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Re: 3rd Trials - Phase 1 - Proving of Worthiness https://elementscommunity.org/forum/index.php?topic=19013.msg245504#msg245504
« Reply #48 on: January 12, 2011, 12:04:05 am »
Phase 1 - Proving of Worthiness.



And I present you.. the deck.

Option I - Fighting Half-bloods.

http://elementscommunity.org/forum/index.php/topic,19342.new.html#new

And I present you.. (deja-vu!)

Option III - Wiki Article!

World of Elements
 The Light Skill Tree:

The Light Skill Tree in World of Elements is a balanced skill tree – It involves the basic fast travel, and can give you advantage in PVP with the upped cards (Holy War, Devoted and Mark of Light, for example), or with better results (Repentance), Chosen One, and of course – Champion of Light – Heroic. It can also help you in your own hex, as you can use skills like Lightbringer to help your allies (They can use up to 2 additional upgraded cards and it stacks!), Cure, and even after PVP, as seen in “Improved Resurrection” (You can resurrect immediately without having to go to Spirit World!).

And now, to go a little in-depth about them skills.

Mark of Light: A very basic skill, but still very useful. In Light, a few upped cards can make the difference – A single Ray of Light can boost your quantum, giving you damage and quantum at the same time; Hope gives you +1 defense,  Guardian Angel becomes 7/7, and Miracle goes down to 12 quantum!

Holy War : Another useful card, with the additional upgrades the battle could really turn around and make it so you have the upper hand – Unfortunately, only against a player who you are at war with. Nonetheless a very useful skill!

Horseback Riding : Using the “White Stallion” you can move at a speed of 4 hexes per round. Costing 2AP, it’s useful for fast travels, and is very useful, too;

Bane of Darkness : Since Darkness is the opposite of Light, once you beat it you will gain +2 XP. Since you actually have a few cards to counter darkness itself (Holy Light can kill almost all, if not all, Darkness creatures), making it one great skill.

Cure : Takes away that negative skill or environmental effects from someone in the same Hex. You’re helping your friend, by curing him from any problems that he previously had. A useful skill to have, as you can help other players that are your allies.

Tend Wounds : Another very useful skill for PVP, since you will discard 2 less cards when losing a battle. That means you will still lose some cards, but not all six. And sometimes those 2 cards that were not discarded can be very helpful, indeed.

Devoted : A tricky skill. You have the advantage of using 4 (Yes, you got it, sir, FOUR) additional upgraded cards! That’s wonderful! One downside? Using a mono-deck. Since Light can go wonderfully with Mono’s, specially upped (Archangels, Light Dragons, Miracle), it’s not really a problem, but it’s still tricky to go with that.

Repentance : One of those useful PVP skills that we talked about, if you win the first duel by Elemental Mastery, you can force your opponent to surrender. Something not very hard to do, considering that Light can heal in lots of ways, ranging from Luciferin, Passing by Miracle and reaching Holy Light; so EM isn’t really a problem and can be achieved, making this skill very useful and nice.

Improved Resurrection : Instead of waiting 1 round in the “Spirit World”, you can go immediately to the Map, skipping a whole waiting. Probably one of the most useful skills on the whole tree.

Protector: Activating the Protect stance no longer costs an Action Point. That means that if you want to use “Protect”, you can use it without wasting a single Action Point while at it. Useful!

Lightbringer: A nice skill that allows all allies in the same hex to use up to 2 additional upgraded cards. Since it stacks, a lot of Light allies could easily make use of this skill and put it to action, helping their allies. Another one of those nice PVP skills.

Chosen One : Discard 6 less cards when losing a battle. Very close to that “Tend Wound” skills, right? Well, this one comes up and around with another plus – You’re immune to all negative skills and environmental effects.

Finally, the last skill in the Light Tree :

The Champion of Light skill – Cause your enemies to flee in panic. That means your opponent can only use creatures with an attack of 5 or more. Wait a second, that’s bad – More attack is worse for you! Not exactly, as they will also cost more to play, probably slowing down your opponent : Also, a challenge now and then is always good to face.

Over-all  : The Light Skill tree is a balanced skill tree, giving you great skills from PVP to good abilities like “Cure” and “Lightbringer”.


Total : 749 words.


Re: 3rd Trials - Phase 1 - Proving of Worthiness https://elementscommunity.org/forum/index.php?topic=19013.msg247188#msg247188
« Reply #49 on: January 14, 2011, 08:17:19 am »
Finally got this done!  What a crazy week it's been.  On top of that, I discovered last-minute that four of my comments were on non-Light cards...

Option 1, Fighting Half-Bloods
Dark Metamorphosis (http://elementscommunity.org/forum/index.php/topic,19131.msg260297#msg260297)

Option 2, Card Idea Comments
Paladin | Paragon (http://elementscommunity.org/forum/index.php/topic,12046.msg263789#msg263789)
Bard's Blade | Singing Sword (http://elementscommunity.org/forum/index.php/topic,19432.msg263935#msg263935)
Rebirth | Resurrection (http://elementscommunity.org/forum/index.php/topic,18425.msg264069#msg264069)
Great Lion | Holy Lion (http://elementscommunity.org/forum/index.php/topic,15543.msg264071#msg264071)
Duel | Duel (http://elementscommunity.org/forum/index.php/topic,16748.msg264075#msg264075)
Gentling Touch | Breaking Touch (http://elementscommunity.org/forum/index.php/topic,18389.msg264079#msg264079)

I will be traveling until Sunday evening, but will be available for Phase 2 matches starting Monday.

Ryan666

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Re: 3rd Trials - Phase 1 - Proving of Worthiness https://elementscommunity.org/forum/index.php?topic=19013.msg253430#msg253430
« Reply #50 on: January 21, 2011, 04:23:38 pm »
That deck actually worked? ^^

 

blarg: