Question : You discover a magic incantation that allows anyone using it to possess another's body, and if to survive death through this process if so desired. What do you do after this discovery?
I would memorize this incantation, then destroy the source. Something like this could be incredibly useful one day - for example, avoiding a dangerous situation by possessing the source of the danger (assuming it is a person).
As for achieving immortality through it, I'm not sure. Jumping from body to body, watching (and possibly contributing) as we humans discover the various mysteries of the universe ... that sounds very appealing to me.
Following an interesting conversation in chat, here's a question to all my competitors:
In Phase 2, one of the bans was Devourer.
a) How do you feel this affected your deckbuilding?
b) If you were choosing the bans, would you have banned Devourer [or: do you agree or disagree with the ban?]
c) How do you feel about in-element bans? Should they be allowed, disallowed, or forced? Should there be a limit?
a) I probably would have put Devourer in just about all of my decks, because it is such an incredibly useful card.
b) I would have banned Devourer. The fact that it fits in so many Darkness decks and hinders so many duos (especially mark-powered duos) means it stifles creativity. Forcing challengers to think outside of the box and using knowledge of their element to make effective decks without Devourer nor the hindrance of Devourer threats greatly improves the quality of battles, and makes them more effective in assessing whether a challenger would make a good Master or not.
c) Having too many in-element bans is a bad idea, especially considering we can only use up to 6 cards from other elements. I see nothing wrong with banning the 1-2 most used cards in the element, though, especially in cases like Devourer.