often do you run into reflecting shields?sorry dude using you to get to top of list, sorry
but anyways they must have patched the game because the most you can get for any quantum is 75 it stops when you hit that so you can never actually win with this build against a half blood, anything below that you can easily win and its quite fun too
1 fahrenheit probably won't be enough. You definitely want more.
tries to keep the original idea as much as possible.This is the key point. This is meant to be a NEWBY half grinder. Not a veteran one. This isnt meant to be the BEST unupped HB grinder, its meant to be the easiest starting point. If you read the whole post, I outright say that I run this deck with more than 1. The original idea was to have NO RARES, but this deck ow needs at least 1.