Go UNIT! You will always be Air to me... I mean... umm.... why would you make a good master of Air? Ok... I do have to ask... regardless of whether I think you are the best candidate or not... previously, you have had to retire from your master related duties (mid term I believe). Especially with the school season coming back, is this a possibility once again?
Q1.For a while, Air was quite unpopular. Even this war, you didn't see that many people loyalisting for air. Now obviously, this has been going up with strong War Performances, the intoduction of new mechanics (Sky Blitz, Wings), and a stable master, with a proper contested trials.
Air has always had difficulties in finding admirable Masters like other elements have had. What kind of a person do you think a Master should be? What responsibilities should a Master acknowledge as theirs?
What percentage of upgraded cards of their element should a Master of an element have? How many do you have?
Q:If you turned into a bird after reading this message for an hour, what would you do?Would I be cliche if I said fly everywhere - not really to see, but just to fly. Like a 16 year old who just got his license/car. Of course they aren't really driving to go anywhere.
Q: If you had perfect and absolute control over Air, in any way you can imagine, if you were part of the Air itself...
What could you do?
To be a Master is to embody an Element of Elements the Game. This is a very large responsibility and not all are cut out for the challenge.As DD has said already, Air has been unpopular despite the new cards released for It, and perheps even more so after our mediocre performance in War III. A Master of an element's ulmost important role is to glorify its element and encourage members of community that the element dominates the others. A Master of an element also must dedicate a decent amount of their time to the community, be it War, posting in Air related threads, and having good PR in chat.
For the community to see if you've got what it takes I've designed a series of challenging questions which will test you not only as a contender for the role, but also as a person. Feel free to answer as many or as few as you wish.
I will not ask you what the Element of :air Air means to you but answer it should you wish to.
Good luck.
Q1.
Air has always had difficulties in finding admirable Masters like other elements have had. What kind of a person do you think a Master should be? What responsibilities should a Master acknowledge as theirs?
What percentage of upgraded cards of their element should a Master of an element have? How many do you have?
Please try to complete each component of a question and make your answers as detailed as possible.
The questions will only get harder. Brace yourselves.
When you think of :air , what is the very first word you think of, and why?Freedom.
Thank you DrunkDestroyer for a swift response to Q1. Noobiecakes, unit, answer Q1. and Q2. as soon as possible.My reputation power is 8. :P Just kidding. Irl, I'm a pretty timid and quiet guy. Some would even say nerdy. For this reason, I have not really struck up major friendships with many members of the community. I think I am respected as a member of Team Air, and a weekly tournament winner. Relations-wise, meh. I think I am decently known for my work with 10 men for the popular FG deck I've GotP Time. My closest member of the community would be DrunkDestroyer, for he dueled with me in the Championship League a few times, and encouraged me to create my own decks that are fun and effective. I respect him most for that time when he defeated me with a Phase Spider/Wings/Air Nymph+Gas deck. Geniusity at its finest.
While knowing how a good Master should be the trick is not to emulate but to be. If it's in you, we will know soon enough.
All that we know about each of you however is through what you say and who you are in the forum. It's time to start unraveling each contender.
If you have not already answered Q1. please try to answer both in your next post. If you have answered Q1. please make a new post to answer Q2. for alert purposes.
Q2.
To be a Master is to have an identity and reputation. How would you describe your reputation? Do you think you are respected? Do you think you are known? Who would you consider your closest friends in the community?
Name 2 previous or current Masters of any element, one who you've admired and one who you felt could've done a much better job. Tell us why you've admired the one Master, and what, if you were the other Master would you do to make up for or amend the past.
Please try to complete each component of a question and make your answers as detailed as possible.
The questions will only get harder. Brace yourselves.
What is your favourite deck, and why?Skyfall by ilovecandy. Although I've made my own variation of it, I just love how there are so many (3+!!) ways to defeat the opponent in a 30 card deck. A delightful treat to all Air lovers.
This... is a question that I have asked myself and have milled over time and time again.ok, this may sound cheezy as hell, but i would transfer a lot of earth's air to the planet closest planet we can safely transfer to. this way, in case we can't inhabit that planet due to oxygen problems, we can now. and if that wont work out, i will clense the earth's suply of oxygen (i have breathing problems, not athsma or anything, but i do have problems) and i'm very certain that many others do and i can understand that.
This is a question that connects Air to the rest of the elements.
The answer to this question is what lead me to the character of EvaRia.
So I ask you:
Q: If you had perfect and absolute control over Air, in any way you can imagine, if you were part of the Air itself...
What could you do?
To be a Master is to embody an Element of Elements the Game. This is a very large responsibility and not all are cut out for the challenge.i think that a master should embody his element, be the essential element in the element, if you will. air is a free element. it has all of the characteristics of a freedom loving individual. but at the same time, it has the fury of which most people have never seen before. air bends to situations and can figure a way around anything. i, believe it or not, have mastered that last skill. i have talked my way out of countless fights, i have negotiated my way out of countless groundations (pun somewhat intended).
For the community to see if you've got what it takes I've designed a series of challenging questions which will test you not only as a contender for the role, but also as a person. Feel free to answer as many or as few as you wish.
I will not ask you what the Element of :air Air means to you but answer it should you wish to.
Good luck.
Q1.
Air has always had difficulties in finding admirable Masters like other elements have had. What kind of a person do you think a Master should be? What responsibilities should a Master acknowledge as theirs?
What percentage of upgraded cards of their element should a Master of an element have? How many do you have?
Please try to complete each component of a question and make your answers as detailed as possible.
The questions will only get harder. Brace yourselves.
When you think of :air , what is the very first word you think of, and why?wind (kinda a duh moment for me)
To complement (or contrast? O_o) Hyroen's question, I'll post a more unusual one that will hopefully detail your Air-like personality. :)the first thing i would do is fly until i cant anymore (if i cant fly for more than an hour), i would then crap on the most expensive car i could find (people shouldnt stress over that kind of stuff :P). i would THEN fly to the highest point i can find and just watch people (creeper!)
Q: “If you turned into a bird after reading this message for an hour, what would you do?”
Thank you DrunkDestroyer for a swift response to Q1. Noobiecakes, unit, answer Q1. and Q2. as soon as possible.q2: i think my reputation might be that of someone who is unbiased. but at the same time, it's probably one of many mistakes (i tend to make those :P). um... the closest friends would probably be... thats kinda a hard one, because i might see them as friends, but they probably see me as one of those other guys, and what if someone who thinks of me as a friend isnt what i consider a friend and i hurt their feelings? but oh well. i would go with ICB, dragoon(numbers), and SG. i mean seriously, sg has done SO FRIKIN MUCH! and she's helped me out on many occasions, so yeah.
While knowing how a good Master should be the trick is not to emulate but to be. If it's in you, we will know soon enough.
All that we know about each of you however is through what you say and who you are in the forum. It's time to start unraveling each contender.
If you have not already answered Q1. please try to answer both in your next post. If you have answered Q1. please make a new post to answer Q2. for alert purposes.
Q2.
To be a Master is to have an identity and reputation. How would you describe your reputation? Do you think you are respected? Do you think you are known? Who would you consider your closest friends in the community?
Name 2 previous or current Masters of any element, one who you've admired and one who you felt could've done a much better job. Tell us why you've admired the one Master, and what, if you were the other Master would you do to make up for or amend the past.
Please try to complete each component of a question and make your answers as detailed as possible.
The questions will only get harder. Brace yourselves.
MOAR QUESTIONS!i will actually incorporate all of the plans i set up and worked out after the first war (some of them were ace). and i would be WAY more active (not saying that i can pull that off, our internet is down right now and im baby sitting today and tomorow, so i can get on NOW, but the future is unsure) and i dont want to drop out like i did last time and make that mistake yet again.
As a member of the previous air war team, I know that we did not fair so well. What would you have done differently to improve our placement in war?
What is your favourite deck, and why?6 dragons, 6 shockwaves, 2 owl's eyes, 2 fogs, and 14 pillars (i lovez me mah cc)
Range the cards of air, best to worst.i cant do that, i mean yeah air has some bad-ish cards, but i cant choose favorites. (though i would say skyblitz is my least favorite. i like simple, and skyblitz takes that away from me)
To complement (or contrast? O_o) Hyroen's question, I'll post a more unusual one that will hopefully detail your Air-like personality. :)Be as noisy and attract as much attention as possible because I BELIEVE I CAN FLY!
Q: “If you turned into a bird after reading this message for an hour, what would you do?”
This... is a question that I have asked myself and have milled over time and time again.It is quite hard to picture myself being about to do that, tbh. To answer your question, I would direct the flow of Air to my biddings. Be it grabbing an item, or carrying out daily chores (how cool would it be to be able to eat by just opening up wide, and have the Air to defy Gravity to deliver the food to me??!!). What would you do EvaEia? I'm curious!
This is a question that connects Air to the rest of the elements.
The answer to this question is what lead me to the character of EvaRia.
So I ask you:
Q: If you had perfect and absolute control over Air, in any way you can imagine, if you were part of the Air itself...
What could you do?
MOAR QUESTIONS!In my opinion, Team Air could have done so much better if we had better communication with each other. We had a member being away for over half of the War, unorganized Salvage/Discard/Convert and deck building. Communication is key to big events like this, and I sincerely hope for the next War that members of Team Air would keep their communication skills sharp.
As a member of the previous air war team, I know that we did not fair so well. What would you have done differently to improve our placement in war?
Range the cards of air, best to worst.1. Wind Pillar/ Air Pendulum: Where else are you going to find your source of quanta from?
Air depends of rush(mostly), question:it is posible to make an air(50%)FG farmer?Explain.i would say there are a bit of fgs out there that can be killed easily by mono-air, but unfortunately, air (50% or otherwise) wouldn't qualify as an efficient fg killer. there might be some decent combos that would work quite well, but i cant see any that would (yet). time will tell though. i can imagine many possible cards (that are balanced) that would knock a fg on it's ass that also fits air's theme
No,50% air.Not 50% win rate(very hard)Air depends of rush(mostly), question:it is posible to make an air(50%)FG farmer?Explain.i would say there are a bit of fgs out there that can be killed easily by mono-air, but unfortunately, air (50% or otherwise) wouldn't qualify as an efficient fg killer. there might be some decent combos that would work quite well, but i cant see any that would (yet). time will tell though. i can imagine many possible cards (that are balanced) that would knock a fg on it's ass that also fits air's theme
Air depends of rush(mostly), question:it is posible to make an air(50%)FG farmer?Explain.A False God farmer needs to consist of a few (preferably most) of these elements: Creature control, Permanent control, and Stall/Protection, and some healing would be nice too.
People are starting to respond faster and faster. Good for you, guys, this means reliable involvement in the community. ^_^Oh wow! Deck designing. Seems like you and DD are both encouraging me to do more of that now eh? Sadly though, I will not be able to work on this until tomorrow as I am not replying on a computer atm. No going on Elements for me right now! :P
A successful Master behaves in particular ways, is responsible, strong and a leader in many ways. While this is sufficient to be a successful Master, completing requirements is not enough for the true Master. A true Master seeks to know what their element was, is and will be. It's time to see how you would envision :air Air in a near future.
If you have not already answered previous questions, please try to answer any outstanding in your next post. If you have answered all previous questions please make a new post to answer new questions for alert purposes.
Time to really kick things up a notch.
Q3.
All Masters have a deep and enriched understanding of their element and its card pool. If zanzarino allowed all the Masters of an element to pick one card from the forum's Crucible System (Crucible, Forge, Armory, and Archives) to be added in 1.30, which 1 card idea would you select?
Design 3 hypothetically -effective- decks around the selected card. All decks must contain 5 copies of the card and contain at least 35 cards. The first deck must be Mono Air, the second deck must be a Duo using Air and an element of your choosing, and the last deck must be a Rainbow with a Mark of Air. Use code AIR for the card should you use the deck image generator to represent the deck.
Please try to complete each component of a question and make your answers as detailed as possible.
The questions will only get harder. Brace yourselves.
i know, i guess i should have worded it another way :PNo,50% air.Not 50% win rate(very hard)Air depends of rush(mostly), question:it is posible to make an air(50%)FG farmer?Explain.i would say there are a bit of fgs out there that can be killed easily by mono-air, but unfortunately, air (50% or otherwise) wouldn't qualify as an efficient fg killer. there might be some decent combos that would work quite well, but i cant see any that would (yet). time will tell though. i can imagine many possible cards (that are balanced) that would knock a fg on it's ass that also fits air's theme
People are starting to respond faster and faster. Good for you, guys, this means reliable involvement in the community. ^_^q3: flying sword (animate on a stick ftw, but probably op)
A successful Master behaves in particular ways, is responsible, strong and a leader in many ways. While this is sufficient to be a successful Master, completing requirements is not enough for the true Master. A true Master seeks to know what their element was, is and will be. It's time to see how you would envision :air Air in a near future.
If you have not already answered previous questions, please try to answer any outstanding in your next post. If you have answered all previous questions please make a new post to answer new questions for alert purposes.
Time to really kick things up a notch.
Q3.
All Masters have a deep and enriched understanding of their element and its card pool. If zanzarino allowed all the Masters of an element to pick one card from the forum's Crucible System (Crucible, Forge, Armory, and Archives) to be added in 1.30, which 1 card idea would you select?
Design 3 hypothetically -effective- decks around the selected card. All decks must contain 5 copies of the card and contain at least 35 cards. The first deck must be Mono Air, the second deck must be a Duo using Air and an element of your choosing, and the last deck must be a Rainbow with a Mark of Air. Use code AIR for the card should you use the deck image generator to represent the deck.
Please try to complete each component of a question and make your answers as detailed as possible.
The questions will only get harder. Brace yourselves.
Range the cards of air, best to worst.If the purpouse of this excersise was to say that they are all equally useable in their own unique way...
When you think of :air , what is the very first word you think of, and why?Flying. I've said it before, I'll probably need to say it more and more as the questions pile on, but I love the idea of flying. Like driving in air, like running on water. So close and far away. Yeah, always Flying.
Q2.Reputation: My name isn't huge, like willng, Napalm, jmdt, ect.
To be a Master is to have an identity and reputation. How would you describe your reputation? Do you think you are respected? Do you think you are known? Who would you consider your closest friends in the community?
Name 2 previous or current Masters of any element, one who you've admired and one who you felt could've done a much better job. Tell us why you've admired the one Master, and what, if you were the other Master would you do to make up for or amend the past.
What is your favourite deck, and why?I feel like I would be disadvantaging myself if I didn't post an air deck.
MOAR QUESTIONS!Try my best to avoid that gigandanourmous penalty that Air suffered. Damn, that was a bit of a letdown for me as a spectator, not a particularly heroic way to start losing momentum in war.
As a member of the previous air war team, I know that we did not fair so well. What would you have done differently to improve our placement in war?
Air depends of rush(mostly), question:it is posible to make an air(50%)FG farmer?Explain.Honestly, I've never tried it. Obviously it would never be competitive, but maybe a Wings/Spider denial might just do it, as well as my Task 1 Arena deck (with cremations upped to get that extra 40 damage)
Q3.I just looked through the whole Armory. That was a little dissappointing to be honest, not too much air in there. Skinner's Pidgeon came to mind as soon as this question was asked, but that's more of a fun little addition than a true card which represents and defines air. Thunderbird seems interesting, soft PC.
All Masters have a deep and enriched understanding of their element and its card pool. If zanzarino allowed all the Masters of an element to pick one card from the forum's Crucible System (Crucible, Forge, Armory, and Archives) to be added in 1.30, which 1 card idea would you select?
Design 3 hypothetically -effective- decks around the selected card. All decks must contain 5 copies of the card and contain at least 35 cards. The first deck must be Mono Air, the second deck must be a Duo using Air and an element of your choosing, and the last deck must be a Rainbow with a Mark of Air. Use code AIR for the card should you use the deck image generator to represent the deck.
How would this card affect Air?
(http://imageplay.net/img/m7Gbd130205/Pierce.png) (http://imageplay.net/img/m7Gbd130211/Pierceupped.png)
NAME: Pierce ELEMENT: Air COST: 3 :air TYPE: Spell ATK|HP: TEXT: Deal 6 damage and destroy
your opponent's shield.
NAME: Pierce ELEMENT: Air COST: 3 :air TYPE: Spell ATK|HP: TEXT: Deal 8 damage and destroy
your opponent's shield.
ART: http://www.sxc.hu/photo/172656 IDEA: EvaRia NOTES: You do not have to blow up a shield to do damage.
Reflective shields will reflect this and be unaffected by the destroy effect.
Protected shields will of course be unaffected.
Only one bonewall will be destroyed.SERIES:
Q3.I have finally chosen Scouting Hawk as the card for Air. ( http://elementscommunity.org/forum/index.php/topic,25758.0.html ) . It's an altogether new mechanic for the game, probably most similar to GoTP as in, it's primary effect is decided on something not actually in the field of play, and it's just very different to everything else.
All Masters have a deep and enriched understanding of their element and its card pool. If zanzarino allowed all the Masters of an element to pick one card from the forum's Crucible System (Crucible, Forge, Armory, and Archives) to be added in 1.30, which 1 card idea would you select?
Design 3 hypothetically -effective- decks around the selected card. All decks must contain 5 copies of the card and contain at least 35 cards. The first deck must be Mono Air, the second deck must be a Duo using Air and an element of your choosing, and the last deck must be a Rainbow with a Mark of Air. Use code AIR for the card should you use the deck image generator to represent the deck.
Q4.
Self-respect is always seen as an important characteristic of a leader. Naturally, one would think that self-respect is a characteristic of a Master. What do you consider to be self-respect? What are some examples of self-respect in your forum posts? How do you think people become respectable? Do you believe self-respect is necessary to be a Master?
Quote anything from the forum that in your perspective shows that the member who posted it has self-respect. What characteristics about the quote represent self-respect? Then quote anything you have posted (not considering July 10 - August 10) which shows the *most* self-respect. How could your post improve?
Self respect. Huh.
On one hand, I can make some pretty stupid posts. (Anyone remember the Wigs guy? I made an amazing post on that, and to this day I'm still bummed that it got deleted).
Yeah, self respect is necessary, at least a degree of it. Otherwise, they bring the whole title of master, and the element down.
I find it difficult to *show* self-respect in a post, it's not really a characteristic that comes through so much I personally find. Perhaps more in a chat session. But most likely brought on by collective posts and personas of people.
This is a favourite among my card ideas, and as an Air Card I thought it would be a shame to not mention it among those who back Air.To be completely and totally honest, it seems like a bit of a Purify card to me. Very specific use (shield destroying) with a little bonus added on to make sure its never a dead card (the attack).How would this card affect Air?
(http://imageplay.net/img/m7Gbd130205/Pierce.png) (http://imageplay.net/img/m7Gbd130211/Pierceupped.png)
NAME: Pierce ELEMENT: Air COST: 3 :air TYPE: Spell ATK|HP: TEXT: Deal 6 damage and destroy
your opponent's shield.
NAME: Pierce ELEMENT: Air COST: 3 :air TYPE: Spell ATK|HP: TEXT: Deal 8 damage and destroy
your opponent's shield.
ART: http://www.sxc.hu/photo/172656 IDEA: EvaRia NOTES: You do not have to blow up a shield to do damage.
Reflective shields will reflect this and be unaffected by the destroy effect.
Protected shields will of course be unaffected.
Only one bonewall will be destroyed.SERIES:
How would this card affect the other elements?
Q5.I'm interpreting this as basically a question on whether or not I will be active enough to be a master/for War.
To be in existence is to face the current of elemental :time Time. Mastership will be as time-consuming as you want it to be, however some time --will-- be required of your day. Considering that the day only has 24 hours, how do you plan on managing your time properly? List your main time-consuming activities that may interfere with the responsibilities of Mastership. Will you be able to tend to your responsibilities effectively? What will you consider priorities?
While promises may mean something to some people and nothing to others, how much time do you think you can reasonably promise to the community that you'd be active? (on chat, posting comments, sending PMs, participating in events)
Ignore the triple post mods. I'm trying to get all 10 questions within the time limit.
In anything you do, how well you stick with it is crucially important. We (at least I) want to see a Master that will stick with it from start to end, and in some of the cases from the past, it simply hasn't been so. Dedication is admirable in anyone, and while something may leave your time in a knot, I'm sure the community wants the trustworthy kind who will find a way, and still manage to keep their sanity [Reference (http://elementscommunity.org/forum/index.php?action=profile;u=1)] relatively intact.
Q7.
Fortunately/unfortunately this question may be easier for some of you than for others, as a higher post count correlates with a longer forum life quite well.
It's quite difficult to find evidence of dedication, but hopefully this will be a decently fair manner. As best as you can, provide to the community 3 examples from your posts where you stayed dedicated to whatever task someone gave to you, whether it was self-assigned or assigned to you by someone else. The amount of time that you worked on it will also affect the amount of dedication your example conveys.
Interpret this question as best as you can. Good luck.
The following Bonus Question will give you a glimpse into the next phase, Questions 8-10 which I've euphemistically named Final Test: Contender Breakdown.
In the Contender Breakdown phase, many more personally aimed questions will be asked and may catch you off guard. It tries to show the community the true nature of each contender and in the end, throw the final surprise!!
Anyways, back to the question.
BONUS Q7
I've noticed that all 3 contenders for the Trials of :air Air have been in a ---major--- lull (~43 hours of silence from all 3 contenders). Due to the nature of the job as a Master, more time, and naturally, dedication is expected of all of you. Normally, I notice, contenders of the Trials --jump-- at the chance to answer questions and gain "points" for themselves. I'm not seeing that in this thread, which is partly the reason for my triple post.
Without giving too much personal information, explain for each of yourselves why this lull has occurred. Could it happen again should you become Master? Do you think these types of lulls could be a problem for a Master?
Please try to complete each component of a question and make your answers as detailed as possible.
With the glimpse of what Questions 8-10 will be like in the Bonus Question, hopefully you prepare yourselves -well- for the finish of the marathon. You're almost there!!
Keep at it and answer as soon as possible. I hope you all answer soon. I'm sure you have great answers for all of my previous and upcoming questions!! ^_^