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Offline iancudorinmarianTopic starter

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  • Master of Ponies.Eternally salty about War#11 SEC.
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12th Trials - Challenger's Entrance https://elementscommunity.org/forum/index.php?topic=66125.msg1277685#msg1277685
« on: July 06, 2018, 07:25:08 pm »
TIME TO ENTER THE TRIALS
HAS RUN OUT


:entropybig

Please make sure you've read the Rules very carefully. Also, here are the Phase 1 Rules for information on Phase 1 tasks.

To join these Trials, post in this thread a single post containing the following information:

Spoiler for Requirements:
- Evidence of Score Requirement
- Evidence of Established Account Requirement
- Evidence of PvP Event Participation
OR
- Evidence of PvP Event Achievement

Spoiler for Phase 1:
-Name of Task
-Evidence of completion

Spoiler for War Bonus:
-Evidence of participation/WMing last war
-If you were a General, and were in the same War team as the element you are trialing for, evidence of your General-ship

Spoiler for Brawl Bonus:
-Evidence of participation/BMing/Voter's Panel position last brawl
-If you were a Boss, evidence of your Boss-ship

Spoiler for Loyalty Bonus:
-Tell us how many times you have participated in Trials for this element before
-Give us evidence of your participation in each of those trials

You can find more information on the Phase 1 tasks in the Phase 1 Rules. Remember, the Requirements to Challenge are:

  • Any ONE from:
    • Winning a Weekly Tournament
    • A top 3 finish in either of the PVP Leagues
    • A top 3 finish in a PVP event
    • Finishing on 1 of the top 3 War teams
    • Becoming a Master of any Element
  • OR ALL of the following:
    • 30,000+ score in Elements
    • 10+ forum posts
    • Joined the forums no less than 3 weeks ago (at the time of signing up)
    • Participation in at least three separate PVP Events (Leagues, War, Weekly Tournaments, etc.)

Note: In the event more there are more than four challengers for one element, priority will be given first to players with the higher Phase 1 scores and second to a combination of score/post count.


Challengers:

    Master iancudorinmarian of :entropy is defending.


    Offline iancudorinmarianTopic starter

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    • Master of Ponies.Eternally salty about War#11 SEC.
    • Awards: Slice of Elements 11th Birthday CakeSlice of Elements 10th Birthday CakeWar #12 Winner - Team Darkness12th Trials - Master of EntropyWeekly Tournament WinnerSlice of Elements 9th Birthday CakeWeekly Tournament Winner11th Trials - Master of EntropySlice of Elements 8th Birthday CakeWinner of TrinityWinner of Team PvP #710th Trials - Master of EntropySlice of Elements 7th Birthday CakeWeekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament Winner9th Trials - Master of EntropyWeekly Tournament WinnerSlice of Elements 6th Birthday CakeWeekly Tournament WinnerWeekly Tournament WinnerSlice of Elements 5th Birthday Cake
    Re: 12th Trials - Challenger's Entrance https://elementscommunity.org/forum/index.php?topic=66125.msg1277686#msg1277686
    « Reply #1 on: July 06, 2018, 07:25:32 pm »
    Spoiler for Requirements:
    Yes.

    Spoiler for Phase 1:
    The Militant

    Spoiler for Rules:
    Go big or go home!

    Weekly Tournament - *Arbitrary Date* - The Shapeshifters - Unupgraded
    Tournament Organizers: kaempfer13, Ryli, Vineroz or Zyardran


    When?
    To find out your local time, check this link:
    *link*

    *Countdown*

    Where?
    Please enter the Tournament room at least 15 minutes before the tournament starts.
    Click "Rooms" in the top left to find it.

    Rules
    Please read the PvP Tournament rules carefully before joining the tournament.
    Remember to also read the Special Rules listed below!

    Prizes
    1st place5,000 electrum + Nymph/Mark + Trophy (Forum Icon)
    2nd place5,000 electrum
    3rd place4,000 electrum
    4th place3,000 electrum

    In case of 16 or more players, tournament prizes will be increased.

