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Offline Avenger

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Re: 6th Trials - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=43468.msg1001298#msg1001298
« Reply #12 on: September 20, 2012, 04:17:01 pm »
Card design is silly, we already have thousands of ideas that will never see realization.
Event cards - we need more of them, yeah. I would like some event card related competition, anything from
1. applicants tell what's wrong about a specific event card.
2. event card design
3. both of the above - each applicant designs an event card, and the others tell why is it crap
Hopeful generals need some practice and the community needs balanced event cards.

Offline furballdn

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Re: 6th Trials - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=43468.msg1003363#msg1003363
« Reply #13 on: September 28, 2012, 05:11:04 am »
Not completed to badly completed is 3 point gap. Badly completed to nicely completed is 1 point gap. Is there no "Averagely completed"?

Not completed=0
Badly completed=1
Averagely completed=3
Nicely completed=4

Offline Annele

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Re: 6th Trials - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=43468.msg1003364#msg1003364
« Reply #14 on: September 28, 2012, 05:15:46 am »
Not completed to badly completed is 3 point gap. Badly completed to nicely completed is 1 point gap. Is there no "Averagely completed"?

Not completed=0
Badly completed=1
Averagely completed=3
Nicely completed=4

I like this, though I think there should be an Exceptionally completed award that 1-3 people get for putting the most work or thought into theirs.
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Offline RavingRabbidTopic starter

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Re: 6th Trials - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=43468.msg1003389#msg1003389
« Reply #15 on: September 28, 2012, 12:17:13 pm »
Not completed to badly completed is 3 point gap. Badly completed to nicely completed is 1 point gap. Is there no "Averagely completed"?

Not completed=0
Badly completed=1
Averagely completed=3
Nicely completed=4

I like this, though I think there should be an Exceptionally completed award that 1-3 people get for putting the most work or thought into theirs.
There is already an extra 1 point.
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Offline Tiko

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Re: 6th Trials - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=43468.msg1004583#msg1004583
« Reply #16 on: October 02, 2012, 09:30:14 pm »
I may be idealist about the term 'Master of an Element', but personally I'm starting to feel since the last two Trials, that Phase 1 - despite its name - proves nothing of one's worthiness. Apart from the fact that I really miss a good and challenging PvE task, this can be read in the header:

"This phase is different in each Trial. It usually has something to do with helping out the community, but it can also be something where you show your skills as an Elements player."


Now, to be honest, this current phase has nothing - or just little - to do with either. On one part, deckbuilding sure is fun, especially with limitations; but even if there's a target group of AI for the deck to defeat, there's no ask for proof that it actually fulfills its purpose. Unless, of course, the Overseer does his personal testrun (say, 10-20 gamebase?) per deck/AI, but that I doubt; though I agree, that some decks are able to simply speak for themselves.

On the other part, the current tasks add nothing to the community's benefit, except for the mass confusion (like on Kong) maybe, that some participants achieved with spreading their Task III submissions as the next best thing. If I remember correctly, this is the first time that there's no Deck Helping task; not that they were a 100% beneficial, but still, many things could be 'gleaned' from these simple comments about a participant's knowledge and attitude towards players and ideas. Even if these comments were somewhat constrained.

And one other thing: it may only be a personal rant, but I really dislike cardmaking in Trials, we have plenty of space for that elsewhere (and again, no offense against cardmakers: it's just that these 'skills' are sort of indirect as in the role of a Master). I - for instance - can spend months with one single idea, pondering about details, thematical/balance issues and such, before I feel it's fully ready to be presented as a (wannabe) future part of the game. But currently, I have ~a week to come up with one or more cards that I feel would be fun, balanced and also constructive addition(s), along with concentrating on the other tasks. Not that it can't be done, but it's unnecessarily stressful and then again, the form of their rating and judgement, and furthermore, the need for them is questionable also.

That's enough for now, I think.
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Offline RavingRabbidTopic starter

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Re: 6th Trials - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=43468.msg1004724#msg1004724
« Reply #17 on: October 03, 2012, 12:28:20 pm »
I test the decks. Yes.

And, I'm having thoughts of removing "Phase I - Proving of Worthiness" during next trials.
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Offline plastiqe

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Re: 6th Trials - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=43468.msg1004736#msg1004736
« Reply #18 on: October 03, 2012, 01:43:41 pm »
I test the decks. Yes.

And, I'm having thoughts of removing "Phase I - Proving of Worthiness" during next trials.
Rename Phase I to Brawl #2.  : )

Offline Annele

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Re: 6th Trials - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=43468.msg1004825#msg1004825
« Reply #19 on: October 03, 2012, 08:09:07 pm »
I test the decks. Yes.

And, I'm having thoughts of removing "Phase I - Proving of Worthiness" during next trials.

No! I like the fact that it's a little bit less about deckbuilding. However, I do agree that these tasks were not really anything to do with trials.

My suggestion: we have to sign up to a certain element before Phase 1, and then we have to do something that will show we know our element. (Such as make a card that will fill in a gap for it, or build the strongest mono or duo deck you can.)
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Offline UTAlan

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Re: 6th Trials - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=43468.msg1004833#msg1004833
« Reply #20 on: October 03, 2012, 08:57:41 pm »
My suggestion: we have to sign up to a certain element before Phase 1, and then we have to do something that will show we know our element. (Such as make a card that will fill in a gap for it, or build the strongest mono or duo deck you can.)

Or strongest War-legal deck for your Element. Possibly going against a specific element.

Offline deuce22

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Re: 6th Trials - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=43468.msg1005096#msg1005096
« Reply #21 on: October 04, 2012, 06:38:32 pm »
I think it would be interesting if phase 1 and propaganda were integrated.

But I'm not opposed to completely doing away with phase 1 :P

Offline ~Napalm

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Re: 6th Trials - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=43468.msg1009923#msg1009923
« Reply #22 on: October 22, 2012, 06:44:14 pm »
Well I don't have much to add, but I propose a few changes to Phases 2 and 4.

  • Using RR's point system for Phase 1, Challengers can use as many upgraded cards in Phase 2 as points they earned in Phase 1. This gives some meaning to completing Proving of Worthiness, which I suppose has been needed for a while.
  • Using RR's point system for Phase 1, Masters can use the points they earned in Phase 1 for the Ban Point system that kev used in Trials 5. 'In-Element cards' are to be considered the Element your opponent is representing for the purposes of determining your bans.*
  • During Phase 4, decks can consist of any number of upgrades. Players use the points they've earned in the three previous Phases for the Ban Point system that kev used in Trials 5.
  • Total number of points possible can possibly be reduced (War Bonus?) to account for this change.


*For example: If I were to face the Master of Time, any Time card I ban would start at 5 ban points and not 1 simply because it is not in MY element.

I believe this would make things a little bit more intriguing than the current system. Of course, this is weighted against newer players. So there are obvious pro's and con's, I just happen to like the pro's more than I dislike the con's.
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Offline furballdn

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Re: 6th Trials - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=43468.msg1009993#msg1009993
« Reply #23 on: October 23, 2012, 12:01:54 am »
If there is a bonus rewarding masters for war activities, can there also be a reward to the finalist challenger? If A challenged B to an elemental trials in the finals and lost, perhaps A should get some benefit in the next trials if he applies to the same element?

 

anything
blarg: