Hover over cards for details, click for permalink
7ac 7ac 7ac 7ak 7al 7al 7al 7al 7al 7an 7an 7an 7an 7bu 7bu 7bu 7bu 7jo 7jo 7jo 7jo 7k5 7k5 7k5 7k5 7k5 7k5 7n2 7n2 7n2 7n2 8pq
This is the deck I created to take on Arena for the Phase I challenge of Trials.
Here is how you play the deck: It's fairly straight forward. Put out staves, knowing wither to fly instantly or if keeping in the weapon slot will work. Fear reverse time, but most other CC can not one shot them. Crusaders you want out most of the time, knowing you'd have the light to endow next turn. Epinephrine works best on endowed crusaders, doing 7+5+3=15 damage and 15 healing vs. 4+3+2=9 damage and 15 healing. This deck has the potential of doing 95 healing per turn and 94 damage per turn. Just hope you don't get out-rushed, out-stalled (with too much healing) or run up against some heavy CC.