Elements the Game Forum - Free Online Fantasy Card Game

Elements the Game => Trials => Events and Competitions => Trial of Earth => Topic started by: xdude on January 22, 2011, 03:14:00 pm

Title: Phase 3 - Community Vote
Post by: xdude on January 22, 2011, 03:14:00 pm
Phase 3 - Community Vote
Phase 3 has ended

It's time to vote for your favorite Master candidate.

Every community member has one vote. You can change your vote at any time as long as there is still time on the clock.

Vote based on who you think would make the best Master of that element. Do not vote based on who is the best player or who you know personally. Try to pick someone who you think would help the community the most.

Feel free to ask the candidates difficult questions to help you make your decision.
Title: Re: Phase 3 - Community Vote
Post by: Kakerlake on January 22, 2011, 03:28:03 pm
Yay, difficult questions! Bring it on =)


To make it easier for everyone, I'll collect questions and my answers here:


Do you think you'l be a better master then TerroKing?
It would be a blunt lie, if I said: "Yes, of course" since TerroKing has proven himself to be a really good master.
If I get the chance, I'll try my best beatig him in the upcoming PvP duell. If I win, I'll do my best to lead team earth in the next war. But if I don't win, well, then TerroKing would have just proven once again his skills ;)
So, you can't go wrong anyway if you vote for me.


Do you think that your better then the other contesitants?
Well, weather it is the blessing of RNG or I'm better in PvP that lead to my victory in Phase 2, I honestly don't know. Maybe it was just the healthy comination of enough skill and luck.
But if you're asking for other qualities than PvP skills.... well, can't really tell you either. All I do know is, that I am a very fair player, good at PvP and treat anyone in a respectful way.
Also, I don't smoke, don't drink, never lie and the god of RNG loves me.


What qualities do you think are best in a master?
Actually I don't think there is a big difference in between the qualities a master or any other player should have. (S)He should be respectful to others, even if he gets offended once or twice, (s)he should be able to stay calm and solve problems in a nice manner. Also connected to that is fairplay, which I think is even more important than high l33t roxx0r skillz. I wouldn't like to follow a master to war who would do - anything - to win (though he should of course do his best ;) ). It can be fun to laugh at your own mistakes, too sometimes.
The main difference between a master and any player is only that the master has won the trials and with that proven himself to be a very good PvP player and is not too much hated by the community.


Why earth?
When I joined the trials, I didn't much think of it actually. I just wanted to join and Earth still had a free spot. But now, there I've passed phase 1&2 of the trials, I've started to like Earth more and more. Many heavy hitters, quanta control, a big shield, anti-PC, PC, CC and a even better Miracle than Light has (oh noes, there goes my vote from the Team Light :'( ). Earth is more versatile than I thought in the beginning so I love it more and more ;)


What does Earth symbolise for you?
Earth as the big rock we are living on symbolises many things for me.
Life: Without a place to live on, you couldn't live at all. Earth has sustained life since millions of years and hopefully will keep doing it a load of years more to come.
Endurance and consistency: Earth was "born" ~4.5 billion years ago and is still circling around the sun. No matter how much it is attacked by the outside (meteorites) it still stands. Inpenetrable, undestructable and always following its course.
Luck: Imagine how big the probability is that a planet, which is build from the debris of an exploding sun contains a majority of some certain elements which allow things to live and grow on it. It's what engineers call impossible and scientists argue about how many zeros there are behind the comma. There needs to be a real bunch of luck that something like this exists in the universe.
Bigness: Compared to us tiny creatures, earth is huge! Have you ever been on a mountain, enjoing the view and thinking: "wow, what a huge space there is, waaaay over there moar mountains and waaaay over there a ocean". But when you look at it on a earth map, your whole view was hardly a dot of a pen.
Versatility: There is so much different stuff on our planet, we don't know even half of it. There are millions of different insects (though cockroaches are the best =) ), animals, plants, materials, climatezones and interactions, fun stuff like volcanos! (was for you, napalm) and many other things. Earth is like a big swiss army knife.
And many things more. The symbol Earth can be taken for pretty much anything, since all we know is stuff we experianced on Earth.
If you meant what :earth symbolizes though, that was asked as well and will be answered soon.


What will you do for this element as a Master? What is your vision?
To be honest, I didn't think much about what needs to be done for my chosen element.
But as a Master of Earth, I will first of all keep a close eye to the CIA, especially on the Earth section. There are always great new Ideas there that may need another opinion.
Also, as I mentioned before, I'll do my best in the next War, keeping team Earth together and motivated for butt kickin'!
Signing up in WoE in team Earth to help out newcomers and get the game rolling is naturally a thing I'll do as well... Whenever it gets out of alpha at least.
And last but not least, I'll always be available if someone needs help somewhere. Though that is of course something I'll always do when I have time ;)

My vision is team Earth ranked 1st with an insect as grand master =)
Ernestly, I don't really have a vision, except having fun with everyone in the community.


What does the Element Earth symbolize? (Be precise, concise and complete)
In a nutshell: earth symbolises stability, sturdines, hard work, patience.


What types of cards does Earth need in game to finish covering the Element Earth?
Earth has everything important to elements, except for one thing: interaction with other elements.
Building decks containing earth, I found it somewhat hard to combine it with anything except gravity.
It's like having two separate elements in your deck, each one doing it's own stuff, but not working together.

Earth as an element is something that grows in efficiency as it is combined with the other three main elements.
But in this game, earth+water||air||fire somehow just doesn't fit together. There aren't enough synnergies.


Many people see Earth for its feared Graboid, and think almost every other card sucks. How would you prove them wrong?
The only card in Earth that suxx is the Gnome Rider | Gnome Gemfinder. Everything else is just awesome, if used at the right time.
Want to have a card-breakdown? Well, here it goes:
   Antilon | Elite Antilon
For only 2 :earth, you get yourself a 4/4 creature, with a damage/cost ration of 2 it isn't that powerfull, but it's 4 hp makes it quite annoying to get rid of. Fractal/Antillon deck was quite fearsome in the Trials, luckily I had the right counter at hand.

   Hematit Golem | Steel Golem
This Creature is simply awesome. For 4 :earth you get a 6/9 creature. Stupid AI opponents will wast a massive ammount of CC to get this one down and your PvP opponent will have a tough time getting rid of it, giving you a reliable 6 dmg per turn.

   Stone Dragon | Basalt Dragon
When you play this big marshmellow, you have it in play. It's massive ammount af 12 health is paralelled by the Light Dragon (costs 3 more and has 2 more damage), or the Massive Dragon (costs 1 more for 2 less damage).
The damage output may not be as high as it is from other elements, but if your opponent doesn't have the right CC, this one just keeps clobbering him down.

   Titanium Shield | Diamond Shield
This is the only Shield capable of blocking straight out 3 damage (ecept for hope, which needs creatures). Not that much? Well, did you consider that this transforms a frog rush into a 2 cost - 2 damage "rush"? Or that it completely cancels out Puffer Fish poisonous attack?
Fighting Dragons, Permafrost is surely better, but if you encounter anything with less than 6 attack, you don't need to worry much about your health.

   Plate Armor | Heavy Armor
Wtf useless! you say? Well, have you ever faught a firestall? Or even better, do you have an Oty? Pumping him with this spell to 11 Health makes him really hungry!
But yeah, if you don't know what your opponent is running, this might become a dead card.

   Gnome Rider | Gnome Gemfinder
I admit, this isn't one of the better cards. I used it in quite succesfull Low-Tower decks, replacing a Pillar but that's about it. It's like a damselfly with inverted atk/hp.

   Pulverizer | Pulverizer
Ok, whoever said this card suxx, has no idea about elements. If you fight Seism, yes he has a useless Pulverizer, but do you know the FG called Obliterator? Did you get obliterated? yes? thought so ^^

   Graboid | Elite Graboid
3 :earth + 1 :time = Shrieker. Yep, truly fearsome.

   Shrieker | Elite Shrieker
Mostly feared because of Graboid. Other than that, it's just a big price for big attack. Mostly you're better off with the Steel Golem.

   Enchant Artifact | Protect Artifact
The Only thing in whole Elements that can actively protect any permament you own. This thing can make the difference between having a hourglass/permafrost/whatever or just having paid it for your opponent.

   Earthquake | Quicksand
IMO the best Quanta Denial there is. Seism uses it to it's full extent and I h8 him for it.

   Stone Skin | Granite Skin
IMO just as good as a Miracle, if not better. You can debate which one is now better, but one thing stays: up to 75 Health for 3(2) :earth . Mostly it's less, but even 20-30 is already better than a heal. I've never heard anyone complain about a heal o.O

   Basilisk Blood | Basilisk Blood
Not only a 6 turn lasting CC, no it even pushes the health of that creature. Most effective in combination with Gravity or a Voodoo Doll.

   Auburn Nymph | Earth Nymph
BB on a stick. There is nothing wrong with this lovely creature. Able to stun 6 creatures 24/7 for 3 :earth a turn. Who said earth didn't have any good CC?


What do each of you feel that you can bring or do for :earth that is not being done now?
The answer here will mostly be the same as I answered: "What will you do for this element as a Master?"
In a nutshell: Go to CIA and keep a close eye on Earth.
When WoE becomes official, going there as Earth member.
Join Mentor programm.


Do you ever feel like  :earth has grown stale for you?
No, defenitely not.
It's rather the opposite. Earth is so versatile, no matter what you combine it with, you always have a useful deck at hand.
Also, whenever new cards are comming out, it seems to be a great idea to combine some stuff with earth.
There is simply no way I'd ever get bored of earth.


Q: If you can, express your playing style in a poem (length doesn't matter) when it comes to using Earth cards in decks.
The title will most likely be changed when I find a more fitting one, but here it goes:
Quote
The Roach in ElementsI'm sneaky
I'm kinky
I will see all of your moves ahead
You won't believe you're already dead
You are not agile
You're rather fragile
Playing a quick rush
It will be but a flush
It could also be a stall
Passively making you fall
In the very end
RNG is my friend
Rather than fail
I will prevail

Why do you like the :earth element?
Mostly because of its versatility.
As you might know, my favorite colour is rainbow, and earth is like a mono-rainbow.
There is all you need for Rush, Stall, Control or simply being annoying.


What is your favorite :earth card?
I don't really have a favorite card in earth. It always depends on what deck I am building. But the ones I like most are these:
Golem
Pulvy
Graboid
SS
BB+Nymph


What is your favorite synergy with :earth?
Earth + Gravity is defenitely my favorite.
There is a whole spectrum of synnergies in there.
BB || armor + Gravity Shield || Catapult -> Offense and Defense
Pulvy -> yeah well... just pulvy.
Golem + Acceleration (when it comes out) -> Offense ftw!
Armor + Oty -> Omnomnom
BB + Grav pull -> Defense again


It is one thing to know thyself.  It is another to know thy enemy.
What is Air?
Air in elements has lots and lots of damaging CC, many flying but rather small creatures and really annoying shields.
Also something one shouldn't underestimate is the Gas which hits around any shield combined with a little CC.
// edit: of course, Reflecting shields will stop the gas. Isn't much of a concern for earth though.
The only heavy hitter is the Dragon, or maybe a blessed Wyrm, combined with Sky Blitz can pack a serious punch.
Air is a element that one should not underestimate, even if it goes mono, it's a fearsome opponent.

The only big minus it has is the lack of PC.


What (war legal) decks would you build to defeat these two decks?

The decks should be all unupped and preferably not involve and nymphs as you don't know who will have to face down the decks.

Also, though the decks should be targeted counters, they shouldn't fall apart against other decks.

Code: [Select]
4vj 4vj 4vp 4vp 4vp 4vp 4vp 50u 50u 50u 50u 50u 50u 50u 50u 50u 52o 52o 52o 52o 52o 52q 52q 52r 52r 52r 52r 52r 542 542
Code: [Select]
4vj 4vj 4vj 4vj 4vj 4vj 4vl 4vl 4vl 4vl 50u 50u 50u 50u 50u 590 590 590 590 590 590 593 593 593 593 5f6 5og 5oi 5oi 61qI'm not looking for some completely tested deck that totally owns them, more a deck that should in theory work as an expression of deck building creativity.
1st:
The heavy CC and Bonewalls make any creatures mostly useless. So there aren't many options left.
Either you try to hit around the shield with Bolts or Gas, or you take the save way with pure defence Deckout.
Code: [Select]
58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58s 58s 58s 594 594 594 594 594 594 5ia 5ia 5ia 5ia 5ia 5ia34 Card should ensure that you still draw the stuff you need but still have more than any rush deck.

I've just seen that lava golem would use the exactly same deck (but he build it first. bad ninja :( )

Well then, let's build an alternative option: Bolting.
Code: [Select]
58s 58s 594 594 594 594 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5i8 5i8 5i8 5i8 5i8 5i8 5ia 5ia 5ia 5ia 5ia 5iaGenerating 84 :water to bolt him down, or decking him out. Both work just fine.
Thanks to the purify and shield, Poison shouldn't be able to build up, making SS mostly obsolete. But for a safety measur a few are still in.

Last but not least: a fun creation. useless against any other deck
Code: [Select]
52n 52n 52n 52n 52n 52v 52v 52v 52v 52v 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58q 58q 58q 58q 58q 58q 58s 58s 5ia 5ia 5ia 5ia 5ia 5iaAs the name sais: use your opponents weaponry against himself.
Purify and shield will keep you alive, golems will need 2 pandemoniums to be taken down. When they do, you have enough :death to play graveyards, play more golems and see your opponent cry in frustration!
In theroy it should work...


2nd:
Again, lava golem was faster with an earth based antagon speedbow, so I'll make something else:
Code: [Select]
4vi 4vi 4vj 4vj 4vj 4vj 4vj 4vj 55t 55t 58o 58o 58o 58o 58o 58o 58o 58s 590 590 590 590 590 590 592 592 5c2 5fb 5on 5on 61q 61qEarth based CC bow. Nothing special about this.


Which of these qualities should a Master have and why?(Pls choose one from the list.)

Honesty,Compassion,Passion, Diligence,Integrity,Patience,Respectful,Attitude or Others.(if any)
This Question has mostly been answered already. -> "What qualities do you think are best in a master?"
 - Honesty defenitely. If you can't trust your master, then whom can you?
 - Compassion. IMO not really necessairy. A master should of course be able to see that other players have a RL and sometimes just don't have any time.
 - Passion. Well, he shoul of course love his element. Why having an earth master, that loves Air? that just doesn't work.
 - Diligence. A master that isn't working with diligence is about as good as no master at all.
 - Integrity. Again, a master that can't be spoken to is like no master at all.
 - Patience. Not more than any player needs.
 - Respectful attitude. Yep, already mentioned in the "qualities of a master" question.
 - Other: loyal, friendly, helpfull, never give up spirit, and many other things.


Which of these qualities should a Master NOT have and why?(Pls choose one from the list.)

Boastfulness,Proud,Laziness,Disrespectful towards others,Dishonesty,Ill-Tempered, or Others.(if any)
- Boastfulness. I think it isn't too bad if a master is boastfull. Just gets people annoyed, but to be boastfull, you must have first achieved something good.
 - Proud. If a master thinks lowly of himself, why should he be master? Of course a healthy pridy is actually needed!
 - Laziness. Well, as long as he does his work that doesn't matter. I he makes his work too late or not at all because of laziness, then it's defenitely not a good thing.
 - Disrespectful. Would be really bad if a master is desrespectful. I wouldn't like to follow a master to war who talks crap about other all the time.
 - Dishonesty. same as above.
 - Ill-Tempered. A little temprament isn't bad. But if anyone starts whining and talking bad each time something doesn't fit his plan, i think he should better leave the community.
You pretty much summed it up. There's nothing I'd like to add to others.


Title: Re: Phase 3 - Community Vote
Post by: 7wavemaster on January 22, 2011, 03:30:21 pm
Do you think you'l be a better master then TerroKing?
Do you think that your better then the other contesitants?
What qualities do you think are best in a master?
Title: Re: Phase 3 - Community Vote
Post by: Dm on January 22, 2011, 03:59:57 pm
These trials are so legit I'm even going to ask something. It's quite simple actually.


Why earth?
Title: Re: Phase 3 - Community Vote
Post by: Kakerlake on January 22, 2011, 04:59:37 pm
*phew* not the easiest questions^^ keep em comming ;)

my first post here has been updated with my answers. Easier to handle them when moar are comming ;)
Title: Re: Phase 3 - Community Vote
Post by: Higurashi on January 22, 2011, 05:29:41 pm
Simple questions, feel free to write as much or as little as you want. I'll read everything before I decide.

What does Earth symbolise for you?
What will you do for this element as a Master? What is your vision?
Title: Re: Phase 3 - Community Vote
Post by: OldTrees on January 22, 2011, 05:32:57 pm
What does the Element Earth symbolize? (Be precise, concise and complete)
What types of cards does Earth need in game to finish covering the Element Earth?
Title: Re: Phase 3 - Community Vote
Post by: 918273645 on January 22, 2011, 06:09:00 pm
Many people see Earth for its feared Graboid, and think almost every other card sucks. How would you prove them wrong?
Title: Re: Phase 3 - Community Vote
Post by: Mithcairion on January 22, 2011, 08:23:00 pm
What do each of you feel that you can bring or do for :earth that is not being done now?  This goes for TerroKing as well.  You have been around for a long time now, do you ever feel like  :earth has grown stale for you?
Title: Re: Phase 3 - Community Vote
Post by: Legit on January 22, 2011, 09:59:05 pm
First off, I just want to compliment all the players that participated in the Earth trials. We have all done a very good job representing the element of Earth because none of us quit, we all showed great sportsmanship (and there was no drama whatsoever), and we all tried our best. These trials show a level of maturity and determination that was unfortunately lost in many of the other trials. To be honest, I could see any one of us being a great master. No matter who wins this Phase and who faces Terro, Earth will be in good hands. I wish everyone great luck in this phase.


A master should have style. My style? Rhymes. I'll answer your questions with legit lyrics.

Answers to questions:
I’m going to tell you story, I’ll call it lore
It all started out when I was recruited for war

I was a part of Team Earth and we dominated
It was then my allegiance to Earth was created

As a master I will lead Team Earth in War #3
We may be defeated or we will obtain victory

I want to promote Earth beyond Shrieker rush
There are too many underused tactics that can crush
Any opposition, like stalling with Stone Skin
Or control with Pulverizer; endless combinations to win

Earth symbolizes strength and survivability
It’s immovable, indestructible, and mighty

Terroking’s career as a Master shows his strength
He’s a veteran and does his duties at great length

My contenders are all great candidates as well
Compared to me in some ways they excel
For example, in Phase Two, my record was 0 and 3
It shows my opponents are superior in PvP

However, I’m superior in other ways, that’s the concept
I can represent Earth better than most, except
$$$man because he’s been here a while
But Lava only entered because of denial
From the Fire trial
And Kakerlake only joined Earth because it was
The only element left with spots (except water, but Earth>Water. Just kidding, don’t eat me Jaws!)

Inconsistent beat but I can still rhyme
Do you know how hard it is to write answers with lyrics?
I’m gonna go RootRanger style, it’s ABAB time
I hope my unique style gives me good scores with you critics

The cards of Earth:
I’ll show you just how much Earth dominates
Unkillable creatures with burrow and armor plates
First turn and you’re up against Earthquake
Your pillars get destroyed as if they were snowflakes
In a denial deck, Earthquake works great
Combined with cards like Devourer or Discord
Your opponent won’t play anything and you’ll be bored

Try and rush me, and meet Basilisk Blood
Your creatures will be as useless as mud
It also works well with Catapult and Voodoo Doll
It works in more decks than stores in the Great Mall

When I wanna stall, Stone Skins do the job
I got enough health to survive a mob
With poison, Miracle, the possibilities don’t end
With SS, stalling should be the new trend

If you’re still fighting me, then meet my Diamond Shield
All your puny creatures are gonna have to yield
Better yet, I’ll use my Protect Artifact
My permanents will never be destroyed, to be exact

Pulverizer will destroy all your useless permanents
Shields, weapons, and all the rest become fragments
It’s great in many decks, such as CCYB
It’s also helpful in duos with gravity

I also got some creatures, like the infamous Graboid
It’s the core of many rush decks that you’ll want to avoid
They evolve into Shriekers, another great attacker
They can outrush anyone, even a hacker

The Golem is another great card to use
Upgraded, it’s too good to lose
The Earth Dragon can survive against any CC
And it’s also pretty strong, you have to agree

Gnomes are good targets for BE or Immolation
The Gemfinders create fast quanta used for domination
Antlion is last, but definitely not least
It may look weak, but in reality it’s a beast
Title: Re: Phase 3 - Community Vote
Post by: Terroking on January 22, 2011, 10:38:56 pm
OOooh, question time. I'll get to these after I read the rest of the thread.


Q1:
Do you think you'l be a better master then TerroKing?
I... Think I can skip this question.

Q2:
Do you think that your better then the other contesitants?
I'm not exactly a contestant, but, well, I played with many of them in war, Lava Golem was in another element but I acknowledge his PvP master abilities and skill, he;s been part of the community and PvP events for a while now. Legit and $$$ were both in my team, and I can safely say they are both extremely good at both deckbuilding and actual play, the heart of Elements PvP. Kakerlake... I have no idea >.> I had never seen the name before he signed up, but his domination during the PvP section gives him quite a bit of merit. Looking at the decks, they were very well built. I don't know exactly what to expect from Kake (Or Kaker?) but I'm certainly not going to underestimate him.

Q3:
What qualities do you think are best in a master?
You've got to be dedicated and willing to spend time doing your various Masterly activities, but otherwise they're not much different than your average PvPer.
Title: Re: Phase 3 - Community Vote
Post by: Kuroaitou on January 22, 2011, 11:37:04 pm
Disclaimer: Not answering this question will probably result in me not giving a vote to you, regardless of your standing.



I'll be honest, this one (alongside two others) are the most random questions I came up with. :P I'm not looking for perfect syllable and word usage, but if you can whip up something that can just make me smile, you get extra brownie points. :)

Q: If you can, express your playing style in a poem (length doesn't matter) when it comes to using Earth cards in decks.
Title: Re: Phase 3 - Community Vote
Post by: Kakerlake on January 22, 2011, 11:53:21 pm
Kakerlake... I have no idea >.> I had never seen the name before he signed up, but his domination during the PvP section gives him quite a bit of merit. Looking at the decks, they were very well built. I don't know exactly what to expect from Kake (Or Kaker?) but I'm certainly not going to underestimate him.
Thanks for the flowers =)
I'd prefer "Roach" as a short form of my name though. Kake sounds just like "Kacke" which is german and means "shit". And the r wouldn't make it better ^^
but it also might sound like cake... mmmh... caaaakeeeee.... omnomnom.

Q: If you can, express your playing style in a poem (length doesn't matter) when it comes to using Earth cards in decks.
Now that's what I'm talking about! A real challenge =) Quite random but Entropy rox as well anyway ;)
I'll do that later though no time & @ too tired & @ headache starting to take over my grey cells. must. anshuer. queshtun.
Title: Re: Phase 3 - Community Vote
Post by: $$$man on January 22, 2011, 11:59:18 pm
Do you think you'l be a better master then TerroKing?
Well, I don't know anyone named TerroKing, but if your talking about Terroking, then honestly, I do not know. I think I definitely have the potential. I am more active, but the only problem is, that Terro is ridiculously good at PvP, something that I lack in. While I am a "meh" level PvP'er, I'm not amazing. But to the question, Yes I think most likely I will be better.
Do you think that your better then the other contesitants?
Better, No. In my opinion, none of us are BETTER then the others. I'll break it down Person by Person.

Lava Golem:
Great PvP'er and probably better then me in that respect. But, I don't think he has the love of earth that I posses. If you search a little, you will find he was in Trial Of Fire at first and then switched to earth. Otherwise, he would be my pick of the Challengers.

Legit:
Another great candidate. He fought alongside earth in War, so he is automatically a good vote. Only thing I think I'm better then him in at this, is experience. "The best practice is not practice at all, but experience." Kudos to you if you can find where that came from ;)
What qualities do you think are best in a master?

Kakerlake:
And last but not least, Kaker. Honestly, to me, he seems like the earth version of Sir Valimont with his extremely uncanny predictions in PvP. If you go back to our final battle, he played a deck with random novas, just to counter my Devourers, and guess what I played -.- Definitely a great choice as well, but I think he suffers the same fate as Lava when compared to me. I personally don't see his love for earth, but it could still be there. :)

So as you can see, no one is better then the other, but we all have our strengths and weaknesses.

What qualities do you think are best in a master?
Activity, and Respect.

Activity:
Why have a master who's on every other week (not that we have any) as opposed to a master who's on every day?

Respect:
If you can't have respect in a win or a loss, IMO, your not master material.

What do each of you feel that you can bring or do for :earth that is not being done now?  This goes for TerroKing as well.  You have been around for a long time now, do you ever feel like  :earth has grown stale for you?
I feel like I can represent earth, much the same terro does, but more actively.
What does the Element Earth symbolize? (Be precise, concise and complete)
Earth represents resilience and adaptation. It can stall, and then rush as well. It can play a domination style, or a charge deck. It is so versatile, you can never think what an earth player will do.
What types of cards does Earth need in game to finish covering the Element Earth?
A) A unique mechanic.
B) A killing CC
C) A mass CC
D) A new type of way to produce quanta
These are the things earth lacks. Now if I were talking from a gameplay point of view, I would say don't give earth these, because I don't want it to be TOO easy Pwn'n masters in the tourney.
What does Earth symbolise for you?
Umm, Oldtrees kinda asked the same question :-X
What will you do for this element as a Master? What is your vision?
I would try my best to lead it well in War, and try to represent it in any other PvP events as well.
My vision would be a representative of earth (Someone using earth as their primary element in most of their matches) winning each and every PvP event, trials excluded.
Many people see Earth for its feared Graboid, and think almost every other card sucks. How would you prove them wrong?
Best laugh of the day. Who dares think every other card sucks? Let's get something straight.
Steel Golem > Abyss Crawler
Stone Skin > Miracle (IMO)
Basilisk Blood > Freeze
Basalt Dragon > Massive Dragon (cheap shot :P)
Quicksand = Blackhole = Devourers
As you can see earth is amazing in many different areas then the Overused not OP, Graboid.
These trials are so legit I'm even going to ask something. It's quite simple actually.


Why earth?
My answer is quite simple as well, actually. :P
Mah favorite element. If asked I will provide the backstory for why. :)

And now for a little fun :)
(http://imageplay.net/img/m7Gbd126991/Haha.png) (http://imageplay.net/img/m7Gbd126991/Haha.png)
Disclaimer: Not answering this question will probably result in me not giving a vote to you, regardless of your standing.



I'll be honest, this one (alongside two others) are the most random questions I came up with. :P I'm not looking for perfect syllable and word usage, but if you can whip up something that can just make me smile, you get extra brownie points. :)

Q: If you can, express your playing style in a poem (length doesn't matter) when it comes to using Earth cards in decks.
Will edit this...
Title: Re: Phase 3 - Community Vote
Post by: TimerClock14 on January 23, 2011, 12:10:23 am
Terroking is a good candidate.....but so are $$$man and legit.......so is kaker and lava.......AAAAAHHHHHHH!!! I can't decide >_<
Title: Re: Phase 3 - Community Vote
Post by: lava golem on January 23, 2011, 12:24:38 am
Do you think you'l be a better master then TerroKing?
Do you think that your better then the other contesitants?
What qualities do you think are best in a master?
Terroking is definitely a veteran everyone has known, he's contributed a lot to forums and knows a lot about the game itself. On those things he's probably better than me at. So far.... :) Although I think I can say that I'm a lot more active and able to help out more if people ask me questions.

If I didn't think I was better, then I wouldn't have joined trials. Although Kakerlake does have some advantage after phase 2. I don't think any of the other challengers are as active as I am usually so in that way I probably have to advantage of learning more about the community.

Probably a known PVPer and is often active enough to join the community in it's events and chat.
Title: Re: Phase 3 - Community Vote
Post by: lava golem on January 23, 2011, 12:39:37 am
These trials are so legit I'm even going to ask something. It's quite simple actually.


Why earth?
So... Why earth, before the trials I went to the Trials-Rules page and saw the masters chart. I saw that Terroking was one of the un-defeated masters in the chart, so I thought, why not take him down? :) If you remain doing the same job for a long time, it begins to turn boring and not enough effort will be put into the work that you're meant to do. Not directed at you Terro, this is true for most things. Why not switch it up with me in Master of earth, a more active master with pretty decent PVP skills?  :P

What do each of you feel that you can bring or do for :earth that is not being done now?
Design and make cards for Earth that will probably fulfill the fact that Earth does not have a killing CC card or a Mass CC card. Apart from that, I think Earth as an element in-game is pretty perfect, maybe a bit more cards from earth that should use quanta from other elements to activate an effect? So far theres only 2, Graboid and Pulvy.
Title: Re: Phase 3 - Community Vote
Post by: $$$man on January 23, 2011, 12:46:34 am
Question:
What do you think is your worst characteristic, or something you would like to improve on (related to elements)

My answer:
I would like to improve on my time spent in chat. I am more of a forum stalker and can sit here for hours, but my old chat love is gone :(
Title: Re: Phase 3 - Community Vote
Post by: lava golem on January 23, 2011, 01:00:31 am
Simple questions, feel free to write as much or as little as you want. I'll read everything before I decide.

What does Earth symbolise for you?
What will you do for this element as a Master? What is your vision?
Earth in-game is a strong element that is tough and hard to kill, not too much HP though (like gravity). It is a pretty good rush element and can be used with multiple elements such as fire and gravity. Although Earth does need something to kill with (CC). While Earth is good in Duos, Trios Quartets and Rainbows, it's also a strong Mono, offering the only card in the game that can protect artifacts permanently (Cloak is temporary and can be destroyed). On Forums and chat, it's the element I need to grow stronger :D
In real life...http://en.wikipedia.org/wiki/Soil ?

I will definitely improve on the views with war and help out with more questions on the forums and on chat, as I lurk a lot on chat cause not much interesting stuff is discussed about in chat. I will also work on some new decks for FG farming and AI3 farmer as I haven't done any of those yet.
Title: Re: Phase 3 - Community Vote
Post by: TimerClock14 on January 23, 2011, 01:09:14 am
I already voted, but I'd like to ask some things for my own personal curiosity:

Why do you like the :earth element?
What is your favorite :earth card?
What is your favorite synergy with :earth?
Title: Re: Phase 3 - Community Vote
Post by: lava golem on January 23, 2011, 01:21:46 am
Q: If you can, express your playing style in a poem (length doesn't matter) when it comes to using Earth cards in decks.
I like to lay down my stone towers,
then show my graboid's powers.
then evolve all the graboids,
CC I'd like to avoid.
Put PA on my pulvy,
And smash that darn Eternity.
With my field full of Shriekers
My opponents bound to get weaker!

 :D :earth

What types of cards does Earth need in game to finish covering the Element Earth?
Definitely a source of killing Creature control, the only source of creature control is just Basilisk's Blood, although it stalls for 6 turns, opponents can just rewind the creature and the effect is gone.



Title: Re: Phase 3 - Community Vote
Post by: OldTrees on January 23, 2011, 01:47:24 am
It is one thing to know thyself.  It is another to know thy enemy.
What is Air?
Title: Re: Phase 3 - Community Vote
Post by: $$$man on January 23, 2011, 02:44:18 am
Why do you like the :earth element?
Because of it's versatility.
What is your favorite :earth card?
Stone Skin
What is your favorite synergy with :earth?
Earth/Entropy Stall. Or Earth/Darkness with devs.
Title: Re: Phase 3 - Community Vote
Post by: lava golem on January 23, 2011, 06:10:46 am
Many people see Earth for its feared Graboid, and think almost every other card sucks. How would you prove them wrong?
I don't think a lot of people think the other earth cards suck, I think it's just that the graboid is popular in rush-nova-bows because of their low cost. That's true for the upped cards but unupped I definitely think graboid is dominating the other earth creatures in speed currently. So I agree with the people that think unupped graboid dominates the other graboids in terms of it's speed. However, in upped Earth cards, the cost/turn ratio is about even. The graboid is often used in Speedbows because of it's low cost and speedbows get time quanta from Snovas.

Elite Graboid:
Turn 1: 2 damage, 3 :earth
Turn 2: 10 damage, 1 :time
-4 quanta total
-2 elements
-12 damage tota
-4 HP
Advantage/Disadvantage:
Elite Shrieker is vulnerable to CC, RT

Steel Golem:
Turn 1: 6 damage, 4 :earth
Turn 2: 6 damage
-4 quanta total
-1 element
-12 damage total
-9HP
Advantage/Disadvantage:
Steel golem is not that vulnerable to RT in a mono/duo/trio
Steel golem is not vulnerable to CC apart from Gravity Force

Elite antlion:
Turn 1: 4 damage, 2 :earth
Turn 2: 4 damage
-2 quanta total
-1 element
-8 damage total
-4 HP
Advantage/Disadvantage:
Vulnerable to CC
Chance to put 2 out at the same time in monos/duos
Good Fractal Target

Shrieker is very vulnerable to CC and RT, while the golem isn't as bad with either. The antlion is cheap and fragile but hits a lot in numbers, especially with the chance that you can draw 2 and play them both in a turn. In the long run, a fully upped earth rush with Steel Golems and antlions can farm AI3s better than a deck with graboids and shriekers. There is still the advantage of graboid coming into the game burrowed, but whats the use of it without evolving the graboid into a shrieker??
Title: Re: Phase 3 - Community Vote
Post by: lava golem on January 23, 2011, 06:22:34 am
I already voted, but I'd like to ask some things for my own personal curiosity:

Why do you like the :earth element?
What is your favorite :earth card?
What is your favorite synergy with :earth?
I like the Earth element because it's perfect for rushing, it's got 3 main creatures that do great for rushing, antlions, graboids and steel golems thats for upped and for unupped sad to say that only the graboid has the same potential to tear the the opponents HP as quick as it does in an upped vs. upped scenarios if unupped vs unupped decks. The only card to protect your dear permanents is in Earth, as well as the shield which blocks 3 damage all by itself, effectively slowing down fractal decks by a lot.

Favorite Earth card is probably the steel golem, for one, as mentioned before is that it's extremely good for rushing the heck out of people and second it's got 9 hp for just 4 earth quanta. The card is in-vulnerable to CC (almost ;)) and if RT'd it can be played back for just 4 earth quanta, unlike the shrieker which costs 8 earth.

Earth/Gravity is pretty awesome and destructive, Heavy armor/Otyugh, Earthquakes/BH, Pulverizer, BB/Armagio. There are so many ways to wreak havoc with those duos. Although it looks like earth seems pretty good compared to Darkness as well with the pest/gargoyle stuff, BB/Voodoo. I still like Gravity duo with Earth the best, it's really fun to play around with in trainer. I also like how it seems Rage Elixir was made just to get in combo with Heavy armor... Heavy armor is also useful for buffing up Fire's fragile creatures. Also, my favorite card, Lava Golem is also a very good candidate for Fire/earth duos, similar decks with Hermes.
Title: Re: Phase 3 - Community Vote
Post by: QuantumT on January 23, 2011, 11:04:49 am
I'm going to take this in a bit different direction than most and ask you a little about deckbuilding.

What (war legal) decks would you build to defeat these two decks?

The decks should be all unupped and preferably not involve and nymphs as you don't know who will have to face down the decks.

Also, though the decks should be targeted counters, they shouldn't fall apart against other decks.

Code: [Select]
4vj 4vj 4vp 4vp 4vp 4vp 4vp 50u 50u 50u 50u 50u 50u 50u 50u 50u 52o 52o 52o 52o 52o 52q 52q 52r 52r 52r 52r 52r 542 542
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4vj 4vj 4vj 4vj 4vj 4vj 4vl 4vl 4vl 4vl 50u 50u 50u 50u 50u 590 590 590 590 590 590 593 593 593 593 5f6 5og 5oi 5oi 61qI'm not looking for some completely tested deck that totally owns them, more a deck that should in theory work as an expression of deck building creativity.

EDIT: Slight change on the wording to clarify.
Title: Re: Phase 3 - Community Vote
Post by: lava golem on January 23, 2011, 12:04:02 pm
I'm going to take this in a bit different direction than most and ask you a little about deckbuilding.

What (war legal) decks would you build to defeat these two decks?

The decks should be all unupped and preferably not involve and nymphs as you don't know who will have to face down the decks.

Code: [Select]
4vj 4vj 4vp 4vp 4vp 4vp 4vp 50u 50u 50u 50u 50u 50u 50u 50u 50u 52o 52o 52o 52o 52o 52q 52q 52r 52r 52r 52r 52r 542 542
Code: [Select]
4vj 4vj 4vj 4vj 4vj 4vj 4vl 4vl 4vl 4vl 50u 50u 50u 50u 50u 590 590 590 590 590 590 593 593 593 593 5f6 5og 5oi 5oi 61qI'm not looking for some completely tested deck that totally owns them, more a deck that should in theory work as an expression of deck building creativity.

EDIT: Slight change on the wording to clarify.
Pandebonium counter:
Code: [Select]
58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58s 58s 58s 594 594 594 594 594 594 5ia 5ia 5ia 5ia 5ia 5ia
A typical deckout with purifies, just to add with the frustration, some titanium shields to stop arsenic completely.  ;D

Discord/Graboid
Code: [Select]
4vh 4vj 4vj 4vj 4vj 4vj 4vj 52q 55t 58o 58o 58o 58o 58o 590 590 590 590 590 590 595 595 595 595 5c1 5f6 5f6 5i7 5og 61q
An Earth-based variant I made of Antagon's speedbow, pretty effective against the deck Discord/Graboid.
Title: Re: Phase 3 - Community Vote
Post by: einherjar145 on January 23, 2011, 12:57:58 pm
Hello!. I got a couple of questions for u guys.

1. Which of these qualities should a Master have and why?(Pls choose one from the list.)
   
    Honesty,Compassion,Passion, Diligence,Integrity,Patience,Respectful,Attitude or Others.(if any)

2. Which of these qualities should a Master NOT have and why?(Pls choose one from the list.)

   Boastfulness,Proud,Laziness,Disrespectful towards others,Dishonesty,Ill-Tempered, or Others.(if any)

Title: Re: Phase 3 - Community Vote
Post by: Kakerlake on January 23, 2011, 01:42:16 pm
Thanks for the questions, I updated the first post again. Have fun reading it ;)

Any moar queshtuns?
The harder the better =)
A mathematical equation wouldn't be bad either once in a while :P - I can even prove that 2=1 ^^ (with a little mistake in it, of course)
Or something random is also always welcome.
Title: Re: Phase 3 - Community Vote
Post by: einherjar145 on January 23, 2011, 02:39:10 pm
Hey guys!. I got a deckbuliding question for u guys too.(Have Fun!)

What kind of deck(s) would You use to counter the decks below.

The decks should be all unupped and preferably having no nymphs as you wont know who would have to face the decks.

You would have to use your own element and another element to make the deck. Try and make a deck which ppl would understand how to use it easily.

Code: [Select]
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vg 4vg 4vg 4vg 4vg 4vg 4vi 4vi 4vj 4vj 4vj 4vj 4vj 4vj 4vk 4vk 4vl 4vl 4vn 4vn 4vp 4vp 55v 55v 55v 55v 55v 55v
Code: [Select]
55q 55q 55q 55q 55q 55q 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rj 5rk 5rk 5rk 5ro 5rp 5rp 5rp 5rp 5rp 5rt 5rt 5rt 5rt 5rt 5rt
Title: Re: Phase 3 - Community Vote
Post by: Kakerlake on January 23, 2011, 03:12:53 pm
What kind of deck(s) would You use to counter the decks below.

The decks should be all unupped and preferably having no nymphs as you wont know who would have to face the decks.

You would have to use your own element and another element to make the deck. Try and make a deck which ppl would understand how to use it easily.

Code: [Select]
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vg 4vg 4vg 4vg 4vg 4vg 4vi 4vi 4vj 4vj 4vj 4vj 4vj 4vj 4vk 4vk 4vl 4vl 4vn 4vn 4vp 4vp 55v 55v 55v 55v 55v 55v
Code: [Select]
55q 55q 55q 55q 55q 55q 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rj 5rk 5rk 5rk 5ro 5rp 5rp 5rp 5rp 5rp 5rt 5rt 5rt 5rt 5rt 5rt
1st:
Code: [Select]
561 561 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58r 58r 58r 58r 58r 58r 58v 58v 593 593 593 593 593 593 5aa 5aa 5aa 5aa 5aa 5aa
Pretty simple: Mash Discord or shield, EQ always a 3pack, or 2pack. And throw AM'ed or near dead poisoned Dragon in opponent's face.

Or: a boring version:
Code: [Select]
58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 594 594 594 594 594 594 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5li 5li 5li 5li 5li 5liSimply deckout a deckout deck :P

2nd:
Code: [Select]
58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58q 58q 591 591 591 591 591 591 593 593 593 5ia 5ia 5ia 5ia 5ia 5iaEQing pillars will reduce opponents rewinding so you can keep hitting him with whatever you like.
To clear out the poison, purify is a must, funny thing is, purify will mostly counter opponents sundials as well.
If you get lucky, there won't be a shield for a long time. If you don't, well then it just takes twice as long.
Title: Re: Phase 3 - Community Vote
Post by: xdude on January 23, 2011, 03:38:21 pm
If you get your wings out before the opponent poisons you, you win. Simple as that.
Yeah... no. Momentum.
Title: Re: Phase 3 - Community Vote
Post by: Kakerlake on January 23, 2011, 04:15:53 pm
If you get your wings out before the opponent poisons you, you win. Simple as that.
Yeah... no. Momentum.
Ah lol, whops xD
I saw the deck and automatically thought of the Elder deck which uses blessings instead of momentum. Guess that's what mixed me up. Will be edited shortly with an actual counter ^^
Title: Re: Phase 3 - Community Vote
Post by: $$$man on January 23, 2011, 06:26:52 pm
Code: [Select]
58o 58o 58o 591 591 591 591 591 591 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5c2 5c2 5c2 5c2 5c7 5c7 5c7 5c7 5c7 5c7
Adrenaline > Bonewall
Heal Delays poison
Burrow > Pandemonium

Theory works :)
Code: [Select]
52o 52o 52o 52o 52o 52o 52q 52q 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 594 594 594 594 594 594 595 595 595 595 595 595Low cost cards > Discord
BB's > Grabbys
Stoneskins > Offense

Theory works :)
It was harder building decks that could play well against other decks, while still countering this one.

Hey guys!. I got a deckbuliding question for u guys too.(Have Fun!)

What kind of deck(s) would You use to counter the decks below.

The decks should be all unupped and preferably having no nymphs as you wont know who would have to face the decks.

You would have to use your own element and another element to make the deck. Try and make a deck which ppl would understand how to use it easily.

Code: [Select]
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vg 4vg 4vg 4vg 4vg 4vg 4vi 4vi 4vj 4vj 4vj 4vj 4vj 4vj 4vk 4vk 4vl 4vl 4vn 4vn 4vp 4vp 55v 55v 55v 55v 55v 55v
Code: [Select]
55q 55q 55q 55q 55q 55q 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rj 5rk 5rk 5rk 5ro 5rp 5rp 5rp 5rp 5rp 5rt 5rt 5rt 5rt 5rt 5rt

Code: [Select]
58o 58o 58o 58o 58o 58u 58u 58u 58u 58u 590 590 590 591 591 591 5f6 5f6 5f6 5f9 5f9 5f9 5f9 5f9 5fa 5fa 5fa 5fa 5fa 5faCoughCoughRushedCoughCough
Code: [Select]
58o 58o 58o 58o 58o 58o 58o 58o 591 591 591 591 591 591 593 593 593 593 593 593 5um 5um 5um 5um 5um 5um 606 606 606 606 606 606The Infamous EQ/Dev Domination.
Devs > Mark cards.
EQ > Eternity/Procrastination (They cost too much)
Overquanta production > Reverse time.

Theory works.

Hello!. I got a couple of questions for u guys.

1. Which of these qualities should a Master have and why?(Pls choose one from the list.)
   
    Honesty,Compassion,Passion, Diligence,Integrity,Patience,Respectful,Attitude or Others.(if any)

2. Which of these qualities should a Master NOT have and why?(Pls choose one from the list.)

   Boastfulness,Proud,Laziness,Disrespectful towards others,Dishonesty,Ill-Tempered, or Others.(if any)
1. Really, I can't pick, all those traits are great and Vital to being a master. There is none that is better then the other, I would say patience is the least vital.

2. Again, can't decide, just some terrible characteristics. I would say that laziness is the worst, since masters are usually required to do some sort of work.
Title: Re: Phase 3 - Community Vote
Post by: Terroking on January 23, 2011, 09:28:19 pm
Ok, since my previous post is still on page one, I'll answer everything I left for later here.

Why earth?
It's one of the best elements for stalling, rushing, quanta denial, total field control, centering on for Rainbows, and building specific counters to other decks.

What does Earth symbolize for you?
What will you do for this element as a Master? What is your vision?
What does the Element Earth symbolize? (Be precise, concise and complete)
What types of cards does Earth need in game to finish covering the Element Earth?
Earth symbolizes stability, strength, resilence, and being really, really hard to stop.

My vision? Well, I personally don't see anything wrong with anything right now. My vision is to see what comes next :)

Primarily, a source of mono CC, actual creature killing power, some better quanta production, and more special mechanics.

Many people see Earth for its feared Graboid, and think almost every other card sucks. How would you prove them wrong?
I'd show them some of Earth's other really, really good cards like Steel Golem, Antlion, BB, and EQ. In the unupped format, though, all I could really say is "Look over there at Phase Shield/Immolation/Nova."

I could also show them our War archive.

What do each of you feel that you can bring or do for :earth that is not being done now?  This goes for TerroKing as well.  You have been around for a long time now, do you ever feel like  :earth has grown stale for you?
More cards and mechanics, really. Tridents too, could use a nice buff. For the second question: No, not really. I feel it's been too long between new cards (Hopefully Zanz will fix this in 1.27 :) ) it's always been really good. The only thing that gets stale is answering these same questions over and over -.-

Q: If you can, express your playing style in a poem (length doesn't matter) when it comes to using Earth cards in decks.
You stall or you rush
The result is the same
Whatever you face, you'll always win fame.

You can try to go fast;
You can try to go slow.

Whatever you do,
I can out rush or out stall you.

>.<

Why do you like the :earth element?
What is your favorite :earth card?
What is your favorite synergy with :earth?
Because it's a sort of jack-of-all trades, like Darkness or Water, but does it better than both of them, and can specialize very well.

It's sort of a tie between Diamond Shield and Steel Golem, simply due to the sheer strength of both cards.

Favorite? Definitely Earth/Gravity Field control, sort of like how Obliterator is, but better made and with BB and Auburns as CC.

What (war legal) decks would you build to defeat these two decks?

Code: [Select]
4vj 4vj 4vp 4vp 4vp 4vp 4vp 50u 50u 50u 50u 50u 50u 50u 50u 50u 52o 52o 52o 52o 52o 52q 52q 52r 52r 52r 52r 52r 542 542
Code: [Select]
4vj 4vj 4vj 4vj 4vj 4vj 4vl 4vl 4vl 4vl 50u 50u 50u 50u 50u 590 590 590 590 590 590 593 593 593 593 5f6 5og 5oi 5oi 61q
Pandebonium counter:
Code: [Select]
58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58s 58s 58s 594 594 594 594 594 594 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5li 5li 5li 5liLots healing, no creatures, and a long wait for deckout. (Different Pillars works better with Pumpspells and "Drain all" cards)

Discord/Graboid:
Code: [Select]
592 592 592 592 592 592 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 61t 61t 61t 61t 61t 61t 624 624 624 624Easy counter. Wait for 18 cards (Silences help) and start chaining shield until they deck out. This deck losing to Discord/Grabis (Especially 2-0) is practically impossible, and would take a massive amount of bad luck. If you know why I'm saying this, you get a cookie.

Hello!. I got a couple of questions for u guys.

1. Which of these qualities should a Master have and why?(Pls choose one from the list.)
   
    Honesty,Compassion,Passion, Diligence,Integrity,Patience,Respectful,Attitude or Others.(if any)

2. Which of these qualities should a Master NOT have and why?(Pls choose one from the list.)

   Boastfulness,Proud,Laziness,Disrespectful towards others,Dishonesty,Ill-Tempered, or Others.(if any)
1. Patience. With enough patience, everything you need to know can be learned :)

2. Dishonesty. This is the worst quality to be in any person, ever. Unfortunately it's also probably the most prominent.

Hey guys!. I got a deckbuliding question for u guys too.(Have Fun!)

What kind of deck(s) would You use to counter the decks below.

Code: [Select]
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vg 4vg 4vg 4vg 4vg 4vg 4vi 4vi 4vj 4vj 4vj 4vj 4vj 4vj 4vk 4vk 4vl 4vl 4vn 4vn 4vp 4vp 55v 55v 55v 55v 55v 55v
Code: [Select]
55q 55q 55q 55q 55q 55q 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rj 5rk 5rk 5rk 5ro 5rp 5rp 5rp 5rp 5rp 5rt 5rt 5rt 5rt 5rt 5rt
Code: [Select]
52o 52o 52o 52o 52o 52o 52q 52q 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58s 58s 594 594 594 594 594 594 595 595 595 595It's been said, but... Well, it's the best counter, as well as being very strong against many other decks. If I need to make another, I could.

Code: [Select]
58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 590 590 590 590 590 590 591 591 591 591 5rk 5rk 5rk 5rkPretty good counter, they can RT the first few Shriekers but after that it's pretty easy to beat them down. (The Poison deck also works)

Phew. Done. If I do end up losing in the next 5 Trials, one good thing will be that the repetition of the same exact question will finally be over.
Title: Re: Phase 3 - Community Vote
Post by: $$$man on January 24, 2011, 01:48:11 am
 If you know why I'm saying this, you get a cookie.


Yay, I get a cookie :P
Title: Re: Phase 3 - Community Vote
Post by: $$$man on January 24, 2011, 01:58:02 am
For Kuroaitou:
Golems or Antlions, the result is the same.
Toying with you, is as simple as a game.

My graboids evolve, your creatures get stalled.
My shriekers will make sure, that you get mauled.

I let you think, that you will win.
Then with 75 quanta, I play stone skin.

Soon in chat, you groan in fear.
Because you know, your defeat is near.

Defeat? Hah, not a thought.
As my Pulvy connects, right on the dot.

Packing Miracle, huh? Foolish Trickery.
I'll EQ you, until your quanta is history.

One-dimensional is not the way I play.
I pack ALL these cards, because I'm here to stay.
The idea behind the poem, is I like being versatile rather then one dimensional.
Title: Re: Phase 3 - Community Vote
Post by: doublecross on January 24, 2011, 02:20:27 am
What is the best  :aether / :earth deck you can come up with?

What are your diplomatic plans towards the other elements?
Please deal with each element individually.
Title: Re: Phase 3 - Community Vote
Post by: $$$man on January 24, 2011, 02:21:23 am
What is the best  :aether/:earth deck you can come up with?

What are you diplomatic plans towards the other elements?
Please deal with each element individually.
Best is pretty relative.
Best for denial? For rush? For stall? For versatility?
Also upped or unupped. I'll answer your other question in my next post, after you clarify the first.
Title: Re: Phase 3 - Community Vote
Post by: doublecross on January 24, 2011, 02:24:01 am
Actually, I was curious to see what your interpretation of best was.

Ah well.

One that would hold up best against the most annoying mono deck of each element.


Yes, I know annoying is also relative, but for that, I would like you to go based on personal feeling.
Title: Re: Phase 3 - Community Vote
Post by: $$$man on January 24, 2011, 02:38:07 am
Actually, I was curious to see what your interpretation of best was.

Ah well.

One that would hold up best against the most annoying mono deck of each element.


Yes, I know annoying is also relative, but for that, I would like you to go based on personal feeling.
Code: [Select]
58o 58o 58o 58o 58o 58o 591 591 591 591 591 594 594 594 5aa 5aa 5aa 5aa 5aa 5aa 61q 61q 61q 61q 61t 61t 61t 61t 61t 61t 624 624 624 624This deck is really not focused, and that is because I had to be prepared for so many things.
 :aether Phase shield stall. Beaten by Silence.
 :air Flying eagle eyes. Beaten By Phase shield + Silence (Deckout)
 :darkness Gargoyle Vamp rush. Beaten by Phase shield. If packing steal, it's a loss.
 :death Bone Plauge stall. Beaten by Phase shield + Stone skin.
 :earth Grabby Shrieker rush. Beaten by Phase Shield.
 :entropy Amethyst Antimatter. Beaten by Phase shield (deckout)
 :fire Lava rush (W/ brimstone eaters). Beaten by Silence + Lightning + Phase shield. (You need all three because of explosions.
 :gravity Umm.... is there a good deck (unupped) here? If there is please show me.
 :life Adrenaline rush. Beaten by Phase Shield.
 :light Miracle deckout. Beaten by Silence (No miracle)
 :time Precognition Dragons. Beaten by Phase Shield and Lightning. 
 :water Arctic stall. Beaten by Lightning + Silence.
Title: Re: Phase 3 - Community Vote
Post by: doublecross on January 24, 2011, 02:41:39 am
Very very impressive sir. Unless somebody manages to cure death during the remainder of this trial, you have my vote, and my support.
Title: Re: Phase 3 - Community Vote
Post by: $$$man on January 24, 2011, 02:46:05 am
Very very impressive sir. Unless somebody manages to cure death during the remainder of this trial, you have my vote, and my support.
Thank you. :)

Also, for your second question. What exactly do you mean by diplomatic relationship. I mean, I will try to befriend the other masters (hopefully I already have :-X) and will try to experiment with other elements as well. But I don't understand your question.
Title: Re: Phase 3 - Community Vote
Post by: doublecross on January 24, 2011, 02:49:28 am
To be honest, neither do I.

I do like to imagine, in a WoE-esque way, that the elements are different nations, and likely have some at the very least basic relations going on.

Am I wrong?
Title: Re: Phase 3 - Community Vote
Post by: $$$man on January 24, 2011, 02:53:28 am
To be honest, neither do I.

I do like to imagine, in a WoE-esque way, that the elements are different nations, and likely have some at the very least basic relations going on.

Am I wrong?
WoE is the first thing that came to mind when I read that question :P
I would say you are correct, but I still don't understand :/ I apologize, I will if necessary but may I ask your permission to not answer this?
Title: Re: Phase 3 - Community Vote
Post by: doublecross on January 24, 2011, 02:56:56 am
Completely and Totally granted.
Title: Re: Phase 3 - Community Vote
Post by: icecoldbro on January 24, 2011, 03:03:01 am
Why should i vote for you specifically, i dotn want thing's like im the best for this or that reason i wanna know why ur personality clicks for me to vote for u?


Now for a deck building challenge:
As operator of weird unused element duo's id like to see from each of you a different unused combo: points for originality, deck building skills, and finally effectiveness.
Terro as reigning master pick any element u wish as long as it's not :fire or :darkness
$$$man for you my son i have picked :air
Kakerlake for you the proud element of :death
Legit for you a legit element :life
Finally Lava Golem for you :water
Title: Re: Phase 3 - Community Vote
Post by: $$$man on January 24, 2011, 03:19:13 am
Why should i vote for you specifically, i dotn want thing's like im the best for this or that reason i wanna know why ur personality clicks for me to vote for u?


Now for a deck building challenge:
As operator of weird unused element duo's id like to see from each of you a different unused combo: points for originality, deck building skills, and finally effectiveness.
$$$man for you my son i have picked :air

Son, eh? So you and higs were having that affair :P ;)
Why my personality clicks? I'm generally a nice person. I have low tolerance for disrespect of dishonesty. For me, a good first impression for me will go a long way. (For example, my impression of you is good, because the first I saw you on forums, you posted a Great Fractal Phoenix, that worked exceptionally for me.)

I think I'm a pretty modest person? Hmm... not sure what else to say, but a vote for me, is a vote for money. (Do it cuz it rhymes xD)

Deckbuilding:
 :earth/ :air Is not underused IMO. But okay...
Code: [Select]
58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 591 591 591 591 591 591 593 593 593 5ol 5ol 5ol 5oo 5oo 5oo 5oo 5oo 5oo 7mt 7mt 7mt 7mt 7mt 7mtAt first the damsels were pendulums, but I wanted to add something unique.

Originality:
Who uses damselflys anyway?

Deckbuilding:
Can't really judge myself... :/

Effectiveness:
Went 3-2 in PvP2 with only 6 upgrades. 2 losses to fractal Phoenix. -.-

EDIT: If you have a bad draw (no damsels) do the following.

1) Sing to yourself "I wish that airplanes in the night sky, were damselflys, I could really use some wings right now, wings right now, wings right now.
2) Draw a Damselfly.
3) ? ? ? ? ? ? ? ? ? ?
$) Profit
Title: Re: Phase 3 - Community Vote
Post by: $$$man on January 24, 2011, 03:32:49 am
Unless somebody manages to cure death during the remainder of this trial, you have my vote, and my support.
Sorry for double post :/

I think I just found a way, but it reduces the decks overall effectiveness. (Not against the mono decks but against decks in general) and that way is -2 EQ -1 Shrieker +3 Stone skin. An extra 215 HP makes poison a thing of the past. Will edit the old post.
Title: Re: Phase 3 - Community Vote
Post by: Terroking on January 24, 2011, 05:17:03 am
Unless somebody manages to cure death during the remainder of this trial, you have my vote, and my support.
Sorry for double post :/

I think I just found a way, but it reduces the decks overall effectiveness. (Not against the mono decks but against decks in general) and that way is -2 EQ -1 Shrieker +3 Stone skin. An extra 215 HP makes poison a thing of the past. Will edit the old post.
I think by "Cure death" he meant to something so completely and utterly amazing that it completely stomps into the dust any other attempts to do just as well. I could be wrong.

Why should i vote for you specifically, i dotn want thing's like im the best for this or that reason i wanna know why ur personality clicks for me to vote for u?


Now for a deck building challenge:
As operator of weird unused element duo's id like to see from each of you a different unused combo: points for originality, deck building skills, and finally effectiveness.
Terro as reigning master pick any element u wish as long as it's not :fire or :darkness
$$$man for you my son i have picked :air
Kakerlake for you the proud element of :death
Legit for you a legit element :life
Finally Lava Golem for you :water
Part 1: I'm Terroking. You know me, I know you. There's not much else to say here.

Part 2: Hah, all of these are pretty easy except for maybe the Water one, there is a deck concept and functionality there, but it's outshined by most other decks.

Earth duos well with pretty much everything, so this shouldn't be too difficult. Since there's really no actual challenge to picking any element, I'll just go with Gravity.

Code: [Select]
55p 55p 55r 55r 55r 55r 58q 58q 58q 58q 58q 58q 58t 58t 58t 58t 58t 58t 58v 58v 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa
It's a bit slow to make the kill, but can often achieve 100% field control, and absolutely dominates creature-based decks. Not really original, but most of my options aren't. If I can use Overdrive though, I could make a mean Golem rush with it ;)

What is the best  :aether / :earth deck you can come up with?

What are your diplomatic plans towards the other elements?
Please deal with each element individually.
Well, as for best, that'd go to the deck $$$ posted. After that the only viable option is to stick a ton of Pillars into a deck, Fractal, and then some creatures. So I present:

Fractal Hematites:
Code: [Select]
58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58q 58q 58q 58q 58q 58q 594 594 594 61o 61o 61o 61o 61o 61o 61o 61o 622 622 622 622It can be a deadly rush when you get a quick draw, and the SS can provide some hefty defense or help you live long enough to draw your Golem/Fractal after a bad draw. It will generally get outrushed by hard-core rushes, but it's exceptionaly well at taking out stall decks, because Golems take a lot of effort to kill, and they don't stop coming :)

Obviously, it's nearly 5x better when it's upgraded and you can use Steel Golems.

"Diplomatic Plans"...

Keep doing whatever I'm doing now, because it seems to be working?
Title: Re: Phase 3 - Community Vote
Post by: lava golem on January 24, 2011, 10:14:56 am
Why should i vote for you specifically, i dotn want thing's like im the best for this or that reason i wanna know why ur personality clicks for me to vote for u?


Now for a deck building challenge:
As operator of weird unused element duo's id like to see from each of you a different unused combo: points for originality, deck building skills, and finally effectiveness.
Terro as reigning master pick any element u wish as long as it's not :fire or :darkness
$$$man for you my son i have picked :air
Kakerlake for you the proud element of :death
Legit for you a legit element :life
Finally Lava Golem for you :water
Code: [Select]
77a 77a 77a 77a 77a 77a 77e 77e 77e 77e 77e 77e 7gk 7gk 7gk 7gk 7gk 7gk 7gm 7gm 7gm 7gm 7gm 7gm 7gs 7gs 7i6 7i6 7i6 7i6
Originality:Gnome Gemfinders are rare in most Earth rushes and other rushes. Poseidon is also under-used compared to many of the other weapons.
Deck Building Skills: Up to you ICB and other voters...
Effectiveness:
Deck in Action vs. Level 3:
(http://img263.imageshack.us/img263/3985/asddpa.png)Often gets 6-7 turn wins...

Title: Re: Phase 3 - Community Vote
Post by: lava golem on January 24, 2011, 10:26:23 am
Hello!. I got a couple of questions for u guys.

1. Which of these qualities should a Master have and why?(Pls choose one from the list.)
   
    Honesty,Compassion,Passion, Diligence,Integrity,Patience,Respectful,Attitude or Others.(if any)

2. Which of these qualities should a Master NOT have and why?(Pls choose one from the list.)

   Boastfulness,Proud,Laziness,Disrespectful towards others,Dishonesty,Ill-Tempered, or Others.(if any)
1. All of them, you've practically listed the things a master needs to become successful, a good sense of humor is also nice. A master also needs to be active enough to follow up with the community, at least participating in war.

2. Yet again, probably all of them are bad if a master has any of those qualities.
Title: Re: Phase 3 - Community Vote
Post by: lava golem on January 24, 2011, 10:33:02 am
What is the best  :aether / :earth deck you can come up with?
Probably Fractalions that I used in phase 2,
Code: [Select]
58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 61o 61o 61o 61o 61o 779 779 779 779 779 80i 80i 80i 80i 80iIt's really, really fast but perhaps 1-3 more aether pillars.


Title: Re: Phase 3 - Community Vote
Post by: Kakerlake on January 24, 2011, 12:37:07 pm
My first post is getting too big for my taste.
I'll keep adding new answers as a reply.

What is the best  :aether / :earth deck you can come up with?

What are your diplomatic plans towards the other elements?
Please deal with each element individually.
$$$man, Terroking and lava golem already made pretty good ones.
So I made a new and unique one which kind'a looks like the one of $$$man.

This Deck is mostly usefull vs. Stall, but it can handle the versatile kind of deck as well, as long as it isn't too fast.
Code: [Select]
58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58v 58v 591 591 591 591 591 591 61q 61q 61q 61q 61q 61q 624 624 63a 63a 63a 63a 63a 63a 63aPC and CC gives this deck a good field control, shriekers deal the main damage.
Silence is a very versatile card. Can be used early to stall the opponent for a turn, or rather late to outgo opponents healing.

Diplomatic plans towards other elements?
Smash them, grind them, and make Earth rule the Earth =)


Why should i vote for you specifically, i dotn want thing's like im the best for this or that reason i wanna know why ur personality clicks for me to vote for u?
As Legit already mentioned before, it doesn't much matter whom you vote on in the Earth trials. I cas see all four of us doing a great job as a master. Though the only problem would be the ~mathematical elimination of Legit. He'd need 95% of the votes to get as much points as I have, which is IMO quite impossible (Terro will most likely get most). Other than that, Legit would as well be a good choice.
So no matter whom you vote on: Thanks for the vote, you made the right choice ;)


Now for a deck building challenge:
As operator of weird unused element duo's id like to see from each of you a different unused combo: points for originality, deck building skills, and finally effectiveness.
Kakerlake for you the proud element of :death
Death + Earth? That reminds me of the often used Poison stall.
But you want something original that works well?
One thing I came up with is this:
Code: [Select]
710 710 710 710 710 710 710 711 713 713 713 713 713 713 719 719 71a 71a 71b 71b 72i 72i 72i 72i 77j 77j 77j 77j 77j 77jBasically a "mono" :death with Quanta Control.
Another Idea would be: "mono" earth with Plagues || Retro Virusses || Bone Wall or anything else that is in :death but not in :earth


Very very impressive sir. Unless somebody manages to cure death during the remainder of this trial, you have my vote, and my support.
Reminds me of http://z0r.de/157
^^
Title: Re: Phase 3 - Community Vote
Post by: RavingRabbid on January 25, 2011, 09:19:32 pm
Oh man, look at those cavemen go.
Where on earth are they going?

Also, another question:

Earth hasn't received a card in a while. What would it need?

(Both questions are serious.)
Title: Re: Phase 3 - Community Vote
Post by: $$$man on January 25, 2011, 09:43:55 pm
Oh man, look at those cavemen go.
Where on earth are they going?
Anywhere, It doesn't matter because as long as they are on earth, they are awesome.
Also, another question:

Earth hasn't received a card in a while. What would it need?

(Both questions are serious.)
Well sanctuary would be nice, but I think some sort of killing CC would be the best for it right now. (Maybe Mass?) Imagine a Bonewall + [New mass CC] + Stoneskin. God that deck would be ridiculous and could splash some EQ's or Poisons for more power. Add SoG's in an upped environment and your looking at the next pandebonium.
Title: Re: Phase 3 - Community Vote
Post by: $$$man on January 26, 2011, 01:07:05 am
Hey desert knight. I REALLY want to apologize (to you and others who will ask question after this post).
But I will be gone for three days, (I get back 2 hours before the deadline FML.) And won't be able to answer your question(s) :(.

Once again, I really apologize.... Stupid Real life :/
Title: Re: Phase 3 - Community Vote
Post by: $$$man on January 26, 2011, 03:28:36 am
Thank you :)
Click the quote link ^^
Title: Re: Phase 3 - Community Vote
Post by: Terroking on January 26, 2011, 03:29:51 am
Hey desert knight. I REALLY want to apologize (to you and others who will ask question after this post).
But I will be gone for three days, (I get back 2 hours before the deadline FML.) And won't be able to answer your question(s) :(.

Once again, I really apologize.... Stupid Real life :/
Sorry to hear that... You must have the worst luck ever when it comes to Trials and RL conflicts :/

To readers: Don't vote for me if you're going to disclude $$$ from your candidates because of this. It's just not fair.

To the most recent questions:
Question 1: I want to first point out this impeccable record. You are one of the few who have been :earth's master since War #1.

Over that period of time, do you feel war has gotten easier for you? or harder? (and why)
Well, there have only been 2 so far, but I feel they went pretty much the same for me, some differences would be the increase of players on the team, trying to buy players strategically, and attempting to adapt to the new powerhouse elements that emerge. Overall I wouldn't say it got easier or harder, but more of a challenge ;)

I like challenges.

Question 2: A few players come up to you in the chat room. They are "new players" (say around a few weeks old). They know about the forums, and a few concepts and ideas but they peak their interest when they hear the conversation turn to war, and trials.
They are eager to join and eager to learn.

Knowing fully through your experience and wisdom these players have no "realistic" way of joining war in their present condition. 

Explain a reasonable way that you would pursue and/or advise these players in order to give them a better chance in joining the next war.
I would tell them about the various PvP Events and tournaments that frequently go on in the community, and give any links I am asked for/I think would be helpful. I'd also add my own thing which is to say that the best way to become a good player is by learning the decks, learning the cards, and being active.

Question 3: Consider this scenario: You are stripped of your title of master of :earth.
Regardless of the emotional feelings, your morale, or how and who.

Give out a reasonable pathway to reclaim this title, for the next trial, WITHOUT joining the next war following this trial session. 
Without joining the War? Simple.

1. Keep playing WoE/PvP Events and being active.
2. Join the next Trials
3. Make an extremely good attempt at wrecking faces.
4. ???
5. Profit.

Oh man, look at those cavemen go.
Where on earth are they going?

Also, another question:

Earth hasn't received a card in a while. What would it need?

(Both questions are serious.)

Hopefully, to the bottom of the heap right under me and ready to charge into the next War.

What is needs and what I want are different things. What I would love to see is some fantastic new mechanic that opens up new deck ideas and perhaps alters the stall or extreme rush metagame, but what we're more likely to see is a simple addition (But if it's a creature without an interesting ability I will cry) like some lesser version of RoF, or some anti-airborne card, or just one of those random but amazing ideas generally found at the bottom of Zanz's coffee cups.


(I know I took a sort of joking approach to these, but questions get boring after 3 Trials. Sorry if it offends anyone/I lose your votes, but having fun is more important than trying to impress people on the internet.)
Title: Re: Phase 3 - Community Vote
Post by: Kakerlake on January 26, 2011, 05:54:22 pm
Questions for the candidates of the Trial of :earth
(DesertKnight tracking notes: Form B)
Good day friends, I'm very honored to post these questions directly to each individual candidate, I hope these questions are inspiring and illuminating.

If you find you need clarification or an example of certain things; let me know and I'll edit the question to make it more clear.
Hi DesertKnight,
The honor is all mine that you take all the trouble to take a closer look at all trial candidates and asking personal questions.
So the least I can do is answering them, have fun reading ;)

Question 1: Humor and wit is always a welcome trait of any player regardless of being a master or a guest. Take for example George Carlin who has been both praised and criticized for his humor and wit.

Please explain your personal views when comedy, humor, and/or wit goes too far.
Generally I'd say it is impossible to go too far, as long as you stay desent and are not attacking anyone personally, or stepping too deep in someones private live.
As an example, I'll go for the Clip in my profile of George Carlin.
He lampoons religion by showing some mistakes and fail logic it has, someone with a deep believe might think he goes too far with this, but IMO that is not so.
The reason is that he doesn't insult believers in any way. All he does is talking out of personal experiance and his troubles beliving in a god.
It would be a completely different story, if he said or just indicated: "believers are stupid" or "an intelligent person would instantly see the fail logic".

Question 2: Consider this scenario. You didn't make it in this trails and you didn't make it in the next war.

Give me your strategy, and plan to reach for the role of master in the next trials.
The strategy would most likely be the same as it is now: none at all! Just be myself, complete the tasks, answer questions and keep the spirits up!
I wonder anyway, why would I need a strategy? - Well, of course for PvP, a little mind-reading and tactics is required, but other than that, I don't see a point in it.

Question 3: Consider the same scenario as before. (both trials and war).

Look at the list of names of contestants in this trial, pretend one of these combatants becomes the next master of :earth.
However, this master of :earth would like your personal advice for the war.
Create speech or sample chat of brief advice for a single/or all of the possible masters.
My advice would depend on the question recieved.
I seriously doubt that I'd be asked for a general advice concerning the whole War since I think all my fellow earth trial contestant are highly qualified and would do a great job without needing much help at all.
As for minor issues, I would always gladly help the master out, but could you please specify this question a bit? There are too many possibilities of issues to write the answers down.


Oh man, look at those cavemen go.
Where on earth are they going?

Also, another question:

Earth hasn't received a card in a while. What would it need?

(Both questions are serious.)
Maybe to a volcano to invent a fried egg? Or inventing singing by throwing a rock on someones foot?
Anyway, no matter what they do, they always go into the future.

Earth needs IMO more synnergies with other elements, except for gravity :P
Other than that... maybe a killing CC, or a quick cast PC (stun, return to hand, whatever) would be nice.

Hey desert knight. I REALLY want to apologize (to you and others who will ask question after this post).
But I will be gone for three days, (I get back 2 hours before the deadline FML.) And won't be able to answer your question(s) :(.

Once again, I really apologize.... Stupid Real life :/
I'm sory to hear that.
RL also gets always in my way -.- but I'm soo adicted to that stupid game (RL), I can't stop playing it, even though that RPG has such crappy quests, an exp rate so low that you can here chinese people talking and the physics engine is just plain bullshit.
But the graphics are awesome!
Also this:
To readers: Don't vote for me if you're going to disclude $$$ from your candidates because of this. It's just not fair.
Title: Re: Phase 3 - Community Vote
Post by: Kakerlake on January 27, 2011, 09:46:52 am
For clarity let's narrow down the situation and ask a general question.

In this scenario the "next master of :earth" comes before you asking for advice on either one of these three topics: (pick one out of the three).

One relates to advice on "who (and why) you would recommend to bid on?"
Another relates to "your impression of previous wars. (advice on past mistakes)"
Another relates to "player management. (or lack there of)"

Ignore the fact that they may be "more qualified" or "more experienced" in any of these fields.  They would like your opinion and your own advice on the matter.

Feel free to be creative, and respond to one of the three requests given.
Thanks for the clarification.
Having some sort of question really helps answering it ;)

Well then, here is the answer to the first question. Not having the actual bidding at hand proved to be a little more challenging than expected, but making it a general advice should do the trick.
Quote
Hey [insert future master of earth, if(master == Legit){add lots of "legit" in the post}],
Thanks for asking my advice, it's an honor to be able to help you out.

First off, I'd like to mention a past lack of logic some masters had during the previous bidding:
As you know, the higher a master bids on players, the more will his starting vault be reduced. So if you know e.g. the master of entropy really wants the player "10 men" (who had then ~400 score, which speaks for a lot of experiance and dedication), raise the bets there!
If you accidentally buy him for 20 cards, then there is no damage done. Having an experianced player is always great. And if entropy will bid higher, you have reduced their starting vault by ~15 cards. Giving such a strong player away for 6 cards is like giving entropy a nice advantage for free.
This might seem like an unfair move, bidding on players you don't want to buy but IMO it doesn't break any moralic rules to use this kind of tactics to reduce your opponents vault before the first battle, it's rather unlogic to NOT do it!

As to who you actually should bid on, I'd suggest to take a look at the previous performances of the players.
Anyone who participated in the previous wars, did a great job in PvP and in his war role, is a good choice. Having lots of forum awards show a lot of dedication to the game so they are also a good choice. The score isn't that important, but players with 100k+ can be considered plentily experianced.
Last but not least, players that did a great job in the trials should rather be considered your first choice. So if you see a player named Kakerlake, instantly bid 24 cards on him :P !

If you are not sure weather a player is good enough, shows enough dedication or is able to handle his role in the war, you may always ask him questions to see if he is able to handle his job.
Ask him to create a google spreadsheet, containing some stuff like the salvaging from war1, darkness in round 2. Or any other task related to the role he might get.
If he can't do it, needs too long or does it wrongly, you know whom not to bid on.

I hope that helped, if you need any moar advice, you know how to reach me ;)

Cheerz
Kakerlake

p.s. don't forget to place a 24 cards bidding on Kakerlake^^
Title: Re: Phase 3 - Community Vote
Post by: BC on January 27, 2011, 03:43:32 pm
Go Stan, make me proud. :)
Title: Re: Phase 3 - Community Vote
Post by: Kakerlake on January 29, 2011, 04:11:20 pm
Thanks for the votes!
Didn't expect to get more votes than my fellow earth trial challengers! (Terro excluded for obvious reasons)
blarg: