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Offline pikachufan2164

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Re: 4th Trials - Phase 3 - Community Vote https://elementscommunity.org/forum/index.php?topic=29678.msg377894#msg377894
« Reply #12 on: August 09, 2011, 11:56:06 am »
Aether is one of the most popular elements, why do you think so?
Explain.
Aether is like an onion. It has several layers of complexity that take a certain amount of experience to delve deeper into -- there's something for players of all skill levels to like.

For many novice players, Aether is all about two things: immaterial creatures (Phase Dragon, Immortal) and Dimensional Shield. Having creatures that are immune to most forms of creature control is awesome, and being able to block all non-momentumed creatures and weapons is even more awesome. These two concepts are enough to form the defensive deck archetype of mono-Aether, which is a staple of Bronze League opposing decks, PvP1, and Half-Blood farming. Dimensional Shield alone has two (http://elementscommunity.org/forum/index.php/topic,10171.0.html) different (http://elementscommunity.org/forum/index.php/topic,21824.0.html) nerf threads, the first of which has spawned over 9 pages of discussion. Disgruntled newbies often scream "Dim Shield is OP!" without even thinking about its numerous counters. The dominance of mono-Aether among newer players definitely has something do with it ;)

As players experiment with deckbuilding, they discover that there is one Aether card that forms an instant combo with almost any low-cost creature card: Fractal. The ability to break the "maximum 6 copies of non-Pillar/Pendulum" rule is gamebreaking, and that sheer card advantage forms the basis of several popular decks. To name just a few, there's RoL/Hope (Fractal Ray of Light + Archangel / Light Dragon), Pestal (Fractal Pest + Vampire / Gargoyle / Black Dragon), Fractix (Fractal Minor Phoenix), Frogtal (Fractal Giant Frog), and Fracharge (Fractal Elite Charger). Breaking a fundamental rule of the game has never been so full of win.

Beyond those four cards, players skilled with the element of Aether discover that there are two deceptively boring cards that are just waiting to be taken advantage of. These cards are Parallel Universe and Lightning. Creating extra copies of a creature is perfect for both large creatures (both Dragons and buffed Growth creatures) and creatures that have been hit with a slew of buff spells. Lightning is the most powerful direct-damage creature control spell for its cost (outside of the three Bolts) -- many creatures are not able to withstand a 5 HP hit, and it can also be used on the opponent as a finisher if necessary.

The truly experienced will be able to use Aether's set of "strange new toys" to their fullest potential: Mindgate and Silence. The former is another gamebreaking card when used correctly, while the latter is deadly for mindgames, breaking shield chains, and generally preempting the opponent from saving themselves with game-changing cards like Miracle, Dimensional Shield, Wings, and Sundial.

In short, for every playstyle and skill level, there is an Aether card that appeals to players.
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Offline ZephyrPhantom

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Re: 4th Trials - Phase 3 - Community Vote https://elementscommunity.org/forum/index.php?topic=29678.msg377987#msg377987
« Reply #13 on: August 09, 2011, 03:24:01 pm »
As a Master, how do you think the concept of :aether could be expanded on in Elements the Game?

(Note - This does not necessarily have to be about new cards.)

Offline majofa

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Re: 4th Trials - Phase 3 - Community Vote https://elementscommunity.org/forum/index.php?topic=29678.msg378050#msg378050
« Reply #14 on: August 09, 2011, 05:21:44 pm »
This ability only works with damage reduction shields.

If this card was introduced into the game: What impact would it have? How would you utilize it? What decks would you build? How would it change :aether? (You don't have to answer each question individually)

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Re: 4th Trials - Phase 3 - Community Vote https://elementscommunity.org/forum/index.php?topic=29678.msg378146#msg378146
« Reply #15 on: August 09, 2011, 09:07:30 pm »
Pika - i completely agree with your assessment of Aether's performance this war. Regardless of the result your team was the best in my eyes. Just like last war although team death ended up with 11th we were one of the frontrunners until 1 terrible round so i wasn't disappointed at all. Standings really don't mean much IMO.

Offline EvaRia

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Re: 4th Trials - Phase 3 - Community Vote https://elementscommunity.org/forum/index.php?topic=29678.msg378155#msg378155
« Reply #16 on: August 09, 2011, 09:22:06 pm »
As fellow team members most of you, I believe you should be able to answer this correctly.
It's something very crucial to understand to have success in War.

Simply:

Aether is a particularly unique element, for one main reason.
What is it that makes Aether so unique inside the War metagame?

Offline the dictator

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Re: 4th Trials - Phase 3 - Community Vote https://elementscommunity.org/forum/index.php?topic=29678.msg378185#msg378185
« Reply #17 on: August 09, 2011, 10:19:18 pm »
What is your favourite deck, and why?
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Offline mrpaper

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Re: 4th Trials - Phase 3 - Community Vote https://elementscommunity.org/forum/index.php?topic=29678.msg378217#msg378217
« Reply #18 on: August 09, 2011, 11:26:50 pm »
I am in and out of town for a few days ( my gf vacation this week!) so I will be in and out but mostly out this week, I'll try to answer sime stuff here as best as I can with the time I get. (I usually am available 14 hours a day as many might know!)

As for a speech itself, well I'm known to pretty much everyone who is enjoying events/war/league since i'm one of the most active players in it (ask people who are in the chess event how harassing I can be to get matches done (nicely of course!)).  I intend to get my level of implication to a new gear if I get to be the next master.  You can also watch the elemet chess event which is as much deckbuilding as war and so far, I am destroying the opposition, and I might win the chessmaster title soon (I still need to beat Majofa or Kakerlake).  That being said,  I know many of you read this thread because the choice is hard between pika and higs who are 2 good choices also, well since you can't decide go for the underdog! that's me! (Ut and scau could also qualify for underdog too but I'd prefer you vote for me ^-^)

an animal that would represent aether: Anchiornis, not quite a bird, not quite a dinosaur... but will hurt you so much if you don't believe in it! (it really existed).

What makes Aether so unique war like... hmm I've been to war and no I ain't sure that this is easy because a few things comes to my mind heres they goes...  If aether is expected, it becomes predictable and easy to beat (deflags/steals for Dimensions shield, rainbow for fractal rainbow and stay away of cc because of the immortal situation), so going duo/trio rainbow is always a great strategy... another thing aether is the slowest element because of the high cost of it's card, so while aether cards are awesome, you need to pack a few more pillars/pends when playing em.... the other thing that comes to my mind is that other teams will likely expect dimension shield from us, so it's best to either protect em or have a pack of lightning to care care of those momentum creatures (and have lobo too), that or it will be a creatureless deck (fire stall, poison stall, Stone skill + miracle deckout, etc.)

What elements works best with aether, well :darkness of course for the devtal is the easy answer, but there are many others,  :life to fractal frogs and adren as many as you can of em, fractal charger can work really well if you wanna blend with  :gravity:earth is also good to have protect artifact, and you can add some basilisk blood to sloooow don the opponent while you put youre dragons/immortals up, fractal warden can also be interesting and most frustrating for the opponent.

Why do I think aether is so liked amongst players, I think it especially is with new players because the cards gives you the feeling that they are unbeatable so you can't lose with em no matter what you're opponent will come up with.  while it is true against  many many decks, there a ton of solutions to beat aether which I will never give!

Offline jippy99

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Re: 4th Trials - Phase 3 - Community Vote https://elementscommunity.org/forum/index.php?topic=29678.msg378329#msg378329
« Reply #19 on: August 10, 2011, 02:57:21 am »
Question Time!

After current master Higurashi almost lead aether to its first war victory, what would you do to prepare for next war to ensure that this does not happen again and that aether does win its first war?
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Offline Jenkar

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Re: 4th Trials - Phase 3 - Community Vote https://elementscommunity.org/forum/index.php?topic=29678.msg378511#msg378511
« Reply #20 on: August 10, 2011, 01:42:07 pm »
Please link a song which you think represents / feel like Aether.
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Offline pikachufan2164

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Re: 4th Trials - Phase 3 - Community Vote https://elementscommunity.org/forum/index.php?topic=29678.msg378524#msg378524
« Reply #21 on: August 10, 2011, 01:59:37 pm »
As a Master, how do you think the concept of :aether could be expanded on in Elements the Game?

(Note - This does not necessarily have to be about new cards.)
"Aether is the domain of the immaterial things; it is where the stars reside and the media where all the energy waves move. Aether elementals excel in manipulating the dimensions and electricity; most of the creatures they generate are immaterial." -- Zanzarino

As it stands, Aether has three main defining abilities: manipulation of space (Dimensional Shield, Phase Dragon, Immortal), electricity (Thunderbolt, Ball Lightning), and the mind (Mindgate, Silence). Exploration of some ideas that can tie these concepts together, such as cards like Luminiferous Aether (http://elementscommunity.org/forum/index.php/topic,7231.0.html) and its ability to generate light and electricity, will give Aether a way to tie in those specialties and create an even more coherent image of what its elemental philosophies are.

More pragmatically, Aether would like a more cost-effective mid-range attacker than Immortal, preferably one that's less fragile than Phase Recluse. However, the existence of Parallel Universe and Fractal prevent Aether from having cost-effective creatures from both ends of the spectrum (Fractal creates problems with cheaper creatures, while Parallel Universe complicates more expensive creatures) and cause Aether to turn to other elements for its firepower. Some simple, yet elegant ideas such as Psionist (http://elementscommunity.org/forum/index.php/topic,28117.0.html) and Dimensional Wolf (http://elementscommunity.org/forum/index.php/topic,26219.msg356372#msg356372) may be able to mitigate this problem.

This ability only works with damage reduction shields.

If this card was introduced into the game: What impact would it have? How would you utilize it? What decks would you build? How would it change :aether? (You don't have to answer each question individually)
This card is begging to be used with Fractal, since one of the biggest weaknesses of Fractalling low-cost creatures is that damage reduction shields greatly reduce their damage output. Aetheric Swirl counters that weakness almost perfectly, and if added to the metagame, it would send Fractal over the top in terms of OPness, and we'll probably see full-blocking shields like Dissipation, Dimensional, and Wings enjoy a surge in popularity.

As fellow team members most of you, I believe you should be able to answer this correctly.
It's something very crucial to understand to have success in War.

Simply:

Aether is a particularly unique element, for one main reason.
What is it that makes Aether so unique inside the War metagame?
Aether's specialty in the War environment is versatility, which stems from three key cards: Lightning, Fractal, and Parallel Universe.

Lightning is a cost-effective and powerful piece of creature control (2 :aether for 5 damage) that wipes out most creatures, and can also be used as a finisher on the opponent. The combination of Fractal and Parallel Universe allows Aether to effectively use almost any off-element creature as its win condition -- Fractal is used for spamming low-cost creatures, while Parallel Universe works well with high-cost creatures.

Aether's card pool is high in utility, and requiring only 50% Aether cards in War decks means that it's entirely possible to make duos with every element by taking the 10-15 off-element cards and adding some appropriate utility cards and Aether Pends to it.

What is your favourite deck, and why?
I like Bonebolt (http://elementscommunity.org/forum/index.php/topic,28445.0.html) :>

Hover over cards for details, click for permalink
Deck import code : [Select]
52o 52o 52o 52o 52o 52o 52q 52q 52r 52r 52r 52r 61q 61q 61q 61q 61q 61q 61v 61v 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 8pk

Bonebolt is one of those decks that possesses cards that have deep synergy with each other, while still being highly customizable in terms of what its objective is -- from crushing creature rushes to breaking stalls, there's a variant of Bonebolt that does it.

Question Time!

After current master Higurashi almost lead aether to its first war victory, what would you do to prepare for next war to ensure that this does not happen again and that aether does win its first war?
Ban event cards that add more cards to Vaults, prevent other teams from turtling up at the 60-71 card sweet spot, and bribe the RNG so that we don't lose because of a cointoss / the opponent drawing their lone Deflag in a best-of-one round? :P

In all seriousness, Team Aether did almost everything it legally could to ensure its success. The only thing that I would have changed in hindsight was to suicide at least once in Round 12, so that we could have saved some more cards for Higs and me to use in the endgame.

Please link a song which you think represents / feel like Aether.
Here's something a little bit on the weird and interesting side: The Legend of Mario (
)

The seamless meshing of music from two completely different game franchises creates the feel of duality that is embodied by Aether.
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Offline mrpaper

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Re: 4th Trials - Phase 3 - Community Vote https://elementscommunity.org/forum/index.php?topic=29678.msg378541#msg378541
« Reply #22 on: August 10, 2011, 02:41:21 pm »
Please link a song which you think represents / feel like Aether.
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Re: 4th Trials - Phase 3 - Community Vote https://elementscommunity.org/forum/index.php?topic=29678.msg378738#msg378738
« Reply #23 on: August 10, 2011, 09:20:42 pm »
Aether has been my favourite element when I started the game, when Phase Dragon was not immaterial.

The question is: if Phase Dragon was de-immaterialed (with consequent stat adjustment to 9|6 and 10 :aether, 12|6 and 11 :aether), what would change in Aether?
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