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Offline ZawadxTopic starter

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8th Trials - Challenger's Entrance https://elementscommunity.org/forum/index.php?topic=55051.msg1146440#msg1146440
« on: July 19, 2014, 12:00:06 pm »
TIME TO ENTER THE TRIALS
HAS RUN OUT

:gravitybig

Please make sure you've read the Rules very carefully. Also, here are the Phase 1 Rules.

To join these Trials, post in this thread a single post containing the following information:

Spoiler for Requirements:
-Evidence of Score Requirement
-Evidence of Established Account Requirement
Spoiler for Phase 1:
Spoiler for Task 1:
-Name of Task
-Evidence of completion
Spoiler for Task 2:
-Name of Task
-Evidence of completion
Spoiler for Task 3:
-Name of Task
-Evidence of completion
Spoiler for War Bonus:
-Evidence of participation last war for the same element you are challenging (or defending as a Master)
-If you were a General, evidence of your General-ship
Spoiler for Loyalty Bonus:
-Tell us how many times you have participated in Trials for this element before
-Give us evidence of your participation in each of those trials


Remember, the Requirements to Challenge are:
  • 30,000+ score in Elements
  • 200+ forums posts
  • Joined the forums no less than 3 months ago (at the time the clock above expires)
Note: In the event more there are more than four applicants for one element, priority will be given first to players with the higher Phase 1 scores and second to a combination of score/post count.


Challengers:

Master Laxadarap of :gravity is NOT defending.
« Last Edit: July 23, 2014, 04:48:58 pm by CCCombobreaker »
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Offline andretimpa

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Re: 8th Trials - Challenger's Entrance https://elementscommunity.org/forum/index.php?topic=55051.msg1146522#msg1146522
« Reply #1 on: July 19, 2014, 07:13:18 pm »
Phase 1 and 2 stuff done.

Spoiler for Requirements:

Spoiler for Phase 1:
Spoiler for Task 1:
Building War Golems

Behemoth
Hover over cards for details, click for permalink
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744 744 744 744 744 744 744 744 744 744 744 744 744 745 745 745 745 745 749 749 74b 74b 74b 74b 74b 74b 77d 77d 77d 77d 77f 77f 77f 77i 77i 77i 8pm


One of Graviton's most trusted generals, Behemoth is a mighty elemental that prefers to lead the troops of gravity on the front line of the battlefield. His :earth amulet (mark) was obtained in an exchange with Obliterator for his gravity one, as a token of good will, when the peace between the :earth and :gravity nations was signed many years ago. The power of this artifact makes his armor immune to almost any attack (heavy armors) as well as making his mace capable of destroying almost anything (pulverizer) and his shield capable of withstand almost anything (Gravity Shield and Protect Artifact). On the battlefield, Behemoth's strategy is best described as trampling (Chargers), destroying (Pulvy again) and sometimes eating (Otys) his way through the enemy lines. Simple, but brutally efficient.



The deck is straightforward to play and explores the synergies between :gravity and :earth. In my testing the AI didn't made any super stupid moves. The idea is to have control (both CC with Otys and PC with Pulverizer), protection from control (Heavy Armors and PAs), a shield that synergizes with your CC (gravy shield) and damage able to bypass shields (with the Chargers) in the event the Pulvy is bottomdecked, somehow destroyed/delayed/frozen or it is going against hope, thus we have a deck that destroys whatever is on the other side of the board (except for immaterial stuff) while advancing slowly but surely.

Performance of some FG grinders against it:
  • RoL/Hope: struggles because the pulvy destroying the lobotomizer makes it hard to stop the chargers and Otys, but if it is bottomdecked then it has a good chance lobotomizing everything. It will still have to finish off with RoL as the dragons get blocked
  • Pdials: You won't be able to rely on the dials and arsenic, but the FG's slow start gives you an edge
  • Swallow: gets ROFLstomped (your nymphs and Otys get eaten instantly, SoFo is useless against PA and SoPa gets blown instantly)
  • Voodoo Bravery: The FG bypasses the whole strategy of the deck so you have no damage output
  • OTKs (Limitless Speed/Firecell): The FG is too PC heavy for dims to work

Also, in the hands of a human the heavy armors could be used to make a creature blocked by the shield, but it's the AI we are talking about, so ... let's talk about the AI being silly.

It will pile all the heavy armours on the same Otyugh, which while in general is not such a bad idea makes the deck more vulnerable to RT/Eternity. It will also sometimes keep putting armours on chargers until it draws an Oty. Protect Artifact is drawn often enough and the AI doesn't have many targets for it (only 3 and towers seem to be lower priority) so gravity shield and pulverizer always were played with an accompanying PA (also eventually protecting the towers), meaning that AI derps are not enough to ruin the PC protection the deck has. Aside from that there is not much run for mistakes. The AI plays the chargers for damage, as intended; armours the Otys for CC, as intended and won't be happy until it has destroyed everything it can on your side of the field our you are dead. Once again, as intended.
Spoiler for Task 2:
War reporter

Deck Spotlight: Dischole

DBH was probably one of the favourite strategies from former master of gravity nilsieboy. This spotlight is about the 2 versions that were fielded in War 6, that appeared with some variations in a total of 5 matches and went 2-3.

