Elements the Game Forum - Free Online Fantasy Card Game

Elements the Game => Trials => Events and Competitions => Trial of Air => Topic started by: kev on February 13, 2012, 06:10:12 pm

Title: 5th Trials - Phase 3 - Community Vote
Post by: kev on February 13, 2012, 06:10:12 pm
Phase 3 - Community Vote

Phase ends when above poll expires.

It's time to vote for your favorite Master candidate!  Every community member has one vote. You can change your vote at any time as long as there is still time on the clock.

Vote based on who you think would make the best Master of that element. Do not vote based on who is the best player or who you know personally. Try to pick someone who you think would help the community the most.  Feel free to ask the candidates difficult questions to help you make your decision.

For reference, here are the 5th Trials Standings (http://elementscommunity.org/forum/index.php/topic,35936.0.html) and Phase 1 Submission (http://elementscommunity.org/forum/index.php/topic,35922.0.html) threads.
Title: Re: 5th Trials - Phase 3 - Community Vote
Post by: Jenkar on February 13, 2012, 06:16:13 pm
A question i'm pretty sure will pop up at some point : Why did i choose to go for the trials of Air?
There are a couple reasons.
The first is my immediate reaction to the Mono-Air used by DrunkDestroyer in war 4 (http://elementscommunity.org/forum/index.php/topic,34427.0.html). My reaction was the following one : Ohhhh, shinnny. I find air very pretty and elegant. I know it sounds silly, but the card art (Unupped dragon is an exception) and the blue border are just exactly... perfect, in my opinion.

The second reason is that i feel that :air is an element which represents me best. If i had to describe it in one word, it'd be : freedom. And i love freedom (as in, more than any other value).
Personality question for Trials #5... >.>

Q: “Let’s say that you had the ability to transform into clouds; where would travel to, what would you do (cause rain? Provide shade? Obscure airplane vision and cause them to crash?), and what type of cloud would you become if the change was permanent?”  :P
I suppose i keep being conscious and sensitive. (if not, please say so)
I'd probably wander around with the currents. If i get bored with what the current current traveled over, i'd just settle for another current and so on.
I would probably just observe people. And relax, and watch birds. If the change became permanent, i'd be a startus (low cloud that i find extremely pretty) :
(http://4.bp.blogspot.com/_3yqAetV-JBI/S8cG9RAxecI/AAAAAAAABXY/eGU5lrPeBoE/s400/STRATUS2.jpg)
Air has never had a stable master. Do you feel like you could break the curse?
Most probably. I do not expect to have any extremely major RL thingies that would make me an absent master.

How many times must a man look up before he can see the sky?
42.
Seriously, once. Unless he's blind/blindfolded/inside a building/underground.

Add to your responses an :air related song (not a war song, hurr).
Following your star (http://www.newgrounds.com/audio/listen/410882)

Q:"Air lacks PC and denial, can you design a card that can add by itself both"?
(http://i.imgur.com/q67nO.png)

Jenkar
Why did you choose to go for Air? Easier to become the Master than other elements? Why does Air fail in War?
I was expecting that question, and my answer is in my first post, sort of as an introduction.
I don't believe it is ''easier'' to become a master of air. The first reason is that, while it is harder to go up to the final battle in more popular elements (entropy anyone?), the people you face are generally on ''average trial level'' in terms of love for the element. In less popular elements, the people who go for the element are generally lovers of that element and will work with much more enthusiasm to win, and therefore will be much more difficult to beat in a final battle.
Secondly, DrunkDestroyer won with skill last trials. I wasn't expecting him not being here, but i don't think it'd've been easy for me had he been my opponent.
Thirdly, i saw Hyroen enter phase 1. If i had wanted an ''easy mastership'', i would *certainly* not have entered trials of air against someone that was an air fan (pun intended) since War 1, and that already went through trials 2.
On air fail in war, consider that air placed second in war 2. I believe it failed in war 1 due to the newness of the event (and hence, inexperience at planning a vault), and war 3 due to a big error in round 4 deckbuilding.

I consider that another problem is that air is far from complete, as shown in this post by the idea guru (http://elementscommunity.org/forum/index.php/topic,32272.msg453402#msg453402) (go to second answer). That is a precise analysis. In my opinion, what air really lacks is a stronger theme. If you look at it right now, you see the following :
1) CC : Eagle Eye, Shockwave, ''Thunderstorm''.
2) Quanta accelleration : Damselfly, Firefly.
3) Burst damage : Skyblitz, Unstable Gas (and hence the nymph), Wyrm (due to dive).
4) Defense : Fog, Wings.
5) Progressive Damage : Firefly Queen (and, minorely, Animate Weapon)
In my opinion, to make air stronger, point 1, 3 & 4 should be strengthened, most certainly through new cards. This would lead to air as a stally element that suddenly dishes out truckloads of damage.

Give a brief analysis of the Yu-Gi-Oh! card Cloudian - Eye of the Typhoon (http://yugioh.wikia.com/wiki/Cloudian_-_Eye_of_the_Typhoon), and explain whether it fits the WIND Attribute (or whether it could be incorporated into Air).

(http://images2.wikia.nocookie.net/__cb20110720215145/yugioh/images/thumb/0/0d/Cloudian-EyeoftheTyphoonGLAS-EN-SR-1E.jpg/300px-Cloudian-EyeoftheTyphoonGLAS-EN-SR-1E.jpg)
Note the following things:
  • You can destroy (most) enemy monsters by battle by attacking with a monster whose ATK is:
    • higher than the ATK of the enemy's attack position monster.
    • higher than the DEF of the enemy's defense position monster.
  • Most monsters have higher attack than defense, and most monsters are placed in the position with the highest stat.
  • Cloudian - Eye of the Typhoon (http://yugioh.wikia.com/wiki/Cloudian_-_Eye_of_the_Typhoon) is a WIND Aqua. Most "Cloudian" (http://yugioh.wikia.com/wiki/Cloudian) monsters are WATER Fairies who have the effect "This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it."
  • Cloudian - Eye of the Typhoon (http://yugioh.wikia.com/wiki/Cloudian_-_Eye_of_the_Typhoon) has attack equal to the infamous Blue-Eyes White Dragon (http://yugioh.wikia.com/wiki/Blue-Eyes_White_Dragon)
I do not know much about Yu-Gi-Oh. From what you gave me, i feel that this card's main interest is to dish out massive damage and do a planned, slow destruction of opponent's creatures. The ability feels much like what a cyclone could do, so it might fit wind. It would fit in air as a repeated CC card, CC being in my opinion one of the themes of Air.
Why do you think Air has been so chaotic when it comes to Masters?
The only thing i have to add to Hyroen's answer is that Real Life can take a toll on many people. I truly believe both unit and DrunkDestroyer had a real love of the element, though.

what card do you think is strongest for air and why, Also what element do you think is the best comboniation with air for both upgraded pvp and unuped pvp.
Wings, unupped. It counters so many decks that it's funny. If the BL season is grabbow happy i just use my mono-air or toadbow and watch the hate on people's eyes as their shriekers fail to reach me.

Upped, Eagle's Eye. Repeated CC with an excellent damage and flying weapon in element makes it an extremely powerful card.

In pvp, Unupped, Air/light stalls are my pick, with the combination of Air's CC & Light's healing and defense (fireflies are awesome).
Upped, Entropy. CP and wyrms, but also flying discords, and stalls of many kind are (strong, in my opinion) offsprings of this combination.

Both: Post a deck where unupped wyrms shine.
There is only one correct answer.
by Jenkar
Hover over cards for details, click for permalink
Deck import code : [Select]
5oe 5oe 5oe 5oe 5oe 5oe 6rk 6rk 6u2 6u2 6u2 6u2 6u2 6u2 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7mt 7mt 7mt 7mt 7mt 7mt 8pr


Air is often regarded as one of the weakest elements. Why? How would you rectify this?
I believe an answer to that has been provided above in my answer to majofa. A first step would be to make a card that allows air to suddenly burst in a more effective manner than Skyblitz.

(http://ed101.bu.edu/StudentDoc/current/ED101fa10/jenmks/images/Clouds%20homepage.jpg)(http://www.mariowiki.com/images/thumb/c/c8/MKwii_Thundercloud.jpg/200px-MKwii_Thundercloud.jpg)

Which image do you like better and why?
The left one. Because it haz sky. And the other does not.
Questions:
1. Do you think is it thematically appropriate to Air to be solely limited to Weather Phenomena and Physical Concepts, or do you feel it could be expanded upon to cover other themes in Elements the Game?
2. Design a new card that you feel represents the more "Magical" side of Air. (Magical is open to your interpretation.)
1. Second. There is an unexplored side of Air, which is... well, magical beings, most importantly, birds. I find it extremely disturbing that Air doesn't have a bird.
2. (http://i.imgur.com/fVCBP.png)

Note: Simurgh is a protective legendary bird.

Air has a strong mono (upped), while unupped it is famous for its shields (fog, wings). For both unupped and upped metagame, do you see Air as a "main" element or rather "supporting" role in a deck? How would you utilize this difference in War?
A) Really depends on which card. Air as a whole has both capacities. Shockwave, fog for example are mostly support cards. But if you use skyblitz, wings or animate weapon, air is a main element, because you base your strategy&deck upon that/those card(s). In my opinion, air is mainly a main element due to more cards being ''main'' cards than being support ones.
B) By making decks who use those main cards and enhance themselves with support/other main cards from other elements.
Title: Re: 5th Trials - Phase 3 - Community Vote
Post by: Kuroaitou on February 13, 2012, 06:35:59 pm
Personality question for Trials #5... >.>

Q: “Let’s say that you had the ability to transform into clouds; where would travel to, what would you do (cause rain? Provide shade? Obscure airplane vision and cause them to crash?), and what type of cloud would you become if the change was permanent?”  :P
Title: Re: 5th Trials - Phase 3 - Community Vote
Post by: Jenkar on February 13, 2012, 06:47:11 pm
Personality question for Trials #5... >.>

Q: “Let’s say that you had the ability to transform into clouds; where would travel to, what would you do (cause rain? Provide shade? Obscure airplane vision and cause them to crash?), and what type of cloud would you become if the change was permanent?”  :P
I suppose i keep being conscious and sensitive. (if not, please say so)
I'd probably wander around with the currents. If i get bored with what the current current traveled over, i'd just settle for another current and so on.
I would probably just observe people. And relax, and watch birds. If the change became permanent, i'd be a startus (low cloud that i find extremely pretty) :
(http://4.bp.blogspot.com/_3yqAetV-JBI/S8cG9RAxecI/AAAAAAAABXY/eGU5lrPeBoE/s400/STRATUS2.jpg)
Title: Re: 5th Trials - Phase 3 - Community Vote
Post by: RavingRabbid on February 13, 2012, 06:48:48 pm
Air has never had a stable master. Do you feel like you could break the curse?


How many times must a man look up before he can see the sky?


Add to your responses an :air related song (not a war song, hurr).


Title: Re: 5th Trials - Phase 3 - Community Vote
Post by: Jenkar on February 13, 2012, 07:11:14 pm
Air has never had a stable master. Do you feel like you could break the curse?
Most probably. I do not expect to have any extremely major RL thingies that would make me an absent master.

How many times must a man look up before he can see the sky?
42.
Seriously, once. Unless he's blind/blindfolded/inside a building/underground.

Add to your responses an :air related song (not a war song, hurr).
Following your star (http://www.newgrounds.com/audio/listen/410882)
Title: Re: 5th Trials - Phase 3 - Community Vote
Post by: Calindu on February 13, 2012, 07:15:16 pm
Q:"Air lacks PC and denial, can you design a card that can add by itself both"?
Title: Re: 5th Trials - Registration
Post by: majofa on February 13, 2012, 07:23:24 pm
The following questions/comments will be sharp and pointed. They may hurt your feelings, but they are meant to help me and the community see how you handled adversity and tough questions. So, don't take too much offense to it, I'm gonna be grilling everyone. Also, I don't hate any of you, it's just my RL interviewing being used for the community vote. :D

Hyroen
You are one of the biggest fans of Air, but why is it so bad in War? Do you just want to be Master of your favorite element, or do you really think you can lead Air to success in War?

Jenkar
Why did you choose to go for Air? Easier to become the Master than other elements? Why does Air fail in War?
Title: Re: 5th Trials - Phase 3 - Community Vote
Post by: Jenkar on February 13, 2012, 07:53:45 pm
Q:"Air lacks PC and denial, can you design a card that can add by itself both"?
Put in my first post :)
Title: Re: 5th Trials - Phase 3 - Community Vote
Post by: Pineapple on February 13, 2012, 08:15:25 pm
Give a brief analysis of the Yu-Gi-Oh! card Cloudian - Eye of the Typhoon (http://yugioh.wikia.com/wiki/Cloudian_-_Eye_of_the_Typhoon), and explain whether it fits the WIND Attribute (or whether it could be incorporated into Air).

(http://images2.wikia.nocookie.net/__cb20110720215145/yugioh/images/thumb/0/0d/Cloudian-EyeoftheTyphoonGLAS-EN-SR-1E.jpg/300px-Cloudian-EyeoftheTyphoonGLAS-EN-SR-1E.jpg)
Note the following things:
Title: Re: 5th Trials - Phase 3 - Community Vote
Post by: willng3 on February 13, 2012, 08:35:39 pm
Erm, am I the only one who can't see a Poll here?
Title: Re: 5th Trials - Phase 3 - Community Vote
Post by: RavingRabbid on February 13, 2012, 08:36:47 pm
Erm, am I the only one who can't see a Poll here?
I thought it was there before.
Title: Re: 5th Trials - Phase 3 - Community Vote
Post by: MrBlonde on February 13, 2012, 11:16:28 pm
Why do you think Air has been so chaotic when it comes to Masters?
Title: Re: 5th Trials - Phase 3 - Community Vote
Post by: DevilLoss on February 13, 2012, 11:50:05 pm
what card do you think is strongest for air and why, Also what element do you think is the best comboniation with air for both upgraded pvp and unuped pvp.
Title: Re: 5th Trials - Phase 3 - Community Vote
Post by: Onizuka on February 14, 2012, 12:43:49 am
Both: Post a deck where unupped wyrms shine.
There is only one correct answer.
Title: Re: 5th Trials - Phase 3 - Community Vote
Post by: Hyroen on February 14, 2012, 04:57:55 am
Personality question for Trials #5... >.>

Q: “Let’s say that you had the ability to transform into clouds; where would travel to, what would you do (cause rain? Provide shade? Obscure airplane vision and cause them to crash?), and what type of cloud would you become if the change was permanent?”  :P
A:
If I had the ability to turn into a cloud, firstly I'd be ecstatic. Ever since I was little I have had dreams to fly, and I don't mean in a plane. In a highly vivid dream at around the age of 9, I recall that in order to fly all I had to do was jump 3 times and on the third I would begin to float and gradually begin to direct my flight. In regards to your question however, if I were a cloud I would travel to Peru, Brazil, visit family and friends in other countries, and simply enjoy the liberty of the skies. I would rain over fields and people in need of water, I would change my shape into interesting animals for the entertainment of many, and I would wave hi to the people in planes, just to leave them amazed. ^_^

If my change were to be permanent I would definitely turn into a Nacreous Cloud (http://en.wikipedia.org/wiki/Polar_stratospheric_cloud), also known as a mother of pearl. They're beauty is quite rare to behold, but those who see it understand the power of the skies.
(http://i.imgur.com/XjfHm.png)

Air has never had a stable master. Do you feel like you could break the curse?


How many times must a man look up before he can see the sky?


Add to your responses an :air related song (not a war song, hurr).
A:
A simple answer to the first question is that I've been with :air Air practically since the beginning, you can ask unit. I was in the first war on Team :air Air. Regardless of who ends up becoming the Master of :air Air, I have been and always will be with :air Air. My dedication to it, is in my opinion one of my clear strengths, as I've been with it for longer than virtually everyone save unit.

The answer is blowin' in the wind. (
)

Q:"Air lacks PC and denial, can you design a card that can add by itself both"?
A:
Oooh, card design. Can't say I'm hating it. ^_^

(http://i.imgur.com/WIwKc.png)(http://elementscommunity.org/images/Cards/Upgrade.png)(http://i.imgur.com/aWNV5.png)

Notes:
This includes pillars and pendula.
It could allow you to start copying your opponent's field as well.

How does it provide PC as well as Denial?
- It clearly provides slight denial by draining quanta, but it provides permanent control in a more subtle way. Firstly, :air Air is an element whose permanents don't function very well if used by other elements as it is an element of efficiency; an Improved Fog Shield replacing a Permafrost Shield may score you the win, and an Eagle's Eye in place of a Farenheit may give you some turns to survive. Not to mention that a Blue Nymph with Aurora Borealis can essentially mean an easy Permanent Lock for the opponent. Unstable Gases aren't too useful for the enemy if they can't explode them, and if you carry some Fireflies and a Mirror Shield, well...

I hope you like it! If it receives support, I will find better art and submit it to the Crucible. ^_^

The following questions/comments will be sharp and pointed. They may hurt your feelings, but they are meant to help me and the community see how you handled adversity and tough questions. So, don't take too much offense to it, I'm gonna be grilling everyone. Also, I don't hate any of you, it's just my RL interviewing being used for the community vote. :D

Hyroen
You are one of the biggest fans of Air, but why is it so bad in War? Do you just want to be Master of your favorite element, or do you really think you can lead Air to success in War?
A:
Firstly I'd like to say that I'm glad you're trying to hit each candidate's Achilles' Heel. It should help find the candidate truely deserving of the title and the responsibilities.

In regards to the question, I can honestly say as I have many times before that :air Air is an element that suffers from undeveloped themes. It seems like zanzarino had ideas for :air Air that kind of just got lost in the wind... alas, it is due to the lack of a solid and developed theme that as an element, :air Air can do poorly. The goods news is this however, in every element there is a finite amount of decks that can be developed and each deck tends to a statistically fixed win rate. I have been testing many decks, upgraded and unupgraded and I have made it my mission to find the best decks of the element :air Air. This information I have shared with a limited amount of Masters of :air Air. QuantumT knows this. I think that my repertoire of knowledge about the element along with my passion for it that I can be one of the best Masters of :air Air that there will be, and succeed in War.

I hope this answers your question adequately. ^_^

Give a brief analysis of the Yu-Gi-Oh! card Cloudian - Eye of the Typhoon (http://yugioh.wikia.com/wiki/Cloudian_-_Eye_of_the_Typhoon), and explain whether it fits the WIND Attribute (or whether it could be incorporated into Air).

(http://images2.wikia.nocookie.net/__cb20110720215145/yugioh/images/thumb/0/0d/Cloudian-EyeoftheTyphoonGLAS-EN-SR-1E.jpg/300px-Cloudian-EyeoftheTyphoonGLAS-EN-SR-1E.jpg)
Note the following things:
  • You can destroy (most) enemy monsters by battle by attacking with a monster whose ATK is:
    • higher than the ATK of the enemy's attack position monster.
    • higher than the DEF of the enemy's defense position monster.
  • Most monsters have higher attack than defense, and most monsters are placed in the position with the highest stat.
  • Cloudian - Eye of the Typhoon (http://yugioh.wikia.com/wiki/Cloudian_-_Eye_of_the_Typhoon) is a WIND Aqua. Most "Cloudian" (http://yugioh.wikia.com/wiki/Cloudian) monsters are WATER Fairies who have the effect "This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it."
  • Cloudian - Eye of the Typhoon (http://yugioh.wikia.com/wiki/Cloudian_-_Eye_of_the_Typhoon) has attack equal to the infamous Blue-Eyes White Dragon (http://yugioh.wikia.com/wiki/Blue-Eyes_White_Dragon)
A:
This type of a mechanic seems like it could easily devastate the field in Yu-Gi-Oh! I have a deck that I keep in a box I made out of carton and tape. :P

It's evidently a strong card whose mechanic works with disruption and negation, almost being a creature representation of the Discord+Black Hole combination. It's also evident that these "Cloudians" seem to represent the offensive nature of Wind, although it can naturally have a defensive nature as seen in Elements the Game. With Umi and A Legendary Ocean, Cloudian - Eye of the Typhoon can be quite the menace.

It is indeed interesting that this Cloudian is of the Wind attribute and I think it is a fitting match as Wind is an attribute that can balance and control a player's Hand Advantage to Field Advantage ratio, and this card can do that nicely with its offense.

Will answer 5 questions at a time.
Title: Re: 5th Trials - Phase 3 - Community Vote
Post by: Hyroen on February 14, 2012, 09:39:24 am
Erm, am I the only one who can't see a Poll here?
A:
No, no. I can't see it either. C:

Why do you think Air has been so chaotic when it comes to Masters?
A:
In all honesty, I think :air Air has been an element that has not been seen as effective when it comes to PvP, and due to this contenders for Trials have tried to avoid it. Not to mention that :air Air is hardly one of the more popular elements. A combination of these and more subtle factors, I think, have lead to people going for the element simply because no one wanted it. Good qualities in a Master of :air Air were thus not -really- required, but that is not to say previous Masters of :air Air did not always have them.

The chaotic flux of :air Air's Mastership was then due to the qualities of the contenders that were filtered through the Trial system or lack thereof.

what card do you think is strongest for air and why, Also what element do you think is the best combination with air for both upgraded pvp and unuped pvp.
A:
One of :air Air's strongest cards is probably Fog Shield. While the element's card pool tends to focus on offensive capabilities, Fog Shield can easily be called one of the most efficient defensive cards in the card pool of the entire game. It is foolish to doubt in :air Air's defensive potential.

In upgraded PvP I could easily argue for :entropy Entropy's clear synergy of Elite Wyrms and Chaos Power, a serious force to be reckoned with, as well built decks can easily get 4-5 turn wins. In unupgraded PvP I personally enjoy the synergy between :darkness Darkness and :air Air as they complement each other very well and should not be underestimated.

Both: Post a deck where unupped wyrms shine.
There is only one correct answer.
A: Unupgraded Wyrms huh? For them to shine.. well...
by Hyroen
Hover over cards for details, click for permalink
Deck import code : [Select]
5lj 5lj 5lk 5lk 5lk 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oe 5oe 5oe 5oe 5oe 5oe 5ok 5ok 5ok 5ok 5ok 5ok 5pu 5pu 5pu 61u 61u 8pu
These could definitely shine brightly.

Air is often regarded as one of the weakest elements. Why? How would you rectify this?
A:
Well, this question is indeed slightly redundant with majofa's question (Re: Q4), but I'll try to add a little more to that.

Since :air Air has several undeveloped themes and niches, seeing as Card Design is one of my fortes, I try to add new spice to :air Air's arsenal through several card ideas such as Feathergrace (http://elementscommunity.org/forum/index.php/topic,35655.0.html), Wave Distortion (http://elementscommunity.org/forum/index.php/topic,28623.0.html), and Blimp (http://elementscommunity.org/forum/index.php/topic,35821.0.html). I think that the addition and development of themes of :air Air will be just what :air Air needs to get its needed kick, in both the unupgraded and upgraded games.

If your question is only in regards to the current card pool, like I've said in my response to majofa, good decks beat bad decks. I have found several for :air Air, I've just never shared them.

:air Air has ferocity, but there's a limit which most have not found. I will find it, and add to it.
Title: Re: 5th Trials - Phase 3 - Community Vote
Post by: MrBlonde on February 14, 2012, 10:22:34 am
Hyroens answer to Oni = lolerific FTW
Title: Re: 5th Trials - Phase 3 - Community Vote
Post by: Xenocidius on February 14, 2012, 10:37:14 am
Air is often regarded as one of the weakest elements. Why? How would you rectify this?


Both: Post a deck where unupped wyrms shine.
There is only one correct answer.
A: Unupgraded Wyrms huh? For them to shine.. well...
by Xenocidius
Hover over cards for details, click for permalink
Deck import code : [Select]
5lj 5lj 5lk 5lk 5lk 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oe 5oe 5oe 5oe 5oe 5oe 5ok 5ok 5ok 5ok 5ok 5ok 5pu 5pu 5pu 61u 61u 8pu
These could definitely shine brightly.

ROFL.
Title: Re: 5th Trials - Registration
Post by: Jenkar on February 14, 2012, 12:31:44 pm
Jenkar
Why did you choose to go for Air? Easier to become the Master than other elements? Why does Air fail in War?
I was expecting that question, and my answer is in my first post, sort of as an introduction.
I don't believe it is ''easier'' to become a master of air. The first reason is that, while it is harder to go up to the final battle in more popular elements (entropy anyone?), the people you face are generally on ''average trial level'' in terms of love for the element. In less popular elements, the people who go for the element are generally lovers of that element and will work with much more enthusiasm to win, and therefore will be much more difficult to beat in a final battle.
Secondly, DrunkDestroyer won with skill last trials. I wasn't expecting him not being here, but i don't think it'd've been easy for me had he been my opponent.
Thirdly, i saw Hyroen enter phase 1. If i had wanted an ''easy mastership'', i would *certainly* not have entered trials of air against someone that was an air fan (pun intended) since War 1, and that already went through trials 2.
On air fail in war, consider that air placed second in war 2. I believe it failed in war 1 due to the newness of the event (and hence, inexperience at planning a vault), and war 3 due to a big error in round 4 deckbuilding.

I consider that another problem is that air is far from complete, as shown in this post by the idea guru (http://elementscommunity.org/forum/index.php/topic,32272.msg453402#msg453402) (go to second answer). That is a precise analysis. In my opinion, what air really lacks is a stronger theme. If you look at it right now, you see the following :
1) CC : Eagle Eye, Shockwave, ''Thunderstorm''.
2) Quanta accelleration : Damselfly, Firefly.
3) Burst damage : Skyblitz, Unstable Gas (and hence the nymph), Wyrm (due to dive).
4) Defense : Fog, Wings.
5) Progressive Damage : Firefly Queen (and, minorely, Animate Weapon)
In my opinion, to make air stronger, point 1, 3 & 4 should be strengthened, most certainly through new cards. This would lead to air as a stally element that suddenly dishes out truckloads of damage.

Give a brief analysis of the Yu-Gi-Oh! card Cloudian - Eye of the Typhoon (http://yugioh.wikia.com/wiki/Cloudian_-_Eye_of_the_Typhoon), and explain whether it fits the WIND Attribute (or whether it could be incorporated into Air).

(http://images2.wikia.nocookie.net/__cb20110720215145/yugioh/images/thumb/0/0d/Cloudian-EyeoftheTyphoonGLAS-EN-SR-1E.jpg/300px-Cloudian-EyeoftheTyphoonGLAS-EN-SR-1E.jpg)
Note the following things:
  • You can destroy (most) enemy monsters by battle by attacking with a monster whose ATK is:
    • higher than the ATK of the enemy's attack position monster.
    • higher than the DEF of the enemy's defense position monster.
  • Most monsters have higher attack than defense, and most monsters are placed in the position with the highest stat.
  • Cloudian - Eye of the Typhoon (http://yugioh.wikia.com/wiki/Cloudian_-_Eye_of_the_Typhoon) is a WIND Aqua. Most "Cloudian" (http://yugioh.wikia.com/wiki/Cloudian) monsters are WATER Fairies who have the effect "This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it."
  • Cloudian - Eye of the Typhoon (http://yugioh.wikia.com/wiki/Cloudian_-_Eye_of_the_Typhoon) has attack equal to the infamous Blue-Eyes White Dragon (http://yugioh.wikia.com/wiki/Blue-Eyes_White_Dragon)
I do not know much about Yu-Gi-Oh. From what you gave me, i feel that this card's main interest is to dish out massive damage and do a planned, slow destruction of opponent's creatures. The ability feels much like what a cyclone could do, so it might fit wind. It would fit in air as a repeated CC card, CC being in my opinion one of the themes of Air.

Why do you think Air has been so chaotic when it comes to Masters?
The only thing i have to add to Hyroen's answer is that Real Life can take a toll on many people. I truly believe both unit and DrunkDestroyer had a real love of the element, though.

what card do you think is strongest for air and why, Also what element do you think is the best comboniation with air for both upgraded pvp and unuped pvp.
Wings, unupped. It counters so many decks that it's funny. If the BL season is grabbow happy i just use my mono-air or toadbow and watch the hate on people's eyes as their shriekers fail to reach me.

Upped, Eagle's Eye. Repeated CC with an excellent damage and flying weapon in element makes it an extremely powerful card.

In pvp, Unupped, Air/light stalls are my pick, with the combination of Air's CC & Light's healing and defense (fireflies are awesome).
Upped, Entropy. CP and wyrms, but also flying discords, and stalls of many kind are (strong, in my opinion) offsprings of this combination.

Both: Post a deck where unupped wyrms shine.
There is only one correct answer.
by Jenkar
Hover over cards for details, click for permalink
Deck import code : [Select]
5oe 5oe 5oe 5oe 5oe 5oe 6rk 6rk 6u2 6u2 6u2 6u2 6u2 6u2 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7mt 7mt 7mt 7mt 7mt 7mt 8pr


Air is often regarded as one of the weakest elements. Why? How would you rectify this?
I believe an answer to that has been provided above in my answer to majofa. A first step would be to make a card that allows air to suddenly burst in a more effective manner than Skyblitz.
Title: Re: 5th Trials - Phase 3 - Community Vote
Post by: Higurashi on February 14, 2012, 01:29:36 pm
Poll added.
Title: Re: 5th Trials - Phase 3 - Community Vote
Post by: Onizuka on February 14, 2012, 09:41:27 pm
(http://ed101.bu.edu/StudentDoc/current/ED101fa10/jenmks/images/Clouds%20homepage.jpg)(http://www.mariowiki.com/images/thumb/c/c8/MKwii_Thundercloud.jpg/200px-MKwii_Thundercloud.jpg)

Which image do you like better and why?
Title: Re: 5th Trials - Phase 3 - Community Vote
Post by: Jenkar on February 14, 2012, 09:58:05 pm
(http://ed101.bu.edu/StudentDoc/current/ED101fa10/jenmks/images/Clouds%20homepage.jpg)(http://www.mariowiki.com/images/thumb/c/c8/MKwii_Thundercloud.jpg/200px-MKwii_Thundercloud.jpg)

Which image do you like better and why?
The left one. Because it haz sky. And the other does not.
Title: Re: 5th Trials - Phase 3 - Community Vote
Post by: xdude on February 15, 2012, 11:39:55 am
One of the hardest Trials to vote for. Air is a really good element so it should do better in War. Initially I wanted to vote Hyroen, but as far as I know he has already had a few chances. Let's see if the current BL leader can bring Air to glory in War.
Title: Re: 5th Trials - Phase 3 - Community Vote
Post by: Hyroen on February 15, 2012, 07:50:22 pm
(http://ed101.bu.edu/StudentDoc/current/ED101fa10/jenmks/images/Clouds%20homepage.jpg)(http://www.mariowiki.com/images/thumb/c/c8/MKwii_Thundercloud.jpg/200px-MKwii_Thundercloud.jpg)

Which image do you like better and why?
A:
I definitely have to agree with Jenkar, the picture of the true sky will always show more of :air Air than a cartoon. And even though the other is cuter, and has a lightning bolt, it will never be the real thing. Unless it turns into a Pokemon. And we start living with real Pokemon (http://data.whicdn.com/images/6440768/fish-with-hands2_thumb.jpg).

One of the hardest Trials to vote for. Air is a really good element so it should do better in War. Initially I wanted to vote Hyroen, but as far as I know he has already had a few chances. Let's see if the current BL leader can bring Air to glory in War.
I've really only had one other chance, and that time QuantumT became Master of :air Air. It --would-- be interesting to see how BL decks will do for :air Air in War however.

Questions:
1. Do you think is it thematically appropriate to Air to be solely limited to Weather Phenomena and Physical Concepts, or do you feel it could be expanded upon to cover other themesin Elements the Game?
2. Design a new card that you feel represents the more "Magical" side of Air. (Magical is open to your interpretation.)
A: Firstly Zblader, you'd have to understand the entire situation before judging. ^_^

Aside...
1. I think it is thematically appropriate to include Weather Phenomena, Physical Concepts, Quanta Efficiency, Resource Liberty and Spell Manipulation, among other things, in :air Air.

2. Firstly, I think every element has its "magical" side, dragons, bolts and spells come to mind, but yes, :air Air deserves a little magic as well. Perhaps a little more mythical.

The magical concept in my opinion, perfectly describes the Sylph, which is why I have to present it again. Apologize the reused concept, I have like 27 Card Ideas for :air Air, so it's hard not to be inspired by or not reuse the same ones. If you'd like however, I can present a new one. Feel free to ask. ^_^

(http://img155.imageshack.us/img155/4824/sylph.png)(http://elementscommunity.org/images/Cards/Upgrade.png)(http://img16.imageshack.us/img16/7830/sylphupgraded.png)

Air has a strong mono (upped), while unupped it is famous for its shields (fog, wings). For both unupped and upped metagame, do you see Air as a "main" element or rather "supporting" role in a deck? How would you utilize this difference in War?
A:
Air I see as a very efficient element, it whips out cards that are almost as "complete" as others such as Phase Shield, Dusk Shield and Lightning in a manner that normally require in-element quanta and less of it. In this sense it is of course natural to use it as support with cards like Shockwave, Fog Shield, and Wings. Though seeing as it has conveniently cheaper cards, it also works well as an element to use it as a mono.

As I've said before, quanta efficiency is one of :air Air's apparent niches and would like to see it more developed.

In War, I would try to take advantage of :air Air's effective cheap cards and those of other elements while including the gracious Azure Dragon and easily make a >50% :air Air deck that would have a good chance of winning. Of course I'm not going to give away all my strategies though, but I have several nice :air Air decks in the line-up. ^_^

Unstable Gas has two true hard counters:  Jade Shield and Mirror Shield.  Many players have a problem with this fact and insist that these cards should not have this kind of power because it makes the duel one-sided and unfair.

Q:  Imagine for a moment that every single card in existence had no hard counter that corresponded to it.  What would happen to the metagame?  Would there even be a metagame?  If hard counters did not exist, do you believe that some of the weaker PvP Elements would rise up due to a more balanced PvP environment?
A:
In all honesty I've never seen hard counters as an entirely huge problem for the metagame. If cards with hard counters are used as the main strategy, one shouldn't be surprised if a Jade or Mirror Shield messes you over. When including Unstable Gases in my decks I try to see ways to make it such that I might have another win condition than just exploding them to death.

I support the existence of hard counters because they provide strong weakness each deck can have and thus no deck will be superior, however I would prefer to see counters a little softer than direct and specific ones such as Jade and Mirror shield, much in the same way Nightmare counters Fractal.

Hard counters are the card equivalent to saying "Hah, I've got this so I basically win", which in my opinion is equal to Scissors cutting through paper, there's no strategy involved, you either have it or you don't.

The inclusion of Ghost of the Past actually made people think. When stuck with them in your hand, you had to consider two options: "Do I mess my strategy or suffer the HP loss?" These types of cards enhance gameplay far more than those that are simply Rocks, Papers or Scissors.

If no hard counters existed, but mezzo-counters did, the metagame would still exist, and perhaps even be improved. Their removal would of course "buff" the cards affected, but may also allow more strategic mechanisms, further developing the themes of each element.

What do you tihnk of / how would you improve this :
by Hyroen
Hover over cards for details, click for permalink
Deck import code : [Select]
5od 5od 5od 5od 5of 5of 5of 5of 5of 5op 5op 5op 5op 5op 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 61r 61r 61r 61r 61r 622 622 622 8pu

A: I told you I would take my time because I felt like this would be a perfect opportunity to do a little deck testing.

Firstly, the deck you presented has the following stats:
(http://i.imgur.com/4e0je.png)

Please keep in mind the AI used is AI3. As for the table, you may ignore the following categories, as there may be false, misleading or confusing information:
Unfortunately, your deck suffers from serious quanta starvation. I would personally rather be overquanta-ed than underquanta-ed, because at least your strategy can moderately develop being overquanta-ed. The factors that negatively affected your deck is the inability to play cards and the fact that this deck can't handle permanents well.

I decided to make the following changes to the deck and only included 9 upgraded cards:
(http://i.imgur.com/i2aWP.png)As you can see, just 9 upgraded cards, some more focus in the deck, and a little more defense really turned things around. Though this deck is still a preliminary test and I wouldn't say it's the best option, it's certainly one of the more effective ones. If you'd like, I can report to you what my final findings are for Damselicious after 50 games. As for your deck, let's just say that I took those 8 losses for you. Anyways, I hope you enjoy this deck and keep exploring.

And yes, these are but few screenshots from the legendary deck testing file I keep referring to. ^_^
Title: Re: 5th Trials - Phase 3 - Community Vote
Post by: xdude on February 15, 2012, 09:16:20 pm
.
1. You keeping on and on with these debate only makes you look stubborn.
2. Posting that is not the nicest thing you would've done for Jenkar.




All that proves is that you would do anything to win. You have my vote, but if you screw up in the Final Battle/War (not that this does not mean lose) I will not make that mistake again.
Title: Re: 5th Trials - Phase 3 - Community Vote
Post by: Hyroen on February 15, 2012, 09:59:03 pm
@xdude:
Jenkar's fine with me posting that, he prepares for everything, don't you Jenk? ^_^

And having experience with other Masters of :air Air, few have truely deserved it. I would prefer to take the responsibility of Mastership this time around, than keep having to point fingers at people who are largely not around anymore.

I do apologize for appearing stubborn, but after some injustices, you kind of get tired.
Title: Re: 5th Trials - Phase 3 - Community Vote
Post by: ZephyrPhantom on February 15, 2012, 10:13:03 pm
@Hyroen While I can accept your detailed speeches and dedication to making sure your thoughts are noticed, I feel like posting that PM without any proof of asking Jenkar beforehand was kind of... underhanded.

Questions:
1. Do you think is it thematically appropriate to Air to be solely limited to Weather Phenomena and Physical Concepts, or do you feel it could be expanded upon to cover other themesin Elements the Game?
2. Design a new card that you feel represents the more "Magical" side of Air. (Magical is open to your interpretation.)
Title: Re: 5th Trials - Phase 3 - Community Vote
Post by: Jenkar on February 15, 2012, 10:15:54 pm
@xdude:
Jenkar's fine with me posting that, he prepares for everything, don't you Jenk? ^_^

You can post whatever you want that is neither a lie nor a direct attack on me. I don't prepare for everything but i try to as much as possible.

Also, there's a whole level between being fine with what you post (it's your choice to do so and it's not like you did anything that ''wrongs'' me, since i'd've answered the question the same way had it been asked in this thread), and not being affected. I lost quite a bit of the respect i had for you when i saw that link.

Questions:
1. Do you think is it thematically appropriate to Air to be solely limited to Weather Phenomena and Physical Concepts, or do you feel it could be expanded upon to cover other themes in Elements the Game?
2. Design a new card that you feel represents the more "Magical" side of Air. (Magical is open to your interpretation.)
1. Second. There is an unexplored side of Air, which is... well, magical beings, most importantly, birds. I find it extremely disturbing that Air doesn't have a bird.
2. (http://i.imgur.com/fVCBP.png)

Note: Simurgh is a protective legendary bird.
Title: Re: 5th Trials - Phase 3 - Community Vote
Post by: deuce22 on February 15, 2012, 11:19:54 pm
I wanted to express my support for Jenkar as the best candidate for Master of Air. He is an excellent player (*looks at BL league standings*), a valued community member, and a great friend. I believe that he is capable of bringing stability to the mastership of Air. Anyone who is lucky enough to work with him is in for a good time. :P



(http://i.imgur.com/ijxkK.gif)
Title: Re: 5th Trials - Phase 3 - Community Vote
Post by: Hyroen on February 16, 2012, 02:45:02 am
@Hyroen While I can accept your detailed speeches and dedication to making sure your thoughts are noticed, I feel like posting that PM without any proof of asking Jenkar beforehand was kind of... underhanded.
Looking back, it wasn't like me at all. I've apologized to Jenkar, and we are currently discussing how we feel about our current situation. I'm going through a rough patch in life, and the fact that these Trials are slapping me across the face while I try to do everything right is not helping.

I apologize if I've seemed a little off, but if you were in my exact position, you might understand.

Title: Re: 5th Trials - Phase 3 - Community Vote
Post by: Jenkar on February 16, 2012, 03:09:26 am
Apologies accepted. Thanks for apologizing :)
Title: Re: 5th Trials - Phase 3 - Community Vote
Post by: Hyroen on February 16, 2012, 07:18:00 pm
Are there anymore questions?

Come on! Dissect us! I want everyone to make a wise choice. ^_^

EDIT:
In the 4th Trials of :air, when I unfortunately couldn't participate due to time constraints I was able to ask each contender a volley of questions through the allotted time for this particular phase. I wanted to know that I would pick the right candidate.

Feel free to check it out HERE (http://elementscommunity.org/forum/index.php/topic,29693.0.html)! Maybe you'll get inspired, and if not for these trials maybe for next. ^_^
Title: Re: 5th Trials - Phase 3 - Community Vote
Post by: Vineroz on February 16, 2012, 08:04:23 pm
Air has a strong mono (upped), while unupped it is famous for its shields (fog, wings). For both unupped and upped metagame, do you see Air as a "main" element or rather "supporting" role in a deck? How would you utilize this difference in War?
Title: Re: 5th Trials - Phase 3 - Community Vote
Post by: Jenkar on February 16, 2012, 08:14:25 pm
Air has a strong mono (upped), while unupped it is famous for its shields (fog, wings). For both unupped and upped metagame, do you see Air as a "main" element or rather "supporting" role in a deck? How would you utilize this difference in War?
A) Really depends on which card. Air as a whole has both capacities. Shockwave, fog for example are mostly support cards. But if you use skyblitz, wings or animate weapon, air is a main element, because you base your strategy&deck upon that/those card(s). In my opinion, air is mainly a main element due to more cards being ''main'' cards than being support ones.
B) By making decks who use those main cards and enhance themselves with support/other main cards from other elements.
Title: Re: 5th Trials - Phase 3 - Community Vote
Post by: Sevs on February 16, 2012, 09:47:28 pm
I wanted to express my support for Jenkar as the best candidate for Master of Air. He is an excellent player (*looks at BL league standings*), a valued community member, and a great friend. I believe that he is capable of bringing stability to the mastership of Air. Anyone who is lucky enough to work with him is in for a good time. :P


(http://i.imgur.com/ijxkK.gif)

I second Katie Perry and deuce!
Title: Re: 5th Trials - Phase 3 - Community Vote
Post by: willng3 on February 17, 2012, 02:32:54 am
Are there anymore questions?

Come on! Dissect us! I want everyone to make a wise choice. ^_^
Hmm...let's see if this will suffice...

Unstable Gas has two true hard counters:  Jade Shield and Mirror Shield.  Many players have a problem with this fact and insist that these cards should not have this kind of power because it makes the duel one-sided and unfair.

Q:  Imagine for a moment that every single card in existence had no hard counter that corresponded to it.  What would happen to the metagame?  Would there even be a metagame?  If hard counters did not exist, do you believe that some of the weaker PvP Elements would rise up due to a more balanced PvP environment?
Title: Re: 5th Trials - Phase 3 - Community Vote
Post by: Jenkar on February 17, 2012, 11:34:21 am
Are there anymore questions?

Come on! Dissect us! I want everyone to make a wise choice. ^_^
Hmm...let's see if this will suffice...

Unstable Gas has two true hard counters:  Jade Shield and Mirror Shield.  Many players have a problem with this fact and insist that these cards should not have this kind of power because it makes the duel one-sided and unfair.

Q:  Imagine for a moment that every single card in existence had no hard counter that corresponded to it.  What would happen to the metagame?  Would there even be a metagame?  If hard counters did not exist, do you believe that some of the weaker PvP Elements would rise up due to a more balanced PvP environment?
Prework - i suppose that by hard counter, you mean a card that totally removes a card's usefulness. If not, please state your view of what a hard counter is.
Actually, Unstable Gas also is also hard countered by (instant) PC.
In my opinion, the metagame would shift towards cards whose power is only restrained by the existence of hard counters. Permanents, in particular, would receive a very big boost with the elimination of the hard counters that explosion and steal were (a smaller boost to creatures with removal of instant elimination CC (shockwave for example)). In my opinion, upped pvp will gear even more towards the use of DBH bows, who would ruin mainly everything due to sanc being removed by being a hard counter to black-hole, nightmare & silence. Unupped-wise, i think the metagame would first increase the proportion of rushes (most important of which would be mono-death, imo), which would be followed by an increase of the use of It's a trap & ghostmares, with at the stable state a fair amount of discord-semirushes.

I do not believe such an action would be beneficial to elements (the game) nor to weaker elements in the current state of the game.
Title: Re: 5th Trials - Phase 3 - Community Vote
Post by: willng3 on February 17, 2012, 01:50:03 pm
Your understanding is mostly correct.  However, I will clarify one thing.
Actually, Unstable Gas also is also hard countered by (instant) PC.
I did not include instant PC as a "true" hard counter due to the possibility of them being used on a different permanent during the duel, thus leaving UG still able to explode unhindered.  In the case of my question itself though, I'm not asking about true hard counters, but rather cards which send another card into a state of no return.
Title: Re: 5th Trials - Phase 3 - Community Vote
Post by: Hyroen on February 17, 2012, 05:49:32 pm
All questions have been answered. Feel free to see my responses HERE (http://elementscommunity.org/forum/index.php/topic,36640.msg492216#msg492216).
Title: Re: 5th Trials - Phase 3 - Community Vote
Post by: MyNameIsJoey on February 19, 2012, 11:27:59 pm
What do you tihnk of / how would you improve this :
by ji412jo
Hover over cards for details, click for permalink
Deck import code : [Select]
5od 5od 5od 5od 5of 5of 5of 5of 5of 5op 5op 5op 5op 5op 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 61r 61r 61r 61r 61r 622 622 622 8pu
Title: Re: 5th Trials - Phase 3 - Community Vote
Post by: Jenkar on February 20, 2012, 10:40:28 am
What do you tihnk of / how would you improve this :
by Jenkar
Hover over cards for details, click for permalink
Deck import code : [Select]
5od 5od 5od 5od 5of 5of 5of 5of 5of 5op 5op 5op 5op 5op 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 61r 61r 61r 61r 61r 622 622 622 8pu

Way, way, way too strained on quanta. I'd focus on either part of the deck : dragonflytal (which imo is very weak unupped), or PU dragon.

Upped, your deck would probably be better, though most certainly still very strained on quanta.

Here's a probably better version focusing on PU dragons :
by Jenkar
Hover over cards for details, click for permalink
Deck import code : [Select]
5oc 5oc 5oc 5oc 5oc 5oc 5oc 5of 5of 5of 5of 5of 5of 5op 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 61r 61r 61r 61r 61r 8pu
.
Possible mods including some dims/wings/lightnings/schockwaves/owl's eyes, making it less rushy but more defensive.


Title: Re: 5th Trials - Phase 3 - Community Vote
Post by: MyNameIsJoey on February 20, 2012, 01:16:50 pm
What do you tihnk of / how would you improve this :
Hover over cards for details, click for permalink
Deck import code : [Select]
5od 5od 5od 5od 5of 5of 5of 5of 5of 5op 5op 5op 5op 5op 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 61r 61r 61r 61r 61r 622 622 622 8pu

Way, way, way too strained on quanta. I'd focus on either part of the deck : dragonflytal (which imo is very weak unupped), or PU dragon.

Upped, your deck would probably be better, though most certainly still very strained on quanta.

Here's a probably better version focusing on PU dragons :
by ji412jo
Hover over cards for details, click for permalink
Deck import code : [Select]
5oc 5oc 5oc 5oc 5oc 5oc 5oc 5of 5of 5of 5of 5of 5of 5op 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 61r 61r 61r 61r 61r 8pu
.
Possible mods including some dims/wings/lightnings/schockwaves/owl's eyes, making it less rushy but more defensive.
Ok, i probably should ahve stated my main idea. It was to take a dragon, blitz it , then PU it, then re-blitz it, then re-PU it, etc. You are right that it misses quanta. ( The idea could be made with wyrms instead of dragons too, considering that you can dive + blitz + PU)
Title: Re: 5th Trials - Phase 3 - Community Vote
Post by: bogtro on February 20, 2012, 03:39:49 pm
...Sky blitz drains all quanta -> you can't multiblitz.
Title: Re: 5th Trials - Phase 3 - Community Vote
Post by: Jenkar on February 20, 2012, 04:20:02 pm
...Sky blitz drains all quanta -> you can't multiblitz.
Actually, upped you can.

He meant do it with a turn in between each.

I don't think that oncept is feasible without fattening the deck a lot.
Title: Re: 5th Trials - Phase 3 - Community Vote
Post by: Hyroen on February 21, 2012, 04:26:06 am
All questions answered thus far. Thank you to all those who posted questions. ^_^


As Phase 3 comes to an end, I'd like to thank all those who have supported me before I see any results, if any (lol). You guys are truly my pillars of support and I will promise to do my best in the upcoming week. I will not stand to live through yet another :air Air Mastery during which the passion is absent if not the person outright.

Wish me luck! C:
Title: Re: 5th Trials - Phase 3 - Community Vote
Post by: Kuroaitou on February 21, 2012, 07:08:20 am
GOOOOOOOOOOOO HYRRRRRRRRRRROOOOOOOOOOOOOOO! :D
Title: Re: 5th Trials - Phase 3 - Community Vote
Post by: Xenocidius on February 21, 2012, 07:11:27 am
GO, HYRO! I HOPE YOU MAKE IT TO THE FINAL BATTLE!

Oh ... well ... GO ANYWAY, HYRO!
Title: Re: 5th Trials - Phase 3 - Community Vote
Post by: MyNameIsJoey on February 21, 2012, 12:32:48 pm
GOOOOOOOOOOOO HYRRRRRRRRRRROOOOOOOOOOOOOOO! :D
^ this :)

Which does not mean hate towards Jenkar.
Hyroen is a long time friend on here, and has been for as long as i can remember a true air lover.
Title: Re: 5th Trials - Phase 3 - Community Vote
Post by: nilsieboy on February 21, 2012, 12:33:38 pm
jenkar needs some love *hugs jenkar*!
Title: Re: 5th Trials - Phase 3 - Community Vote
Post by: Jenkar on February 21, 2012, 01:34:49 pm
Wow. I expected the voting to be equal, but that equal... Wow. Thanks to everyone who voted for me ^-^!
Title: Re: 5th Trials - Phase 3 - Community Vote
Post by: Hyroen on February 21, 2012, 04:50:08 pm
Thank you everyone! Each and every single one of you 35. ^_^
Title: Re: 5th Trials - Phase 3 - Community Vote
Post by: Sevs on February 21, 2012, 10:19:43 pm
This is the most even trials ever. lol cant wait to see how this plays out
Title: Re: 5th Trials - Phase 3 - Community Vote
Post by: DrunkDestroyer on February 26, 2012, 12:25:13 pm
I really wish I could have said that I watched all this happen before me, but this is actually the first time I even see the trials and the challengers.

It's really great to see the high quality of responses here, and the shocks and surprises of the battle stages - there is certainly a high level of competition, and I really wish I could have been a part of it. (Trials were easily my favorite part of everything elements, and you guys are in the same place I was).

Good luck to both of you in the final battle, I've looked and honestly have no clue as to who I would have voted for - but I'm sure it will be a final battle and master worth remembering.



 :air :air :air :air :air :air :air :air :air :air :air :air :air :air :air :air :air :air :air !!!
Title: Re: 5th Trials - Phase 3 - Community Vote
Post by: Newbiecake on March 22, 2012, 07:24:53 am
Wow. What an even match between the two candidates; this goes to show the awesomeness of  :air that brought about these popular members to compete!

Good luck everyone!
Title: Re: 5th Trials - Phase 3 - Community Vote
Post by: Jenkar on March 22, 2012, 12:19:45 pm
Wow. What an even match between the two candidates; this goes to show the awesomeness of  :air that brought about these popular members to compete!

Good luck everyone!
Lulz (http://elementscommunity.org/forum/index.php/topic,36903.0.html)?

Your good lucks must be time transcendent :P
Title: Re: 5th Trials - Phase 3 - Community Vote
Post by: Newbiecake on March 22, 2012, 10:06:23 pm
Wow. What an even match between the two candidates; this goes to show the awesomeness of  :air that brought about these popular members to compete!

Good luck everyone! Congratulations you two for such a close voting session and final battle!
blarg: Jenkar,Hyroen,Xenocidius,ji412jo