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Elements the Game => Trials => Events and Competitions => Trial Archive => Topic started by: Zawadx on May 07, 2015, 01:01:04 pm

Title: 9th Trials - Phase 1: Proving Your Worthiness
Post by: Zawadx on May 07, 2015, 01:01:04 pm
Phase 1 - Proving Your Worthiness

This phase is different in each Trial. It usually has something to do with helping out the community, but it can also be something where you show your skills as an Elements player. For Trials 9, the decisions you make in this phase affect your deck building rules in Phase 2 battles


Phase 1 will end in:
Phase 1 has ended!




In preparation to be Master and lead your Element into War, there are 6 tasks. Each challenger MUST choose 3 tasks (the same task cannot be chosen multiple times). If you choose more than 3 tasks, we will randomly pick 3 tasks which earned the most points (so a task with a bonus point will always be picked), however you might end up with Phase 2 unlocks which you dislike.  Challengers may not select the "Returning Master" task.  Each Master who wishes to defend will automatically be assigned the "Returning Master" task.



Developing War Tactics
Phase 1 Task
Event Card idea submission details:
Phase 2 Component



Starting Your Own Little War
Phase 1 Task
Tournament Idea submission details:
Phase 2 Component



Being a War Reporter
Phase 1 Task
Article submission details:
Phase 2 Component



Waging War (Against the False Gods)
Phase 1 Task
FG Counter Deck Submission Details:
Phase 2 Component



Beginning War Training
Phase 1 Task

Challenge submission details:
Phase 2 Component



Taking Up Arms
Phase 1 Task
Starter Deck Submission Details:
Phase 2 Component



Returning Master
Phase 1 Task

Challenge submission details:

Phase 2 Component



SCORING


IMPORTANT NOTES

If you have any questions, please post them here.

Addendum 1: Extra Time
After the Phase 1 timer has ended, there will be a 24hr period of "Extra Time" where players may join any Element with less than 2 competitors (that is either 1 challenger and no defending master or no challengers and a defending master).  Players who join during this extra time will be considered to have declared for tasks Waging War on FGs, Starting Your Own Little War, and Beginning War Training.  Because they completed no challenges before Phase 1 ended, they WILL NOT have access to the upgrades from Beginning War Training.

Addendum 2: Empty or Incomplete Applications
Incomplete: Players who enter the Trials before the initial deadline and declare tasks but do not complete them will be given 0 points for each incomplete task, but will have access to the unlocks those tasks provide for Phase 2.  This player must confirm they want to continue with the Trial during the Extra Time by PMing the Trials Overseers or posting in the respective Phase 1 thread.  Any incomplete challenge as a part of Beginning War Training awards 0 upgrades. 

Empty: Players who enter the Trials before the initial deadline but do not declare any tasks will have the Extra Time period to confirm they want to continue competing in Trials.  If they confirm they want to continue by PMing the Trials Overseers or posting the the respective Phase 1 thread, they will be considered to have declared for tasks Waging War on FGs, Starting Your Own Little War, and Beginning War Training.  Because they completed no challenges before Phase 1 ended, they WILL NOT have access to the upgrades from Beginning War Training.

Addendum 3: Edits after the deadline
Any play who updates their Phase 1 post after the Phase 1 deadline but within 24 hours of that deadline will be treated as though their post is INCOMPLETE per Addendum 2 and all their tasks were left undone.  We will honor their task choices for unlocks, and they will be allowed to use upgrades per the tasks they chose (again noting that Beginning War Training reward 0 upgrades when the challeneges are empty).  They will receive 0 points for Phase 1.  Any edits after Phase 2 starts will result in disqualification from the Trials or other significantly harsh punishment.

In case you want to know the Phase 2 rules to help you with your decision, here's an excerpt:


Game Structure:

  • Each player will play 24 games:
    • A player will not play more than nine games vs. a single opponent.
    • 12 in-element games will be distributed evenly across in-element opponents (Challengers in an element with a defending master will play against that Master in addition to the other challengers in that element).
    • 12 off-element games will be distributed evenly across off-element opponents.
    • Off-element matches will be vs the same off-element(s) for each element.


