Two topics for all death trialists: Topic 1) Death seems to have two main "packages" of cards - Creaturedeath-triggers (e.g. Vulture, Boneyard, Bonewall, Soul Catcher) and DoT cards (e.g. Poison, Plague, Retrovirus, Arsenic). In comparing the two packages, which package do you think has more internal synergy? Which package has more raw power? Do the two packages function together well, or do they seem disparate?
Topic 2: What currently non-existent card (be as general or as specific as you like) does death need the most?