The deck centers around discord and black hole to create a denial strategy that both slows down your opponent and heals you, until you have your game set up and your opponent is still struggling to begin. A good deal of the effectiveness of the deck comes from knowing how to time your black holes. You want to wait until your discord will start to get less efficient at scrambling to BH (followed by a new scramble) and keep the opponent without the quanta to play the key cards. Depending on their quanta production this can be once every 2 or 3 turns, but more frequent BHs (every turn as possible) may be needed if the cards you want to stop are cheap enough that they can still be played even with all the scrambles.

However, the deck has some clear weaknesses, a deflagged discord stops a lot of the denial if it can't be replaced and sanctuary is a hard counter to it. If the opponent manages to play a shield that stops the disco, the denial is also prevented (one of the reasons why the timing of the BHs is so important). Also, as with most denial decks it is not as effective against overquanta'd opponents.

The 2 main versions that were played have the following skeletons

Classical Skeleton
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4vl 4vl 4vl 4vl 55k 55k 55k 55n 55n 55v 55v 55v 55v 576 576 576 576 576 576 745 745 745 8pj


This is the skeleton focusing on the denial aspect of the deck while using chargers and mercs as damage dealers. This was used in 2 matches, losing both of them:

Spoiler for Hidden:
In round 2 Laxadarap used this version with deflagrations added to the deck (in fear of a sanct stall, which didn't happened). On place of that they got RT/grabboquake, which was enough to ruin the stressed quanta in this trio and give an easy win to :time.

Hover over cards for details, click for permalink
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4vl 4vl 4vl 4vl 55k 55k 55k 55n 55n 55n 55n 55v 55v 55v 55v 576 576 576 576 576 576 5f0 5f0 5f0 5f6 5f6 5f6 745 745 745 8pj


http://elementscommunity.org/forum/round-2-167/%28time-qm%29-whatifidogetcaught-3-0-laxadarap-%28gravity-strat%29/

Spoiler for Hidden:
In round 5 neuroleptics used this textbook DBH against :water and was slightly countered by an overquanta'd steamie deck with squids and deflagrations

Hover over cards for details, click for permalink
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4ve 4ve 4ve 4vl 4vl 4vl 4vl 55k 55k 55k 55k 55n 55n 55v 55v 55v 55v 55v 55v 576 576 576 576 576 576 576 576 745 745 745 8pj


http://elementscommunity.org/forum/round-5-170/%28water-ber-%29-regyptic-3-1-vs-%28gravity-qm-%29-neuroleptics/

and

Bow Skeleton
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4vj 4vj 4vj 4vl 4vl 4vl 52t 55k 55k 55k 55n 55n 55v 55v 55v 55v 590 590 5c7 8pj


This incorporates the denial strategy in a hybrid rainbow deck that carries grabboids and adrenaline as a main source of damage, plus a varying amount of mercs/guards and utility cards like fog shield and antimatter. The rest of the quanta base varies but can include more novas, quantum pillars, or more pillars/pends. This version of the deck went 2-1.

Spoiler for Hidden:
In round 1 Laxadarap used this strategist version of the deck (meaning that it had a 5 card sideboard), winning against an :earth / :aether duo

Hover over cards for details, click for permalink
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4sa 4sa 4sa 4sa 4vl 4vl 4vl 52t 55k 55k 55k 55k 55k 55k 55n 55n 55n 55n 55o 55o 55v 55v 55v 55v 55v 562 562 590 590 5c7 5og 5og 620 6u3 6u3 6u3 8pj


http://elementscommunity.org/forum/round-1-166/%28gravity-strategist%29-laxadarap-3-1-matianlong-%28earth-berserker%29/

Spoiler for Hidden:
In round 2, nilsieboy used this general version against an entropy deck with deflags splashed. In this match :entropy had a fighting chance as their own discord could delay the BHs, making it easier to gather the quanta for the deflags. On the words of itr:

Quote from: inthisroom
It basically came down to who got Discord first, I managed to scramble and outrush him twice, which unfortunately wasn't enough, he topdecked 3 Discords in match 5, I managed to Deflag the first two, but hardly got to play anything else as he tied me down with well placed BH, all I got to play was 1 Discord, 2 Deflags, and an Abomination, that fittingly got Antimattered.

Hover over cards for details, click for permalink
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4vj 4vj 4vj 4vl 4vl 4vl 4vn 52t 55k 55k 55k 55v 55v 55v 55v 576 576 576 590 590 5c7 6u3 6u3 6u3 745 745 745 747 747 80g 8pj


http://elementscommunity.org/forum/round-2-167/%28gravity-gen%29-nilsieboy-3-2-%28entropy-qm%29-inthisroom/

Spoiler for Hidden:
In round 3 Scibra played with this deck against Hyro (:light) and was hard countered by sanctuaries. Crusaders endowing discords and BE destroying  :gravity 's discords added a bit of irony to the matchup.

Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4sa 4vl 4vl 4vl 52t 55k 55k 55k 55k 55k 55k 55n 55n 55n 55n 55n 55v 55v 55v 55v 5c7 5og 5og 5og 6u3 6u3 6u3 8pj


http://elementscommunity.org/forum/round-3-168/%28light-sb%29-hyroen-3-1-captainscibra-%28gravity-qm%29/


Spoiler for Task 3:
War Forge

NAME:
Collision Course
ELEMENT:
Gravity
COST:
3 :gravity
TYPE:
Spell
ATK|HP:

TEXT:
Target creature gains the skill
N :gravity Collide: Attack and be attacked by the target creature.
NAME:
Collision Course
ELEMENT:
Gravity
COST:
2 :gravity
TYPE:
Spell
ATK|HP:

TEXT:
Target creature gains the skill
(N - 1) :gravity Collide: Attack and be attacked by the target creature.

ART:
edit from the image found in http://www.sfu.ca/~shaw/iat265/MultimediaProgramming/collisions.html
IDEA:
andretimpa
NOTES:
N is half the attack of the creature the spell is targetting, rounded down. Later buffs/debuffs don't change this cost. The cost won't go in the negatives (if N or N-1 would be a negative number the cost is 0 instead)

To be more precise, when 2 creatures with stats a|b and c|d collide they become a|b-c and c|d-a (I used the wording from wardens).

Collisions happen before the attacks, as they are a skill use. Colliding creatures attack normally (if they survive).

Collisions with antimattered creatures cause healing.
SERIES:


The niche this card fills is direct damage creature control, taking advantage of gravity creatures high HP. The main balancing mechanism of the card is the cost of the ability (which can be avoided if you use buffs after collision course, but remember that the only attack buff that gravity has in-element is acceleration/overdrive which overwrites abilities). Still it can make a Titan or a massive dragon on par with fire nymphs in terms of CC, albeit for a higher cost and a limited use, even if the opponent has no CC.

An obvious deck is adding this to catatitans:
Spoiler for obvious deck is obvious:
A scarier catatitans
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55k 55k 55k 55k 55k 55k 55k 55l 55l 55l 55s 55s 55s 55s 55s 561 561 576 576 576 576 576 576 576 7n2 7n2 7n2 7n2 000 000 000 8pl


The extra cards are 2 upped and 1 unupped Collision Course

This is a lieutenant deck (6 ups) that builds on catatitans by adding the possibility of Titans being used for creature control. This is mainly a backup for the main strategy (in case of PC blowing all your catapults), allowing you to effectively sacrifice a Titan for a great deal of CC and finish the opponent with the attack of the Titans when flown.

However some truly interesting decks are also possible

Crash Test Voodoo Dummies
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55k 55k 55k 55k 55k 55k 55t 55t 55t 55t 576 576 576 576 5uu 5uu 5uu 5v0 5v0 5v0 5v0 74i 74i 74i 74i 74i 7tg 000 000 000 000 8pt


with 4 unupped collision courses.

The idea is to take overdriven dolls and add the possibility of burst damage that bypasses shields without catapults. You want one of your overdriven dolls to get at most 15 attack, so liquid shadow is there to stop it (also to heal you, poison the opponent and keep one damage every turn from the doll losing health). This way, you can play collision course on a 0 attack doll and on the same turn (since it won't have summoning sickness and the cost will be 0) collide it with the high attack one. Gravity Pull can be used both as a trap and to remove other creatures with the overdriven doll.

Alternativelly, collision course can be used as a controlled GP trap, colliding with whatever is on the opponent's side to deal damage to them.

This is intended as a lieutenant deck (overdrives give the deck enough punch that you can get away with the rest of your strategy and allows you to set the trap earlier).
The deck could be used as a way to get around annoying shields. Giving the example of an :aether deck with dims, lobos and lightnings to get rid of momentum/chargers, Crash Test Dummies would allow you to pack steals and focus on stealing the lobotomizers (that would be a greater threat than the dims), while making it a terrible idea to bolt your creatures.

The sudden burst of damage that you can get can also be used to take down stalls based on healing (while also having break capabilities with overdrive) which is an archetype seen in many elements in war. Since collision is a skill and not an attack it would also be a way to get around a dial chain (although I wouldn't recommend using this version against :time , since it crumbles against RT)
Spoiler for Phase 2 Unlocks:
Elements:
 :light :earth :fire :water:aether :air :death :time:entropy :air :fire :gravity
Upgrades:
3 creatures
4 pillar/pends
3 perms (-pillar/pends)
Spoiler for War Bonus:
was in :time , so no points
Spoiler for Loyalty Bonus:
this is my first trials, so no points
« Last Edit: July 28, 2014, 11:29:30 pm by andretimpa »
Every time a graboid evolves, an elemental gets his wings.
:gravity Guild (old), War 9 & 13 (gen) / :time Brawl 2 & 3, War 7 & 14 / :death War 8 & 12 / :fire Brawl 4 / :entropy Brawl 5 / :darkness War 10

Offline Laxadarap

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Re: 8th Trials - Challenger's Entrance https://elementscommunity.org/forum/index.php?topic=55051.msg1146743#msg1146743
« Reply #2 on: July 20, 2014, 08:09:29 pm »
Yeah, sorry guys, not going to be active enough for war or to pretty much do anything else.  Good luck to the next Master, try and beat 4th in war! (I know gravy can do it!)
My signature is too messy to read >.<

Offline ZawadxTopic starter

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Re: 8th Trials - Challenger's Entrance https://elementscommunity.org/forum/index.php?topic=55051.msg1146856#msg1146856
« Reply #3 on: July 21, 2014, 02:30:05 pm »
Score requirement has decreased from last trials.
I've participated in many last trials.

This is my first trials.
Please be kind to me.

 ::)
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Offline Dm

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Re: 8th Trials - Challenger's Entrance https://elementscommunity.org/forum/index.php?topic=55051.msg1146857#msg1146857
« Reply #4 on: July 21, 2014, 02:30:26 pm »
Split personalities suck.

Offline ZawadxTopic starter

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Re: 8th Trials - Challenger's Entrance https://elementscommunity.org/forum/index.php?topic=55051.msg1147007#msg1147007
« Reply #5 on: July 22, 2014, 02:48:53 am »
Andre, both of your tasks are unacceptable atm.

For Building War Golems:


  • Design a False God deck that uses the element for which you are registering
    • The FG does not need to be a Mono[your element] deck
    • It's central focus should be around cards from your Element, and pull on themes found in your Element.
  • Write a short lore background for the False God.
  • Explain concisely the main strategy of the False God, considering how the AI will play the cards

For Being a War Reporter, we need an actual article with written words, instead on links.

Of course you could've been using it to store your resources to do the tasks later, but warning just in case.
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Re: 8th Trials - Challenger's Entrance https://elementscommunity.org/forum/index.php?topic=55051.msg1147018#msg1147018
« Reply #6 on: July 22, 2014, 03:49:33 am »
That's why I'm not doing tasks.

Offline andretimpa

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Re: 8th Trials - Challenger's Entrance https://elementscommunity.org/forum/index.php?topic=55051.msg1147031#msg1147031
« Reply #7 on: July 22, 2014, 07:14:37 am »
WIP = work in progress :P

Still thinking of a cool name/lore for the False God.

I'm aware a bunch of links is not an article :P

I'm still deciding between the card creation and the tourney design tasks for the 3rd one.
Every time a graboid evolves, an elemental gets his wings.
:gravity Guild (old), War 9 & 13 (gen) / :time Brawl 2 & 3, War 7 & 14 / :death War 8 & 12 / :fire Brawl 4 / :entropy Brawl 5 / :darkness War 10

Offline Jen-i

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Re: 8th Trials - Challenger's Entrance https://elementscommunity.org/forum/index.php?topic=55051.msg1147051#msg1147051
« Reply #8 on: July 22, 2014, 11:46:17 am »
Dm - you know that not doing tasks means you cannot win phase 2? You'll be able to play 1 game with a legal deck and after that forfeit every match
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Offline Dm

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Re: 8th Trials - Challenger's Entrance https://elementscommunity.org/forum/index.php?topic=55051.msg1147053#msg1147053
« Reply #9 on: July 22, 2014, 11:47:40 am »
Yolo

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Re: 8th Trials - Challenger's Entrance https://elementscommunity.org/forum/index.php?topic=55051.msg1147067#msg1147067
« Reply #10 on: July 22, 2014, 01:52:14 pm »
If andre doesn't complete tasks either, then andre vs Dm can be a Bo1 mono-gravity match. I don't think Dm disapproves
« Last Edit: July 22, 2014, 01:53:45 pm by serprex »

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Re: 8th Trials - Challenger's Entrance https://elementscommunity.org/forum/index.php?topic=55051.msg1147068#msg1147068
« Reply #11 on: July 22, 2014, 01:58:10 pm »
Unless I am misunderstanding something, adding at least 25% 'other' cards to a deck will make it legal even if mono.
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