*Author

Offline Laxadarap

  • Hero Member
  • *****
  • Posts: 1688
  • Country: us
  • Reputation Power: 26
  • Laxadarap is a proud Wyrm taking wing for the first time.Laxadarap is a proud Wyrm taking wing for the first time.Laxadarap is a proud Wyrm taking wing for the first time.Laxadarap is a proud Wyrm taking wing for the first time.Laxadarap is a proud Wyrm taking wing for the first time.
  • Awards: 7th Trials - Master of GravitySlice of Elements 4th Birthday CakeSlice of Elements 3rd Birthday CakeWeekly Tournament Winner
Re: 6th Trials - Proving Your Worthiness (Submission Topic) https://elementscommunity.org/forum/index.php?topic=43688.msg1005488#msg1005488
« Reply #36 on: October 06, 2012, 04:11:56 am »
Woo Procrastination!

Task Uno
Spoiler for Flooding Sucks:
Flooding is considered UP.  Why? It has the ability to instakill monsters, but it only really works if you opponent is using a creature-spamming deck, of if are using it in conjunction with aflotoxin or something.  What flooding needs, is to be able to affect all creature slots, and that's why I came up with this:
NAME:
Arctic Waters
ELEMENT:
:water
COST:
6
TYPE:
Permanent
ATK|HP:

TEXT:
All non-water creatures have a 25% chance to freeze at the end of their owner' turn.
NAME:
Hypothermic Sea
ELEMENT:
Water
COST:
5
TYPE:
Permanent
ATK|HP:

TEXT:
All non-water creatures have a 25% chance to freeze at the end of their owner' turn.

ART:
Elementsthegame, with super 1337 MS Paint editing by me
IDEA:
Laxadarap
NOTES:
Note: Is not stackable
My solution to the suckiness that is flooding.  You have to be careful of the cards you play, as this can bite you in the behind, but this is the mass CC flooding was supposed to be.  Flooding's weakness is that it only works if your opponent is using a very specific deck type, this should work in all scenarios.  Runs great in monowater, not so great in rainbows (a bit more limited than flooding).  Compare this with Ice shield.  It doesn't block attack, but it has the great advantage of being able to stop creatures that have 0 attack, such as SoFo, Chrysora, and the like.  This has synergy with gravity, as it slows down your opponent, and can also increase your catapult damage.  When this is played in tandem with permafrost, you get a 58% chance at freezing an attacking enemy creature, which is pretty great.  Luckily, this combo is balanced in regards to arctic squid.  For 12 quanta, arctic squid can freeze 4, almost 5 creatures.  Hence, this is more effective than a squid if the opponent has more than 8 creatures on the field, which is when flooding started to become effective. 
If a creature is allready frozen, the effect skips over it.  (Or else this could refreeze allready frozen creatures, probably not a bad mechanic, just kinda OP in regards to ice shield and permafrost.  Starts out slower than procrastination and dusk mantle, but picks up strength the longer it is in play. 
Thematically it affects airborne creatures as well, cuz its still fricking cold.
SERIES:


Spoiler for The loriest of Lore:
Way back in the yonder days, Neptune and half of the elements community decided that Flooding sucked.  Neptune, being the god with shockwave, flooding, and lots of CC, decided it was time to make an improvement.  Looking at his arsenal, he came across an idea.  What if I chilled the water? Then he called over the coors light train, ate a couple of York peppermint patties (if you don't get these references, google them) and traveled to Antarctica to steal some massive glaciers.  When he returned to his underwater abode, he turned the AC on full blast, and breathed on the water surrounding his house.  Icebergs suddenly formed, sinking a ship (S.S. Titanic), but Neptune had his frigid bath.  "Let's see them laugh at me now!" he cackled gleefully.  No longer did he have to wait for his opponents to run out of land, he just froze them whenever they got close.  Of course, some lasted longer than others, but they all froze eventually.  Neptune started hitting them with his shockwaves left and right, and soon nothing remained except for piles of ice and glittering shards in the air.


Spoiler for Card that goes with super 1337 flooding:
NAME:
Antlion Female
ELEMENT:
Earth
COST:
5
TYPE:
Creature
ATK|HP:
3|5
TEXT:
Generate an Antlion every time this card fails to do damage. 
NAME:
Antlion Matriarch
ELEMENT:
Earth
COST:
6
TYPE:
Creature
ATK|HP:
3|5
TEXT:
http://i.imgur.com/50CHC.jpg

ART:
Elementsthegame, edited by Laxadarap
IDEA:
Laxadarap - Started here: http://elementscommunity.org/forum/index.php/topic,42533.0.html
NOTES:
Because: Who doesn't think antlions need more love!
One thing to note: as of now, active effects work while delayed, but not if frozen (active effects such as quanta generation, not ones you have to click on).  This is designed to work if frozen.  This card helps earth a lot, as well as synergizing with water and the card I posted.  For example, if it is frozen (like from Arctic Waters) it will not do any damage, and it will generate an antlion.  This also works against shields, such as wings and dim shield, since we all know that those destroy certain elements. In earth synergy, we have wardens and basilisk blood.  This ads a bit time synergy, with graboid (now sundials give you antlions), this is a great counter to bonewall, and can be used in conjunction with life (as long as opponent has shields).  Gives something else to run in a posiedon-water duo.  I want to say that if this is AM'd, it will be doing no damage, and hence will produce an antlion a turn.   
SERIES:


Task Dos
HB - :gravity :darkness :aether
Ai3 -  :life :earth :time
FG -  :fire :light :death
45 -  :entropy :air :water
Spoiler for S.M.A.D. (so many accelerating dolls):
Hover over cards for details, click for permalink
Deck import code : [Select]
562 562 562 562 562 576 576 576 576 576 576 5v0 5v0 5v0 5v0 5v0 606 606 606 606 61r 61r 61r 61r 61t 61t 61t 61t 61t 61t 8pu

Won 12/20 games.  Doesn't sound great, but its fully unupped and rareless, pretty fun to play with, pretty versatile, and hell, instosis only gets like a 65% win rate.  This isn't much under that for "reliable"
Spoiler for Matchups:
Win vs. terrel
Win vs. Morrow
Win vs. Distis
Win vs. Disra
Loss vs. vitoric- 1st turn lobo, plus dim chain broke.
Loss vs. aquaess โ€“ 2 mind flayers first 3 turns, arctic squid- decked out.
Loss vs. disra 2nd turn disco T.T
Win vs. Pyrrius
Win vs. Diseric
Win vs. Shadra
Win vs. Aethiel (with 1st turn lobo)
Loss vs. Aquera (Poseidon trolls trios sooo hard)
Win vs. Vitow
Win vs. Aquarius
Win vs. Shaderic
Loss vs. Aethonos (1st turn lobo (3rd effin one), rt, mindgate for my dims.  Hard countered
Loss vs. Masiel (blessed elite charger 0.o)
Lost vs shadsa (woulda had it, except for a titan)
Win vs. Shadiel
Lost vs. massa (6 hp)
Spoiler for Green Graboids:
Hover over cards for details, click for permalink
Deck import code : [Select]
778 778 778 778 778 778 778 778 77g 77g 77g 77g 77g 77g 77h 77h 7ai 7ai 7ai 7ai 7q0 7q0 7q0 7q0 7qb 7qb 7qb 7qb 7qb 7qb 8pn

Pretty self explanatory and great idea.  For an Ai3 deck, you want EM's or speed, this is a little bit of both.  Started with a shrieker rush base, added precogs to speed through draws, heals to get EM's, and there you have it.  Played vs. ai3 20 games, closes I came to losing was with 46 hp.  Ended up with 8/20 EM's, but a suprisingly slow 7.95 TTW.  (I blame trio inefficiency XD)
Spoiler for Ascendere:
Hover over cards for details, click for permalink
Deck import code : [Select]
712 712 712 712 71b 71b 71b 71b 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7ds 7ds 7ds 7ds 7ds 7du 7du 7du 7du 7jp 7jp 7jp 7jp 7jp 7jp 7ju 7ju 7k6 7k6 7k6 7k6 8pk