    Points for the World Championship
    1st place4 points
    2nd place2 points
    3rd place1 point





    NOTE: You need just one presentable forum post to be allowed to join tournaments; you can post it here. If this will be your first tournament, a Tournament Organizer will test your knowledge about the rules. So please be present in tournament room 30 minutes before the tournament starts.





    • Upgraded cards are banned.
    • In every odd-numbered round, you can only use cards that cost 5 or more in the first game of the match.
    • In every even-numbered round, you can only use cards that cost 3 or less in the first game of the match.
    • After you lose a game in a match, you must change to the other rule. You may not change if you won. (Example: 1st round, both play 5+ cost cards, you lose G1, in G2 your opponent must still play only 5+, but you must play only 3- cost)
    • Shard of Patience, Shard of Integrity, Graboid, Earthquake, Trident, Discord, Nightmare, Reverse Time, Poison, Eternity, Dimensional Shield, Blue Nymph, Nymph's Tears, Nymph Queen are banned.
    • 4-cost card are, of course, banned as well
    • Pillars, Pendulums and Marks can be used freely.




    Tournament Organizers Note

    If you think there is an overpowered card that ought to be banned, or you have some concerns about the tournament metagame, mechanics or other stuff, do NOT post it publicly in the comments or anywhere else on the Forums. Instead, send a private message to Tournament Organizers, who will privately discuss about it. Thanks for your cooperation.
     


    TOURNAMENTS Q&A

    Q: ?
    A: .

    Spoiler for Decks:
    Small vs Small

    Hover over cards for details, click for permalink
    Deck import code : [Select]
    4sj 4sj 4sj 4vj 4vj 4vj 4vj 4vj 4vj 4vp 4vp 4vp 4vp 4vp 50u 5og 5rp 5rp 5rp 5rp 5rp 5rp 5ur 5us 5vi 5vi 5vi 5vi 5vi 5vi 8pt


    Originally this had poison in it, but then I realized poison would be too OP in this tournament, so I banned it. The idea of this deck is that all the small decks will probably be novabows, immorushes or basically any rush deck, so I just clear the board a bunch of times, then stall the rest of the game with sundials until the SoVs did their job. Then I deal the finishing blow with either vagger or drain life.



    Small vs Big

    Hover over cards for details, click for permalink
    Deck import code : [Select]
    4vh 4vh 4vj 4vj 4vj 4vj 4vj 4vj 52q 52q 5bs 5bs 5bs 5bu 5bu 5bu 5bu 5bu 5bu 5c0 5c0 5c0 5c0 5de 5de 5f6 5f6 5lf 5og 624 8pn


    Well, this is not really entropy-focused, but it's making use of nova as a key card to use all those support cards, so...

    Anyway, this also had poison as main damage at first, then when I added the ban I could only find horned frog as a decent rainbow focus. The whole idea of this deck is ending the game as soon as possible before the big deck can setup.



    Big vs Small

    Hover over cards for details, click for permalink
    Deck import code : [Select]
    4sj 4sj 4sj 4sj 4sj 4sj 4vc 4vc 4vc 4vc 4vc 4vc 4ve 4ve 4ve 4ve 4vf 4vf 4vf 500 500 500 500 500 50u 50u 50u 50u 50u 50u 8pj


    I don't expect many small decks to bring CC against big decks, so that's where Purple Nymph shines. This deck aims to bring it out by turn 3 and just antimatter everything. Unless the small deck gets like the dream hand, this should be able to have enough time to setup. One antimatter really negates at least 2 creatures. Once opponent's damage goes negative, the game is basically won. Abominations and dragons help finish the job.



    Big vs Big

    Hover over cards for details, click for permalink
    Deck import code : [Select]
    4sj 4sj 4sj 4sj 4sj 4sj 4vc 4vc 4vf 4vf 4vf 4vf 4vf 4vn 4vn 4vn 4vn 50u 50u 50u 50u 50u 50u 50u 50u 61r 61r 61r 61r 61r 8pu


    The idea here is quite simple, deal tons of damage with the dragons, antimatter their stuff and PU your dragons or their creatures if they're better. (before antimatter-ing them though...)

    I thought about adding a fractal, but I really would rarely (if ever) be able to make use of it.

    Spoiler for Phase 2 Elements:
    Me: :entropy :gravity :aether
    Those who dare face me: :time


    Spoiler for Loyalty Bonus (+2):
    3 times, won all 3

    Spoiler for Brawl Bonus (+0):
    lul Brawl in 2018
    « Last Edit: July 15, 2018, 12:06:16 pm by iancudorinmarian »

    Offline Wyand

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    Re: 12th Trials - Challenger's Entrance https://elementscommunity.org/forum/index.php?topic=66125.msg1277893#msg1277893
    « Reply #2 on: July 16, 2018, 11:54:55 am »
    Spoiler for Requirements:
    I have this nice cup here to the left... :) Plants vs. Zombies tourney (May 12).

    Spoiler for Phase 1:
    Task 6: The Informant

    Disclaimer (to ease my very scientific soul): may contain simplifications.

    Entropy. It isn't just randomness. Entropy rips apart everything. It is Entropy
    that spoils your sandwich. It is Entropy that withers your flower. It is Entropy
    that stops the heartbeat of your beloved pet. It was Entropy that made the dinosaurs go extinct.
    And it will be Entropy that renders the cosmos forever quiet. One day Entropy will unmake you as well.

    Is Entropy evil? No. It is just a natural force. Easy - and inaccurate - explanations
    like to say that Entropy is just disorder and randomness. One favored allegory is the
    "child's room". A child's room can have many states - most of them called "messy" or
    "untidy" by decent moms. Let's face it: the number of these states are pretty much infinite.
    There are far more less "clean" or "tidy" states - from a human perspective.
    Those who are not well informed on the topic might jokingly say that as a kid
    we should excuse ourselves by saying "mom, it wasn't me, it is just Entropy, it is natural!".
    But alas, that is not so simple. Entropy doesn't give a flying... errr... Maxwell's Demon
    what we think "orderly". From Entropy's perspective one state of that room is as good as another.
    What Entropy loves if there are more and more possible states. More and more possibilities.
    Entropy pushes all systems to have more potential states. Entropy is evergrowing.
    If you let an ice cube melt: Entropy grows as the water turns into liquid.note1
    If you let this water evaporate: Entropy grows as the molecules will have greater freedom.
    Of course you can have measures "to contain" Entropy. By applying external energy
    you can turn the vapour back into water or ice. (It is important to note that the full
    entropy of the system (the water + the machine which cools it) still grows...
    So, you cannot really trick Entropy. Yet.)

    So, how can we connect all these nice science to Elements? Let's see some cards one by one.
    (Quanta needs are in brackets. All cards are upgraded - unless mentioned otherwise.)

    First of all: why does the cards cost quanta? If you want to manipulate Entropy or manipulate by
    Entropy you will have to invest external energy.

    I'd like to show you that Entropy is not magic.

    This list shows the quanta need of the cards of Entropy: 0,1,2,3,4,5,6,-,8,9,10,11,-,-.
    You can see that there are no 7, 12 or 13 quanta costs. Those are pretty magical numbers, right?
    Well, Entropy doesn't need them.

    Discord (3) That's an easy one. This undeservedly hated weapon just does what I mentioned
    above: Entropy doesn't care about different states. One state is as good as another.
    Well, from the human user's perception... we created the concept of 'good', hence we
    may like the outcome... or not. And entropy will do its best: creating the possibility
    of new states... having more different states are lovelier /varietas delectat/... Don't
    tell me that making 8 air quanta into 8 different types of quanta aren't beautiful!

    Butterfly Effect (4) Another misinterpreted idea in popular culture. No, a slight movement
    of a butterfly in New Zealand wouldn't necessarily create a storm in Iceland. Chaos theory states
    that by minimally changing initial conditions in a system the later state of this system
    can be radically different. It is not surprising that the term was coined by a meteorologist,
    Edward Lorenz.

    Quote
    In 1961, Lorenz was running a numerical computer model to redo a weather prediction from
    the middle of the previous run as a shortcut. He entered the initial condition 0.506 from the
    printout instead of entering the full precision 0.506127 value. The result was a completely different
    weather scenario.note2

    Chances of a butterfly creating a tornado is miniscule. So the flapping wing metaphor is only
    referring to the possibility that even an effect so tiny can ADD to the making of something
    powerful and grandiose. For example you can spend an extra 4 quanta on a Photon and have
    something more destructive than a wrecking machine.

    Chaos Seed/Power (1) Without further explanation please look at this picture.
    It is called the Lorenz attractor, and has a central place in Chaos Theory.

    Now we know the origin of this spell's picture. However, one must choose the correct
    parameters to have chaotic results. That is the main difference between Chaos Seed and Power.
    If we choose small values for ρ, our system is stable (Chaos Power). When ρ is larger
    then 24.74 the fixed points become repulsors and the trajectory is repelled by them
    in a very complex way (Chaos Seed). note3The card is very cheap since we must only adjust a
    few parameters, nature does the rest by itself.

    Pandemonium (5) This spell is just multiple Chaos Seeds, and its inner working is pretty
    much explained above. What is really exciting is the redirection which is applied by the
    upgraded version. Your own creatures won't get hit because of that extra 2 quantas invested.
    Consider this effect like a temporary dissipation shield created for your own critters which
    is able to absorb the chaos caused by your spell on your side.

    Dissipation Shield/Field (3) I guess you already know that because of the 2nd law of
    thermodynamics it is impossible to make a perpetual motion machine of the second kind.
    In other words: sorry, girls and boys but no free dinner. Nature never approved such things.
    You have to work to get something. And you cannot get more 'goods' than the work applied.
    In fact, you will always get less 'goods'. Science have a word for that "lost" energy:
    it has been dissipated. And I think you know what made it that way: Entropy. I give you a simple example: classic light bulbs.
    Oh, how shiny are they! But sorry, only 2-3% of the used energy is converted into usable light...
    The rest are mainly /dissipated/ as heat. So imagine Dissipation Shield as a perfect tool
    of Entropy: you put a lot of effort/energy to overcome it, but it just dissipates the 100% of it.

    Improved Mutation (3) How can someone associate mutation with Entropy?
    Mutation can happen because of a number reasons: a chemical agent (e.g. aromatic compounds), biological agents
    (e.g. viruses) ionizing radiations (e.g. X-rays), ultraviolet radiations, radioactive decay.

    In biology, a mutation is the permanent alteration of the nucleotide sequence of the genome of an organism,
    virus, or extrachromosomal DNA or other genetic elements.note4 Mutation can have no effect (imagine
    trying to mutate an Abomination), it can be harmful



    or it can be beneficial.



    Since Entropy pretty much affects everything it isn't hard to propose it as a secondary cause
    of mutations. The change is always chemical (the DNA-molecule is affected somehow). But let's imagine
    a scenario when a creature's genetic elements aren't affected by the aforementioned harmful influences.
    In that case thermal motion still exists. This random motion of the particles/molecules can cause damage to the DNA.
    And guess what is connected to thermal motions? Yep. Entropy. It is pretty ironic that Entropy
    can cause such a mutation which helps life eventually. Furthermore: this is the main cause of the
    success of the multicellular life on earth. Without mutations life would stand less chance against
    Entropy. (It also explains the Fallen Elf's/Druid's life quanta cost for its skill.)

    Shard of Serendipity (3) Another beautiful example of Entropy's power. I cannot emphasize
    it enough: Entropy always "wants" to create more possibilities. And by sacrificing minimal energy
    (quanta) you'll be rewarded by having those extra possibilities. Sometimes good, sometimes bad
    possibilities - from a human perspective. But you all know that - from Entropy's perspective
    every new option is warmly welcomed. You'll learn loving and utilizing those new options -
    every 192 of them.

    Improved Antimatter (6) A quite well-known fact of physics that every particle has its counterpart,
    a so-called antiparticle. Let's electron be our example! It has a small mass, and a small - negative -
    charge. There is a similar particle like it, it is called positron. It has the same small mass, and
    an equally small - positive - charge. When a particle and an antiparticle meets a huge amount of
    energy is produced in the form of photons, neutrinos (sometimes other particles/antiparticles
    are generated as well). We call this event annihilation. Not just simple particles like electrons
    can have a "mirror image" - quarks, protons, neutrons and even atoms or molecules of the anti kind
    can exist. They are produced naturally by radioactivity or specific stars (pulsars for example), but
    because of the annihilation they aren't really stable in an environment full of normal matter.

    It is not surprising that this card has a big quanta cost (we can even call it 'huge' for the
    unupped counterpart). The costliest material to make is antimatter. If we would be able to
    create 1 gram of anti-hydrogen (our current technologies limits us to minute amounts)
    it would cost approximately $62,5 trillion.note5

    A possible explanation for the inner workings of the card would be that Elements somehow can
    use the energy produced by the annihilation to rebuild themselves. So the Element is healed
    by the incident when the antimattered creature touches them. The same applies to a vampiric
    antimattered creature, but the energy created will also hurt the creature's owner because of
    the vampirism. In both cases the effect equals the attack value of the creature. You may say
    that the antimattered creature should annihilate at the very moment it is hit by the spell, because
    it already contacts normal matter (air, ground etc.) but there are ways to stabilize antimatter, e.g.
    by magnetic methods - maybe the spell itself is capable doing that.

    A very peculiar thing I always wanted to note is the design of the card. Just look at that familiar
    shape. What a beautiful metaphor. No matter how hard you pound that "metaphor" you won't damage it,
    on the contrary: you are just giving it more and more... joy.

    Amethyst Dragon (11) Why Amethyst, why not some other mineral? The answer is obvious: the hue of
    amethyst is the closest to the dominant color of this mark. If you take a look at Entropy
    values
    you'll see that quartz (amethyst is a variation of quartz) is far from having a big
    number, even chrysoberyl (this mineral and emerald are both variants of beryl, so they are
    like siblings) has a greater Entropy... So the choice of amethyst is only cosmetic -
    however we can all agree that it was a beautiful choice.

    Why magenta?

    But there is still science in that magenta color! Why did Zanzarino choose that color which
    is named after the town of Magenta to honor the Battle of Magenta? Light can have different
    colors. If you mix different lights you can have more colors outside of the basic ones (red,
    green, blue). It is called additive color mixing. By mixing blue with red you get magenta.
    Now, take a look at a rainbow.

    Where the heck is magenta? Well, magenta is an extraspectral color. Means it cannot be found
    in the visible spectrum. You can produce yourself a magenta color. by using two prisms and
    superimposing the red end of the spectrum on to the blue end.

    What you also may know about colors that each color has a counterpart, a complementary color.
    I'm pretty sure you tried to invert a picture (or create a "negative image") in Photoshop.
    Using that option the program creates each pixel's complementary color giving you the "LSD-version"
    of the original image. With the words of science: mixing complementary colors additively
    will produce white.

    So guess what is the complementary color of magenta! Focus on this image for a minute
    than fix your eyes on a white surface.

    What did you see? If everything is ok with your sight you must had seen
    Spoiler for Hidden:
    green
    color.
    Still don't know where this leads? Excited? Or bored? Well what element possesses that color?
    You bet: it's life! And what has Life to do with Entropy? I tell you my friend: life is a
    continuous battle against Entropy. In the end a losing battle, yes. But a fight totally worth
    it I can assure you.


    Spoiler for Phase 2 Elements:
    Me: :death :light :fire


    Spoiler for War Bonus:
    none

    Spoiler for Loyalty Bonus:
    I love Entropy. <3 :)

    Spoiler for Brawl Bonus:
    none
    « Last Edit: July 16, 2018, 11:58:05 am by Wyand »
    <---- A nice purple pie, shiny cups and a trio of cakes on a red platter, a box of candies and an ice cream cone on chocolate! :) Bon appétit!

    "It's hard to detect good luck - it looks so much like something you've earned." - Frank A. Clark

     

    anything
    blarg: iancudorinmarian,kaempfer13,Ryli,Vineroz,Zyardran