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Offline ZawadxTopic starter

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11th Trials - Challenger's Entrance https://elementscommunity.org/forum/index.php?topic=64322.msg1261594#msg1261594
« on: March 30, 2017, 05:21:16 pm »
 TIME TO ENTER THE TRIALS
HAS RUN OUT


:gravitybig

Please make sure you've read the Rules very carefully. Also, here are the Phase 1 Rules for information on Phase 1 tasks.

To join these Trials, post in this thread a single post containing the following information:

Spoiler for Requirements:
- Evidence of Score Requirement
- Evidence of Established Account Requirement
- Evidence of PvP Event Participation
OR
- Evidence of PvP Event Achievement

Spoiler for Phase 1:
Spoiler for Task 1:
-Name of Task
-Evidence of completion

Spoiler for Task 2:
-Name of Task
-Evidence of completion

Spoiler for War Bonus:
-Evidence of participation/WMing last war
-If you were a General, and were in the same War team as the element you are trialing for, evidence of your General-ship

Spoiler for Brawl Bonus:
-Evidence of participation/BMing/Voter's Panel position last brawl
-If you were a Boss, evidence of your Boss-ship

Spoiler for Loyalty Bonus:
-Tell us how many times you have participated in Trials for this element before
-Give us evidence of your participation in each of those trials

You can find more information on the Phase 1 tasks in the Phase 1 Rules. Remember, the Requirements to Challenge are:

  • Any ONE from:
    • Winning a Weekly Tournament
    • A top 3 finish in either of the PVP Leagues
    • A top 3 finish in a PVP event
    • Finishing on 1 of the top 3 War teams
    • Becoming a Master of any Element
  • OR ALL of the following:
    • 30,000+ score in Elements
    • 100+ forum posts
    • Joined the forums no less than 3 months ago (at the time of signing up)
    • Participation in at least three separate PVP Events (Leagues, War, Weekly Tournaments, etc.)

Note: In the event more there are more than four challengers for one element, priority will be given first to players with the higher Phase 1 scores and second to a combination of score/post count.


Challengers:
  • Captain Scibra
  • andretimpa

Master Worldwideweb3 of :gravity is not defending.



« Last Edit: April 10, 2017, 03:13:00 pm by Zawadx »
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Offline worldwideweb3

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Re: 11th Trials - Challenger's Entrance https://elementscommunity.org/forum/index.php?topic=64322.msg1261633#msg1261633
« Reply #1 on: March 30, 2017, 10:08:35 pm »
I will not be defending.
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Avvy by rob77dp
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Offline rob77dp

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Re: 11th Trials - Challenger's Entrance https://elementscommunity.org/forum/index.php?topic=64322.msg1261635#msg1261635
« Reply #2 on: March 30, 2017, 10:11:01 pm »
I will not be defending.
Then the question becomes - where are you challenging? :)
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Offline Captain Scibra

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Re: 11th Trials - Challenger's Entrance https://elementscommunity.org/forum/index.php?topic=64322.msg1262266#msg1262266
« Reply #3 on: April 09, 2017, 09:19:22 pm »
Quote
[18:10:24] ‹Captain_Scibra› This... this could get interesting.

Spoiler for Requirements:
Former Master of Gravity

Spoiler for Phase 1:
Spoiler for The Fresh Recruits:
NAME:
Dense Matter
ELEMENT:
Gravity
COST:
1 :gravity
TYPE:
Spell
ATK|HP:

TEXT:
When your opponent plays a card or activates a skill, drain one quantum of that element.  Lasts 2 turns.
NAME:
Dark Matter
ELEMENT:
Gravity
COST:
2 :gravity
TYPE:
Spell
ATK|HP:

TEXT:
When your opponent plays a card or activates a skill, drain one quantum of that element.  Lasts 3 turns.

ART:

IDEA:
Captain Scibra
NOTES:
Based on my original Encumber idea, but modified a bit to feel more like an alchemy card, and also more freely balanced due to being a replacement of what otherwise could make a very powerful combo.  This works similarly to Shard of Sacrifice, where the effect lingers but can be Purified.

The card itself does not cost an extra quantum to play, so playing a card that costs exactly how much quanta of that element you have will not have any drained.  For 0-cost and Other-cost cards that are of an element, such as pillars and Animate Weapon respectively, will drain a quantum of the card's element.  Other cards will drain a random quantum.  Towers will have (one of) their on-play quantum generation drained immediately; Quantum Towers will effectively produce 2 on play, but the drained element could be a 4th if available.  The element of the skill cost is what is drained when they are activated, and if the skill does not cost anything, the card's element is used instead.
SERIES:

NAME:
Amber Nymph
ELEMENT:
Gravity
COST:
8 :gravity
TYPE:
Creature
ATK|HP:
6 | 9
TEXT:
:gravity  : Dense Matter
Cards and skills used by your opponent drain an extra quantum.  Lasts 2 turns.
NAME:
Gravity Nymph
ELEMENT:
Gravity
COST:
8 :gravity
TYPE:
Creature
ATK|HP:
7 | 10
TEXT:
:gravity  : Dark Matter
Cards and skills used by your opponent drain an extra quantum.  Lasts 3 turns.

ART:

IDEA:
Captain Scibra
NOTES:
See notes for the alchemy card above.
SERIES:


The balance is really strong, if not overpowered slightly, but it is designed to be fast so that you can play it first turn with a Nova or Supernova for the respective grade, or with Gravity Towers, and lasts longer if you opt to pay the extra price.  Non-upgraded can be played off the mark effectively if added to an otherwise non-Gravity deck.  Because the Nymph would be late, it cheaply can repeat the effect to force the opponent to spend extra quanta over a few turns, and any extra copies in play also function as large creatures with great synergy with cards like Rage Potion/Elixir and Acceleration.

To lose Black Hole and the capability to repeatedly play it would remove the DBH lockout decks and also the capability to directly counter rainbow decks, so it hinders a common deck used in War.  Dense Matter and Dark Matter still enhance Discord's quanta meddling but to a lesser extent; also being generally useful against rainbows and monos alike, the latter of which Black Hole had little effect on, so this creates an alchemy card that would be more practical and possibly staple.

Spoiler for The Determined:
The Featherweight Tournament
Upgrades are allowed, but not required.  You may only use creatures whose sum of ATK and HP are no greater than 10.  Repeatable and mass CC cards are banned.  Additional bans include Graboid, Lycanthrope, Crusader, Mummy and their upgrades, because their final forms have a sum of greater than 10 .

Obviously, Gravity is a heavyweight, so it bars most of its creatures, including strong upgrades like Graviton Guard and Elite Charger, and also the Shard of Focus.  That just leaves non-upgraded creatures and the upgraded Graviton Salvager.

Hover over cards for details, click for permalink
Deck import code : [Select]
744 744 744 744 744 744 744 74c 74c 74e 74e 74e 74e 74e 74e 77e 77e 77e 77e 7ae 7dp 7dp 7dp 7dp 7dp 7dq 7dq 7ds 7ds 7ds 8po

This deck uses speed and creatures who bend the rules because of the time it takes before the growers can surpass the rule of 10 or less stats, whereas the banned cards get it the very next turn with either little risk or little cost.  Other decks that are viable with this rule set include Catatitans because weapons aren't banned, and a classic Cremation Rush since Fire has all but the dragon whose stats start under 10 total.  The deck given ("Slo-Mo") is probably going to lose against the class Cremation Rush since the latter has more devotion to the rush and raw damage, but can easily be fast enough to outrush Catatitans if it fails to draw 3 Titans fast enough.

Spoiler for War Bonus:
No Bonus

Spoiler for Brawl Bonus:
No Bonus

« Last Edit: April 10, 2017, 09:02:03 am by Captain Scibra »
Rule #1: The Captain is never wrong.  Rule #2: If the Captain is wrong, refer to Rule #1.
The New Card Theory Thread

Offline andretimpa

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Re: 11th Trials - Challenger's Entrance https://elementscommunity.org/forum/index.php?topic=64322.msg1262278#msg1262278
« Reply #4 on: April 10, 2017, 02:30:04 am »
Spoiler for bureaucratic stuff:
Spoiler for requirements:
Spoiler for score:
Spoiler for posts and registration:





Spoiler for phase 1:
Spoiler for have a board game:
Forum Expert

http://elementscommunity.org/forum/gravity-71/graviton's-conquest/msg1262303/#msg1262303

I was told by Zaw that my game should incorporate the spirit of Gravity. I did add some flavour in the names and a microlore, but forget that, the spirit of gravity is in the gameplay itself. The game is all about redirecting where your opponent can move until you put him in a spot they have no moves left. If that's not the most :gravity thing ever I don't know what is  :sillyspin:

Spoiler for have a banner:
The Cultured Contender

WUUUR!
« Last Edit: April 10, 2017, 01:24:22 pm by andretimpa »
Every time a graboid evolves, an elemental gets his wings.
:gravity Guild (old), War 9 & 13 (gen) / :time Brawl 2 & 3, War 7 & 14 / :death War 8 & 12 / :fire Brawl 4 / :entropy Brawl 5 / :darkness War 10

 

anything
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