I chose to make this god because frankly, seraph is an awesome card (especially the art), and no FG's use it or sanctuary yet.  This is supposed to change that, with a very nice trio.  (Would be even better if I could use cremations >:()
Thematically, Ascendere is Latin for ascend (at least, it's supposed to be).  Retrovirus causes death/dies itself, and seraphs and archangels rise from the rubble.  You could also even say that they rise from the ashes, but that's the phoenix's job, the immortal, re-birthing bird.  Sanctuary is hopefully symbolic of a heavenly place.
Spoiler for I like big decks and I cannot Lie:
Hover over cards for details, click for permalink
Deck import code : [Select]
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vg 4vg 4vg 4vg 4vg 4vn 4vn 4vn 4vn 4vn 4vn 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5ia 5ia 5ia 5ia 5ib 5ib 5ib 5ib 5ib 5ib 5ih 5ih 5ih 5ih 5on 5on 5on 5on 5on 5on 8pr

Just looking at it, you should be able to tell what it is.  A massive CC stall.  You have diss shield for stalling, AM for CC, squid+shockwave combo, squid + flooding combo.  If you can get flooding set up, your going to have a really easy time, and there is enough CC there to last you until you get it up.  Purify is there for 2 reasons.  It can be useful on a poisoned/accelerated squid, and poison is one of the few things that would get this impenetrable wall.
Spoiler for ALL the Shards! Well, not really:
Hover over cards for details, click for permalink
Deck import code : [Select]
6rn 6rn 6rn 6rn 6rn 6rn 6s3 6s3 6s3 6s3 6s3 6s3 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7k2 7k2 7k2 7k6 7k6 7k6 7k6 7k6 7k6 7q9 7q9 7q9 7q9 7q9 7q9 8pn

The main point of this deck, believe it or not, is not the SoG, but the SoB.  What makes this effective, is that you can make your opponent speed through their draws, and each of your stalling tools becomes more effective.  Sundial can stay in play for the equivalent of 2 turns, your opponent has too many creatures and not enough quanta to play them, so you have time to heal up.  Rest works as a standard stall.  Dials to stop damage, SoG and Sancs to heal it back, Miracle in case your about to get beat.  This does pretty well in pvp2, and I actually call it the "rush decker" unless you bring a great stallbreaker, this is pretty hard to beat.  It also works pretty well against the meta.  Heck, even Eternity can't always deck it out.  Even if your opponent has 40 cards, you can still deck them out, by making them draw 2, and you only draw 1. 
« Last Edit: October 06, 2012, 08:30:55 am by Laxadarap »
My signature is too messy to read >.<

Offline Vangelios

  • Legendary Member
  • ******
  • Posts: 2931
  • Country: br
  • Reputation Power: 36
  • Vangelios is a Gargoyle, dangerous and everlasting.Vangelios is a Gargoyle, dangerous and everlasting.Vangelios is a Gargoyle, dangerous and everlasting.Vangelios is a Gargoyle, dangerous and everlasting.Vangelios is a Gargoyle, dangerous and everlasting.Vangelios is a Gargoyle, dangerous and everlasting.Vangelios is a Gargoyle, dangerous and everlasting.
  • War Hardcore Player
  • Awards: War #11 Winner - Team LifeWeekly Tournament WinnerWeekly Tournament WinnerBattle League 3/2015 2nd PlaceWeekly Tournament WinnerWeekly Tournament WinnerBattle League 1/2015 3rd PlaceForum Brawl #4 WinnerWeekly Tournament WinnerWeekly Tournament Winner8th Trials - Master of FireBattle League 3/2013 WinnerBattle League 2/2013 Second PlaceWeekly Tournament WinnerBattle League 1/2013 3rd PlaceBattle League 3/2012 Winner
Re: 6th Trials - Proving Your Worthiness (Submission Topic) https://elementscommunity.org/forum/index.php?topic=43688.msg1005490#msg1005490
« Reply #37 on: October 06, 2012, 04:32:08 am »
Task I - Brawl Related

(frankly, I do not know if that ideas have already been used)

--------------------------------------------------------
Spoiler for Hidden:
NAME:
Blaze Jaguar
ELEMENT:
Fire
COST:
4 :fire
TYPE:
Creature
ATK|HP:
5 | 2
TEXT:
:fire :fire : Fire bolt, sacrifice
blaze jaguar; turns in a Fire bolt.
NAME:
Incandescent Jaguar
ELEMENT:
Fire
COST:
4 :fire
TYPE:
Creature
ATK|HP:
6 | 2
TEXT:
:fire : Fire lance, sacrifice
incandescent jaguar; turns in a Fire lance.

ART:
Young Kim http://yokiart.blogspot.com.br/2010/07/fire-elemental-v30-wip.html
IDEA:
Vangelios
NOTES:
Blaze Jaguar is more versatile creature, have it on the field and transforms it into a  firebold is an important advantage, however works well with monofire, in duo with aether, fractals and lightning also to prevent advances of opponents creatures. but his defense is weak, as are most of the creatures of fire, he can be slaughtered with ease.
SERIES:
Nope

Spoiler for Hidden:
NAME:
Flowers Revive
ELEMENT:
Life
COST:
2 :life
TYPE:
Spell
ATK|HP:

TEXT:
If target creature dies, can revive paying same the cost of its creation.
NAME:
Flowers Revive
ELEMENT:
Life
COST:
1 :life
TYPE:
Spell
ATK|HP:

TEXT:
If target creature dies, can revive paying same the cost of its creation.

ART:
Kamietsu http://elementscommunity.org/forum/index.php/topic,34339.0.html
IDEA:
Vangelios
NOTES:
The creature gains the ability to phoenix, however the price to revive is the same of creature.
SERIES:
Nope

Task III - Building the Game

--------------------------------------------------------
Spoiler for Hidden:
New Cards!

Blaze Jaguar
Flowers Revive

New features

Gains more electrum when your arena deck won.
100-150k bronze | 151-200k silver | 201-250k gold | 251-300k platinun

Balance

1 - Pegasus: damage ignores shield when dive is activated.
2 - Dimensional Shield: now is 2 turns of duration. price is 5 :aether.
3 - Shard of Sacrifice: duration of only 1 turn, but cost 24HP, no more removed by purify.
4 - Shard of Focus: can not destroys pillars or pendulums.
5 - Shard of Bravery: if your mark is  :fire draw a card more.
6 - Shrieker: reduce attack to 6 | 3. your price is now 6 :earth

Bug fix:
1 - pvp desync fixed
2 - bug of purify,  reflective shield, esmerald shield and shard of wisdom, psion, fixed.


« Last Edit: October 06, 2012, 07:01:20 am by Vangelios »
Brawl - 4 :fire Red Stars
The luck is much Greater, when there effort and patience.

Offline glennfoo

  • Hero Member
  • *****
  • Posts: 1038
  • Country: my
  • Reputation Power: 14
  • glennfoo is taking their first peeks out of the Antlion's burrow.glennfoo is taking their first peeks out of the Antlion's burrow.
  • Awards: Weekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament WinnerSlice of Elements 8th Birthday CakeWeekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament WinnerBrawl #2 Winner - Team FireWeekly Tournament WinnerSlice of Elements 4th Birthday CakeWeekly Tournament Winner6th Trials - Master of FireSlice of Elements 3rd Birthday Cake
Re: 6th Trials - Proving Your Worthiness (Submission Topic) https://elementscommunity.org/forum/index.php?topic=43688.msg1005531#msg1005531
« Reply #38 on: October 06, 2012, 09:26:53 am »
I have been contemplating a long time whether to join trials since I have been very busy.  Finally decided to give it a try.. I think mine will be the last submission.

Task II     completed

Spoiler for Hidden:
half blood   :earth :gravity :light
Spoiler for Hidden:
Hover over cards for details, click for permalink
Deck import code : [Select]
745 745 745 745 74i 74i 74i 75m 75m 75m 75m 75m 75m 75m 77c 77c 77e 77e 77e 77e 77e 77e 77m 77m 77m 77m 77m 77m 7jv 7jv 7jv 7k6 7k6 7k6 7k6 7k6 8pq

tested this deck against false god only to realise I need to make a deck for false god not an anti-false god deck. took a long time cracking my head to make one before I realise I only need it to beat half blood. anyway,  it can beat some half blood and false god though. hope it can save trial overseer some time testing

Spoiler for Hidden:
Spoiler for Hidden:


fat deck  :entropy :life :water
Spoiler for Hidden:
Hover over cards for details, click for permalink
Deck import code : [Select]
6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6u7 6u7 6u7 6u7 6u7 6u7 6ug 6ug 6ug 7ai 7ai 7ai 7ai 7ai 7ai 7al 7al 7al 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gp 7gp 7gr 7gr 7gr 7gr 7gr 7gr 8pn

it can really stall and deck out opponent with fewer cards :P

false god  :death :darkness :aether
Spoiler for Hidden:
Hover over cards for details, click for permalink
Deck import code : [Select]
710 710 710 710 710 710 710 710 710 710 71a 71a 71a 71d 71d 71d 71d 71d 71d 7ta 7ta 7ta 7th 7th 7um 7um 7um 7um 80d 80d 80d 80d 80d 80d 80i 80i 8pu

could kill in 5 turns

ai3 farmer     :fire :air :time
Spoiler for Hidden:
Hover over cards for details, click for permalink
Deck import code : [Select]
5fc 5fc 5fc 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dn 7dn 7dn 7dn 7ds 7ds 7ds 7n2 7n2 7n2 7n2 7qb 7qb 7qb 7qb 7qb 8ps

tested 10 games with this.. have not loss :)

shard deck
Spoiler for Hidden:
Hover over cards for details, click for permalink
Deck import code : [Select]
6rq 6rq 6rq 6rq 6ru 6ru 6ru 6ru 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7e4 7e4 7e4 7e4 7f2 7f2 7t8 7t8 7tb 7tb 7tg 7tg 7tg 7tg 7tg 8pt

Task III   completed

Spoiler for Hidden:
new card
kraken / dark kraken   => water could use some pc
envy /envy   => life could use some cc
repulsor / repulsor  => gravity could use a better in element shield.

bug fixed
pvp duel bug is fixed
pvp desynch is addressed
dissipation shield and sanctuary is fixed
purify and reflective shield is fixed
AI discarding whole hand is fixed

new features
new quest is available
=> after defeating false god, the reward is increased for consecutive false god defeat. currently the income generated from false god is much lesser compared to arena. * not talking about selling upgraded cards but the electrum earned as a whole. fighting false god is challenging as well. so it should not lose out to platinum arena*

reward is given for each level up
=> currently the only difference in level up is extra points for arena. for such determination to level up, a rare or certain amount of electrum could be given.

auto screenshot
=> there should be a feature to screenshot instead of using the normal website. during tournaments and etc, it takes a long time to wait for opponent screeenshot. if there is a feature to instantly screenshot, it could save a lot of time especially when desynch is about to occur

pvp duel turned off
=> in events like war, tournaments, it is common for others to spectate on each other. with the feature to turn off spectate, players can safely test or play deck against other people without fearing others are watching

half blood mark is x2
i think it is still balanced this way

thumbs down is removed from arena.
=> to me it does not serve any purpose. most players just thumb down anyway. perhaps if a higher ranking player lose to your arena deck, then the points increased more, or after a few days , your deck gain more points by winning. this work better

when you earned a special spin, you definitely receive either a weapon or a shard and you can choose
=> the jackpot system is ridiculous


balancing
Shard of focus turns into a black hole after using active skills twice
Shard of Wisdom increases attack by 3
Discord cost increased to 4
Bonewall now starts with 6 charges
Butterfly Effect cost reduced by 1
Leaf Dragon does not cost anything but retain its skills
Miracle cost now reduced by 1
Flooding/Inundation does not drain water quanta
Thunderstorm has  50% chance to deal 2 damage to any creature
Parasite cost decreased to 1 :darkness

« Last Edit: October 06, 2012, 11:22:10 am by glennfoo »
Proud Member of Team :fire in war 5, General of Team :fire in war 6 , Brawl leader of Team :fire in Brawl 2

Offline Helston

  • Sr. Member
  • ****
  • Posts: 766
  • Country: au
  • Reputation Power: 14
  • Helston is taking their first peeks out of the Antlion's burrow.Helston is taking their first peeks out of the Antlion's burrow.
  • Usually reliably unreliable. Sometimes.
  • Awards: Silver DonorMaster of Elemental Locks (False Elements 2)Slice of Elements 4th Birthday CakeSlice of Elements 3rd Birthday Cake
Re: 6th Trials - Proving Your Worthiness (Submission Topic) https://elementscommunity.org/forum/index.php?topic=43688.msg1005547#msg1005547
« Reply #39 on: October 06, 2012, 11:57:54 am »
NINJA SUBMISSION

Task I

Spoiler for Replacement:



This card replaces Thorn Carapace. "Fail to attack" includes Sundial, frozen creatures, delayed creatures, attacks which are blocked, missed or absorbed and any attacks by creatures with 0 HP. Does not include attacks which target a Gravity Pulled creature, or creatures with negative ATK (unless it fails due to Sundial or the like). Each Carnivorous Fauna deals 1 damage to any creatures which fail to attack.

Thorn Carapace aims to be a weak form of CC for Life. Unfortunately, many of its strongest synergies are with other shields or rely upon life's ever-apparent weakness of CC not to be around and in many cases is simply an inferior card to the similar Fire Shield (which is often better simply due to the abundance of other fire CC). This keeps with the theme of reactive damage, but because it is no longer a shield allows for much greater flexibility.

Carnivorous Fauna appear to be ankle to knee height plants. Many creatures travel through them without realising the danger they may find themselves in, but if one stands still they might notice a faint numbing of their feet, only to look down and realise they're being eaten alive. If one keeps moving, however, the Fauna will lack the necessary time to attack its prey.


Spoiler for New Card:



Wait, what just happened?

Each creature is struck with a minor case of amnesia. They essentially forget about an attack they made, as do each of the players. This works well if your opponent's creatures are poisoned, your creatures are delayed or if you have devourers (or some other quanta-producing creature) out on the field. Because they've attacked and had a turn they've forgotten about, their abilities are refreshed - including creatures which were played earlier that turn.

With a Carnivorous Fauna on the field, this card becomes a Thunderstorm per Carnivorous Fauna, so if you've got 3 in play it's as strong as a Fire Storm.



Task II

:aether :death :entropy
Spoiler for Half Bloods:
Hover over cards for details, click for permalink
Deck import code : [Select]
6u2 6u2 6u2 6u2 6u2 710 710 710 710 710 710 710 710 713 713 713 713 713 808 808 808 808 808 808 80d 80d 80d 80h 80h 80h 8pj

:gravity :life :light
Spoiler for AI3:
Hover over cards for details, click for permalink
Deck import code : [Select]
744 744 744 745 745 745 745 745 75m 75m 75m 7an 7an 7an 7an 7an 7an 7jo 7jo 7jo 7jo 7jo 7ju 7ju 7ju 7ju 7ju 7la 7la 7la 8pn


I think I'm obsessed with adrenagels. Never considered making a trio of it until now, though.

:fire :air :time
Spoiler for False God:
Hover over cards for details, click for permalink
Deck import code : [Select]
7dg 7dg 7dg 7dg 7dk 7dk 7dk 7dk 7dk 7dk 7dn 7dn 7dn 7dn 7dn 7dn 7n2 7n2 7n2 7n2 7q5 7q5 7q5 7q5 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 8po

:earth :water :darkness
Spoiler for 45 card deck:
Hover over cards for details, click for permalink
Deck import code : [Select]
77k 77k 77k 77k 77k 77k 77m 77m 77m 77m 77m 77m 7gr 7gr 7gr 7gr 7gr 7i6 7i6 7i6 7i6 7i6 7i6 7i6 7i6 7i6 7i6 7th 7th 7th 7ti 7ti 7ti 7ti 7um 7um 7um 7um 7um 7um 7um 7um 7um 7um 7um 8pm


Almost submitted it with 44 cards.

Spoiler for Shard deck:
Hover over cards for details, click for permalink
Deck import code : [Select]
4t7 4t7 4t7 4t7 4t7 4t7 5bt 5bt 5c2 5c2 5c2 5c2 5c2 5c3 5c3 5c3 5c3 5c3 5c5 5c5 5i7 5i7 5i7 5i8 5i8 5i8 5i8 5i8 5i8 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 8pn
[15:02:07] Jocko [ยป] Helston: You killed a bunch of bunnies with nuclear weapons

 

blarg: