Elements the Game Forum - Free Online Fantasy Card Game

Elements the Game => Trials => Events and Competitions => Trial of Air => Topic started by: kev on August 09, 2011, 02:37:54 am

Title: 4th Trials - Phase 3 - Community Vote
Post by: kev on August 09, 2011, 02:37:54 am
Phase 3 - Community Vote

Phase 3 has ended

 

It's time to vote for your favorite Master candidate.

 

Every community member has one vote. You can change your vote at any time as long as there is still time on the clock.

 

Vote based on who you think would make the best Master of that element. Do not vote based on who is the best player or who you know personally. Try to pick someone who you think would help the community the most.

 

Feel free to ask the candidates difficult questions to help you make your decision.
Title: Re: 4th Trials - Phase 3 - Community Vote
Post by: kev on August 09, 2011, 02:52:14 am
Quote from: Bluepriest in this topic which I had to remove
Go UNIT! You will always be Air to me... I mean... umm.... why would you make a good master of Air? Ok... I do have to ask... regardless of whether I think you are the best candidate or not... previously, you have had to retire from your master related duties (mid term I believe). Especially with the school season coming back, is this a possibility once again?
Title: Re: 4th Trials - Phase 3 - Community Vote
Post by: Hyroen on August 09, 2011, 03:49:15 am
To be a Master is to embody an Element of Elements the Game. This is a very large responsibility and not all are cut out for the challenge.

For the community to see if you've got what it takes I've designed a series of challenging questions which will test you not only as a contender for the role, but also as a person. Feel free to answer as many or as few as you wish.

I will not ask you what the Element of :air Air means to you but answer it should you wish to.

Good luck.


Q1.

Air has always had difficulties in finding admirable Masters like other elements have had. What kind of a person do you think a Master should be? What responsibilities should a Master acknowledge as theirs?

What percentage of upgraded cards of their element should a Master of an element have? How many do you have?
Please try to complete each component of a question and make your answers as detailed as possible.

The questions will only get harder. Brace yourselves.
Title: Re: 4th Trials - Phase 3 - Community Vote
Post by: Kuroaitou on August 09, 2011, 04:46:29 am
To complement (or contrast? O_o) Hyroen's question, I'll post a more unusual one that will hopefully detail your Air-like personality. :)

Q: “If you turned into a bird after reading this message for an hour, what would you do?”
Title: Re: 4th Trials - Phase 3 - Community Vote
Post by: DrunkDestroyer on August 09, 2011, 05:29:19 am
DrunkDestroyer.
If I get chosen, I will probably be the master with the worst name, in the recorded history of anything.

Despite this, I think you guys should vote for me. As master of Air, my favourite, and coincidentally the best element.
I've supported air the whole way through, that is, from sometime near the start of War #2.

In fact, I make effort to incorporate air into pretty much everything I do. I even coloured this beautiful avatar light blue for the duration of War. I wrote Team Air's speeches in War 2 and 3, wrote a beautiful piece on the air nymph, and even dedicated my 1000th post to Air in my usual eloquent way.

The Air Nymph:http://elementscommunity.org/forum/index.php/topic,17738.msg242011#msg242011

War #3 Speech: http://elementscommunity.org/forum/index.php/topic,22565.msg305540#msg305540 

War #2 Speech: http://elementscommunity.org/forum/index.php/topic,22565.msg306381#msg306381

1000th Post: http://elementscommunity.org/forum/index.php/topic,28610.msg395198#msg395198
Plus, I'm a cool guy. I'm usually pretty nice to people, I capitalise letters when appropriate - And sometimes when Unnecessary - and basically, I think I would make a great representative for air. I step onto chat occasionally, and show my faces in tournaments too. And I step up when necessary, see the Game Suggestion and Feedback section for proof.


However, I probably should say, like last time, that I will not be participating in War if I am a master. I just don't see myself as having the time (and secondarily, the ability) to act as a General for the best team in all the months that come up, and I'd never want to let my team down when there was a better man for the job if I wasn't so proud.
Now, I personally see the Master position as more of a representative, promoting and providing for the element, than leading a team to War. But if we disagree on this point, than by all means vote for whoever you think is most suited to your ideal interpretation of Master.
Title: Re: 4th Trials - Phase 3 - Community Vote
Post by: EvaRia on August 09, 2011, 05:37:49 am
This... is a question that I have asked myself and have milled over time and time again.
This is a question that connects Air to the rest of the elements.
The answer to this question is what lead me to the character of EvaRia.

So I ask you:

Q: If you had perfect and absolute control over Air, in any way you can imagine, if you were part of the Air itself...

What could you do?
Title: Re: 4th Trials - Phase 3 - Community Vote
Post by: DrunkDestroyer on August 09, 2011, 06:07:46 am
Q1.

Air has always had difficulties in finding admirable Masters like other elements have had. What kind of a person do you think a Master should be? What responsibilities should a Master acknowledge as theirs?

What percentage of upgraded cards of their element should a Master of an element have? How many do you have?
For a while, Air was quite unpopular. Even this war, you didn't see that many people loyalisting for air. Now obviously, this has been going up  with strong War Performances, the intoduction of new mechanics (Sky Blitz, Wings), and a stable master, with a proper contested trials.
I personally want to represent, show off, and make air the most liked and popular element.

Bonus: Maths is hard - and this question depends on how many pillars/pends you count as full. To make me sound slightly better, I will assume 10 (of each) - so the total is 14x6 + 2x10 (Includes Air Nymphs), total of 104. (If the other people see how I did it, it can remain consistent)
And I have a grand total of, roughly 33%, which is probably the bare minimum for a master, and I've been upping for a while. I've never been a great grinder, my card collection is mediocre, but that is much larger than my collection of any other element.


Q:If you turned into a bird after reading this message for an hour, what would you do?
Would I be cliche if I said fly everywhere - not really to see, but just to fly. Like a 16 year old who just got his license/car. Of course they aren't really driving to go anywhere.
And everyone might say that too, but thats the honest answer, and the one I'm giving.


Q: If you had perfect and absolute control over Air, in any way you can imagine, if you were part of the Air itself...

What could you do?
Answer this question
More than if you had asked any other element

Slow down everything, speed up everything else. Move things at the speed I choose for them to go.
Stop, start. Create cyclones, negate air flows.
Fly.
Create noise, and engineer silence.
Explode.
Feel everything. Feel your unconcious. The pressure of the wind, the stillness of air, the absence of noise, or touch, or smell.


Fly.
Title: Re: 4th Trials - Phase 3 - Community Vote
Post by: RavingRabbid on August 09, 2011, 07:36:24 am
I voted for the player that seemed both most active and most nice (even if he likes being drunk).
Title: Re: 4th Trials - Phase 3 - Community Vote
Post by: PlayerOa on August 09, 2011, 09:55:16 am
Range the cards of air, best to worst.
Title: Re: 4th Trials - Phase 3 - Community Vote
Post by: ZephyrPhantom on August 09, 2011, 03:27:51 pm
When you think of :air , what is the very first word you think of, and why?
Title: Re: 4th Trials - Phase 3 - Community Vote
Post by: Hyroen on August 09, 2011, 05:46:11 pm
Thank you DrunkDestroyer for a swift response to Q1. Noobiecakes, unit, answer Q1. and Q2. as soon as possible.

While knowing how a good Master should be the trick is not to emulate but to be. If it's in you, we will know soon enough.
All that we know about each of you however is through what you say and who you are in the forum. It's time to start unraveling each contender.

If you have not already answered Q1. please try to answer both in your next post. If you have answered Q1. please make a new post to answer Q2. for alert purposes.


Q2.

To be a Master is to have an identity and reputation. How would you describe your reputation? Do you think you are respected? Do you think you are known? Who would you consider your closest friends in the community?

Name 2 previous or current Masters of any element, one who you've admired and one who you felt could've done a much better job. Tell us why you've admired the one Master, and what, if you were the other Master would you do to make up for or amend the past.
Please try to complete each component of a question and make your answers as detailed as possible.

The questions will only get harder. Brace yourselves.
Title: Re: 4th Trials - Phase 3 - Community Vote
Post by: the dictator on August 09, 2011, 10:20:23 pm
What is your favourite deck, and why?
Title: Re: 4th Trials - Phase 3 - Community Vote
Post by: jippy99 on August 10, 2011, 02:59:51 am
MOAR QUESTIONS!

As a member of the previous air war team, I know that we did not fair so well.  What would you have done differently to improve our placement in war?
Title: Re: 4th Trials - Phase 3 - Community Vote
Post by: Newbiecake on August 10, 2011, 03:28:38 am
To be a Master is to embody an Element of Elements the Game. This is a very large responsibility and not all are cut out for the challenge.

For the community to see if you've got what it takes I've designed a series of challenging questions which will test you not only as a contender for the role, but also as a person. Feel free to answer as many or as few as you wish.

I will not ask you what the Element of :air Air means to you but answer it should you wish to.

Good luck.


Q1.

Air has always had difficulties in finding admirable Masters like other elements have had. What kind of a person do you think a Master should be? What responsibilities should a Master acknowledge as theirs?

What percentage of upgraded cards of their element should a Master of an element have? How many do you have?
Please try to complete each component of a question and make your answers as detailed as possible.

The questions will only get harder. Brace yourselves.
As DD has said already, Air has been unpopular despite the new cards released for It, and perheps even more so after our mediocre performance in War III. A Master of an element's ulmost important role is to glorify its element and encourage members of community that the element dominates the others. A Master of an element also must dedicate a decent amount of their time to the community, be it War, posting in Air related threads, and having good PR in chat.

Bonus Q1: A Master of an element needs to possess a good portion of upgraded cards of their element in order to battle challengers to prove that their element is the best. This portion should exceed 50% (3 or more of each card of that element). I currently have 81 upgraded Air cards, counting Pillars/Pendulums and the Air Nymph. I do have enough Electrum to upgrade 6 of each Air card if I so wished.

When you think of :air , what is the very first word you think of, and why?
Freedom.

Funny. QT has asked me a similar question. :)

Thank you DrunkDestroyer for a swift response to Q1. Noobiecakes, unit, answer Q1. and Q2. as soon as possible.

While knowing how a good Master should be the trick is not to emulate but to be. If it's in you, we will know soon enough.
All that we know about each of you however is through what you say and who you are in the forum. It's time to start unraveling each contender.

If you have not already answered Q1. please try to answer both in your next post. If you have answered Q1. please make a new post to answer Q2. for alert purposes.


Q2.

To be a Master is to have an identity and reputation. How would you describe your reputation? Do you think you are respected? Do you think you are known? Who would you consider your closest friends in the community?

Name 2 previous or current Masters of any element, one who you've admired and one who you felt could've done a much better job. Tell us why you've admired the one Master, and what, if you were the other Master would you do to make up for or amend the past.
Please try to complete each component of a question and make your answers as detailed as possible.

The questions will only get harder. Brace yourselves.
My reputation power is 8. :P Just kidding. Irl, I'm a pretty timid and quiet guy. Some would even say nerdy. For this reason, I have not really struck up major friendships with many members of the community. I think I am respected as a member of Team Air, and a weekly tournament winner. Relations-wise, meh. I think I am decently known for my work with 10 men for the popular FG deck I've GotP Time. My closest member of the community would be DrunkDestroyer, for he dueled with me in the Championship League a few times, and encouraged me to create my own decks that are fun and effective. I respect him most for that time when he defeated me with a Phase Spider/Wings/Air Nymph+Gas deck. Geniusity at its finest.

Bonus Q2: /not being stuck up   
I've always admired QuantumT has the Master of Air. The reason being that Air never (imo) got a good Master who had stayed for the full duration of their term. QT has done a superb job as the Master of Air in directed us in War and striking up good PR in chat.

Heh. I think that Ryan666 could've done a better job as a Master of Light. Leaving right after becoming the Master is not very ideal... What I would do? Come back and take on the work as a Master of Light until the end of the duration of his term!

What is your favourite deck, and why?
Skyfall by ilovecandy. Although I've made my own variation of it, I just love how there are so many (3+!!) ways to defeat the opponent in a 30 card deck. A delightful treat to all Air lovers.
Title: Re: 4th Trials - Phase 3 - Community Vote
Post by: tyranim on August 10, 2011, 05:52:36 am
This... is a question that I have asked myself and have milled over time and time again.
This is a question that connects Air to the rest of the elements.
The answer to this question is what lead me to the character of EvaRia.

So I ask you:

Q: If you had perfect and absolute control over Air, in any way you can imagine, if you were part of the Air itself...

What could you do?
ok, this may sound cheezy as hell, but i would transfer a lot of earth's air to the planet closest planet we can safely transfer to. this way, in case we can't inhabit that planet due to oxygen problems, we can now. and if that wont work out, i will clense the earth's suply of oxygen (i have breathing problems, not athsma or anything, but i do have problems) and i'm very certain that many others do and i can understand that.

To be a Master is to embody an Element of Elements the Game. This is a very large responsibility and not all are cut out for the challenge.

For the community to see if you've got what it takes I've designed a series of challenging questions which will test you not only as a contender for the role, but also as a person. Feel free to answer as many or as few as you wish.

I will not ask you what the Element of :air Air means to you but answer it should you wish to.

Good luck.


Q1.

Air has always had difficulties in finding admirable Masters like other elements have had. What kind of a person do you think a Master should be? What responsibilities should a Master acknowledge as theirs?

What percentage of upgraded cards of their element should a Master of an element have? How many do you have?
Please try to complete each component of a question and make your answers as detailed as possible.

The questions will only get harder. Brace yourselves.
i think that a master should embody his element, be the essential element in the element, if you will. air is a free element. it has all of the characteristics of a freedom loving individual. but at the same time, it has the fury of which most people have never seen before. air bends to situations and can figure a way around anything. i, believe it or not, have mastered that last skill. i have talked my way out of countless fights, i have negotiated my way out of countless groundations (pun somewhat intended).

When you think of :air , what is the very first word you think of, and why?
wind (kinda a duh moment for me)

To complement (or contrast? O_o) Hyroen's question, I'll post a more unusual one that will hopefully detail your Air-like personality. :)

Q: “If you turned into a bird after reading this message for an hour, what would you do?”
the first thing i would do is fly until i cant anymore (if i cant fly for more than an hour), i would then crap on the most expensive car i could find (people shouldnt stress over that kind of stuff :P). i would THEN fly to the highest point i can find and just watch people (creeper!)

Thank you DrunkDestroyer for a swift response to Q1. Noobiecakes, unit, answer Q1. and Q2. as soon as possible.

While knowing how a good Master should be the trick is not to emulate but to be. If it's in you, we will know soon enough.
All that we know about each of you however is through what you say and who you are in the forum. It's time to start unraveling each contender.

If you have not already answered Q1. please try to answer both in your next post. If you have answered Q1. please make a new post to answer Q2. for alert purposes.


Q2.

To be a Master is to have an identity and reputation. How would you describe your reputation? Do you think you are respected? Do you think you are known? Who would you consider your closest friends in the community?

Name 2 previous or current Masters of any element, one who you've admired and one who you felt could've done a much better job. Tell us why you've admired the one Master, and what, if you were the other Master would you do to make up for or amend the past.
Please try to complete each component of a question and make your answers as detailed as possible.

The questions will only get harder. Brace yourselves.
q2: i think my reputation might be that of someone who is unbiased. but at the same time, it's probably one of many mistakes (i tend to make those :P). um... the closest friends would probably be... thats kinda a hard one, because i might see them as friends, but they probably see me as one of those other guys, and what if someone who thinks of me as a friend isnt what i consider a friend and i hurt their feelings? but oh well. i would go with ICB, dragoon(numbers), and SG. i mean seriously, sg has done SO FRIKIN MUCH! and she's helped me out on many occasions, so yeah.
bq2: admire: jmizzle. hands down. could have done better: me. i mean i kinda sucked. i wasnt all that good of a general and i didnt do much FOR air, i just held the title kinda. i can improve on this by studying the efforts of all of the other masters (past and present) and find a way to incorporate that into my style and personality.

MOAR QUESTIONS!

As a member of the previous air war team, I know that we did not fair so well.  What would you have done differently to improve our placement in war?
i will actually incorporate all of the plans i set up and worked out after the first war (some of them were ace). and i would be WAY more active (not saying that i can pull that off, our internet is down right now and im baby sitting today and tomorow, so i can get on NOW, but the future is unsure) and i dont want to drop out like i did last time and make that mistake yet again.

What is your favourite deck, and why?
6 dragons, 6 shockwaves, 2 owl's eyes, 2 fogs, and 14 pillars (i lovez me mah cc)
Range the cards of air, best to worst.
i cant do that, i mean yeah air has some bad-ish cards, but i cant choose favorites. (though i would say skyblitz is my least favorite. i like simple, and skyblitz takes that away from me)
Title: Re: 4th Trials - Phase 3 - Community Vote
Post by: Newbiecake on August 10, 2011, 06:21:09 am
I'm back for more answers to these juicy questions! Who's next? O I spy a War teamate and I see I've missed EvaRia and PlayerOa and Kuro. :P

To complement (or contrast? O_o) Hyroen's question, I'll post a more unusual one that will hopefully detail your Air-like personality. :)

Q: “If you turned into a bird after reading this message for an hour, what would you do?”
Be as noisy and attract as much attention as possible because I BELIEVE I CAN FLY!

This... is a question that I have asked myself and have milled over time and time again.
This is a question that connects Air to the rest of the elements.
The answer to this question is what lead me to the character of EvaRia.

So I ask you:

Q: If you had perfect and absolute control over Air, in any way you can imagine, if you were part of the Air itself...

What could you do?
It is quite hard to picture myself being about to do that, tbh. To answer your question, I would direct the flow of Air to my biddings. Be it grabbing an item, or carrying out daily chores (how cool would it be to be able to eat by just opening up wide, and have the Air to defy Gravity to deliver the food to me??!!). What would you do EvaEia? I'm curious!

MOAR QUESTIONS!

As a member of the previous air war team, I know that we did not fair so well.  What would you have done differently to improve our placement in war?
In my opinion, Team Air could have done so much better if we had better communication with each other. We had a member being away for over half of the War, unorganized Salvage/Discard/Convert and deck building. Communication is key to big events like this, and I sincerely hope for the next War that members of Team Air would keep their communication skills sharp.

Range the cards of air, best to worst.
1. Wind Pillar/ Air Pendulum: Where else are you going to find your source of quanta from?
2. Dragonfly: EQ resistant quanta source.
3. Fog Shield: Haxx ftw!
4. Wings: So many synergies and such good protection.
5. Wyrm: My favorite decks circulates around these babies.
6. Owl's Eye: The best of Air's creature control.
7. Azure Dragon: let's not forget that Air has one of the most durable, strong, and quanta-efficient dragon in the game.
8. Shockwave: These can go into any Air decks or Rainbows as a wonderful form of creature control.
9. Flying Weapon: I would like the upgraded form better as they are the base of any Flying Weapons deck. Unupped? Not so much.
10. Firefly Queen: Not very quanta efficient and takes a while to get the strategy going.
11. Sky Blitz: I think consuming all Air quanta is overkill. Half would be more reasonable. Pretty UP card imo.
Title: Re: 4th Trials - Phase 3 - Community Vote
Post by: Calindu on August 10, 2011, 06:28:27 am
Air depends of rush(mostly), question:it is posible to make an air(50%)FG farmer?Explain.
Title: Re: 4th Trials - Phase 3 - Community Vote
Post by: tyranim on August 10, 2011, 06:33:26 am
Air depends of rush(mostly), question:it is posible to make an air(50%)FG farmer?Explain.
i would say there are a bit of fgs out there that can be killed easily by mono-air, but unfortunately, air (50% or otherwise) wouldn't qualify as an efficient fg killer. there might be some decent combos that would work quite well, but i cant see any that would (yet). time will tell though. i can imagine many possible cards (that are balanced) that would knock a fg on it's ass that also fits air's theme
Title: Re: 4th Trials - Phase 3 - Community Vote
Post by: Hyroen on August 10, 2011, 06:35:34 am
People are starting to respond faster and faster. Good for you, guys, this means reliable involvement in the community. ^_^

A successful Master behaves in particular ways, is responsible, strong and a leader in many ways. While this is sufficient to be a successful Master, completing requirements is not enough for the true Master. A true Master seeks to know what their element was, is and will be. It's time to see how you would envision :air Air in a near future.

If you have not already answered previous questions, please try to answer any outstanding in your next post. If you have answered all previous questions please make a new post to answer new questions for alert purposes.

Time to really kick things up a notch.

Q3.

All Masters have a deep and enriched understanding of their element and its card pool. If zanzarino allowed all the Masters of an element to pick one card from the forum's Crucible System (Crucible, Forge, Armory, and Archives) to be added in 1.30, which 1 card idea would you select?

Design 3 hypothetically -effective- decks around the selected card. All decks must contain 5 copies of the card and contain at least 35 cards. The first deck must be Mono Air, the second deck must be a Duo using Air and an element of your choosing, and the last deck must be a Rainbow with a Mark of Air. Use code AIR for the card should you use the deck image generator to represent the deck.
Please try to complete each component of a question and make your answers as detailed as possible.

The questions will only get harder. Brace yourselves.
Title: Re: 4th Trials - Phase 3 - Community Vote
Post by: Calindu on August 10, 2011, 06:36:59 am
Air depends of rush(mostly), question:it is posible to make an air(50%)FG farmer?Explain.
i would say there are a bit of fgs out there that can be killed easily by mono-air, but unfortunately, air (50% or otherwise) wouldn't qualify as an efficient fg killer. there might be some decent combos that would work quite well, but i cant see any that would (yet). time will tell though. i can imagine many possible cards (that are balanced) that would knock a fg on it's ass that also fits air's theme
No,50% air.Not 50% win rate(very hard)
Title: Re: 4th Trials - Phase 3 - Community Vote
Post by: Newbiecake on August 10, 2011, 06:59:10 am
Air depends of rush(mostly), question:it is posible to make an air(50%)FG farmer?Explain.
A False God farmer needs to consist of a few (preferably most) of these elements: Creature control, Permanent control, and Stall/Protection, and some healing would be nice too.

With that said, for Phase I of the Trials, I've designed a deck that successfully filled all the Rings for the Bronze, Silver, and Platinum Leagues (yes, I skipped Gold). But sadly you would not find it in that thread because I've only posted the screenshots and not the deck itself. XP However, because I've grinder with that deck for so long in order to complete the task, I've memorized that deck by heart. The Leagues and False Gods are similar, so the following deck should work for some False Gods too.
-Mark of Entropy
-5 Elite Wyrm
-5 Wings
-10 Wind Tower
-2 Flesh Recluse
-1 Phase Recluse
-4 Explosions
-5 Chaos Powers
-1 Unstoppable
-1 Precognition (Can expand my knowledge of the opponent's deck for the Arena, but for FGs replace with Rewind because their decks are predictable)
-6 Supernova
-40 Card deck

Chaos Wyrms combined with PC, as well as the ultimate defense once the combination of the Webbing Spiders and Wings get going. Making a False God deck with Air 50% is more than possible because Air is just that gud! ^.^

People are starting to respond faster and faster. Good for you, guys, this means reliable involvement in the community. ^_^

A successful Master behaves in particular ways, is responsible, strong and a leader in many ways. While this is sufficient to be a successful Master, completing requirements is not enough for the true Master. A true Master seeks to know what their element was, is and will be. It's time to see how you would envision :air Air in a near future.

If you have not already answered previous questions, please try to answer any outstanding in your next post. If you have answered all previous questions please make a new post to answer new questions for alert purposes.

Time to really kick things up a notch.

Q3.

All Masters have a deep and enriched understanding of their element and its card pool. If zanzarino allowed all the Masters of an element to pick one card from the forum's Crucible System (Crucible, Forge, Armory, and Archives) to be added in 1.30, which 1 card idea would you select?

Design 3 hypothetically -effective- decks around the selected card. All decks must contain 5 copies of the card and contain at least 35 cards. The first deck must be Mono Air, the second deck must be a Duo using Air and an element of your choosing, and the last deck must be a Rainbow with a Mark of Air. Use code AIR for the card should you use the deck image generator to represent the deck.
Please try to complete each component of a question and make your answers as detailed as possible.

The questions will only get harder. Brace yourselves.
Oh wow! Deck designing. Seems like you and DD are both encouraging me to do more of that now eh? Sadly though, I will not be able to work on this until tomorrow as I am not replying on a computer atm. No going on Elements for me right now! :P

I'll edit this as soon as I get access to a computer. Stay tuned Hyroen and the rest of you!
Title: Re: 4th Trials - Phase 3 - Community Vote
Post by: tyranim on August 10, 2011, 07:04:57 am
Air depends of rush(mostly), question:it is posible to make an air(50%)FG farmer?Explain.
i would say there are a bit of fgs out there that can be killed easily by mono-air, but unfortunately, air (50% or otherwise) wouldn't qualify as an efficient fg killer. there might be some decent combos that would work quite well, but i cant see any that would (yet). time will tell though. i can imagine many possible cards (that are balanced) that would knock a fg on it's ass that also fits air's theme
No,50% air.Not 50% win rate(very hard)
i know, i guess i should have worded it another way :P

People are starting to respond faster and faster. Good for you, guys, this means reliable involvement in the community. ^_^

A successful Master behaves in particular ways, is responsible, strong and a leader in many ways. While this is sufficient to be a successful Master, completing requirements is not enough for the true Master. A true Master seeks to know what their element was, is and will be. It's time to see how you would envision :air Air in a near future.

If you have not already answered previous questions, please try to answer any outstanding in your next post. If you have answered all previous questions please make a new post to answer new questions for alert purposes.

Time to really kick things up a notch.

Q3.

All Masters have a deep and enriched understanding of their element and its card pool. If zanzarino allowed all the Masters of an element to pick one card from the forum's Crucible System (Crucible, Forge, Armory, and Archives) to be added in 1.30, which 1 card idea would you select?

Design 3 hypothetically -effective- decks around the selected card. All decks must contain 5 copies of the card and contain at least 35 cards. The first deck must be Mono Air, the second deck must be a Duo using Air and an element of your choosing, and the last deck must be a Rainbow with a Mark of Air. Use code AIR for the card should you use the deck image generator to represent the deck.
Please try to complete each component of a question and make your answers as detailed as possible.

The questions will only get harder. Brace yourselves.
q3: flying sword (animate on a stick ftw, but probably op)
bq3i would make the following deck around it:
mark of entropy
6 super novas
1 pulverizer
5 flying swords
2 druidic staffs
1 discord
1 titan
2 arsenics
2 vamp stilettos
1 morning glory
7 air towers
and 2 fog shields
(im sorry i broke your rule, but hey, its air, its freedom)
Title: Re: 4th Trials - Phase 3 - Community Vote
Post by: DrunkDestroyer on August 10, 2011, 08:49:03 am
Range the cards of air, best to worst.
If the purpouse of this excersise was to say that they are all equally useable in their own unique way...

Owl's Eye
Flying Weapon
Wings
Fog Shield
Unstable Gas
Shockwave
Dragonfly
Firefly
Firefly Queen
Wyrm (Move up 2 places when upped, down 1 when unupped. Seemed a middle-ish value)
Sky Blitz
Azure Dragon
Blue Nymph
Thunderstorm
When you think of :air , what is the very first word you think of, and why?
Flying. I've said it before, I'll probably need to say it more and more as the questions pile on, but I love the idea of flying. Like driving in air, like running on water. So close and far away. Yeah, always Flying.

Q2.

To be a Master is to have an identity and reputation. How would you describe your reputation? Do you think you are respected? Do you think you are known? Who would you consider your closest friends in the community?

Name 2 previous or current Masters of any element, one who you've admired and one who you felt could've done a much better job. Tell us why you've admired the one Master, and what, if you were the other Master would you do to make up for or amend the past.
Reputation: My name isn't huge, like willng, Napalm, jmdt, ect.
However, it was enough to put me in council, meaning I do have a certain degree of name recognition (which as you can imagine, starts to happen at around 1000 posts, regardless of meaning).
I'm just a Senior Member really. I like to think that people think of me as interesting/funny/creative/friendly. My name has a certain degree of respect to it now, I could never see someone treating me the same way they would to a >100 poster, or a new chatter. (I actually have experimented with this a few times in chat), or ignoring my posts as it was fairly common when I first joined.

As for masters I like : MrBlonde is a legend. When I first joined, I recognised his name from providing me with wins and rares in T50 (which I really needed), and before I knew him, I actually voted for him against coinich in their first epic duel :P . He's a nice guy, tries hard in events and such, funny and entertaining. He's also pretty open about himself online, and basically, I like it when he talks - because its always respectful, entertaining, and some cool stories.

(And right now I'm thinking about how awkward it will be if/when he reads this. Ooh. Don't feel obliged to vote for me because of this :P)

I'm sure naming Ryan as the master who could have done a better job - it's the easy option, since the community is in mutual agreement here, and he's gone so it is easy(ish) to bash on him. And yeah, he really should have pulled through, it dissappointed everyone. Obviously if I signed up for War, I'd finish it to the best of my efforts the whole way through.

Same with other masters who dropped out of war half-way through, and talked down their element.
What is your favourite deck, and why?
I feel like I would be disadvantaging myself if I didn't post an air deck.
But at the same time, I don't really want to reveal a deck that I plan on using in the Final Battle (current favourite deck at least), so I'll show you two others, one in element, one not.

by DrunkDestroyer
Hover over cards for details, click for permalink
Deck import code : [Select]
5f9 5f9 5od 5od 5od 5od 5od 5od 5p0 5p0 5p0 5p0 5pu 5pu 5pu 5pu 5pu 61t 61t 61t 61t 61u 621 621 7oe 7oe 7oe 7oe 80d 80d 80e 80h 80h 8pu

(Deck topic: http://elementscommunity.org/forum/index.php/topic,29344.0.html )

and my off element favourite

by DrunkDestroyer
Hover over cards for details, click for permalink
Deck import code : [Select]
52q 52s 52s 52s 52s 542 542 542 542 542 542 542 542 5la 5la 5ld 5ld 5ld 5ls 5ls 713 713 71a 71c 72i 72i 72i 72i 72i 7k2 7k2 7k2 8pq


(Both made by me)

MOAR QUESTIONS!

As a member of the previous air war team, I know that we did not fair so well.  What would you have done differently to improve our placement in war?
Try my best to avoid that gigandanourmous penalty that Air suffered. Damn, that was a bit of a letdown for me as a spectator, not a particularly heroic way to start losing momentum in war.
Personally, I also would have tried to steal some of Higs players. Youngsot, (...), UTAlan, all quite cheap and uknown (and same deal next war with unknown/literate players who seem above average, and undervalued). But I've never actually done war, (and currently do not plan on doing it, like said before), so my opinion here doesn't mean too much.

Air depends of rush(mostly), question:it is posible to make an air(50%)FG farmer?Explain.
Honestly, I've never tried it. Obviously it would never be competitive, but maybe a Wings/Spider denial might just do it, as well as my Task 1 Arena deck (with cremations upped to get that extra 40 damage)
Link: http://elementscommunity.org/forum/index.php/topic,29344.0.html

Q3.

All Masters have a deep and enriched understanding of their element and its card pool. If zanzarino allowed all the Masters of an element to pick one card from the forum's Crucible System (Crucible, Forge, Armory, and Archives) to be added in 1.30, which 1 card idea would you select?

Design 3 hypothetically -effective- decks around the selected card. All decks must contain 5 copies of the card and contain at least 35 cards. The first deck must be Mono Air, the second deck must be a Duo using Air and an element of your choosing, and the last deck must be a Rainbow with a Mark of Air. Use code AIR for the card should you use the deck image generator to represent the deck.
I just looked through the whole Armory. That was a little dissappointing to be honest, not too much air in there. Skinner's Pidgeon came to mind as soon as this question was asked, but that's more of a fun little addition than a true card which represents and defines air. Thunderbird seems interesting, soft PC.

Then came the Crucible. Scouting Hawk ( http://elementscommunity.org/forum/index.php/topic,25758.0.html ) was the first that caught my eye. Wave Distortion (I don't believe I need to link this one, and again, not trying for flattery here).
Cyclone, by johanhowitzer was almost perfect. If it said your creatures, rather than opponents, then it would have been made for me.

I'll come back tomorrow when I have more time, and delve through the archives. Something beautiful that truly defines a deck has to be in there comewhere. If not, Scouting Hawk is still pretty cool.
Title: Re: 4th Trials - Phase 3 - Community Vote
Post by: Hyroen on August 11, 2011, 03:29:38 am
I've previously asked if you felt you are respected in the community and the general feeling was unfortunately a little shaky. Respect however can come slowly when one has self-respect, whatever you understand that to be.

An effective Master has a notable charisma and strong leadership skills to boot. It's not something that can be acquired overnight, but it certainly arises from somewhere. Have you found the source?

Q4.

Self-respect is always seen as an important characteristic of a leader. Naturally, one would think that self-respect is a characteristic of a Master. What do you consider to be self-respect? What are some examples of self-respect in your forum posts? How do you think people become respectable? Do you believe self-respect is necessary to be a Master?

Quote anything from the forum that in your perspective shows that the member who posted it has self-respect. What characteristics about the quote represent self-respect? Then quote anything you have posted (not considering July 10 - August 10) which shows the *most* self-respect. How could your post improve?
Please try to complete each component of a question and make your answers as detailed as possible.

Prepare yourself for the second Tier of difficulty Trials of :air Air!! Questions 5-7 will be fun.
Title: Re: 4th Trials - Phase 3 - Community Vote
Post by: EvaRia on August 11, 2011, 08:25:27 am
This is a favourite among my card ideas, and as an Air Card I thought it would be a shame to not mention it among those who back Air.

(http://imageplay.net/img/m7Gbd130205/Pierce.png)(http://imageplay.net/img/m7Gbd130211/Pierceupped.png)
NAME: Pierce
ELEMENT: Air
COST: 3 :air
TYPE: Spell
ATK|HP:
TEXT: Deal 6 damage and destroy
your opponent's shield.
NAME: Pierce
ELEMENT: Air
COST: 3 :air
TYPE: Spell
ATK|HP:
TEXT: Deal 8 damage and destroy
your opponent's shield.
ART: http://www.sxc.hu/photo/172656
IDEA: EvaRia
NOTES: You do not have to blow up a shield to do damage.
Reflective shields will reflect this and be unaffected by the destroy effect.
Protected shields will of course be unaffected.
Only one bonewall will be destroyed.
SERIES:
How would this card affect Air?
How would this card affect the other elements?
Title: Re: 4th Trials - Phase 3 - Community Vote
Post by: DrunkDestroyer on August 12, 2011, 08:40:42 am
Q3.

All Masters have a deep and enriched understanding of their element and its card pool. If zanzarino allowed all the Masters of an element to pick one card from the forum's Crucible System (Crucible, Forge, Armory, and Archives) to be added in 1.30, which 1 card idea would you select?

Design 3 hypothetically -effective- decks around the selected card. All decks must contain 5 copies of the card and contain at least 35 cards. The first deck must be Mono Air, the second deck must be a Duo using Air and an element of your choosing, and the last deck must be a Rainbow with a Mark of Air. Use code AIR for the card should you use the deck image generator to represent the deck.
I have finally chosen Scouting Hawk as the card for Air. ( http://elementscommunity.org/forum/index.php/topic,25758.0.html ) . It's an altogether new mechanic for the game, probably most similar to GoTP as in, it's primary effect is decided on something not actually in the field of play, and it's just very different to everything else.
(Personally though, I would be looking for a buff, meaning it being able to use its ability more than once, perhaps for a cost or every X turns, before it made it)

This amazingly simple mono is a quick use for it, basically getting pillars out, and blitzing a lot. (Scoring 2 or 4 damage from the Hawks as well.)
by DrunkDestroyer
Hover over cards for details, click for permalink
Deck import code : [Select]
5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5of 5of 5of 5of 5of 5of 5op 5op 5op 5op 5op 5op 5pu 5pu 5pu 5pu 5pu 5pu 8pr

(Pends are Hawks for clarity. Pillar-pend split is reccommended)

Yeah, lots of quanta means drain all spells to me. Fractal is interesting, but Miracle is better. I bet this could become one hell of a light-air stall
by DrunkDestroyer
Hover over cards for details, click for permalink
Deck import code : [Select]
5lh 5lh 5lh 5lh 5lh 5lh 5li 5li 5li 5li 5li 5li 5od 5od 5od 5od 5od 5od 5oi 5oi 5oi 5oi 5oi 5oo 5oo 5oo 5oo 5oo 5oo 5op 5op 5op 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 8pq


And rainbow, well, this ones a little ridiculous.
by DrunkDestroyer
Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4t6 4t6 4t6 4t6 4vg 4vg 4vg 4vg 592 592 592 592 5l9 5od 5od 5od 5od 5od 5od 5rg 5rg 5rg 5rg 5rg 5rk 5ro 8ps

All cards are unupped because, well, I'd rather not give up which upped cards I own. But the shields are definitely upped there (otherwise useless), and the Shards are SoDs.

And of course, I just read mark of air.  So I threw in two animate weapons and two Owls Eyes. Meh, not much else would fit honestly, apart from actual dragonsflies, which I can't really put in.
by DrunkDestroyer
Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4t6 4t6 4t6 4t6 4vg 4vg 4vg 4vg 592 592 592 592 5l9 5od 5od 5od 5od 5od 5od 5oi 5oi 5ol 5ol 5rg 5rg 5rg 5rg 5rg 5rk 5ro 8pr


Q4.

Self-respect is always seen as an important characteristic of a leader. Naturally, one would think that self-respect is a characteristic of a Master. What do you consider to be self-respect? What are some examples of self-respect in your forum posts? How do you think people become respectable? Do you believe self-respect is necessary to be a Master?

Quote anything from the forum that in your perspective shows that the member who posted it has self-respect. What characteristics about the quote represent self-respect? Then quote anything you have posted (not considering July 10 - August 10) which shows the *most* self-respect. How could your post improve?
Self respect. Huh.
On one hand, I can make some pretty stupid posts. (Anyone remember the Wigs guy? I made an amazing post on that, and to this day I'm still bummed that it got deleted).
Yeah, self respect is necessary, at least a degree of it. Otherwise, they bring the whole title of master, and the element down.

I find it difficult to *show* self-respect in a post, it's not really a characteristic that comes through so much I personally find. Perhaps more in a chat session. But most likely brought on by collective posts and personas of people.


This is a favourite among my card ideas, and as an Air Card I thought it would be a shame to not mention it among those who back Air.

(http://imageplay.net/img/m7Gbd130205/Pierce.png)(http://imageplay.net/img/m7Gbd130211/Pierceupped.png)
NAME: Pierce
ELEMENT: Air
COST: 3 :air
TYPE: Spell
ATK|HP:
TEXT: Deal 6 damage and destroy
your opponent's shield.
NAME: Pierce
ELEMENT: Air
COST: 3 :air
TYPE: Spell
ATK|HP:
TEXT: Deal 8 damage and destroy
your opponent's shield.
ART: http://www.sxc.hu/photo/172656
IDEA: EvaRia
NOTES: You do not have to blow up a shield to do damage.
Reflective shields will reflect this and be unaffected by the destroy effect.
Protected shields will of course be unaffected.
Only one bonewall will be destroyed.
SERIES:
How would this card affect Air?
How would this card affect the other elements?
To be completely and totally honest, it seems like a bit of a Purify card to me. Very specific use (shield destroying) with a little bonus added on to make sure its never a dead card (the attack).

It would probably make mono-air slightly more appealing, and maybe a little throw in for the last two cards in a duo, but honestly, it really lacks the versatility to make it have impact. However, it is definitely a nice little addition. Shields are just so, varied (dimshield/bonewall/hope/none) that it is hard to really see it consistently being used.

It would probably make a very slight shift in the effectiveness of shields, and make air a little more threatening. Not game-breaking.
Title: Re: 4th Trials - Phase 3 - Community Vote
Post by: Hyroen on August 12, 2011, 06:27:41 pm
As the last couple of days to vote for the ideal candidate approach, I felt the topic of Time Management would be the most appropriate for this question. I've noticed that all of you have not had the time or have had quite the delay in answering some of the questions (e.g. Q4). As a fully active member of the community you should be answering the questions almost as fast as they are asked. I have also noticed that all of you have wanted to complete certain activities when you "had more time on your hands". This really brings up the concern if you will have enough time to be Master of :air Air.

How will you answer to :time Time?


Q5.

To be in existence is to face the current of elemental :time Time. Mastership will be as time-consuming as you want it to be, however some time --will-- be required of your day. Considering that the day only has 24 hours, how do you plan on managing your time properly? List your main time-consuming activities that may interfere with the responsibilities of Mastership. Will you be able to tend to your responsibilities effectively? What will you consider priorities?

While promises may mean something to some people and nothing to others, how much time do you think you can reasonably promise to the community that you'd be active? (on chat, posting comments, sending PMs, participating in events)
Please try to complete each component of a question and make your answers as detailed as possible.

As time to vote dwindles down, the rate at which questions will be asked will pick up!! Time to test your time management!! Questions 6&7 will be coming at you soon and 8-10 will be the most challenging questions. Prepare yourselves.
Title: Re: 4th Trials - Phase 3 - Community Vote
Post by: Hyroen on August 13, 2011, 09:26:56 pm
I had hoped to ask question 6 once someone had answered question 5, but here it comes at ya!!

Hopefully, should one of you become Master of :air Air that you will be more active than currently.

As a person, one must have valuable qualities which makes for the best contender for Master, however while one's characteristics can be a major factor of who'd be the best Master, how well you do on the battlefield affects just as much. While the tournament against yourselves showed a sliver of your true power, sometimes Lady Luck is just not on your side.

Time to let your best side shine!!

Q6.

Some consider in-game strength to be relevant to Mastership while others don't think its required. Though regardless of what some may think, the ability to do well in PvP is a sign of a respectable player and thus a powerful tool in your arsenal as Master, especially considering War and the Master's Tournament. This is why it is crucial for effective Masters to show skills with their element.

Construct a deck using the forum deck builder tool (http://cdn.elementscommunity.com/forum/Themes/default/images/bbc/deck.gif) that has a win rate of 80% or greater against AI3, which:
1) has not been yet posted. A few cards different will still make the deck different,
2) has been tested for at least 20 matches and
3) contains 50% or more :air Air cards.

This should be an adequate test of deck building skills.

This time, do exactly the same as you did with Q6 but with an added detail. You will make another deck (different than the one from Q6) that has a win rate of 80% or greater against AI3, which:
1) has not been yet posted. A few cards different will still make the deck different,
2) has been tested for at least 20 matches,
3) contains 50% or more :air Air cards and,
4) has an average stw (seconds to win, the amount of seconds it took for your deck to win) of 100 seconds or less.

Enjoy ^_^
Please try to complete each component of a question and make your answers as detailed as possible.

Questions will now be asked regardless of whether the previous have been answered or not. Come on contenders, stick with it!!
Title: Re: 4th Trials - Phase 3 - Community Vote
Post by: Hyroen on August 14, 2011, 03:58:15 am
Ignore the triple post mods. I'm trying to get all 10 questions within the time limit.

In anything you do, how well you stick with it is crucially important. We (at least I) want to see a Master that will stick with it from start to end, and in some of the cases from the past, it simply hasn't been so. Dedication is admirable in anyone, and while something may leave your time in a knot, I'm sure the community wants the trustworthy kind who will find a way, and still manage to keep their sanity [Reference (http://elementscommunity.org/forum/index.php?action=profile;u=1)] relatively intact.

Q7.

Fortunately/unfortunately this question may be easier for some of you than for others, as a higher post count correlates with a longer forum life quite well.

It's quite difficult to find evidence of dedication, but hopefully this will be a decently fair manner. As best as you can, provide to the community 3 examples from your posts where you stayed dedicated to whatever task someone gave to you, whether it was self-assigned or assigned to you by someone else. The amount of time that you worked on it will also affect the amount of dedication your example conveys.

Interpret this question as best as you can. Good luck.

The following Bonus Question will give you a glimpse into the next phase, Questions 8-10 which I've euphemistically named Final Test: Contender Breakdown.

In the Contender Breakdown phase, many more personally aimed questions will be asked and may catch you off guard. It tries to show the community the true nature of each contender and in the end, throw the final surprise!!

Anyways, back to the question.
BONUS Q7
I've noticed that all 3 contenders for the Trials of :air Air have been in a ---major--- lull (~43 hours of silence from all 3 contenders). Due to the nature of the job as a Master, more time, and naturally, dedication is expected of all of you. Normally, I notice, contenders of the Trials --jump-- at the chance to answer questions and gain "points" for themselves. I'm not seeing that in this thread, which is partly the reason for my triple post.

Without giving too much personal information, explain for each of yourselves why this lull has occurred. Could it happen again should you become Master? Do you think these types of lulls could be a problem for a Master?
Please try to complete each component of a question and make your answers as detailed as possible.

With the glimpse of what Questions 8-10 will be like in the Bonus Question, hopefully you prepare yourselves -well- for the finish of the marathon. You're almost there!!

Keep at it and answer as soon as possible. I hope you all answer soon. I'm sure you have great answers for all of my previous and upcoming questions!! ^_^
Title: Re: 4th Trials - Phase 3 - Community Vote
Post by: DrunkDestroyer on August 14, 2011, 08:55:10 am
Q5.

To be in existence is to face the current of elemental :time Time. Mastership will be as time-consuming as you want it to be, however some time --will-- be required of your day. Considering that the day only has 24 hours, how do you plan on managing your time properly? List your main time-consuming activities that may interfere with the responsibilities of Mastership. Will you be able to tend to your responsibilities effectively? What will you consider priorities?

While promises may mean something to some people and nothing to others, how much time do you think you can reasonably promise to the community that you'd be active? (on chat, posting comments, sending PMs, participating in events)
I'm interpreting this as basically a question on whether or not I will be active enough to be a master/for War.
And repeated again, (although for future reference I'd wish they would put it on the poll so every single person would know and have a fair vote), I will not be General for war.

Things that interfere with elements in my life, are, everything that is not Elements forums (and I will stay this vague with most/all non-interned related questions). On the forums themselves, I don't really have to do much (apart from the very occasional light modding in GS&F).
Question 6 has been deliberately ignored. I'm sorry to do this, but as seen in my Trial Duels, deckbuilding isn't my strong point, and I'd rather keep any winning concept to myself for the final battle, since thats where I'll need it most.

Ignore the triple post mods. I'm trying to get all 10 questions within the time limit.

In anything you do, how well you stick with it is crucially important. We (at least I) want to see a Master that will stick with it from start to end, and in some of the cases from the past, it simply hasn't been so. Dedication is admirable in anyone, and while something may leave your time in a knot, I'm sure the community wants the trustworthy kind who will find a way, and still manage to keep their sanity [Reference (http://elementscommunity.org/forum/index.php?action=profile;u=1)] relatively intact.

Q7.

Fortunately/unfortunately this question may be easier for some of you than for others, as a higher post count correlates with a longer forum life quite well.

It's quite difficult to find evidence of dedication, but hopefully this will be a decently fair manner. As best as you can, provide to the community 3 examples from your posts where you stayed dedicated to whatever task someone gave to you, whether it was self-assigned or assigned to you by someone else. The amount of time that you worked on it will also affect the amount of dedication your example conveys.

Interpret this question as best as you can. Good luck.

The following Bonus Question will give you a glimpse into the next phase, Questions 8-10 which I've euphemistically named Final Test: Contender Breakdown.

In the Contender Breakdown phase, many more personally aimed questions will be asked and may catch you off guard. It tries to show the community the true nature of each contender and in the end, throw the final surprise!!

Anyways, back to the question.
BONUS Q7
I've noticed that all 3 contenders for the Trials of :air Air have been in a ---major--- lull (~43 hours of silence from all 3 contenders). Due to the nature of the job as a Master, more time, and naturally, dedication is expected of all of you. Normally, I notice, contenders of the Trials --jump-- at the chance to answer questions and gain "points" for themselves. I'm not seeing that in this thread, which is partly the reason for my triple post.

Without giving too much personal information, explain for each of yourselves why this lull has occurred. Could it happen again should you become Master? Do you think these types of lulls could be a problem for a Master?
Please try to complete each component of a question and make your answers as detailed as possible.

With the glimpse of what Questions 8-10 will be like in the Bonus Question, hopefully you prepare yourselves -well- for the finish of the marathon. You're almost there!!

Keep at it and answer as soon as possible. I hope you all answer soon. I'm sure you have great answers for all of my previous and upcoming questions!! ^_^

Dedication:  http://elementscommunity.org/forum/index.php/topic,13750.0.html
http://elementscommunity.org/forum/index.php/topic,19007.msg263927#msg263927 (Bad time to link to a death trial, but read the circumstances in which I joined up : P ) - scroll down for more.
And honestly, even though I didn't finish, I'd like to throw in my Task I of Phase one. I must have been the unluckiest person alive not to score platinum.


Yes, this could definitely happen with me as a master. As it already has. I'm not perfect (notice my vague answers to questions, and complete avoidance of others.  (But I still think I am best suited for the role)
Title: Re: 4th Trials - Phase 3 - Community Vote
Post by: Hyroen on August 14, 2011, 07:09:29 pm
In the last remaining hours, the final phase has arrived. Prepare yourselves to face the Contender Breakdown!

Also, thank you DrunkDestroyer for having kept up with the questions until now! Good job man!!

Q8: Contender Breakdown - Part I

For many Masters, the element that they go for in the Trials is their favourite, and by favourite I mean that it almost seems that they would die for it (for :death Death, dying doesn't mean much but I digress.)

Interestingly enough though, for all contenders in this Trials of :air Air, there is some sort of other allegiance at some point in time.


[/li]Noobiecakes: Though I do not know much about you, I do know that you were the creator of Lionheart, which I find amazing. Good job!! Similarly to unit though I found on your Profile page that your favourite element was :entropy Entropy. Why did you not try to go for the Trials of :entropy Entropy instead? Has your favourite element changed? What pulled you back to the Trials of :air Air?

[/li]DrunkDestroyer: As I've noticed, you do not want to bring up that you participated in the Trials of :death Death. When you had participated, I was left a little shocked. To you the questions are slightly different? Why did you not try to go for the Trials of :death Death instead? Has your favourite element always been :air Air? Has it always been :death Death? What pulled you back to participate in the Trials of :air Air?[/li][/list]
Do you believe having your Mastery element being your favourite element is necessary? Ask 2 current Masters via PM or Chat if their Mastery element is the same as their favourite element. Quote the applicable responses from the PM in your response to this question.

Please try to complete each component of a question and make your answers as detailed as possible.

Enjoy!! ^_^ Phase 9 and 10 are ready to launch. Good luck contenders!!
Title: Re: 4th Trials - Phase 3 - Community Vote
Post by: Hyroen on August 15, 2011, 04:59:30 am
In the last remaining hours, the final phase has arrived. Prepare yourselves to face the Contender Breakdown!

To put yourself to the test means not only to show off your good side. Acknowledging your weaknesses can be humbling and at the same time empower you. In knowing where one's weaknesses are is that we can grow as people and be better than who we are.

In these Trials of :air Air, hopefully we can work together on finding our weaknesses and improving them.

Nobody's perfect.
Q9: Contender Breakdown - Part II

Noobiecakes: Though the community has not had a great deal of time (or posts) to get to know you well, I've had enough time to learn some very interesting things about you.

While the other 2 contenders have put in a lot of effort into appreciating :air Air, you have only been on their War team, once, and even then, you had :air Air as your 3rd option. You have however put a --lot-- of effort into adoring :entropy Entropy, and yet you have not participated in the Trials of :entropy Entropy. Sometimes people join anyway they can only to get a shot at participating and in both cases (War and Trials) to me, it seems like you have done this. Should you become Master I believe your main weaknesses will be this fickle nature and your lack of activity on the forum. Do you believe that, should you become Master, these qualities will translate into your duration as Master of :air Air? Would you like to change things? Should you want a change, how do you plan on changing things?

Also, how do you explain THIS (http://elementscommunity.org/forum/index.php/topic,28891.msg400969#msg400969) quote of yours? Do you still want people to vote for you even after this statement of yours?
[/li]DrunkDestroyer: In many of your posts, I time and time again read a negative undertone in your posts. Pessimism, lack of self-confidence, and just complete disbelief in the world permeate. Do you believe that, should you become Master, these qualities will translate into your duration as Master of :air Air? Would you like to change things? Should you want a change, how do you plan on changing things?
[/li]unit: Those who have been here for a while know who you are and know who you have been. Having been with you as a mere soldier, I know you did your best as General of :air Air in War I, and we, our best as Team :air Air.

You were the 1st Master of :air Air.

Since then you've lost your title and I was surprised to read somewhere that you "get easily annoyed", you "are easy going when nothing needs to be done", and that you don't really care about the opinions of others. Do you believe that, should you become Master, these qualities will translate into your duration as Master of :air Air? Would you like to change things? Should you want a change, how do you plan on changing things?
I'm not quite sure if you may all know this, but I too have tried for the Trials of :air Air and unfortunately failed. Though I have pointed out all your weaknesses, I always enjoy justice and therefore am giving you all an opportunity to point out my weaknesses!!

Should I apply in the future for the Trials of :air Air again, what do you believe my main weaknesses would be? How could I improve as a contender?

Feel free to answer as much as you want. Let's help each other out. ^_^

Please try to complete each component of a question and make your answers as detailed as possible.

Phase 10 will rock all your sox!! It's been a pleasure writing these questions and reading your responses. Afterwards I will PM each of you a review of all your answers.

Good luck contenders!![/li][/list]
Title: Re: 4th Trials - Phase 3 - Community Vote
Post by: Hyroen on August 15, 2011, 02:16:17 pm
In the last remaining hours, the final part of the final phase has arrived. Prepare yourselves to finish the Contender Breakdown!

The final question has come and I think it's such a shocker that I'll have to put it in spoilers. I must say that it's been enjoyable writing up all these questions and though I think they would've been more effective with more participation, I think they've done enough.

Enjoy!! ^_^

Q10: Contender Breakdown - Part III


This question while I thought it would be a simple question, may actually be very difficult for the human to answer, especially when a lot of effort has already been put in. How will you answer?

The hardest part about seeking to win something is giving it up. It is why this question will not ask you why you think you are the best candidate to vote for but instead:

Who, if you were not in these trials, would you vote for?

If you so wish, do not answer this question. I think it would take a lot of confidence to answer this one.
As a connection to Q10, including yourself this time rate all the contenders from 1 to 10 where 1 would represent the worst candidate overall and 10 would represent the best candidate overall. There is no need to label anyone a 1 or a 10, simply judge based on if there were 7 other imaginary contestants.

Where would they fall? Where would you?

Please try to complete each component of a question and make your answers as detailed as possible.

Congratulations to any contender who has made it this far in the questions. I would like to remind you all that I will be sending you all a PM reviewing your answers and also there will be the explanation for who I vote for.

Thank you participants and good luck to all who continue in the Trials. Enjoy Phase 4.
Title: Re: 4th Trials - Phase 3 - Community Vote
Post by: Newbiecake on August 15, 2011, 08:17:52 pm
I am very sorry for this delay. The reason is explained in one of the questions.

Going in depth now, I see. I don't believe I've revealed this to anyone in the community yet, but now i will: I am a high school student. During the school year, a way of managing my time was to set myself schedules and limits on everyday activities. To make sure I could follow these schedules completely, I've done deliberate things to restrict myself, such as using a program to limit my own computer time when I am supposed to be studying, etc. In a normal school day, I will have to contribute seven hours towards school. Following that, I will spend between an hour or two studying the materials given that day. No, I am not just a nerd studying my butt off everyday. I also have several extracurricular activities such as tutorage, drumming, and badminton. On an average day between afterschool and bed time, I have approximately three to four hours to go on the computer to tend to my responsibilities as a Master and playing Elements, going on facebook, etc. My priorities are school over Master's duties over staying fit (playing badminton) over my music (drumming).
I can promise at the very least half an hour a day viewing the forums, answering to PMs and posts, and most importantly, going on chat. I should have a lot more than that on an average day (as I said above I have 3-4 hours computer time). I know it is not much, but things that jeopardize my future are much more important.
I have no time this week to do the hands-on and paperwork, only answering these questions to the best of my abilities; I have a full week of intense badminton training session at a club. Just this week for the summer though.
I hate digging mindlessly through my posts, so please take my word or it: Metamorphosis (before the unfortunate cancellation), War III as the Deck Builder for the team, and several card designing competitions (Mythology).
A few people (Terroking) already knows in this community that I've fancied myself by playing the game League of Legends lately. This is part of the reason I needed to devote some tome to play the game with real life friends (What a fail I am that I manage to persuade a friend to play Elements, then they left and persuaded me to play LoL). Also, the badminton training sessions this week as I mentioned is not helping. It will definately happen time and time again but I'll do my best to maintain that promise in Bonus Q5.
LOL. My favourite element was  :entropy Entropy and will always be  :entropy Entropy. I know that's very contridictive to why I joined the Trials of  :air Air, but I have reasons. Here they are.

I've joined Team  :air Air for War III, therefore I have familiarized myself with  :air Air more than  :entropy Entropy, as well as great War mates! I would love to participate alongside with my War mates again in War IV. Secondly, as I've mentioned laready, my favourite Master is QuantumT. Also, from many of Zeru's posts, I don't find him a worthy Grandmaster because I see him to be arrogant, a tad unfriendly to people and has that "sick humour". For these reasons, I've always wanted to battle my favourite Master over Zeru, and that is the reason I joined the Trials of  :air Air! I am quite disappointed that QT stepped down, but I will have my battle once I am finished with the Trials, victory or not!
Don't have time to do that right now, sorry!
Yes, it definately will. My friends would describe me as the type of person that likes to go with the flow<-- (Haha, get it? XD) I can be very easily swayed when I make a decision and will follow the favouralbe circumstances. When I got rejected for Team  :entropy Entropy but QT was willing to bet on me, of course I accepted! I'm sorry. I don't understand the second part of the question. Change what things?

I am a very competitive person. I go bigm or I go home. When I saw that the situation was not favourable, I made the foolish mistake to back out. Cowardice. But after some warm encouragements by another one of my favourite Masters, Higs, and several members, I've decided to do a LongDono and join right back in. I don't expect people to still vote for me, but I would appreciate it if they do.
This is easy! DD all the wau! I believe I've already said that he's one of my closest members of this community.

Sorry Unit. I have not yet joined the forums when you were the Master so I know very little about you, and we have not have an opportunity to familiarize with each other yet.
Unit: 4. Didn't show up for our battle and not yet answered all the questions. :(

DD: 9. Phase I was flawless for him. Most questions answered. I'm jealous.

Myself: 6. Failed Phase I miserably. Some questions not answered.
Thank you to anyone who have voted for me! :D

EDIT: I now have a full set (6 of each) upgraded :air Air cards plus one non-upgraded and one upgraded Nymphs for :air Air!
Title: Re: 4th Trials - Phase 3 - Community Vote
Post by: Hyroen on August 16, 2011, 02:54:21 am
Impressive work Noobiecakes. I hope you manage to answer Bonus Q9 as well. ^_^

I'll give a reasonable amount of time for people to answer the questions in this thread if they should still want a review, and were not just posting for the vote.

Congratulations to DrunkDestroyer who won Phase 3 - Community Vote. The community is behind you.

Regardless of who comes out of these Trials of :air Air with the title, let's keep supporting and loving :air Air always!! ^_^
Title: Re: 4th Trials - Phase 3 - Community Vote
Post by: DrunkDestroyer on August 16, 2011, 05:53:23 am
Probably a bad time to admit that I miscounted the amount of time left in quite an important phase with a very simple timer mechanism.

But you guys have already voted, so I can admit to anything terrible I want! (On the subject, thanks to every single one of you for your votes. Very much appreciated, and I hope I can make your individual votes count in the final battle. That means YOUR vote in particular)


Air has been my favourite since War #2 - with death being second. Now, in those trials, I wasn't going to go for any of them. Both of Air and Death were stacking up nicely, looking like the best competition for both of them since, ever. And being an avid spectator, I was extremely happy.

Then, one by one, the death contenders dropped out until it was just MrBlonde and TNG. And, quite simply, that sucked.
So, I entered. It was already halfway through phase I, and there was no indication of whether it would be okay. I just started working on phase I before I was officially entered. Because of both MrBlonde and TNG seeming to be supportive, xdude let me in, and I was suddenly in the trials of Death.

These trials, I just decided to do the right thing, and (hesitantly) sign up for the element that I really wanted to be part of.


Bonus Q: You got the the final battle (considering that one of your opponents was truddy02, who I actually voted for, and QuantumT - who I could imagine dominating the trials of most elements this time around, thats quite impressive). The only thing left to do was win.
And in the end, thats the hardest part, and the same part I'm facing now.
A balance between variety of deck types/counters and going with what works in the end is the best. Not slowing yourself down by using mediocre decks just to be unpredictable, but not setting yourself up with only one or two working decks.

Pessimism is partly me. I try to hide it, but on some topics, it just comes right out. On the other hand, I don't think I've ever been negative with respects to airs potential. In fact, I like to think I encourage people to play air. (And original decks. Always)
I would vote for Noobiecakes. I've played him a few times in CL, honorable opponent, great games, good sport. While I haven't gone through every single one of his posts he seems like a responsible guy, who knows when to talk.

unit - while he was the only other contestant who didn't quit, he never really seemed to be putting all of his efforts into these trials.


As for the 1-10

10 - 3/3 to higher quality than necessary to pass the phase, going over and above the requirements. Strong duelling phase, creative decks, good sportsmanship and everything going as smoothly as possible to make it enjoyable for everyone. Answering all questions in phase 3, honestly and respectfully, not attacking the other candidates or other players. (I'd like to show however that there is a distinction between attacking and critiquing)

1 - No effort whatsoever in any of the tasks.
0- Same as number 1 which took the place (and would not give up at any point) to a candidate who was willing/able to do more and make the trials more enjoyable for themselves and everyone else.

Inbetween are harder to classify as there can be different performances in all 3 tasks. I personally would give myself a 6 or 7.
Title: Re: 4th Trials - Phase 3 - Community Vote
Post by: tyranim on August 16, 2011, 02:33:46 pm
...ouch
Title: Re: 4th Trials - Phase 3 - Community Vote
Post by: n00b on August 21, 2011, 01:19:33 am
Sorry man... I only voted for DD because he gave me marshmellows. What could I do!?  ???
Title: Re: 4th Trials - Phase 3 - Community Vote
Post by: Hyroen on August 23, 2011, 06:02:39 am
Now that sufficient time has been given to fully answer every question, reviews will now be sent.
blarg: DrunkDestroyer