In-Element Match Ban Rules:
  • Per the specifications below, everyone sends a list via a forum PM to both Trials Overseers (http://elementscommunity.org/forum/index.php?action=pm;sa=send;u=5357,%207603).  Any card that gets two or more votes gets banned for all players in that Element (this rule applies the same to shards as it does to normal cards). If you do not send in a list a list will be randomized by the Trials Overseers. Any missing or illegal bans will be randomized by a TrO using EtG chat dice.
  • Pillars/Pends may not be banned. Putting down a pillar/pend will result in a random ban. (note: mark-cards are considered pillars and thus cannot be banned).
  • Your list should contain 3 or 6 shards you wish to ban, and 1 or 2 NON-SHARD card(s) per element, including your in-element, but excluding other. (the number depends on the number of participants in their Trial)
    • If there are 4 participants, everyone sends in a list with 3 shards and one card per element.
    • If there are 3 participants, everyone sends in a list with 3 shards and one card per element. The Trials Overseers will provide a list to supplement the player provided lists
    • If there are 2 participants, each person sends in a list with 6 shards and two cards per element. These cards may not be the same (IE: You cannot send in discord/discord for entropy). If you do, both are randomized.
    • If there is 1 participant, They will send in a list with 6 shards and two cards per element. These cards may not be the same (IE: You cannot send in discord/discord for entropy).  The Trials Overseers will provide a list to supplement the player provided list


Off-Element Game Specific Rules:
  • Masters will only play against other Masters in off-element games, and challengers will only play against other challengers in off-element games.
  • Opponent specific bans will be determined as follows:
    • Before playing each off element opponent, you and your opponent select a ban-arbitrator who is in neither yours nor your opponent's element. You then pm him 3 shards and 3 non-shard cards. These cards are banned for both you and your opponent for all games you play against each other.
    • The ban-arbitrator should be a Trials Overseer if one is available.
      • If not a TrO, please have the ban arbitrator PM the Challengers' names and the banned cards for their games to the TrOs
    • You may only ban 1 non-shard card from your opponent's element, and it may not be a creature.
    • You may ban both your opponent's in-element shard and another (non-creature) card from their element
    • Because Alchemy Cards and Nymphs are interchangeable per Deck Building Rules above, Alchemy Cards of your opponent's in-element cannot be banned in off-element duels because that would constitute banning an in-element creature for your opponent


Deckbuilding Rules:
  • Decks may be of any size.
  • You may use any mark.
  • Deck must be at least 40% in element rounded up (including pillars/pends).
  • Your deck may NOT contain more cards of any off-element than it does of your in-element.
  • Your deck must contain at least 25% off element cards (rounded down) unless it is your once per match all in-element deck (This is a total of all off-element cards, not a 25% requirement for each individual off element).
  • "Other" Cards are considered off-Element for all elements
  • Mark cards are treated as pillars of the element whose quanta they produce for all deckbuilding rules
  • Using a Pillar/Pendulum/Mark-card counts as using the Element that Pillar/Pendulum/Mark-card belongs to. Using a Quantum Pillar counts as using the "Other" Element.
  • Any Banned cards are banned in both their upgraded and unupgraded forms.
  • Any Banned Nymphs/Alchemy cards means the corresponding Alchemy Card/Nymph is also banned (and bans submitted for either will be totaled together).
  • You may only use upgraded cards per your Tasks in Phase 1.
  • You may only use off-elements per your Tasks in Phase 1.
  • You may use your in-element cards regardless of whether or not your element was included in your Tasks in Phase 1.

Deck SizeMinimum Cards From In-Element
30
12
31-32
13
33-35
14
36-37
15
38-40
16
41-42
17
43-45
18
46-47
19
48-50
20
51-52
21
53-55
22
56-57
23
58-60
24


Deck SizeMinimum Cards From Off-Element
30-31
7
32-35
8
36-39
9
40-43
10
44-47
11
48-51
12
52-55
13
56-59
14
60
15


Elements Choice Rules:
  • Your element pool will include  :entropy :death :gravity :earth :life :fire :water :light :air :time :darkness :aether and your unlocks from Phase 1 tasks.
  • All appearances of your in-element in you element pool is replaced by  :rainbow. If you use the :rainbow off-element in a game, you MUST use 6+ elements in your deck (excluding Other). However, these elements are not consumed from your element pool. All other Phase 2 rules stand (so you must have at least 40% in-element, minimum 25% off-element etc.)
  • You may use each off-element in Phase 2 once per appearance of that Element in your Element pool. This same element pool goes for both in-element and off-element matches.
  • "Other" is considered an off element, but may be used an unlimited number of times in Phase 2
  • You may only use one all in-element 'mono' deck per opponent. This deck may NOT use off-element cards
  • After every game, you must tell your opponent what elements you used in the previous game, but you should not share decklists or specific cards.
  • If you run out of elements to use against a single opponent, the rest of your games against that opponent count are forfeit, and your opponent receives wins for those games.
  • If both players run out of elements at the same time, the rest of the games are voided.



Click on the respective icon to be taken to the 'Challenger's Entrance' Thread:
:aetherbig (http://elementscommunity.org/forum/trial-of-aether/9th-trials-challenger%27s-entrance/)  :airbig  (http://elementscommunity.org/forum/trial-of-air/9th-trials-challenger%27s-entrance-58323/) :darknessbig (http://elementscommunity.org/forum/trial-of-darkness/9th-trials-challenger%27s-entrance-58324/)
 :deathbig (http://elementscommunity.org/forum/trial-of-death/9th-trials-challenger%27s-entrance-58325/)  :earthbig (http://elementscommunity.org/forum/trial-of-earth/9th-trials-challenger%27s-entrance-58326/)  :entropybig (http://elementscommunity.org/forum/trial-of-entropy/9th-trials-challenger%27s-entrance-58327/)
  :firebig  (http://elementscommunity.org/forum/trial-of-fire/9th-trials-challenger%27s-entrance-58328/) :gravitybig  (http://elementscommunity.org/forum/trial-of-gravity/9th-trials-challenger%27s-entrance-58329/) :lifebig  (http://elementscommunity.org/forum/trial-of-life/9th-trials-challenger%27s-entrance-58330/)
 :lightbig  (http://elementscommunity.org/forum/trial-of-light/9th-trials-challenger%27s-entrance-58331/) :timebig (http://elementscommunity.org/forum/trial-of-time/9th-trials-challenger%27s-entrance-58332/)  :waterbig (http://elementscommunity.org/forum/trial-of-water/9th-trials-challenger%27s-entrance-58333/)
Title: Re: 9th Trials - Phase 1: Proving Your Worthiness
Post by: dawn to dusk on May 07, 2015, 09:37:42 pm
dem lists tho :P
Title: Re: 9th Trials - Phase 1: Proving Your Worthiness
Post by: Zawadx on May 08, 2015, 07:55:33 am
dem lists tho :P

Fixed. Took three minutes, that's gotta be a /list to time ratio record.
Title: Re: 9th Trials - Phase 1: Proving Your Worthiness
Post by: Ginyu on May 09, 2015, 03:08:19 pm
Quote from: Rules
Completing these tasks will award up to a total of 8 points to use in the final battle.

So, if you must pick three tasks where you can get up to 2 points each, and max. 1 bonus point, how are you able to reach 8?
Title: Re: 9th Trials - Phase 1: Proving Your Worthiness
Post by: Zawadx on May 09, 2015, 03:20:50 pm
Quote from: Rules
Completing these tasks will award up to a total of 8 points to use in the final battle.

So, if you must pick three tasks where you can get up to 2 points each, and max. 1 bonus point, how are you able to reach 8?

Bonus points was intended to be 2; OP changed to reflect this. Sorry for not catching this earlier.
Title: Re: 9th Trials - Phase 1: Proving Your Worthiness
Post by: montrossen on May 10, 2015, 03:47:30 am
Quote
Godlike Speed - Defeat a False God in as few seconds as possible.
How do you record how many seconds pass? Or is it based on turns?

Quote
Holding Them Back - Defeat an AI4 with an enemy creature delayed for as many turns as possible.
Does this mean 499 turns (or whatever the max is) or the most you can do personally?
Title: Re: 9th Trials - Phase 1: Proving Your Worthiness
Post by: andretimpa on May 10, 2015, 03:54:54 am
Quote
Godlike Speed - Defeat a False God in as few seconds as possible.
How do you record how many seconds pass? Or is it based on turns?

In the same screen you have the spin and ttw you can find the time.
Title: Re: 9th Trials - Phase 1: Proving Your Worthiness
Post by: Zawadx on May 10, 2015, 09:15:42 am
Quote
Godlike Speed - Defeat a False God in as few seconds as possible.
How do you record how many seconds pass? Or is it based on turns?

Quote
Holding Them Back - Defeat an AI4 with an enemy creature delayed for as many turns as possible.
Does this mean 499 turns (or whatever the max is) or the most you can do personally?

The spin screen with spins showing AND a winning screeny, if possible

And as many as you can personally.
Title: Re: 9th Trials - Phase 1: Proving Your Worthiness
Post by: JonathanCrazyJ on May 12, 2015, 10:49:58 am
Quote
Taking Up Arms
Phase 1 Task
Design an unupgraded deck based on your element's Starter Deck, which can be used as an effective deck for PVP or fighting Elders.
The deck does not have to be a mono-your element, but at least half of the cards in the deck must be in-element
The deck MUST be built using your element's Starter Deck as a foundation

Does the deck have to be the same duo as the starter deck? or is it literally just build the best deck you can with your element's starter deck? Thanks :D
Title: Re: 9th Trials - Phase 1: Proving Your Worthiness
Post by: Physsion on May 12, 2015, 11:05:38 am
Does the deck have to be the same duo as the starter deck? or is it literally just build the best deck you can with your element's starter deck? Thanks :D
You can build any duo you like, you're not restricted to the duo provided in your element's starter deck.
Title: Re: 9th Trials - Phase 1: Proving Your Worthiness
Post by: treebeard xiii on May 12, 2015, 11:31:49 am
Does the deck have to be the same duo as the starter deck? or is it literally just build the best deck you can with your element's starter deck? Thanks :D
You can build any duo you like, you're not restricted to the duo provided in your element's starter deck.
Though you can't forget you can only spend an extra 100 electrum or is that 100 electrum more than the value of the starter deck. Considering joining
Title: Re: 9th Trials - Phase 1: Proving Your Worthiness
Post by: JonathanCrazyJ on May 12, 2015, 11:33:47 am
As I understand it it is 100 electrum MORE than whatever you can get selling cards
Title: Re: 9th Trials - Phase 1: Proving Your Worthiness
Post by: Physsion on May 12, 2015, 11:39:51 am
That's correct. You can sell your whole starter deck if you want, and use that entire value to buy cards, plus an extra 100 :electrum.
Title: Re: 9th Trials - Phase 1: Proving Your Worthiness
Post by: worldwideweb3 on May 15, 2015, 10:23:58 pm
Quote
Holding Them Back - Defeat an AI4 with an enemy creature delayed for as many turns as possible.


Isn't max delay 6? or does the task require something else?

EDIT: Thanks, andre
Title: Re: 9th Trials - Phase 1: Proving Your Worthiness
Post by: andretimpa on May 15, 2015, 10:42:55 pm
Quote
Holding Them Back - Defeat an AI4 with an enemy creature delayed for as many turns as possible.


Isn't max delay 6? or does the task require something else?

You can get the delay above 6 with wardens. BB resets the delay to 6 though.
Title: Re: 9th Trials - Phase 1: Proving Your Worthiness
Post by: Zso_Zso on May 15, 2015, 11:41:24 pm
For the "Beginning War Training" tasks, do I have to use a deck based on the element I am challenging for ?
Is there any requirement for how many cards from my elements I need to include (% or minimum number ) ?

Title: Re: 9th Trials - Phase 1: Proving Your Worthiness
Post by: Zawadx on May 16, 2015, 01:01:58 am
For the "Beginning War Training" tasks, do I have to use a deck based on the element I am challenging for ?
Is there any requirement for how many cards from my elements I need to include (% or minimum number ) ?

No, they don't have to be based on the element you are challenging for.
blarg: Krzysiekxd,theelkspeaks