*Author

Offline ZawadxTopic starter

  • Legendary Member
  • ******
  • Posts: 3197
  • Country: aq
  • Reputation Power: 53
  • Zawadx brings all the vitality and activity of a Life Nymph.Zawadx brings all the vitality and activity of a Life Nymph.Zawadx brings all the vitality and activity of a Life Nymph.Zawadx brings all the vitality and activity of a Life Nymph.Zawadx brings all the vitality and activity of a Life Nymph.Zawadx brings all the vitality and activity of a Life Nymph.Zawadx brings all the vitality and activity of a Life Nymph.Zawadx brings all the vitality and activity of a Life Nymph.Zawadx brings all the vitality and activity of a Life Nymph.Zawadx brings all the vitality and activity of a Life Nymph.
  • Officially Eisoptrophobic
  • Awards: Slice of Elements 8th Birthday CakeSlice of Elements 7th Birthday CakeWeekly Tournament WinnerCompetition - Won War as a Worthless WarriorWeekly Tournament WinnerSlice of Elements 6th Birthday CakeWar #8 Winner - Team FireBrawl #3 Winner - Divine LightSlice of Elements 5th Birthday Cake
10th Trials - Challenger's Entrance https://elementscommunity.org/forum/index.php?topic=61860.msg1231947#msg1231947
« on: April 30, 2016, 03:58:23 pm »
TIME TO ENTER THE TRIALS
HAS RUN OUT

:aetherbig

Please make sure you've read the Rules very carefully. Also, here are the Phase 1 Rules.
To join these Trials, post in this thread a single post containing the following information:

Spoiler for Requirements:
-Evidence of Score Requirement
-Evidence of Established Account Requirement

Spoiler for Phase 1:
Spoiler for Task 1:
-Name of Task
-Evidence of completion

Spoiler for Task 2:
-Name of Task
-Evidence of completion

Spoiler for Task 3:
-Name of Task
-Evidence of completion

Spoiler for War Bonus:
-Evidence of participation last war
-If you were a General, and were in the same War team as the element you are trialing for, evidence of your General-ship

Spoiler for Brawl Bonus:
-Evidence of participation last brawl
-If you were a Boss, evidence of your Boss-ship

Spoiler for Loyalty Bonus:
-Tell us how many times you have participated in Trials for this element before
-Give us evidence of your participation in each of those trials


Remember, the Requirements to Challenge are:

  • 30,000+ score in Elements
  • 200+ forum posts
  • Joined the forums no less than 3 months ago (at the time of signing up)
  • Participation in at least three separate PVP Events (Leagues, War, Weekly Tournaments, etc.)
Spamming the forums to get those 200 posts is not allowed, and you have to provide a screen shot of your score.

A player may participate in Trials without meeting the 200 post and 30,000 score requirements if they are able to provide evidence of a significant PVP achievement. Examples of sufficient achievements are:
  • Winning a Weekly Tournament
  • A top 3 finish in either of the PVP Leagues
  • A top 3 finish in a PVP event
  • Finishing on 1 of the top 3 War teams
  • Becoming a Master of any Element

Note: In the event more there are more than four challengers for one element, priority will be given first to players with the higher Phase 1 scores and second to a combination of score/post count.


Challengers:

Master deuce22 of :aether has his decision pending.
« Last Edit: May 07, 2016, 04:11:57 am by Zawadx »
When you play the game of thrones, you win or you die. There is no middle ground.

Offline ZawadxTopic starter

  • Legendary Member
  • ******
  • Posts: 3197
  • Country: aq
  • Reputation Power: 53
  • Zawadx brings all the vitality and activity of a Life Nymph.Zawadx brings all the vitality and activity of a Life Nymph.Zawadx brings all the vitality and activity of a Life Nymph.Zawadx brings all the vitality and activity of a Life Nymph.Zawadx brings all the vitality and activity of a Life Nymph.Zawadx brings all the vitality and activity of a Life Nymph.Zawadx brings all the vitality and activity of a Life Nymph.Zawadx brings all the vitality and activity of a Life Nymph.Zawadx brings all the vitality and activity of a Life Nymph.Zawadx brings all the vitality and activity of a Life Nymph.
  • Officially Eisoptrophobic
  • Awards: Slice of Elements 8th Birthday CakeSlice of Elements 7th Birthday CakeWeekly Tournament WinnerCompetition - Won War as a Worthless WarriorWeekly Tournament WinnerSlice of Elements 6th Birthday CakeWar #8 Winner - Team FireBrawl #3 Winner - Divine LightSlice of Elements 5th Birthday Cake
Re: 10th Trials - Challenger's Entrance https://elementscommunity.org/forum/index.php?topic=61860.msg1231965#msg1231965
« Reply #1 on: April 30, 2016, 04:48:59 pm »
Afdarenty and Physsion will henceforth act as only TrOs for The Trials of Aether. In case of a ruling covering two TrOs, it is settled by the third. In case of a ruling covering all TrOs, it is settled by the admins. If you have any issues regarding fairness, please contact the TrOs or the Admins IMMEDIATELY.

Spoiler for Requirements:


Spoiler for Phase 1 Task 1:
From Trials #2:
Waging War against the False Gods

The Stallrush
Hover over cards for details, click for permalink
Deck import code : [Select]
5bt 5bt 7ac 7ba 7ba 7ba 7ba 7ba 7ba 7bu 808 808 808 808 808 80d 80d 80d 80d 80d 80d 80e 80e 80i 80i 81q 81q 81q 81q 81q 81q 81q 8pn


One of the main troubles of using Dims vs the False Gods is how they all tend to have some form of bypass damage. Momentum, spells, poison: it all tends to rack up. Since aether decks are inherently slow on building up damage, false gods can often take the win simply by tanking with their 200 HP.

So, our best bet on a dim based grinder is to add in some form of sustained healing. Sanctuaries are a decent option, but I found the 3 cost per sanc to be too high to manage a decent dragontal. On top of that, light dragons are too weak and archangels can't sustain vs the stallier FGs. So I ended up using the best healing card in the game: SoG.

This deck managed a 4-2 record in testing, though I was lucky to face easy gods. It would be more optimized if you replaced the pillars with pends, but I stuck with this version for testing. Here are some marvelous results:








Spoiler for Phase 1 Task 2:

From Trials #8:
Starting Your Own Little War




You win or you die... or get gobbled up by the fangirls!

Weekly Tournament - Somedayth - A Game of Thrones - Upgraded


Special Rules

  • Upgraded cards are allowed, but not required.
  • There are six houses, as described below. Each house has two allowed elements and one restriction.
  • Each deck must be built as a combination of exactly two house's rules. You may only use the elements  allowed by your two houses, and must abide by the restriction of both houses in the deck.
  • You may not use deck which follows a house combination which you have used before in the tournament.

House Lannister Hear me roar!
Allowed Elements: :time :aether
Restriction: At least 30% of your deck (Rounded up) must be comprised of cards which have a sell price of over 50 (in their unupgraded form) in the bazaar.

House Stark Winter is coming.
Allowed Elements: :light :darkness
Restriction: You must use 2 or more elements in your deck. Each element used must have an equal amount of cards.

House Baratheon Ours is the fury!
Allowed Elements: :gravity :air
Restriction: At least 6 cards in your deck must be some combination of Hammer, Momentum and Sky Blitz

House Greyjoy We do not sow.
Allowed Elements: :death :water
Restriction: For each copy of a shard you use, you must use 4 unupgraded cards.

House Tyrell Growing strong
Allowed Elements: :life :earth
Restriction: At most 20% (rounded up) of your deck can be card which deal damage. This includes all creatures with at least 1 attack, all weapons, unstable gas and spells which deal damage.

House Targaeryen Fire and Blood
Allowed Elements: :fire :entropy
Restriction: For each copy of Discord, Fire Bolt or Phoenix in your deck, you must include a copy of Relic

Spoiler for deck:
Hover over cards for details, click for permalink
Deck import code : [Select]
808 808 808 808 808 808 808 80d 80d 80d 80d 80d 80d 80e 80e 80e 80i 80i 80l 80l 80l 80l 80l 80l 81q 81q 81q 81q 81q 81q 8pu


Psiontal is weakened by the ruleset, but still pretty powerful. This version focuses less on the fractals, and is more about rushing the opponent down. Be as aggressive as you can, and use fractal as a trump card.




Spoiler for Phase 1 Task 3:

From Trials #1:
Mastering the Cards

Fractal

Fractal anything is viable? Right? Well it is, but there are some conditions. Fractal is a decent/justifiable card when cast on any creature, but decent/justifiable isn't enough to be the core of a competitive deck. For that, fractal has to be used on a creature which makes its effect worthwhile. These typically fall into four classes:

For now, I'm just gonna discuss Fractal Rush Creatures.

Combining fractal with 0-2 cost creatures can allow you to just unload an army of hitters the same turn as you fractal. With a stable quanta base, these creatures are usually out of your hand by the turn after you fractal. Since this strategy allows you to play 8 copies of a creature using just two cards within the first 4-6 turns, you really want to leverage the damage and be able to set your opponent up for the kill. So having at least 4 attack, as 8 4 attack creatures are enough to kill in three turns with 4 extra damage done beforehand.

Unupped, no creature can fit the criteria to make a Fractal rush. Horned frog comes close, but 3 attack is much slower than 4 attack (needs one more turn at least, and playing just one of the creatures beforehand isn't enough to ensure the required damage). Upped however, several creatures fit:

Minor Phoenix: 4 attack is a decent sweet spot, and it is in-element with deflagration so shields pose no threat. The CC resistance is just icing on the cake. Don't expect these guys to counter mass cc like Thunderstorm or Rain of Fire however; the one turn of damage lost and :fire spent reviving them is usually too much to recover from.

Graviton Guard: 4|7 is pretty much perfect for 2 mana, as this just ignores all cc and goes on hitting. Gravity does not have the best support for it however, though Chimaera can  be an out for shield bypass (or a Panic button if needed), Titan can augment the rush and Chargers act as another brand of fractal target (more on that later)

Giant Frog: 5 attack for 2 cost? Wow! Except, 5 attack is usually not to be faster than 4 attack. If you have 8 of these post fractal, you still need 3 turns for the kill. It does give some leeway vs shields however, which is necessary since :life does provide any form of pc or shield bypass… or any support really. However they are decent hitters played alone, and so can often take the game with sheer power.
 
Ball Lightning: 5 attack for 0 cost? Amazing! Except it just dies at the end of the turn, so you need multiple fractals to actually get the win. Which requires you to draw better, the bane of a rush deck.



Spark (and Phase Salvager)

Spark has unique position of providing the best damage-to-cost  ratio for any creature in the game. However, its normal effect is not a creature but rather a damage spell that only hits the opponent and is affected by shields. Which is… not a good thing. To make up however, Spark has some of the strongest combo potential for such a vanilla card. It is honestly an amazingly designed card , with such a simple aesthetic and mechanic but so many combos.

SoPa + Aflatoxin: This is mostly a grinder combo, since it's very slow in PvP. But spark provides the best malignant cell generator with SoPa, since you can play it after you've played SoP and still get the malignant cell. SoPa alone also makes the spark an amazing hitter, but it has very low HP and is too slow to grow without any inherent defense.

Fractal + Sky Blitz: While just fractal on Sparks is usually not enough to finish the game, Sky Blitz can function as a better second fractal. And using a pend base, you can get it out faster! Throw in some damsels for a wicked fun deck.

Immolation: Spark functions as great damage to add to an immo deck, and is the perfect imo fodder at 0 cost. Immo+Spark forms the foundation of some of the fastest PvP and grinder decks around.

What about Phase Salvager? Yeah it has an interesting mechanic, but costing quanta makes it pretty useless :/



Silence

Silence is a card that's often thought of playable. In reality, it fills a very special niche: ensuring you can push damage without opponent interfering with pesky cards. It's denial effect is the most potent in the game, but the trade of 1 card for 1 turn does make it pretty weak. So you must build your deck to maximize the value of Silence, and for that synergy is a must.

Parallel Universe/Fractal offer in-element synergy with Silence due to their bursty nature. If your opponent is a domin, silence can easily ensure your field survives the turn. If you want to stick silence in a burst deck, however, be sure to optimize it so that the job can be done in as few silences as possible.

Nightmare is an amazing card for any dark domin. One of its main perks is that it puts the opponent at 8 cards during his draw phase, preventing a draw from the opponent. Silencing during that time lets you stop the draw for two turns straight! While the combo is a bit inconsistent, it can be very strong vs decks  which rely on drawing its own combos.

Denial cards such as Devourer and Discord can be utilized alongside Silence to have denial for  a longer duration. Just as the quanta is stabilizing for the opponent, you can silence him to stop him for further turns. This is not very strong though, so your deck should include a bursty PU/fractal wincon to make the silences worthwhile.




Spoiler for Brawl Bonus:
N/A

« Last Edit: May 12, 2016, 07:27:34 pm by Zawadx »
When you play the game of thrones, you win or you die. There is no middle ground.

Offline ProBacon

  • Full Member
  • ***
  • Posts: 279
  • Country: us
  • Reputation Power: 6
  • ProBacon is a Spark waiting for a buff.
  • Best Bacon
  • Awards: War #13 Winner - Team DarknessSlice of Elements 7th Birthday Cake
Re: 10th Trials - Challenger's Entrance https://elementscommunity.org/forum/index.php?topic=61860.msg1232098#msg1232098
« Reply #2 on: May 02, 2016, 01:57:35 am »
A new challenger steps into the arena!

Spoiler for Requirements:
Score:
Posts:<--------

Spoiler for Phase 1:
Spoiler for Task 1:
From Trials 1: Mastering the Cards
   Fractal- Fractal is an interesting card that has many uses. Some decks it can be used in are ones that use low level creatures as the base. Get one out then play Fractal to then spam your field with the tiny devils! Another way to use Fractal is to build up your quanta for bigger creature (such as dragons) and then playing the Fractal on one of them to get out a few more big hitters for massive damage in just a few turns. There are a few cards in particular that Fractal goes great with. One such card is Ray of Light. Fractaling a 0 drop that produces light is a scary thought, especially if you are packing Hopes in your deck. Another small creature that Fractal goes well with is Devourer/Pest. Pest ( I will use pest for the sake of typing) by itself is an annoying card that is good for control. The more Pests you have the less quanta your foe has. One last creature that Fractal works well with is another Aether card, Psion. Spell damage can only be stopped by two shields, and what if your foe is not packing those shields? Then you can use fractal to amass your Psion army that can’t be stopped. The best way to utilize Fractal is to have one or two creatures that you are going to make copies of. For the best result they should be from the same element if you want more than one. ALWAYS keep at least one of whatever creature in your hand just incase for whatever reason you lose all the rest. Focus on generating the quanta of the creature(s) you wish to fractal, only because getting 10 of any quanta is easier than getting around 30ish to play many creatures on the same turn.

   Dimensional Shield- The Dim Shield is fun little guy that is loved by hundreds and hated by thousands. For 6 (or 5) it protects you from almost all sources of damage for 3 turns. Because of this, some FG decks use it to buy time for the end game. Any card that takes some time to play (i.e. getting the quanta to play it) is helped by the Dim because the Dim buys time for you to get what you need. This is why most mono-Aether decks will pack a few. One card that goes really well with the Dim Shield is Fractal. In a mono-Aether deck, Fractal takes all the quanta you need, so that means you need some time to build back your quanta to play what you fractaled. A good example of this combo is in a Psiontal deck. Play a Dim to get a few turns to Fractal a Psion and play more the next few turns while you are protected. Another card that goes well with the Dim is Antimatter. Over the time that I have played Elements I have had some success with a Dim Shield/Antimatter stall. Sit behind your Dims and AM your foes strong creatures so when you can’t play a shield you are fine until you get another. Enchant Artifact is yet another card that goes well with the Dim Shield. This one is self explanatory, a shield that prevents almost all types of damage that you can’t destroy. Scary Stuff. The best way to utilize the Dim Shield is to just play them in succession. Wait until the shield has no turns left and play another one for 3 more turns of protection. Start the chain when you see that your foe is dealing massive damage. If you are only taking 5 damage and you start the chain, there is a chance you might run out before you can defeat your foe.

   Parallel Universe- Do you like your 12 | 12 Skeleton? Then why not have two of them! That’s right folks, for just 7 Aether quanta you can create an exact copy of your favorite card! With this card you can set up many combos. One combo with Sky Blitz works wonders as a FG killer combo. Get a creature, buff it up, Sky Blitz to double the attack power then PU your new strong creature to have two to then in turn quadruple your original damage. Another card that is a fun friend of Parallel Universe is the Wyrm. Dive, PU, dive, PU, dive, PU. Scary combo to say the least. Doubling the attack to then copy which leads to that doubled attack being doubled, another great FG killer combo. Another card combo that works well with PU is Voodoo Doll. This combo is featured in the funny deck (that works) It’s a Trap. You buff the defence of your Voodoo Doll then PU it so you can have another doll to soak up all that damage. The best way to utilize the Parallel Universe is to get a creature that is a big hitter (or in the Voodoo Doll case a big defender) then PU it to make another one. If you want you can use it on a weaker creature although unless you can support the buffing of more than one creature, it is recommended that you buff a creature then PU it.
Spoiler for Task 2:

I feel that this card is balanced in two different ways. One being the increased cost. It is known that a creature who is immortal right off the bat costs more than if it would not be immortal. The other way this is balanced is the fact that you Silence yourself upon playing this card. Meaning it is meant to be the last card played during your turn, for as soon as you play it you are Silenced. The lore behind this is: that the reason you are Silenced is you are reading and gaining knowledge on how to make a stronger creature. You have to concentrate and take a turn to recover from your all nighter on how to make a better creature. This is good for Aether because it utilizes and combines two cards already in the game but the combo has a twist (the twist being you are Silenced). The combination of PU and Silence can add a whole new factor on how Aether could be played.
Hover over cards for details, click for permalink
Deck import code : [Select]
6rp 6rp 6rp 6rp 6rp 6rp 808 808 808 808 808 808 80d 80d 80d 80d 80d 80d 80g 80g 80g 80g 80g 80g 81q 81q 81q 81q 81q 81q 8pu

*Note the Relics are the Shard Of Knowledge.
This utilizes the SoK by using only 11 Aether quanta to produce two 7 | 2 ‘s and one of them being immortal. It is more or less a rush with the Dims in there for you just in case you need time to get the cards you need to pull this off, plus since you can’t play a card the turn after you play SoK, it is good to have some protection while you wait to play again.
Spoiler for Task 3:
From Trials 8: Starting Your Own Little War
This is an Upped/Sharded Idea.
Name: The Ants Go Marching One By One
Rules: Only creatures with 3 or less attack can be used.
Banned cards: Dim Shield, Fractal, Discord, Eternity, Earthquake, Fate Egg and Mutation
Spoiler for Example Deck:
Hover over cards for details, click for permalink
Deck import code : [Select]
4vj 4vj 4vj 4vj 4vj 4vj 61p 61p 61p 61p 61p 61p 6u1 6u1 7dm 7dm 7hi 7hi 7hi 808 808 808 808 808 80a 80a 80b 80b 80b 80b 8pp

Spoiler for War Bonus:
I am new and have no experience in war, therefore I do not receive this bonus

Spoiler for Brawl Bonus:
I did not take part in Brawl, therefore I do not receive this bonus

Spoiler for Loyalty Bonus:
Sadly I learned that true love for an Element does not count as loyalty, therefore I do not receive this bonus

Spoiler for Unlocked Stuff: Elements:
:aether :gravity :fire :time :air :light
Spoiler for Unlocked Stuff: Upped Cards:
6 Free, 2 Spells, 4 Pillars/Pends, 2 creatures

Also I am not 100% confident I did this right, so if I did anything wrong format or task wise please PM me, THANKS!
« Last Edit: May 06, 2016, 12:36:50 am by ProBacon »
:air War 11 - Team Air :air
:darkness War 13 - Team Darkness :darkness
:life War 14 - Team Life :life
The mind is your only true companion

Offline Regyptic

  • Full Member
  • ***
  • Posts: 410
  • Country: gb
  • Reputation Power: 0
  • Regyptic hides under a Cloak.
  • Awards: Slice of Elements 7th Birthday CakeWinner of 12 Lives - PvP Event #3Slice of Elements 6th Birthday CakeWeekly Tournament WinnerSlice of Elements 5th Birthday CakeSlice of Elements 4th Birthday Cake
Re: 10th Trials - Challenger's Entrance https://elementscommunity.org/forum/index.php?topic=61860.msg1232812#msg1232812
« Reply #3 on: May 13, 2016, 12:42:03 am »
Spoiler for Requirements:
Score Requirement


Posts/Time requirement
<-- Post count and amount of cake to the left or see my profile

PvP Requirement
There Can Only Be One
Heir of the False Gods
12 Lives

Spoiler for Phase 1:
Spoiler for Task 1:
Mastering the Cards

Spoiler for Spark|Ball Lightning:
Spark|Ball Lightning

Overview
Spark and Ball Lightning are great examples of cards that are mostly useless by themselves, but can shine when used in combos with other cards. They can take on many different roles, such as fodder for Immolation or Mutation based decks or as a target for buff spells such as Blessing and Shard of Patience.

Hints and Tips
Spark and Ball Lightning are airborne and can bypass Wings and be effected by Shard of Freedom and Sky Blitz.
Use Spark as an alternative to Photons in Immolation rushes as fodder as well as an alternative source of damage, especially in restricted PvP rulesets or if you also splash cheap buff cards like Chaos Power, Plate Armor or Blessing.
As Sparks will die on the turn they are placed, they can be a great way to quickly produce death effects to increase stacks on a Bonewall, or generate quanta with Soul Catchers.

Cards that work well with Spark
Chaos Power - In an upgraded deck this combo could potentially give you a 10|5 Ball Lightning for only 1 quanta. With Towers or Nova, this should be easy to pull off on the first turn of a game.
Shard of Patience – A great way to buff multiple Sparks. Not only can it buff all the Sparks and other creatures on your field at once, it will also stick around to buff up the next Spark you draw. With Spark having 0 cost this can be a very cheap way to get fast damage.
Fractal – This can often be used as a finisher, a full hand of Ball Lightnings will deal 40 damage by themselves. This can also be used as the start of a bigger combo. For example, double down on the burst damage with a Sky Blitz, use the mass buff of a Shard of Patience to keep all of your new creatures alive and dangerous or use the quick rush of death effects to boost a dying Bonewall.

Sample Deck
Patient Balls
Hover over cards for details, click for permalink
Deck import code : [Select]
7hi 7hi 7hi 7hi 7hi 808 808 808 808 808 808 808 808 808 808 808 808 808 809 809 809 809 809 809 80i 80i 80i 80i 80i 80i 8pp

With this deck you usually only need 1 turn of Shard of Patience after a Fractal to keep you Ball Lightnings alive before beating down your opponents in a couple of turns. This deck can easily manage 5 turn wins with huge rush damage.

Spoiler for Parallel Universe|Twin Universe:
Parallel Universe|Twin Universe

Overview
Double-up buffs such as Blessing, Momentum or Adrenaline.
This also gives you the benefit of effectively increasing your draw chance of your high priority creatures as once you have

Hints and Tips
When Parallel Universe is used on a creature that has doubled its attack with the Dive ability, the copied creature will retain this doubled attack until Dive is reactivated.
Copied creatures will not be able to use active abilities on the same turn that they are created, even if the original creature would be able to.
Multiple Parallel Universe cards can be used to get lots of damage on the field quickly, providing great burst damage. This is a popular strategy for many PvP and False God farming decks.
If used on a Chimera, Parallel Universe will combine all creatures on your field, as if a Chimera card was played from your hand, rather than creating a second Chimera.
Parallel Universe will also copy negative effects such as Poison.

Cards that work well with Parallel Universe
Crimson Dragon – What’s better than one dragon? Two Dragons! Parallel Universe works well with any high powered creature such as a Dragon to give you twice the fire power without having to pay twice the quanta cost. As the highest attack dragon, Crimson Dragon is a great choice for this combo. Upgraded you can be getting a second 15 attack, 12 :fire cost creature for only 6 :aether.
Voodoo Doll – When a Voodoo Doll is copied any damage it has taken will instantly be reapplied to the opponent. This strategy can be used to deal large amounts of unblockable damage and is the basis for one of the most efficient anti False God  decks around.
Mutation – Copying a creature affected by Mutation will apply another stat boost to the creature and give it a new active ability. Parallel Universe allows you to take your most powerful mutant and create one that is even stronger.

Sample Deck
Voodoo Bravery
Hover over cards for details, click for permalink
Deck import code : [Select]
4vj 4vj 4vj 4vj 4vj 4vj 74d 74d 74d 77l 77l 77l 77l 77l 77l 7ee 7ee 7ee 7ee 7ee 7tg 7tg 7tg 808 808 808 808 80b 80b 80b 8po

Voodoo Bravery is a popular and efficient False God farming deck. It makes use of Twin Universes effect of reapplying the damage taken to a copied Voodoo Doll to quickly burst down False Gods even from 200HP.

Spoiler for Lobotomizer|Electrocutor:
Lobotomizer|Electrocutor

Overview
Lobotomizer is one of a handful of cards that can single-handedly counter many strategies by itself. Any deck that relies on active abilities can be in serious trouble if one of this hits the table early. Whether your opponent is playing Firefly Queens, Nymph Queens or Steam Machines just one Lobotomizer can ruin their day. It can stop Chargers or Psions from breaking through your shields or shut down the Otyugh that keeps eating all of you creatures. This card is an excellent additions to any Aether deck.

Hints and Tips
Lobotomizer does not affect passives such as Devourer or Voodoo Dolls abilities.
A creature that was Lobotomized on the previous turn will not be able to use the abilities from Mitosis or Butterfly Effect on the turn they are played.
As well as removing the ability to grow its attack, Lobotomizing a Steam Machine will stop it from losing damage each turn.
Malignant Cells infest ability can be Lobotomized to stop them from replicating.

Cards that work well with Lobotomizer
Psion – For when your opponent drops a Reflective Shield to shoot your Psion’s spell attacks right back at you, all you need is a Lobotomizer to remove your Psion’s spell damage ability and switch them to punching your opponent instead (at least that’s what I imagine they do).
Dimensional Shield – While Lobotomizer is largely overshadowed by everyone’s favourite super shield, the combination of these two cards makes Aether’s famous defence even more impenetrable. While cards like Momentum, Blue Nymphs or Psions might be a counter to the shield by itself, an early Lobotomizer can quickly change that.
Lightning – Lightning and Lobotomizer can help cover gaps in each other’s defences. Lobotomizer can neutralise some higher HP creatures, such as Nymph Queen, that would require 2 Lightnings to remove, while Lightning can take out those creatures that are simply damage threats. While opponents can try to get around Lobotomizer by playing 2 of a creature in one turn, extra creature control from Lightning can help cut out both of these threats before they can make the most of their abilities.

Sample Deck
RoL/Hope
Hover over cards for details, click for permalink
Deck import code : [Select]
5lk 5lk 5lk 5lk 7jp 7jp 7jp 7jp 7jp 7jp 7jq 7jq 808 808 808 808 808 80e 80e 80e 80i 80i 80i 80i 80i 81q 81q 81q 81q 81q 8pu

A popular and relatively cheap False God grinding deck. While it can be used without Lobotomizer, including 2 or 3 provides a large boost to win rate, neutralising Gods such as Fire Queen and Osiris if one is drawn early, and giving the deck a chance against several other False Gods such as the Unstoppable and Elite Charger using Dark Matter.


Spoiler for Task 2:
Waging War Against the False Gods

While I know versions of this deck have been made before I don’t know if it has been used as a False God deck, and this particular one is something that I built myself before I even joined these forums.

Celestial Reflections
Hover over cards for details, click for permalink
Deck import code : [Select]
808 808 808 808 808 808 808 80b 80b 80d 80d 80d 80d 80d 80d 80e 80e 80i 80j 80j 80j 80j 80j 80k 81q 81q 81q 81q 81q 81q 81q 8pu


Is it fast? No. Does it have a high win rate? Nope. Is it efficient? Not at all. So why play it? Because it’s fun. With most False God decks every game is the same and things can quickly turn into a monotonous grind. With this deck, while some games may result it quick and brutal defeats, others can turn into epic battles where you know you can win if you can just Mindgate the right card.

I have enjoyed some of the losses with this deck as much as the wins. My personal highlights from getting these screenshots where an almost win against Decay after using Twin Universe on his Pest early to produce Darkness quanta for the Fractal, and very close loss to Paradox where a split and Twin Universe on a Blessed Deja Vu wasn’t quite enough burst to beat him down the turn before my shield chain broke.

Spoiler for Proof:
“Oh so that’s what those Fire Bolts are for?”


Photosynthesise this!


Thanks for the Purifies, Scorpio!


I am become Death!


Your Blessed Pegasus? My Blessed Pegasus!


Spoiler for Task 3:
Starting Your Own Little War

2.B.A. Master

Upgraded cards and shards are allowed but not required.
At the start of the tournament, PM an element to the TO. These choices will be made public along with the brackets. For the rest of the tournament, all of your decks must be at least 50% from this element. The rest of your deck may be made up of cards from any element (including Other).
Decks may use any mark.
There is a ban list for each element based on the bans faced by that elements current Master in the previous trials. See spoiler.

Spoiler for Ban Lists:
Spoiler for Aether:
Hover over cards for details, click for permalink
Deck import code : [Select]
4vj 4vn 500 53e 5lm 5m6 5pa 5ur 61t 622 6u3 6u7 6ug 71u 7k6 7km 7nq 7tb 80d 80i 8pu


Spoiler for Air:
Hover over cards for details, click for permalink
Deck import code : [Select]
4tb 53e 5f6 5om 5p0 5pa 5up 6rr 71u 7dm 7n6 7ng 7nq 7t9 8pr


Spoiler for Darkness:
Hover over cards for details, click for permalink
Deck import code : [Select]
4vj 4vl 593 5j2 5um 5vi 622 6u3 6u5 77j 7hi 7t6 7u2 80i 8pt


Spoiler for Death:
Hover over cards for details, click for permalink
Deck import code : [Select]
52r 53e 56i 5cq 5j2 5li 5oo 5se 61t 622 71b 71u 752 7ba 7hi 7k2 7n8 7qu 80d 80i 8pk


Spoiler for Earth:
Hover over cards for details, click for permalink
Deck import code : [Select]
4vj 4vl 53e 593 5j2 5lm 5m6 5oo 5rk 61t 6u3 6u5 71u 77j 7hi 7k6 7km 7n8 7q4 80d 8pm


Spoiler for Entropy:
Hover over cards for details, click for permalink
Deck import code : [Select]
4vj 4vn 52r 53e 55v 56i 5cq 5f6 5m6 5up 6u3 6u7 71b 71u 74f 752 7ba 7dm 7km 7t9 8pj


Spoiler for Fire:
Hover over cards for details, click for permalink
Deck import code : [Select]
4t4 4vj 5cq 5f4 5fc 5fu 5j2 5lm 5m6 6rk 6u3 7ba 7dk 7ds 7ee 7hi 7k6 7km 8po


Spoiler for Gravity:
Hover over cards for details, click for permalink
Deck import code : [Select]
4vj 4vl 53e 55l 56i 593 59m 5fb 5ib 5lf 5oi 6u3 6u5 71u 745 752 77j 786 7dr 7gr 7jv 7n2 8pl


Spoiler for Life:
Hover over cards for details, click for permalink
Deck import code : [Select]
4tc 53e 5c7 5cg 5ig 5j2 5m6 5pa 5rk 5se 6rs 71u 7an 7b0 7h0 7hi 7km 7nq 7q4 7qu 8pn


Spoiler for Light:
Hover over cards for details, click for permalink
Deck import code : [Select]
4vl 53e 593 5lm 5m6 5pa 61t 622 6u5 71u 77j 7k6 7km 7nq 80d 80i 8pq


Spoiler for Time:
Hover over cards for details, click for permalink
Deck import code : [Select]
4vj 56i 593 5cq 5f6 5pa 5rk 5ro 5se 5up 61t 6u3 752 77j 7ba 7dm 7nq 7q4 7q8 7qu 7t9 80d 8ps


Spoiler for Water:
Hover over cards for details, click for permalink
Deck import code : [Select]
4vl 53e 56i 593 5f6 5fu 5ic 5lm 5pa 5up 6u5 71u 752 77j 7dm 7ee 7gs 7k6 7nq 7t9 8pp


Spoiler for Deck:
Entering this as Aether, you’d definitely want a mono rush in your arsenal. It has fast damage from Recluses, shield bypass from Psions and support slots which can be adapted between pure rush with more creatures and Twin Universes or a more control oriented build with Thunderbolts or Silences depending on what you expect considering your opponents selected element. Here are Twin Universe and Thunderbolt variants.
Hover over cards for details, click for permalink
Deck import code : [Select]
808 808 808 808 808 808 808 80b 80b 80b 80e 80g 80g 80g 80g 80g 80g 80l 80l 80l 80l 80l 80l 81q 81q 81q 81q 81q 81q 81q 8pu

Hover over cards for details, click for permalink
Deck import code : [Select]
808 808 808 808 808 808 808 80a 80a 80a 80a 80a 80a 80e 80g 80g 80g 80g 80g 80g 80l 80l 80l 80l 81q 81q 81q 81q 81q 81q 8pu




Spoiler for Brawl Bonus:
N/A

Spoiler for Loyalty Bonus:
N/A

Offline deuce22

  • Master of Aether
  • *
  • ******
  • Posts: 3163
  • Country: us
  • Reputation Power: 44
  • deuce22 soars like the Phoenix, unable to be repressed.deuce22 soars like the Phoenix, unable to be repressed.deuce22 soars like the Phoenix, unable to be repressed.deuce22 soars like the Phoenix, unable to be repressed.deuce22 soars like the Phoenix, unable to be repressed.deuce22 soars like the Phoenix, unable to be repressed.deuce22 soars like the Phoenix, unable to be repressed.deuce22 soars like the Phoenix, unable to be repressed.
  • never trust a badger
  • Awards: War #14 Winner - Team Aether14th Trials - Master of AetherWeekly Tournament Winner11th Trials - Master of Aether10th Trials - Master of AetherWeekly Tournament WinnerWeekly Tournament Winner9th Trials - Master of Aether2014 - PvP World ChampionWeekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament Winner8th Trials - Master of AetherWinner of Team PvP #6War #7 Winner - Team Aether7th Trials - Master of AetherWar #6 Winner - Team AetherWeekly Tournament Winner6th Trials - Master of AetherWeekly Tournament WinnerWar #5 Winner - Team AetherWeekly Tournament WinnerWeekly Tournament Winner5th Trials - Master of AetherWeekly Tournament WinnerWeekly Tournament Winner
Re: 10th Trials - Challenger's Entrance https://elementscommunity.org/forum/index.php?topic=61860.msg1232860#msg1232860
« Reply #4 on: May 13, 2016, 02:35:51 pm »
Spoiler for Phase 1:
Spoiler for Task 1:
Task 1
Card 1 – Silence
Breaks chaining cards, similar to CC in a rush but ultimately less effective, can use to OTK or 2TK
Rol hope, monoaether, silent dragons

Silence is one of the least used cards in aether, but it is far from the least useful. When used in rushes, it can be viewed as a weaker form of CC.  For example, take a monoaether rush like psiontal and compare it with using lightning vs silence. Silence prevents your opponent from both adding creatures to his side as well as killing your creatures, thus slowing your opponent. This is most effective when chaining silence. However, silence is more expensive than lightning, and your opponent can catch up quickly once the chain breaks. Thus, silence is rarely used in rushes. The best rush that it combos with is PU ruby dragons. Rubies hit hard but are very susceptible to CC, so the silence chain protects them and when used in combo with deflag can lead to 3 straight turns of unopposed damage. However, the most common deck that silence is used is in a stall with fractal as a second win condition. RoL hope is the best example of this as you can easily OTK, but a single silence in the deck can be used to break a dim shield chain for the win.

Card 2 – psion
Monoaether rush, AM duo, Blessed/CP
Lobo often needed

Psions are one of the newest additions to aether, even though they’ve been around for the last couple years. When they first appeared on the scene, many people doubted their potential power, including Higs. I immediately recognized their potential when they came out during war 5, but had to wait til war 6 to unleash them upon the masses. As many are now aware, they are best used in a monoaether paired with fractal or upped spiders (rushier, but weaker against stalls). While the attack/cost ratio is not ideal, lightning and dims are 2 of the strongest control cards in the game and fractal allows you to keep spamming. Also, using both spiders and psions will limit the usefulness of any shields your opponent may have. Outside of monoaether, they aren’t used very much. Because they are countered by reflect, it is often needed to have 1-2 Lobos in our deck. But another option is to use them in an entropy duo with AM or purple nymphs to heal yourself. Liquid shadow is an alternative that allows them to still hit through reflect, but the psions eventually die due to the poison effect. A more common duo with psions is with CP or Blessing, which can buff both attack and HP, making them great PU targets.

Card 3 – quint
Purple Nymph, water nymph, pharaoh, mitosis, even defense to prevent opponent, SoW/reflect from buffing

Quintessence is another one of the least used cards in aether. Obviously, if you’re going to waste a card space in order to make another creature immortal, then it better be a damn good creature. While one may think that using it on a high attack creature like ruby dragon, it is probably better used on creatures with abilities. Nymphs are probably the most common creature to be quinted, especially purple nymphs as they have low HP and arguably the best ability of any creature. Most other nymphs have high enough HP that require 2 CC cards to kill, so they aren’t often paired with quints. The next best creatures to quint are probably those that can produce more creatures, such as pharaoh, Firefly Queen, or mitosis-buffed creatures. Most often, this sort of combo is splashed in a large rainbow control deck to ensure creature production. Lastly, quintessence can be used on your opponent to prevent buffing, or more commonly in combination with Shard of Wisdom and reflect.


Spoiler for Task 2:

Task 4 – Shard Revolution
Shard of Smite
Cost: 5 :aether (4 upped)
Mass CC – strike all enemies for 1 + creatures/4
Explanation: Aether is a fairly complete element, but it could use a few more creatures (or not thanks to fractal), hard PC (psion and silence act as soft PC), and mass CC. This shard takes advantage of fractal, which is the elements strongest card. At 5 cost, you need at least 8 creatures on the field in order for it to be equivalent to RoF with the potential to do up to 6 damage to each creature with a full board.
Example deck:
Spoiler for Hidden:
Hover over cards for details, click for permalink
Deck import code : [Select]
4t9 4t9 4t9 4t9 7dm 7dm 7ds 7ds 7ds 7ds 7ds 7ds 80i 80i 80i 80i 81q 81q 81q 81q 81q 81q 81q 81q 81q 81q 81q 81q 81q 81q 8po

Spoiler for Task 3:
Task 8 – Starting your own little war
A Tournament of Thrones
Similar - http://elementscommunity.org/forum/tournament-archive/weekly-tournament-september-6th-winter-is-coming-unupgraded/msg1153969/#msg1153969
Also similar to Zawa's apparently

Each participant must pick a House to use for the entire tournament
Only 1 mono per match, duos must include at least 6 non-pill/pend of 2nd element

House Stark – water, aether, light
Ice, impenetrable walls, duty and honor

House Lannister – gravity, earth, entropy
World centered around them, own the earth, center of chaos in the realm

House Targaeryan – fire, air, life
Unbearnt, dragon rider, all life is valuable

White Walkers – dark, death, time
Undead creatures that persist through time

Spoiler for War Bonus:
did not participate last war

Spoiler for Brawl Bonus:
did not participate last brawl

Spoiler for Loyalty Bonus:
5 aether trials won (see icons to left)
« Last Edit: May 13, 2016, 02:52:58 pm by deuce22 »

 

anything
blarg: Zawadx,ProBacon,deuce22,Afdarenty,Physsion