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Offline Glitch

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Re: TRIALS - Challenge a Master, Become a Master https://elementscommunity.org/forum/index.php?topic=9414.msg111531#msg111531
« Reply #12 on: July 10, 2010, 05:29:40 am »
About the Master title... it is way more than a title you get on your forum profile for two months. You actually have to do stuff - the battles are only a tiny fraction of the Master experience. It is some serious responsibility that should not be taken casually, so if you are only looking for the title and bragging rights that you beat a good player, then this isn't for you.
The hell are you talking about?  The only thing we ever did was fight in the war, which isn't going to be mandatory this time around, regulate our forum sections, which happened maybe once in two months, and doing minor work in the wiki, and most of that was done before this 2 month section even started.  The most time consuming part of being a master is the trails, and if you're signing up, you have that time anyway.

Offline Bloodshadow

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Re: TRIALS - Challenge a Master, Become a Master https://elementscommunity.org/forum/index.php?topic=9414.msg111539#msg111539
« Reply #13 on: July 10, 2010, 05:59:47 am »
About the Master title... it is way more than a title you get on your forum profile for two months. You actually have to do stuff - the battles are only a tiny fraction of the Master experience. It is some serious responsibility that should not be taken casually, so if you are only looking for the title and bragging rights that you beat a good player, then this isn't for you.
I think I know what being a Master means, since I have been one before.

Again, I want someone to answer my question. I thought each challenger has to have a fully upgraded mono deck of his/her element.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

Hobnob5000

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Re: TRIALS - Challenge a Master, Become a Master https://elementscommunity.org/forum/index.php?topic=9414.msg111584#msg111584
« Reply #14 on: July 10, 2010, 08:00:29 am »
Maybe the rules have changes Blood, I mean, someone with just 5000 score isn't incredibly likely to have a fully upped deck.

Offline plastiqe

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Re: TRIALS - Challenge a Master, Become a Master https://elementscommunity.org/forum/index.php?topic=9414.msg111666#msg111666
« Reply #15 on: July 10, 2010, 02:59:11 pm »
I can't fathom anyone replacing Antagon.  Devoted to fire, online all the time, skilled in pvp.. just wait till they open up the fire section of the war and you'll see what I mean.  I hope Ant brushes aside all usurpers and remains Master of Fire forever, we should be so lucky.

Offline Antagon

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Re: TRIALS - Challenge a Master, Become a Master https://elementscommunity.org/forum/index.php?topic=9414.msg112028#msg112028
« Reply #16 on: July 11, 2010, 01:12:37 am »
i really turned red when i saw this posting.    :-*

hm..im not hooked on being master of fire, as long as master stays in the "family" (go on, plastiqe, kev already joined trials). i dont want a child to have a chance getting master of fire (dont know dragoon very good, but he was always nice and also seems to be a skilled player, so also no problem till now)


@sg: maybe you remember my idea of giving any master the possibility of "banning" one card of their element from final battle (imagine aether without fractal, entropy without discords, etc.), so maybe just one card banned from deckbuilding OR (would be very cool too) 1 card of each element banned (masters choice).

that would make deckbuilding new and exiting, and noone will have even a small chance without great deckbuilding skills (to prevent dublicate of decks, used last trials)

*edit* and decrease the upgraded card-amount, maybe to points/2!


$$$man

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Re: TRIALS - Challenge a Master, Become a Master https://elementscommunity.org/forum/index.php?topic=9414.msg112033#msg112033
« Reply #17 on: July 11, 2010, 01:15:19 am »
About the Master title... it is way more than a title you get on your forum profile for two months. You actually have to do stuff - the battles are only a tiny fraction of the Master experience. It is some serious responsibility that should not be taken casually, so if you are only looking for the title and bragging rights that you beat a good player, then this isn't for you.
The hell are you talking about?  The only thing we ever did was fight in the war, which isn't going to be mandatory this time around, regulate our forum sections, which happened maybe once in two months, and doing minor work in the wiki, and most of that was done before this 2 month section even started.  The most time consuming part of being a master is the trails, and if you're signing up, you have that time anyway.
Can anyone confirm this, in which case i would challenge.

P.S. 500th post

Offline Antagon

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Re: TRIALS - Challenge a Master, Become a Master https://elementscommunity.org/forum/index.php?topic=9414.msg112259#msg112259
« Reply #18 on: July 11, 2010, 10:49:53 am »
i also dont think war should make a difference (maybe only make a difference if someone played the war or not, or was very inactive, etc.), but now there will be a few elements, everyone wants to play for at war, and others might get problems at finding a good team. also in team-member decision,

unionruler

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Re: TRIALS - Challenge a Master, Become a Master https://elementscommunity.org/forum/index.php?topic=9414.msg112292#msg112292
« Reply #19 on: July 11, 2010, 01:06:20 pm »
i also dont think war should make a difference (maybe only make a difference if someone played the war or not, or was very inactive, etc.), but now there will be a few elements, everyone wants to play for at war, and others might get problems at finding a good team. also in team-member decision,
I think it should make a very small difference only--as it is I think too many people will stick with the element they represented and hardly any outsiders will try for an element that finished strongly in the war. And by the way what's with according the master of the winner of the war points? Doesn't he/she get promoted straight to grandmaster?

Offline Dragoon

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Re: TRIALS - Challenge a Master, Become a Master https://elementscommunity.org/forum/index.php?topic=9414.msg112369#msg112369
« Reply #20 on: July 11, 2010, 05:37:35 pm »
Quote
I think it should make a very small difference only--as it is I think too many people will stick with the element they represented and hardly any outsiders will try for an element that finished strongly in the war. And by the way what's with according the master of the winner of the war points? Doesn't he/she get promoted straight to grandmaster?
I tend to agree with unionruler, but I am trying to fight the Master of one of the lead elements in the War, so I'm probably somewhat prejudiced.  I went in knowing that, but I'm a glutton for punishment.  :P  I think most people would be intimidated by it.  And really, just because (for instance) $$$man was on one of the top 2 teams doesn't mean he should get such a significant boost to fight the Master of Water.

So maybe something like-
1st: 5 points
2nd: 4 points
3rd: 3 points
4-6: 2 points
7-9: 1 point
10-12: 0 points

Offline tyranim

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Re: TRIALS - Challenge a Master, Become a Master https://elementscommunity.org/forum/index.php?topic=9414.msg112675#msg112675
« Reply #21 on: July 12, 2010, 05:28:26 am »
About the Master title... it is way more than a title you get on your forum profile for two months. You actually have to do stuff - the battles are only a tiny fraction of the Master experience. It is some serious responsibility that should not be taken casually, so if you are only looking for the title and bragging rights that you beat a good player, then this isn't for you.
The hell are you talking about?  The only thing we ever did was fight in the war, which isn't going to be mandatory this time around, regulate our forum sections, which happened maybe once in two months, and doing minor work in the wiki, and most of that was done before this 2 month section even started.  The most time consuming part of being a master is the trails, and if you're signing up, you have that time anyway.
the hell are you talking about? we as masters are moderators of our section. we have to make sure there arent any flamers/trolls. we also have to keep each discussion on topic. not to mention the assignments sg gives us every once and a while. not to mention you have to keep people's respect for your element high. not to mention the fact that we are the MASTERS, we have to represent our elements in the most amazing way we can possibly muster. if we dont give it our all, then we dont deserve to be called masters.
my milkshake brings all the boys to the yard and they're like "its better than yours" damn right, its better than yours! i can teach you but i'd have to charge!

Scaredgirl

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Re: TRIALS - Challenge a Master, Become a Master https://elementscommunity.org/forum/index.php?topic=9414.msg112728#msg112728
« Reply #22 on: July 12, 2010, 08:11:27 am »
the hell are you talking about?
He's telling the truth actually.


we as masters are moderators of our section. we have to make sure there arent any flamers/trolls.
No no no. I specifically said that this is not the job of Masters. Masters are not moderators. Only reason why Masters have moderation rights is so that they can keep their card section organized. Masters do not delete posts or hunt trolls, they report posts like everyone else.

Is there some work involved in being a Master? Yes, but it's very easy. For example, the last "assignment" I gave masters was over 2 months ago and it took about 5 minutes to complete. I would estimate that the total time a Master actually has to work during his/her reign is about 3 hours max. Sure you can do extra if you want, but the mandatory work shouldn't take longer than about 3 hours. If one of the Masters disagrees, I'm interested in hearing what that "hard work" is, because I don't see it.

I think a Master saying he/she has to work hard is an insult to all the volunteers who do work hard. Tournament Organizer, Card Curator, etc. those are the jobs that really require a lot of work. I'm not saying that Masters aren't doing anything. Of course they are. But it's more like being a PR person than anything else. And that's the whole point of the title.

War was a lot of work to some Masters, but they generally didn't delegate work at all between team members. This is fixed in War #2 by giving people different roles from the start, and also using generals (not forcing Masters to be team leaders).

Reason I'm saying this is that I don't want people not to join the Trials because being a Master would be too time-consuming. It's not. If you are an active community member, you won't see much difference whether you are a Master or not.

Offline tyranim

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Re: TRIALS - Challenge a Master, Become a Master https://elementscommunity.org/forum/index.php?topic=9414.msg112733#msg112733
« Reply #23 on: July 12, 2010, 08:36:02 am »
shhhhhhhh.... [whisper]dont let them know... we want to face less of them in the actual fight...[/whisper] :P
my milkshake brings all the boys to the yard and they're like "its better than yours" damn right, its better than yours! i can teach you but i'd have to charge!

 

blarg: