From Trials #2:Waging War against the False Gods The Stallrush
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One of the main troubles of using Dims vs the False Gods is how they all tend to have some form of bypass damage. Momentum, spells, poison: it all tends to rack up. Since aether decks are inherently slow on building up damage, false gods can often take the win simply by tanking with their 200 HP.
So, our best bet on a dim based grinder is to add in some form of sustained healing. Sanctuaries are a decent option, but I found the 3 cost per sanc to be too high to manage a decent dragontal. On top of that, light dragons are too weak and archangels can't sustain vs the stallier FGs. So I ended up using the best healing card in the game: SoG.
This deck managed a 4-2 record in testing, though I was lucky to face easy gods. It would be more optimized if you replaced the pillars with pends, but I stuck with this version for testing. Here are some marvelous results:
(http://i.imgur.com/BtmozT5.png) (http://i.imgur.com/BtmozT5.png)
(http://i.imgur.com/WabmYqf.png) (http://i.imgur.com/WabmYqf.png)
(http://i.imgur.com/ksydYya.png) (http://i.imgur.com/ksydYya.png)
(http://i.imgur.com/cOdIkQM.png) (http://i.imgur.com/cOdIkQM.png)
Waging War Against the False GodsWhile I know versions of this deck have been made before I don’t know if it has been used as a False God deck, and this particular one is something that I built myself before I even joined these forums.
Celestial Reflections
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Is it fast? No. Does it have a high win rate? Nope. Is it efficient? Not at all. So why play it? Because it’s fun. With most False God decks every game is the same and things can quickly turn into a monotonous grind. With this deck, while some games may result it quick and brutal defeats, others can turn into epic battles where you know you can win if you can just Mindgate the right card.
I have enjoyed some of the losses with this deck as much as the wins. My personal highlights from getting these screenshots where an almost win against Decay after using Twin Universe on his Pest early to produce Darkness quanta for the Fractal, and very close loss to Paradox where a split and Twin Universe on a Blessed Deja Vu wasn’t quite enough burst to beat him down the turn before my shield chain broke.
“Oh so that’s what those Fire Bolts are for?”
(http://i.imgur.com/5q1leJk.png)
Photosynthesise this!
(http://i.imgur.com/tKVULeN.png)
Thanks for the Purifies, Scorpio!
(http://i.imgur.com/awRd4ir.png)
I am become Death!
(http://i.imgur.com/5BkM8lH.png)
Your Blessed Pegasus? My Blessed Pegasus!
(http://i.imgur.com/Z4jdR1E.png)
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As soon as I started thinking about an Air deck to beat False Gods, I thought about Firefly Queens and Hope (in fact, I actually built a version (http://dek.im/d/z25lkz55ojz57jpz17kcz27msz17nqz77oe8pn), and it performed quite (https://i.gyazo.com/982f9d168a0c96bf2b9baaf7360e1dbd.png) well (https://i.gyazo.com/a7c21881cd247cf8e1e480e7ea726c5e.png)). Then I remembered one of my favourite decks from last War, a certain Shard of Wisdom/Wyrm deck, and I couldn't resist building this. Winning with a 50+ attack Wyrm never gets old.
The basic strategy is to chain Dimensional Shields to keep yourself alive, whilst dealing rediculous damage with a heavily buffed, immortal, spell damage Wyrm. You should wait to play Wyrm until you can play Quintessence on it in the same turn, to prevent if from being killed. Electrocutor is excellent against Momentum decks, Shard of Focus, a few False Gods that use Rays of Light to fuel their Light cards, and various other threats.
Strategy TipsAgainst several False Gods, using Quintessence will have no effect, as their decks have no Creature Control cards in them. Against others, it actually has a negative effect, as some Gods use shields that Reflect spell damage. Elidnis is something of a special case - he has shields that can reflect Spell Damage, but only two of them in 100 cards. As this God also has a lot of Creature Control, in the form of Congeal, your best chance to win is to play Quintessence and hope he doesn't draw his shields. These are the Gods you should not use Quintessence against:
- Divine Glory
- Ferox
- Gemini
- Miracle
- Paradox
- Serket
Several Gods use Miracle in their decks. The AI won't use Miracle unless you're close to killing them, so if you hold on to your Shards of Wisdom and play them all in one turn you can often surprise kill the False God before they actually have the chance to play their Miracles. This is the most effective way to defeat them, with one exception - Morte. Morte uses Deadly Poison, which hits past your Dimensional Shields. He also only has 2 Miracles in a 96 card deck. Because you don't have much time to kill Morte, and there is a good chance he doesn't draw Miracle anyway, I would recommend using your Shards of Wisdom ASAP against him. Other than Morte, the False Gods with Miracle in their deck are:
- Divine Glory
- Miracle
- Paradox
- If draw your Electrocutor early and use it on Ray of Lights, Paradox often won't have enough Light Quanta to play Miracle. In these cases, feel free to play Shards of Wisdom as soon as you draw them.
- Rainbow
To show you just what the deck is capable of, here are some screenshots!
(https://i.gyazo.com/cade1ebc03f21fee51cd9ca9de32b91e.png)
(https://i.gyazo.com/0d6787f588e3a67d5b2882b1e64b2f6b.png)
(https://i.gyazo.com/204e1f438905165cf3919de7a66184c9.png)
(https://i.gyazo.com/70c6327daf6e58cc48c2e96c80fd9f7a.png)
Waging War against the False Gods
Well, this was challenging.
http://imgur.com/a/tJBj8
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The wings add some interesting playing decisions, and extra defense ex vs serket or lionheart.
Beautiful deck imo.
:underworldbig Waging War:underworldbig
Against the False Gods
"Hey! You there, stop! THIEF! Get back here! THIEF!"
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It was supposed to be an easy job. Sneak in, grab a few gems, sneak back out. The gods wouldn't notice any shards missing, and you could take out any guardians with your trusty vampire dagger. Simple, right? Well it turned out that the Gods are better armed than you were really prepared for. You made your way to the stronghold... where you promptly got crushed by spiders. And scorpions. And squids. And invisible women. And laserbeams of light. Oh, and there was that that one time with a dragon. Anyways, your attempts at petty theft failed time and time again, until one day, the RNG decided to take pity on you, and as you tripped over the bloody castle floor, the shards you were stealing merged... and crushed you. Painfully. And literally. They actually fell on top of you and crushed you. But hey, now you have a new idea...
(http://i.imgur.com/SGt7Bxq.jpg) |
| (http://i.imgur.com/zHDKSZ7.png) (http://i.imgur.com/KJZQGcY.png) (http://i.imgur.com/WIGl3TG.png) |
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Waging War Against The False Gods (Part 2?)Vampiric DragonsHover over cards for details, click for permalink
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This deck has it's main strategy, but is quite versatile. The main strategy is to LS the dragons with nymphs, with huge amounts of damage, with heaps of healing as well. Nymphs can be used as CC, to stop spirits growing, or to make fate eggs completely useless (otyughs as well for example), or to stop big hitters like ruby dragons from damaging you. The damage that is healed from the enemy is equalized by the obsidian dragons. Darkness staples, like steal, dusk mantle and vagger are of course a part of this deck, making it adapt to a wide range of situations.
Card RundownObsidian Dragon: Used for the main big hitters. Can take a hit here and there and still be functional, even sometimes with LS on it. They can sometimes lewer out some little CC, and save the nymphs for LS and massive healing.
Black/Dark Nymph: Obsidian Dragon's partner in crime. Nymphs are amazingly versatile. They can be used aggressively, as CC to protect themselves, along with the dragons, or defensively (main function) to LS the dragons, as they can survive quite a few turns and heal massive amounts of HP, which actually suprisingly can be game-changing.
Improved Dusk: Darkness staple, blocks really good amounts of damage, especially useful when nymphs LS opponent's creatures, and they slowly decay to death, dealing no damage.
Improved Steal: Another darkness staple, very good to steal shields, to let dragons deal up to a 28hp swing each. Also can be used to steal important permanants, and weapons such as lobo or eternity which will completely obliterate this deck, which will lose.
Eclipse: Used to boost nymph and dragon damage and healing. Faster wins if deck is played aggressively.
Vagger: Darkness staple. 12hp swing for 2 :darkness is amazing. Big healing which can by put out before nymphs and dragons (depending on the situation) to slowly chip away at health before the main creatures are played.
(http://i.imgur.com/YTPD5jM.png)
(http://i.imgur.com/kidiM3o.png)
(http://i.imgur.com/DtWthtR.png)
(http://i.imgur.com/NQGJWUA.png)
Very very close ecounter here:
(http://i.imgur.com/0WnNkLx.png)
:darkness Waging War Against The False Gods :darkness
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As many of you will know from my recent War and Grandmaster Battle efforts, I've become rather fond of Voodoo Dolls in my competitive decks. The fact that they are often overlooked and treated as more of a "fun" card than something competitively viable only makes them all the more appealing to me, and after winning the title of Grandmaster with a Darkness/Death duo,
King Bloodwall (http://elementscommunity.org/forum/trial-final-battle-results/stop-making-me-do-more-work-dammit/msg1231466/#msg1231466), I just knew I had to try my hand and building a False God killer with the same elements.
Card Rundown
Death Nymph: heavy hitters with hefty health pools, Death Nymphs are able to lay down some serious damage while tanking large amounts of creature control from False Gods. Aflatoxin is used offensively rather than defensively against the FGs, through the use of...
Voodoo Doll: these precious little punching bags provide a fantastic alternate source of damage. Poison damage from Death Nymphs is effectively "doubled" against the enemy when used on Voodoo Dolls, since the damage they take every turn also stacks with the poison counters applied directly to the enemy.
Shard of Sacrifice: gives the player the means to survive against the False Gods while the Nymphs and Dolls do their work, initially sacrificing a chunk of their health to turn all received damage into healing. Chaining SoSac can force False Gods to discard expensive cards like Improved Miracle.
Eclipse: buffs upgraded Death Nymphs to an incredible 10|10, taking out 5% of a False God's maximum health with every single hit. Not so good against False Gods with lots of permanent control, but that extra damage can make the difference in other matchups. Also allows Voodoo Dolls to help out, and giving them an extra health point for a little more poison potential.
Victory Screenshots
Click to expand images.
(http://i.imgur.com/hoViR7g.png)(http://i.imgur.com/OwpZ3bv.png)
(http://i.imgur.com/bhAa4w8.png)(http://i.imgur.com/dqhHfLn.png)
HermesA brutally fast False God - my first two Nymphs died to high-powered Lances, but I got lucky enough for the third to survive for a while, even with Fire Buckler up. I was eventually able to apply enough poison with my Doll and chain SoSacs to victory.
RainbowEnough early damage from Rainbow allowed me to chain SoSacs early, forcing Rainbow to discard her high-cost Miracles. One of my Nymphs died to a double Lightning, two to Gravity Forces, and one was Congealed after a few turns on the field, meaning I was only able to get a small amount of poison onto a Doll - but the damage was already done, once a Doll was infected with Aflatoxin, my army of Malignant Cells proved too powerful for her. Rainbow was forced to play a Gravity Force on one of her own enormous Forest Spectres to buy a few more turns of life, but with the Miracles already discarded, it just wasn't enough.
AkebonoAnother very fast False God falls to the Dead Dolls - a very early Titan and Overdriven Armagio is often a death sentence, but SoSac benefits greatly from this early damage. Although my Malignant Cells couldn't get past Akebono's Tower Shield, the Eclipsed Nymphs and poison damage from Dolls brought him before the SoSac chain ended, meaning he didn't get the chance to play any more creatures.
Divine GloryPowering through 3 Improved Miracles is a good feeling! This battle demonstrates the stallbreaking power of Voodoo Dolls and Grey Nymphs - Divine Glory's health pool was shredded by a massive 38 poison counter by the end of the game, with support from a field full of Malignant Cells and the surviving Nymphs.
From Trials #2:
Waging War against the False Gods(http://i.giphy.com/c3JDVT1uicqk.gif)
DevtalHover over cards for details, click for permalink
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I dont know if this deck count as existing anti-False God deck.If it is,let me know (PM me,Trials Organizer),i will change it.
Graviton
(https://i.gyazo.com/90a83de2a18b0a3cbc84512e71aa297b.png)
Divine Glory
(https://i.gyazo.com/4321acaa5b316df33871763301836b58.png)
Elidnis
(https://i.gyazo.com/b7110ec40fb6c89d4237d01a782c4fdd.png)
Paradox
(https://i.gyazo.com/7361817b3c6a980b35eab53e48c759ae.png)
Reverse Ideology
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Reverse damage. Reverse max hp. Spawning creatures on the wrong side of the field. Time halting, but going faster at the same time.
Play SoV's to slowly reduce the opponent's HP to 1, then poison to win (this can remain unupped). Stall first using dials as they bait out some of the PC, and they give you the drawpower if you need it. But don't draw too much! Remember that you need to stall for some time for the SoV to reduce HP to 1 before you deckout. If the FG is putting out damage too slowly, or if a creature is becoming a little too dangerous (e.g. Destroy), you can use Aflatoxin. Then use the only slightly overpowered SoSacs to stall your way to victory.
(http://i.imgur.com/kGUvvdO.jpg)
(http://i.imgur.com/LUlv6aE.jpg)
(http://i.imgur.com/e3Am9hg.jpg)
(http://i.imgur.com/yrqfh7m.jpg)
Waging War Against the False GodsI've always felt that aflatoxin was one of the more fun cards in the game, but competitively it doesn't have much use. However, combine it with SoP and SoSac to stall, and you've got yourself a decent FG deck. I give you
Cell Warfare.
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The strategy is fairly simple: Play a skeleton, afla it, wait for it to die, play a SoP and watch those cells grow. SoSacs are used to stall to give you a few turns for the effects of SoP to stack. Once you have enough cells with that have been buffed by SoP, remove the SoP and watch the fun happen.
I wasn't expecting it to be very effective, but I was actually surprised with how well it worked. The deck had 4 wins and 13 losses, but several of those losses were very close and I was one turn away from winning. Here are the wins:
(http://i.imgur.com/IJBRJIe.png)
(http://i.imgur.com/PUeRRlQ.png)
(http://i.imgur.com/WuahArp.png)
(http://i.imgur.com/A81msEi.png)
Waging War against the False Gods
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At first I toyed around with a few concepts, a life/firestall, then a vampire adren rush, and some weird light/life mash up that failed to hold water. Finally, I realized, if it ain't broke, don't fix it. Do what life does best, and what life does best is simple; play as many frogs as humanly possible. Got frogs? You shouldn't. They should all be on the field at all times. Live in the frogs. The frogs are love, the frogs are life.
LionHeart
https://snag.gy/WxfCV9.jpg
Miracle
https://snag.gy/YyakSF.jpg
Firefly Queen
https://snag.gy/oT7ZRk.jpg
DreamCatcher
https://snag.gy/IoUut2.jpg
Surprisingly, all four wins at the start, in a row. Yay 10 minute tasks
Waging War Against the False Gods A Dim Morning
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It certainly is a dim morning.. for Divine Glory, Incarnate, Serket, and Neptune."Right click -> View image" to see full size.(https://i.gyazo.com/a03ac7eefc597b7d075e8982e9c3e3cb.png) | (http://i.imgur.com/DlcETGd.png) |
(http://i.imgur.com/tQ8lJPE.png) | (http://i.imgur.com/AWlKcBd.png) |
Waging War against the False Gods
Koshi-no-Yamata-no-Orochi, dragon of Kusanagi sleeping in the deep!
Grant me the forbidden wisdom with which to fight!- Suitenguu no Himemiko (http://en.touhouwiki.net/wiki/Riverbed_Soul_Saver/Story/Marisa_and_Patchouli%27s_Scenario#Stage_4)
I don't think I can make the bizzare furigana the original quote in Japanese used work in the Forum~ X/Hyperdimension "Urashima Stream"
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The idea?Arctic Dragon + Quintessence + Shard of Wisdom = invulnerable 17/5 striker dealing spell damage. Hide behind Dimensional Shields while those Dragons work their magic.
Action shots(http://puu.sh/oBUyV/28cc440961.jpg)
(http://puu.sh/oBUXz/98bdc2b9c9.jpg)
(http://puu.sh/oBVg6/730aaa91d3.jpg)
(http://puu.sh/oBVEY/2bec3441a8.jpg)
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