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Offline ProBaconTopic starter

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Fire/Earth Rush (No Permanents) https://elementscommunity.org/forum/index.php?topic=59854.msg1208661#msg1208661
« on: October 05, 2015, 01:41:09 am »
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This is my first attempt at making a non-pillar based deck. Overall I have no complaints over the final product though any feedback will be read and put into consideration for the advancement of this or future decks.

The strategy of this deck is simple, play a ray of light (note: it can be a unuped normal photon or any other creature that costs 0 to play such as spark) immolate it and play what you can. The gnome riders are in there to give you more earth quanta as you get more lava golems on the field. The graboids are there as an easy way to deal heavy damage quick.

After playing about 50 games vs elders and about 50 against half-bloods I have gathered that this deck has roughly an 80% win percentage vs elders and near 50%-60% win percentage vs half-bloods.

Strengths:
-Easy to deal high damage early in the game
-Way more times than not you will get a solid starting hand
-Late game hard to get rid of buffed Lava Golems
-No permanents so permanent control cards are useless and a waist of deck space

Weaknesses:
-Slow starts lead to failure in the deck (i.e. if you don't get a golem out fast then the opponent will be able to draw and play spells to deal with weak creatures)
-No permanents so that means no shields
-No creature control cards so you can't deal with the opponents creatures - FIXED

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Improved deck using CC and PC cards (and nonupped Immolation fodder)
« Last Edit: October 07, 2015, 01:35:22 pm by ProBacon »
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Offline godofdeath500

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Re: Fire/Earth Rush (No Permanents) https://elementscommunity.org/forum/index.php?topic=59854.msg1208664#msg1208664
« Reply #1 on: October 05, 2015, 01:47:33 am »
50% winrate against FGs?... Can we get some screenshots or something?

I think he meant half-bloods, or AI4. That being said, you have so much unused quanta in this deck that adding a couple Frogs or even a Spirit would work. Something to help deal more damage and take the effects of RT away.
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Offline RootRanger

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Re: Fire/Earth Rush (No Permanents) https://elementscommunity.org/forum/index.php?topic=59854.msg1208676#msg1208676
« Reply #2 on: October 05, 2015, 04:45:09 am »
It's pretty well made. I believe Immolation decks with 4 novas rather than 6 have done a bit better in testing, although perhaps the presence of Gnome Riders warrants the extras. If you do decide to remove 2 novas, however, Fog Shield and Forest Spirit or Vampire Stiletto are strong choices. However, as you've pointed out, the lack of permanents in your deck means that your opponents PC cards go to waste, which is a pretty advanced insight, really.
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Offline Vangelios

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Re: Fire/Earth Rush (No Permanents) https://elementscommunity.org/forum/index.php?topic=59854.msg1208719#msg1208719
« Reply #3 on: October 05, 2015, 01:35:35 pm »
I don't like immo without deflags... also are 6 ups there with 6 ups I prefer 6 gnomes or normal photon or more 6 upped golens, actualy I don't know why 6 Rof if photon does the samething....
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Offline ProBaconTopic starter

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Re: Fire/Earth Rush (No Permanents) https://elementscommunity.org/forum/index.php?topic=59854.msg1208838#msg1208838
« Reply #4 on: October 06, 2015, 02:27:47 am »
The reason that the photons are upped is because I already had them upped and I didn't feel like spending more  :electrum on them or sparks (I'm cheap :/)
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Offline Vangelios

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Re: Fire/Earth Rush (No Permanents) https://elementscommunity.org/forum/index.php?topic=59854.msg1208841#msg1208841
« Reply #5 on: October 06, 2015, 03:05:08 am »
ok, but be better post without ups then...
 Well this deck really can do in 6 or 7 turn but in the fact lose to most decks of AI3
* Mono aether lose to dimensional shield.
* Vodoo rage potions.
* Wings miracle owl's eye.
* Pharaoh scarabs.
* Entropy life to maxuell demon
* Mono gravity to otyugh and gravity pull.
* RT scorpion dial.
* Firefly Queen owls eye

I did some test vs AI3 (10 games) and really was 50% but you make sure with 2 deflags and 3 or 4 CC this win ratio will be very better.
« Last Edit: October 06, 2015, 03:07:47 am by Vangelios »
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Offline ProBaconTopic starter

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Re: Fire/Earth Rush (No Permanents) https://elementscommunity.org/forum/index.php?topic=59854.msg1208956#msg1208956
« Reply #6 on: October 06, 2015, 10:48:12 pm »
Ok, I have put some of the criticisms and suggestions into consideration and I have created a fixed version on the deck. Again I am still accepting any comments and I will look into them to make this a better deck.
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Offline Vangelios

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Re: Fire/Earth Rush (No Permanents) https://elementscommunity.org/forum/index.php?topic=59854.msg1208959#msg1208959
« Reply #7 on: October 06, 2015, 10:59:15 pm »
Rage potion can't be good, you have golens and deflag to immo, try this then

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