So this is pretty much one of the cheapest OTK combos out there. It only uses 12
and 9
so I added another element to speed up the process...
BEHOLD!
Hover over cards for details, click for permalink
7n9 7nq 7nq 7nq 7nq 7oe 7oe 7oe 7oe 7q5 7q5 7q5 7qb 7qb 7qb 7qb 808 808 808 808 808 808 808 808 809 80d 80d 80d 80d 80i 8ps
The combo is 4*SoFre + Ball Lightning + Factal + Sky Blitz = 120 unstoppable damage
4 phase shield should be enough to stall til the end of the match and 4 pends give you enough
and helps out with
so you can draw quicker. The extra damage can help against SoD (unless they have a
mark) or a small amount of stone skin. Quanta is delicate and my fail to quanta control. Shards can be played to open your hand if the opponent has no PC. Overall pretty quick.
But wait!
There's MOAR!
Maybe you're thinking "This deck is very good, but I won't use it because it doesn't use
and I'm a pyromaniac" or "I only use decks that allow me to show off my extensive shard collection" or "Ain't nobody got
fo dat!"
Then the all new improved chart-topping record-selling super-speedy FIRE VERSION is for you!
Hover over cards for details, click for permalink
7ee 7ee 7ee 7ee 7ee 7ee 7ms 7ms 7ms 7ms 7n9 7nq 7nq 7nq 7nq 808 808 808 808 808 808 808 808 808 809 80d 80d 80d 80d 80i 8po
6 braveries and a fire mark provides up to 18 card draws which has the potential to make this deck stupidly fast. Of course the drawing all depends on your opponents hand/ sanctuaries.
Comparison Table |
Time Version | Fire Version |
Uses 4 shards | Uses 10 shards |
Is tight on Air and Time quanta | Is more relaxed on Air and Fire quanta |
Safer/ more guaranteed draws | Faster draws that depend on the opponent |
Also allows you to see opponents hand | Doesn't allow opponents hand to be seen |
I've been thinking of a way to make a 200 HP version of this using PA for shards do you can have a bigger combo but i can't take it anywhere. Feel free to steal the idea.