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4th Trials - Phase 1 - Proving of Worthiness https://elementscommunity.org/forum/index.php?topic=29107.msg371542#msg371542
« on: July 26, 2011, 02:56:25 am »
Phase 1 - Proving of Worthiness
Phase 1 has ended

See the tasks here (http://elementscommunity.org/forum/index.php/topic,29093.0.html).

Post your screenshots, links, shard commentaries, etc here.

Please use "modify" on your first post here rather than adding new posts as you progress through the tasks.  This will help avoid clutter.  Thanks.

Offline tyranim

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Re: 4th Trials - Phase 1 - Proving of Worthiness https://elementscommunity.org/forum/index.php?topic=29107.msg371544#msg371544
« Reply #1 on: July 26, 2011, 02:59:57 am »
reserved for tasks info

PERSONAL NOTES:
the deck building for this one was tricky business. i have tried synergy after synergy (that i havent seen much of or at all) and they keep getting knocked down by the frikin bronze league. THE BRONZE LEAGUE! i need to think a lot more intensively on this matter...
my milkshake brings all the boys to the yard and they're like "its better than yours" damn right, its better than yours! i can teach you but i'd have to charge!

Re: 4th Trials - Phase 1 - Proving of Worthiness https://elementscommunity.org/forum/index.php?topic=29107.msg371962#msg371962
« Reply #2 on: July 26, 2011, 11:17:25 pm »
Task 1: Missing 1/3 Streaks


Deck Topic: http://elementscommunity.org/forum/index.php/topic,29344.msg400219#msg400219

Bronze League


Silver League



Task 2: Completed

Shard Idea (1/1)
http://elementscommunity.org/forum/index.php?topic=28846.msg397871#msg3978710/5

Criticisms (6/6)

Shard of Awareness - by Legit
http://elementscommunity.org/forum/index.php/topic,28846.msg394235#msg394235
Very interesting concept, like a mix of both cloak and precognition, with obvious advantages as to use with air cards (without needing to make it other, with elemental costs). Both the upped and unupped versions I think would have postitive impacts on the gameplaying itself, with players being able to think through their moves more.
However, shards are meant to be played in 6x form, as they stack and such. This, like nightfall or flooding, is mostly useful, once. Maybe 2 or 3 copies to make sure its drawn fast, but there isn't really that much reason for it to be a shard.
The concept is awesome, and I think it would actually be a more than decent addition to the game, but with current shard mechanics, it might be better off as a different styled permanent (air is in need of more of those) , or a spell lasting X turns (5 I think is the perfect number here - that is, if you are convinced it should be a shard, since it seems so much cooler to me as a permanent) . Great choice of name too.

Shard of Freedom - by Hyroen
http://elementscommunity.org/forum/index.php/topic,28846.msg394236#msg394236
Working with airborne creatures seems to be one of the more popular ways of affecting air. This one really does though, I can't really imagine phoenixes/dragons getting too much use out of it, although the law of diminishing returns does seem to apply with FFQs and such. When the + X buff happens is relatively important here though, because of Sky Blitz and Dive, both of which I'm sure would make huge use of a +6 buff, (and more, since I am assuming the series continues progressively onwards, all the way to 6, or 12 with an epic mindgate duel). Obviously, it will be much more powerful if you can manipulate the buffs, and to a lesser extent will affect things like Maxwell's demons - whether the buff stays with the creature for the opponents turn too.
I've always seen Air as needing an 'area' card, like Flooding or Nightfall, affecting both sides of the field, and airborne isn't so restrictive as to make it a pure pain to play (as well as the relatively subdued effect - untill it kills you), which makes it one of the few cards which on some occasions does better in your hand than on the field (IMO a good thing, like not playing a fireshield against an opponent with steals. Anything to make people think)

Shard of Benevolence by kevkev60614
http://elementscommunity.org/forum/index.php/topic,28846.msg394267#msg394267
You're probably going to be one of the only people reading this, and you have no idea how tempting it is to say how much about this card is great just to see if I can score myself the bonus points that way. But you might see it (and this) as a way to rack up my word count, which might reflect poorly too.
But in any case, I actually really love this card. I've always seen quintessence as a pretty lame way to protect creatures, since once its played, it can't be countered. This obviously can, because, no matter how immortal your creatures are, it doesn't help if you're dead (and less dramatically, PC). The double edged sword is great, and in my cheesy air way, I like hearing how an air elemental is prepared to sacrifice him/herself for their creatures. And this without a doubt is one of my favourite community created cards, because it balances Creature Protection well, and offers some new opportunities to your opponents. You might feel great when you keep your firefly queen alive for long enough to build up a massive army, less when they play RoF.
My critisisms here are basically the same as the one for Legit. It doesn't stack, which seems to be the thing that shards (permanent) have been aiming for. The other thing is the bit about air sources, it seems a bit tacked on to the end of the upped one, just to show that you have included Air somewhere, and I can't really tell where youre going with it. I interpret it as making all opposing air attacks weaker, which to me seems a bit...unnecessary, and holy lightish in terms of hard counter. I'm not a huge fan of that - it almost discourages people from playing air.

Shard of Order - by Atico
http://elementscommunity.org/forum/index.php/topic,28846.msg394441#msg394441
Honestly, I fail to understand the main use here, in terms of shuffling airborne creatures. Other than synergy with flooding, it seems...not that useful, especially when you can't control where they go (which would be far too time-consuming with a lot of creatures anyway), to influence things such as EMs, vulture buffs before being attacked, bone wall avoiding and hitting - and everything else pikachufan told me when I got confused. The synergy with flooding however is great, and its obvious why not shuffling airborne creatures is advantageous to you too (effecting both sides of the field is cool).
The permanent control aspect seems like the main point here, at least in the majority of cases. The difference in upped and unupped is pretty significant, 2 extra permanents at 12 pillars makes a difference. Random seems to be the key in this card idea, and air could do with some more of that, I've always seen wind as pretty random, although a lot of this card just depends on exactly what your opponent is running, rather than what you are (reliant on permanents-creature full), which to be honest makes it seem a little less of what one would expect from a shard.

Shard of Grace - by 1world24
http://elementscommunity.org/forum/index.php/topic,28846.msg394567#msg394567
Gain +1|+1 isn't a particularly memorable skill to be honest. Already done by momentum, and beaten by Blessing, Chaos Power and growth.
The skill airborne is currently only useful for two things. Getting past wings and Sky Blitz. As there is really no specific way for knowing when you will come up against Wings, its only true use in a deck built to use it is to take advantage of sky Blitz, for non airbourne creatures.
Since every single air creature is already airborne, this shard is actually more powerful on non air creatures than air creatures. An air creature will have a 4 other +1|+1 buff, (+2 both upgraded), which honestly, is hardly worth the card space. While obviously its main use would still be in duos with air, most of the shards are shown to be fully useable within the element itself, to get as much stregnth from it as possible. Because of this, I would honestly suggest to change the card completely, as it is almost useless to mono-air in this current form.

Shard of Wisdom - by blazken
http://elementscommunity.org/forum/index.php/topic,28846.msg394575#msg394575
Again, thematically the main ability here isn't particularly interesting, or well representative of Air as an element. Shard of Gratitude already regens 5 per turn, and honestly, it fits much better in the life element, and even after that, this is done by Empathic bond and Sanctuary. Upgraded, it's just one extra cost for 1 extra point of healing (there is no unupped counterpart to compare to), with a buff ability costing air, seemingly just added on to make it fit, and make it useable more for air.
4 :air for a +1|+1 buff is also ridiculously underpowered, costing more than a blessing for a much worse ability. The upgraded is slightly better, costing 3 for +2|+2, and in the end it just seems like they would only ever be used for ever more regeneration, and not be used specially in air decks much at all.
Another issue is, when the shards stack, how will they be able to use active abilities for more than one? It seems to me that it would need to force either all of them, as much as you could pay for, or just one (unless you want a pop up menu), or having to reclick every time until it ran out of copies you had. Either way, it isn't exactly a fluid mechanic which would flow automatically right into the game.


Task 3: Completed

http://elementscommunity.org/forum/index.php/topic,29095.msg397851#msg397851
http://elementscommunity.org/forum/index.php/topic,26926.msg397847#msg397847
http://elementscommunity.org/forum/index.php/topic,29081.msg397393#msg397393
http://elementscommunity.org/forum/index.php/topic,28511.msg397868#msg397868
http://elementscommunity.org/forum/index.php/topic,27783.msg397935#msg397935
http://elementscommunity.org/forum/index.php/topic,29288.msg399881#msg399881


I guess if you're reading this, you can assume I ran out of time and just failed at scoring myself an extra 3 points, and possibly another 3.
Blame Gold/Platinum.
(I tried)

LongDono

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Re: 4th Trials - Phase 1 - Proving of Worthiness https://elementscommunity.org/forum/index.php?topic=29107.msg371976#msg371976
« Reply #3 on: July 26, 2011, 11:40:39 pm »
Reserved for me! YAY! I have only till tomorrow and maybe monday when I get back to finish all this. XD
Task 1 ( done )
Grrrrr, grinding tomorrow, I have been unlucky, I got to 3/4 rings on Gold 4 times now and then faced some evil deck.
Here is the Gold SS. It is odd and I am not sure why so I will put it into Spoilers to save space.
Now the rest will be cake, just like I said here is silver.
Next is bronze but before I forget here is my score, ect...
Bronze is done!!!!!!!!!!!!


Task 2 ( done )
Shard of cooperativeness
http://elementscommunity.org/forum/index.php/topic,28846.72.html
1/1 Shard ideas
*Shard of Fortitude by Zblader http://elementscommunity.org/forum/index.php/topic,28846.60.html
This seems like a good card, I honestly want to see it put into the game. I feel it might destroy fire rush too easy and maybe firestall because of the healing, but that's not a bad thing. Gravity is a big health element but right behind them is Earth, and so I think this card fits earth very well. I am concerned that if used skillfully it could prove to be too powerful but I am not 100% on that. It seems to be dependent enough on earth creatures that abuse wont happen. I do feel that the first effect should say if it happens at the end, start, ect... of the turn, though I am fairly sure it is the end as that seems to be the case with the second effect. If you put a higher price for playing this card you could get away with one more turn of it's effect and make it a 3 turn card but that might not be for the best but I also don't believe it will be really bad either. I think the upped one should have a small cost increase because that extra turn can change everything! I like how this card can combo with something like accelerate and Golem. Play on Golem and then watch it heal. Also rush cards with Low HP will fear this card and I love it for that. This could end up a little too powerful if mixed with a shield I think. Fire shield and this would be a mean combo against non earth decks. I would really like to see this in the game to see all the fun and yes annoying stuff people do with it, you always make interesting cards Zblader, thank you. I only have issue with the upped one not costing more, I think it would help in the balance act. *wink, wink, nudge, nudge*
*Jen-i Shard of creativity http://elementscommunity.org/forum/index.php/topic,28846.60.html
I love this shard idea the most, it is so funny and yet so deadly and has so many uses. However I would like to see it be more connected to the entropy element by price or playing restriction but that's just me. Also I would like the cost to be more than 1-2 quantum towers seeing how it filled your opponents hand with cards that may not be used because you built your deck right. Mixed with nightmare and the right cards this is way past deadly but still fun...... if your the one playing it. BWAHAHAHA! Also the randomness of chaos seed makes this even more fun, but I do feel there is not enough playing restriction on the card, because on the first or second turn it is very hard to beat ( if your deck is based around it ). I feel it should drain a certain amount of entropy quanta at the start of the turn or something. I really do wounder about the balance of this card, the idea is just awesome but I never thought I would ask about how balanced something that has to do with Random CC would be but here I am asking. I guess the balance could be said that you have to draw it too, and that it only last for awhile, and that luck can really play a big role in some games. With this card it is possible to spam like 8 chaos seeds in 1 turn, god that would be a fun card to have in the game but I do fear for it's balance. Like I said before I would like to see the cost moved up, it is still a fun card but I would hate to see it played right off the bat nearly 100% of the time, that would just be annoying. Best of luck.*Shard of endurance by mrpaper http://elementscommunity.org/forum/index.php/topic,28846.60.html
This seems like a fun card, and deadly too. If you can't kill the cards before the 2 turns are up then it's all over, however it is a permanent so it too can be destroyed, I just hope that if that shard is not in play that the immortal creatures on the timer would have the timer go bye bye.This combo with cloak or double silence would be very fun and maybe good too. Also vampires and poison creatures would love this. I would like to see more done with Aether though, it has not element restrictions or cost. Maybe that's not a bad thing but I would like to see it. I think the cost is good seeing how the upped and unupped have no effect changes, very good. Also this would be very good with momentum creatures, immortality and momentum = impossible to kill but it's a risky combo so it's fine I think. In order to make this an uber powerful card you need to combo and thus it is not so bad, it is balanced I believe. Compared to other shard ideas this one has less element restrictions but more theme of the element, very fine job sir. I am sure the combos with this are near endless and endlessly fun as well. It could even allow some decks that were not good because they would be destroyed by CC to be good once again! That's almost never a bad thing I think. I still wounder about the cost though but I think it should be fine, I would like to also know more about how this card would do in certain situations.*Shard of Assertiveness by Essence http://elementscommunity.org/forum/index.php/topic,28846.60.html
I really believe the cost of the card should go up to balance the fact that this combos so well with the fire weapon, too well... Other weapons will love it as well like Vampire Dagger but the fire weapon seems too strong now. I could be over reacting but I think a cost increase is in order. I would suggest the unupped cost 7, and the upped cost about 5. I really just feel like the cost should be alot higher than it currently is. I do like the idea though, the ability to raise the attack power of a weapon even by 1 is fun. Will this increase the attack of flying weapons? If so this would be very good with a swarm of vampire daggers and a  crusader. Just about every weapon combo gets a boost form this. Flying adrenaline druid staffs get buffed very well, they will now do 12 damage and heal for 20. So it would be a 32 LP swing. It is good that this is a permanent and not just a "rest of the game this effect is applied"  card, it makes stoppable with PC and other fun stuff. It would be fun to try this with a flying weapon deck now. ^^ Overall I think this would end up more of a fun card than anything else but it would remain very deadly too. It is kind of the nightfall but for weapons and cost less and could end up adding more damage. Also what happened to a flying weapon ( if it effects those ) if it is buffed while this is in play, will the 20-25 percent be reapplied? I don't think it should be, Also will this effect stack? That would be bad as well, if it would then please change it so that it wont, because 25% added to a big fire weapon more than once gets a little crazy if you know what I mean.*Shard of Confidence by ddevans
First of all I feel the unupped one should last 3 turns and the upped done should last 4. It just feels like it is bagging to be abused with attack increases. If an immortal or burrowed cards gets this then all you can to do is build a couple up and stall away till you win, it is like a accelerate but in shard form. A shriker could burrow and use this for like 3 turns and then have like 4 of them pop up for even bigger finishing damage than normal. Also Mono Aether would love it, that's why I wish that this would have some element restrictions so that other elements can not sue it without that element or without a price to pay. I like the idea of over time getting little guys buffed but as it is now I feel that it is over powering. Make no mistake this could be a very fun card would would work awesome with low cost but high HP cards ( so they live long enough and profit! ) but I just feel that it can be abused to easy as it is now. Maybe if you added a drain effect like flooding for this and it drains water? That would make it hard but not impossible to use this outside the water element. I feel something like that is what this shard needs, but it could just be me. I am not in love with the idea but I think it could be made to work, very nice job!*Shard of perseverance by manipul8r
This is an interesting card indeed, I can tell it for sure is not over powered but will have some really strong combos! When mixed with Vampires it makes even minor vampire deadly, and can make some weak things with strong effects very good. I do have a question, if there is a tie will both creatures attacks go up or will one be selected randomly? I hope is the second one because that means you could play a deck with creatures that have all the same attack and they would all be powered up, this would be OP almost. I do like the idea though, I like it alot because it can give good effect creatures some attack and defense over time. Something oytugh  would love this and make unupped oyt very very good. Also Dune and stalker would love this, so I fear those 2 cards could make this card too strong, is there a way this can be counter balanced? I would suggest that the cost of the card moves to 7 for unupped and 6 for upped so that it can't be early game ownage 100% of the time. Also I would really hate to see this skill stack, will it stack or will only 1 active per turn? Once things get balanced I would love to see this card in the game as it makes the little guy not so little anymore. I really do think it needs a balance to it so that dune and stalker can't abuse this to no end. ( I could be wrong. ) Anyways best of luck with this shard!6/6 Criticisms
Task 3 ( done )
6/6 Deck helps.
Will link later. ( or tomorrow. )
http://elementscommunity.org/forum/index.php/topic,29216.new.html#new
http://elementscommunity.org/forum/index.php/topic,26926.msg397847#msg397847
http://elementscommunity.org/forum/index.php/topic,29095.msg397851#msg397851
http://elementscommunity.org/forum/index.php/topic,28511.msg397868#msg397868
http://elementscommunity.org/forum/index.php/topic,29081.new.html#new
http://elementscommunity.org/forum/index.php/topic,28580.new.html#new

LongDono is done with Phase 1!

Offline Hyroen

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Re: 4th Trials - Phase 1 - Proving of Worthiness https://elementscommunity.org/forum/index.php?topic=29107.msg371986#msg371986
« Reply #4 on: July 27, 2011, 12:08:02 am »
DrunkDestroyer, I like the way you've presented your Tasks in a neat and organized manner. Part of what makes a Master is how he/she allows himself/herself to be respected.

How you present your e-self says a lot. If someone is to be getting my support, even if in an upcoming phase, it will take confidence and self-respect.

Participants, show what :air Air elementals are made of!
WAR X - TEAM :air AIR

   [EtG Council]   |   [Card Ideas & Art]   |   [Guilds]

Offline kevTopic starter

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Re: 4th Trials - Phase 1 - Proving of Worthiness https://elementscommunity.org/forum/index.php?topic=29107.msg372230#msg372230
« Reply #5 on: July 27, 2011, 03:08:56 pm »

Re: 4th Trials - Phase 1 - Proving of Worthiness https://elementscommunity.org/forum/index.php?topic=29107.msg373890#msg373890
« Reply #6 on: July 31, 2011, 05:26:35 am »
http://elementscommunity.org/forum/index.php/topic,29004.msg397858#msg397858
Please choose another deck that is at least 25% in-element.
30/5 = 25%.

Oops. Thanks for that, Found a new one, it's the very bottom link.

LongDono

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Re: 4th Trials - Phase 1 - Proving of Worthiness https://elementscommunity.org/forum/index.php?topic=29107.msg374240#msg374240
« Reply #7 on: August 01, 2011, 10:19:43 am »
Ok I know I have stuff wrong with mine and the only one I have done is the Arena one. I am back now but I am starting my second job today so I don't know. KevKev I know you have alot of work to do but out of deckhelp and shard contest could you tell me what I need to do again? I think deckhelp is just a doubled link so I will go to deckhelp now and get another one done.

Also I had a fun weekend at Anime Iowa, but I am spent, done, raw.

Offline pikachufan2164

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Re: 4th Trials - Phase 1 - Proving of Worthiness https://elementscommunity.org/forum/index.php?topic=29107.msg374242#msg374242
« Reply #8 on: August 01, 2011, 10:25:06 am »
Ok I know I have stuff wrong with mine and the only one I have done is the Arena one. I am back now but I am starting my second job today so I don't know. KevKev I know you have alot of work to do but out of deckhelp and shard contest could you tell me what I need to do again? I think deckhelp is just a doubled link so I will go to deckhelp now and get another one done.

Also I had a fun weekend at Anime Iowa, but I am spent, done, raw.
Actually, you're still not done with the Arena task yet. You'll need to create a thread with your deck in the appropriate deck section and link to it in your submissions post.

For the second task, you'll need to provide a link to each of the shard posts you're reviewing, and also have each review be at least 150 words according to http://www.wordcounttool.com/
I'm doing science, and I'm still alive.

Level 2 Magic Judge.

LongDono

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Re: 4th Trials - Phase 1 - Proving of Worthiness https://elementscommunity.org/forum/index.php?topic=29107.msg374247#msg374247
« Reply #9 on: August 01, 2011, 10:41:42 am »
Thank pika but I just added a different deck help so all 6 links should be good. I have no more time to spare I have to hope something is good enough now. Bye.


QuantumT

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Re: 4th Trials - Phase 1 - Proving of Worthiness https://elementscommunity.org/forum/index.php?topic=29107.msg374374#msg374374
« Reply #11 on: August 01, 2011, 07:22:27 pm »
I had intended to post something about this earlier but oh well.

I do not intend to run for another term as air master. I've got a lot of stuff coming up in my life soon, and I wouldn't be able to dedicate the time necessary to be a good master. That being said, air has a host of worthy challengers this time around so I'm sure that whatever happens air will have a solid master.

Good luck to everyone!

 

anything
blarg: