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Offline AfdarentyTopic starter

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10th Trials - Phase 1 Voting: Deckbuilding http://elementscommunity.org/forum/index.php?topic=62083.msg1234402#msg1234402
« on: June 01, 2016, 02:14:06 PM »
Phase 1 Voting - Deckbuilding Tasks

Links to the other Phase 1 Voting threads:
10th Trials - Phase 1 Voting: Writing
10th Trials - Phase 1 Voting: Card Design
10th Trials - Phase 1 Voting: Miscellaneous

This is your chance to choose your favourite Phase 1 Task submissions - the tasks with the most points will earn bonus points. You can submit 1 vote for each category of Phase 1 tasks, which are:
  • Deckbuilding
    • The Trials #2 Task, Waging War against the False Gods
    • The Trials #5 Task, Aiding your Allies
  • Writing
    • The Trials #1 Task, Mastering the Cards
    • The Trials #9 Task, Being a War Reporter
  • Card Design
    • The Trials #3 Task, Improving the Future
    • The Trials #4 Task, Shard Revolution
  • Miscellaneous
    • The Trials #6 Task, Building the Game
    • The Trials #8 Task, Starting your own Little War

Anyone who registered their accounts before the posting of the 10th Trials - Rules is eligible to vote. To vote, simply rank the submissions below, starting with 1 as best. You don't have to rank all the submissions, just rank the ones you think were good. Please be sure to include the username and task name while voting. Votes will be counted by the alternate voting system. (Here's a nifty video explaining it)

Spoiler for Example votes:
e.g. if the 5 submission for Task X were by Wyrm, Pegasus, Psion, Gargoyle and Lycanthrope:

1 - Wyrm - Task X
2 - Pegasus - Task X
3 - Psion - Task X
4 - Gargoyle - Task X
5 - Lycanthrope - Task X

This is a valid vote.

1 - Wyrm - Task X
2 - Pegasus - Task X
3 - Psion - Task X

This is valid. You can rank all the ones you thought were decent and just ignore the rest.

1 - Wyrm - Task X
4 - Pegasus - Task X
2 - Psion - Task X
3 - Gargoyle - Task X

This is valid; but please ensure that the ranks are in order so that we can easily count votes.

1 - Wyrm - Task X
2 - Pegasus - Task X
2 - Psion - Task X

This is invalid. Please don't tie votes.

3 - Wyrm - Task X
2 - Pegasus - Task X
4 - Psion - Task X

This is invalid, since there's no vote for 1st place. Please start voting at 1 and go up.

Please send your votes for the deck building category by sending a forum PM to Zawadx, Physsion and Afdarenty with the title "Phase 1 Vote - Deckbuilding".

Phase 1 voting will end in:
Phase 1 voting has ended!
« Last Edit: June 01, 2016, 02:35:57 PM by Afdarenty »

Offline AfdarentyTopic starter

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Re: 10th Trials - Phase 1 Voting: Deckbuilding http://elementscommunity.org/forum/index.php?topic=62083.msg1234403#msg1234403
« Reply #1 on: June 01, 2016, 02:14:33 PM »
The tasks:

     
Spoiler for Trials #2 Task, Waging War against the False Gods:
         
Spoiler for Zawadx:
From Trials #2:
Waging War against the False Gods

The Stallrush
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5bt 5bt 7ac 7ba 7ba 7ba 7ba 7ba 7ba 7bu 808 808 808 808 808 80d 80d 80d 80d 80d 80d 80e 80e 80i 80i 81q 81q 81q 81q 81q 81q 81q 8pn


One of the main troubles of using Dims vs the False Gods is how they all tend to have some form of bypass damage. Momentum, spells, poison: it all tends to rack up. Since aether decks are inherently slow on building up damage, false gods can often take the win simply by tanking with their 200 HP.

So, our best bet on a dim based grinder is to add in some form of sustained healing. Sanctuaries are a decent option, but I found the 3 cost per sanc to be too high to manage a decent dragontal. On top of that, light dragons are too weak and archangels can't sustain vs the stallier FGs. So I ended up using the best healing card in the game: SoG.

This deck managed a 4-2 record in testing, though I was lucky to face easy gods. It would be more optimized if you replaced the pillars with pends, but I stuck with this version for testing. Here are some marvelous results:





         
         
Spoiler for Regyptic:
Waging War Against the False Gods

While I know versions of this deck have been made before I donít know if it has been used as a False God deck, and this particular one is something that I built myself before I even joined these forums.

Celestial Reflections
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808 808 808 808 808 808 808 80b 80b 80d 80d 80d 80d 80d 80d 80e 80e 80i 80j 80j 80j 80j 80j 80k 81q 81q 81q 81q 81q 81q 81q 8pu


Is it fast? No. Does it have a high win rate? Nope. Is it efficient? Not at all. So why play it? Because itís fun. With most False God decks every game is the same and things can quickly turn into a monotonous grind. With this deck, while some games may result it quick and brutal defeats, others can turn into epic battles where you know you can win if you can just Mindgate the right card.

I have enjoyed some of the losses with this deck as much as the wins. My personal highlights from getting these screenshots where an almost win against Decay after using Twin Universe on his Pest early to produce Darkness quanta for the Fractal, and very close loss to Paradox where a split and Twin Universe on a Blessed Deja Vu wasnít quite enough burst to beat him down the turn before my shield chain broke.

Spoiler for Proof:
ďOh so thatís what those Fire Bolts are for?Ē


Photosynthesise this!


Thanks for the Purifies, Scorpio!


I am become Death!


Your Blessed Pegasus? My Blessed Pegasus!

         
         
Spoiler for Afdarenty:
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7mu 7mu 7oe 7oe 7oe 7oe 7oe 7oe 7oe 7oe 808 808 80d 80d 80d 80d 80d 80d 80e 80e 80h 80h 816 816 816 816 816 816 81q 81q 8pu

As soon as I started thinking about an Air deck to beat False Gods, I thought about Firefly Queens and Hope (in fact, I actually built a version, and it performed quite well). Then I remembered one of my favourite decks from last War, a certain Shard of Wisdom/Wyrm deck, and I couldn't resist building this. Winning with a 50+ attack Wyrm never gets old.

The basic strategy is to chain Dimensional Shields to keep yourself alive, whilst dealing rediculous damage with a heavily buffed, immortal, spell damage Wyrm. You should wait to play Wyrm until you can play Quintessence on it in the same turn, to prevent if from being killed. Electrocutor is excellent against Momentum decks, Shard of Focus, a few False Gods that use Rays of Light to fuel their Light cards, and various other threats.



Strategy Tips
Against several False Gods, using Quintessence will have no effect, as their decks have no Creature Control cards in them. Against others, it actually has a negative effect, as some Gods use shields that Reflect spell damage. Elidnis is something of a special case - he has shields that can reflect Spell Damage, but only two of them in 100 cards. As this God also has a lot of Creature Control, in the form of Congeal, your best chance to win is to play Quintessence and hope he doesn't draw his shields. These are the Gods you should not use Quintessence against:
  • Divine Glory
  • Ferox
  • Gemini
  • Miracle
  • Paradox
  • Serket

Several Gods use Miracle in their decks. The AI won't use Miracle unless you're close to killing them, so if you hold on to your Shards of Wisdom and play them all in one turn you can often surprise kill the False God before they actually have the chance to play their Miracles. This is the most effective way to defeat them, with one exception - Morte. Morte uses Deadly Poison, which hits past your Dimensional Shields. He also only has 2 Miracles in a 96 card deck. Because you don't have much time to kill Morte, and there is a good chance he doesn't draw Miracle anyway, I would recommend using your Shards of Wisdom ASAP against him. Other than Morte, the False Gods with Miracle in their deck are:
  • Divine Glory
  • Miracle
  • Paradox
    • If draw your Electrocutor early and use it on Ray of Lights, Paradox often won't have enough Light Quanta to play Miracle. In these cases, feel free to play Shards of Wisdom as soon as you draw them.
  • Rainbow



To show you just what the deck is capable of, here are some screenshots!
Spoiler for Screenshots:




         
         
Spoiler for Jenkar:
Waging War against the False Gods
Well, this was challenging.
http://imgur.com/a/tJBj8
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5oi 5oi 5oi 5oi 5oi 71a 71a 71a 71a 71a 71a 71u 71u 71u 71u 71u 71u 72i 72i 72i 72i 72i 72i 72i 7n8 7n8 7n8 7n8 7n8 7n8 8pr

The wings add some interesting playing decisions, and extra defense ex vs serket or lionheart.
Beautiful deck imo.
         
         
Spoiler for Aves:
:underworldbig Waging War:underworldbig

Against the False Gods



"Hey! You there, stop! THIEF! Get back here! THIEF!"

The Shard Thiefby Aves
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It was supposed to be an easy job. Sneak in, grab a few gems, sneak back out. The gods wouldn't notice any shards missing, and you could take out any guardians with your trusty vampire dagger. Simple, right? Well it turned out that the Gods are better armed than you were really prepared for. You made your way to the stronghold... where you promptly got crushed by spiders. And scorpions. And squids. And invisible women. And laserbeams of light. Oh, and there was that that one time with a dragon. Anyways, your attempts at petty theft failed time and time again, until one day, the RNG decided to take pity on you, and as you tripped over the bloody castle floor, the shards you were stealing merged... and crushed you. Painfully. And literally. They actually fell on top of you and crushed you. But hey, now you have a new idea...



         
         
Spoiler for chrispybacon84:
Waging War Against The False Gods (Part 2?)
Vampiric Dragons
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This deck has it's main strategy, but is quite versatile. The main strategy is to LS the dragons with nymphs, with huge amounts of damage, with heaps of healing as well. Nymphs can be used as CC, to stop spirits growing, or to make fate eggs completely useless (otyughs as well for example), or to stop big hitters like ruby dragons from damaging you. The damage that is healed from the enemy is equalized by the obsidian dragons. Darkness staples, like steal, dusk mantle and vagger are of course a part of this deck, making it adapt to a wide range of situations.

Card Rundown

Obsidian Dragon: Used for the main big hitters. Can take a hit here and there and still be functional, even sometimes with LS on it. They can sometimes lewer out some little CC, and save the nymphs for LS and massive healing.

Black/Dark Nymph: Obsidian Dragon's partner in crime. Nymphs are amazingly versatile. They can be used aggressively, as CC to protect themselves, along with the dragons, or defensively (main function) to LS the dragons, as they can survive quite a few turns and heal massive amounts of HP, which actually suprisingly can be game-changing.

Improved Dusk: Darkness staple, blocks really good amounts of damage, especially useful when nymphs LS opponent's creatures, and they slowly decay to death, dealing no damage.

Improved Steal: Another darkness staple, very good to steal shields, to let dragons deal up to a 28hp swing each. Also can be used to steal important permanants, and weapons such as lobo or eternity which will completely obliterate this deck, which will lose.

Eclipse: Used to boost nymph and dragon damage and healing. Faster wins if deck is played aggressively.

Vagger: Darkness staple. 12hp swing for 2 :darkness is amazing. Big healing which can by put out before nymphs and dragons (depending on the situation) to slowly chip away at health before the main creatures are played.

Spoiler for False Gods:




Very very close ecounter here:
         
         
Spoiler for Physsion:
:darkness Waging War Against The False Gods  :darkness


Dead Dollsby Physsion
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710 710 71k 71k 71k 71k 71k 71u 71u 71u 71u 71u 71u 72i 72i 7ta 7ta 7tg 7tg 7tg 7tg 7um 7um 7um 7um 7um 7um 7um 7um 7um 8pk

As many of you will know from my recent War and Grandmaster Battle efforts, I've become rather fond of Voodoo Dolls in my competitive decks. The fact that they are often overlooked and treated as more of a "fun" card than something competitively viable only makes them all the more appealing to me, and after winning the title of Grandmaster with a Darkness/Death duo, King Bloodwall, I just knew I had to try my hand and building a False God killer with the same elements.



Card Rundown

Death Nymph: heavy hitters with hefty health pools, Death Nymphs are able to lay down some serious damage while tanking large amounts of creature control from False Gods. Aflatoxin is used offensively rather than defensively against the FGs, through the use of...

Voodoo Doll: these precious little punching bags provide a fantastic alternate source of damage. Poison damage from Death Nymphs is effectively "doubled" against the enemy when used on Voodoo Dolls, since the damage they take every turn also stacks with the poison counters applied directly to the enemy.

Shard of Sacrifice: gives the player the means to survive against the False Gods while the Nymphs and Dolls do their work, initially sacrificing a chunk of their health to turn all received damage into healing. Chaining SoSac can force False Gods to discard expensive cards like Improved Miracle.

Eclipse: buffs upgraded Death Nymphs to an incredible 10|10, taking out 5% of a False God's maximum health with every single hit. Not so good against False Gods with lots of permanent control, but that extra damage can make the difference in other matchups. Also allows Voodoo Dolls to help out, and giving them an extra health point for a little more poison potential.



Victory Screenshots

Click to expand images.



Hermes
A brutally fast False God - my first two Nymphs died to high-powered Lances, but I got lucky enough for the third to survive for a while, even with Fire Buckler up. I was eventually able to apply enough poison with my Doll and chain SoSacs to victory.

Rainbow
Enough early damage from Rainbow allowed me to chain SoSacs early, forcing Rainbow to discard her high-cost Miracles. One of my Nymphs died to a double Lightning, two to Gravity Forces, and one was Congealed after a few turns on the field, meaning I was only able to get a small amount of poison onto a Doll - but the damage was already done, once a Doll was infected with Aflatoxin, my army of Malignant Cells proved too powerful for her. Rainbow was forced to play a Gravity Force on one of her own enormous Forest Spectres to buy a few more turns of life, but with the Miracles already discarded, it just wasn't enough.

Akebono
Another very fast False God falls to the Dead Dolls - a very early Titan and Overdriven Armagio is often a death sentence, but SoSac benefits greatly from this early damage. Although my Malignant Cells couldn't get past Akebono's Tower Shield, the Eclipsed Nymphs and poison damage from Dolls brought him before the SoSac chain ended, meaning he didn't get the chance to play any more creatures.

Divine Glory
Powering through 3 Improved Miracles is a good feeling! This battle demonstrates the stallbreaking power of Voodoo Dolls and Grey Nymphs - Divine Glory's health pool was shredded by a massive 38 poison counter by the end of the game, with support from a field full of Malignant Cells and the surviving Nymphs.
         
         
Spoiler for DANIEELA:
From Trials #2:
Waging War against the False Gods

Spoiler for Hidden:
Devtal
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I dont know if this deck count as existing anti-False God deck.If it is,let me know (PM me,Trials Organizer),i will change it.


Graviton
Spoiler for Hidden:

Divine Glory
Spoiler for Hidden:

Elidnis
Spoiler for Hidden:

Paradox
Spoiler for Hidden:
         
         
Spoiler for Sera:
Reverse Ideology
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Reverse damage. Reverse max hp. Spawning creatures on the wrong side of the field. Time halting, but going faster at the same time.

Play SoV's to slowly reduce the opponent's HP to 1, then poison to win (this can remain unupped). Stall first using dials as they bait out some of the PC, and they give you the drawpower if you need it. But don't draw too much! Remember that you need to stall for some time for the SoV to reduce HP to 1 before you deckout. If the FG is putting out damage too slowly, or if a creature is becoming a little too dangerous (e.g. Destroy), you can use Aflatoxin. Then use the only slightly overpowered SoSacs to stall your way to victory.
 




         
         
Spoiler for jippy99:
Waging War Against the False Gods

I've always felt that aflatoxin was one of the more fun cards in the game, but competitively it doesn't have much use. However, combine it with SoP and SoSac to stall, and you've got yourself a decent FG deck. I give you Cell Warfare.
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The strategy is fairly simple: Play a skeleton, afla it, wait for it to die, play a SoP and watch those cells grow. SoSacs are used to stall to give you a few turns for the effects of SoP to stack. Once you have enough cells with that have been buffed by SoP, remove the SoP and watch the fun happen.

I wasn't expecting it to be very effective, but I was actually surprised with how well it worked. The deck had 4 wins and 13 losses, but several of those losses were very close and I was one turn away from winning. Here are the wins:
Spoiler for Destiny:
Spoiler for Morte:
Spoiler for Jebezel:
Spoiler for Serket:
         
         
Spoiler for killsdazombies:
Waging War against the False Gods
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At first I toyed around with a few concepts, a life/firestall, then a vampire adren rush, and some weird light/life mash up that failed to hold water. Finally, I realized, if it ain't broke, don't fix it. Do what life does best, and what life does best is simple; play as many frogs as humanly possible. Got frogs? You shouldn't. They should all be on the field at all times. Live in the frogs. The frogs are love, the frogs are life.

LionHeart
https://snag.gy/WxfCV9.jpg
Miracle
https://snag.gy/YyakSF.jpg
Firefly Queen
https://snag.gy/oT7ZRk.jpg
DreamCatcher
https://snag.gy/IoUut2.jpg

Surprisingly, all four wins at the start, in a row. Yay 10 minute tasks
         
         
Spoiler for Solaris:
Waging War Against the False Gods

A Dim Morning
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5l8 5l8 5l8 5l8 5l8 5l8 7jo 7jo 7k1 7k1 7k1 7k1 7k1 7k1 7n2 7n2 7n2 7n2 7n2 808 808 808 808 80d 80d 80d 80d 80d 80d 81q 8pu

It certainly is a dim morning.. for Divine Glory, Incarnate, Serket, and Neptune.

"Right click -> View image" to see full size.
         
         
Spoiler for Basman-1453:
Waging War against the False Gods

Koshi-no-Yamata-no-Orochi, dragon of Kusanagi sleeping in the deep!
Grant me the forbidden wisdom with which to fight!

- Suitenguu no Himemiko

I don't think I can make the bizzare furigana the original quote in Japanese used work in the Forum~ X/

Hyperdimension "Urashima Stream"
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The idea?
Arctic Dragon + Quintessence + Shard of Wisdom = invulnerable 17/5 striker dealing spell damage. Hide behind Dimensional Shields while those Dragons work their magic.

Action shots
Spoiler for Hidden:
Spoiler for Hidden:
Spoiler for Hidden:
Spoiler for Hidden:
Spoiler for Hidden:
Spoiler for Hidden:
         
     
     
Spoiler for Trials #5 Task, Aiding your Allies:
         
Spoiler for rob77dp:
Name of Task: Aiding Your Allies
Evidence of Completion:

:entropybigAiding Your Allies:gravitybig
I pretty much operate on adrenaline and ignorance. --Johnny Knoxville
#1: [/color]Help for aspiring cells seeking adrenaline or ignorance!



If my ship sails from sight, it doesn't mean my journey ends, it simply means the river bends. --Enoch Powell
#2: [/color]A journey on a river... Underground River (deck help!)
         
         
Spoiler for jippy99:
Deck 1 and Deck 2. Both Death decks!!!
         
                   
Spoiler for worldwideweb:
Click here! And Here!
         
     

Offline JonathanCrazyJ

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Re: 10th Trials - Phase 1 Voting: Deckbuilding http://elementscommunity.org/forum/index.php?topic=62083.msg1234413#msg1234413
« Reply #2 on: June 01, 2016, 02:26:57 PM »
Do you have to do a top 3, or can you just vote for one?
Competitions!
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Offline AfdarentyTopic starter

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  • Afdarenty is a Blue Crawler starting to think about his first run.Afdarenty is a Blue Crawler starting to think about his first run.Afdarenty is a Blue Crawler starting to think about his first run.
  • Kong name is MPots
  • Awards: 11th Trials - Master of AirSlice of Elements 8th Birthday CakeWar #10 - Sportsmanship AwardWar #10 Winner - Team AirWinner of Team PvP #710th Trials - Master of AirWeekly Tournament WinnerChampionship League 1/2016 3rd PlaceSlice of Elements 7th Birthday CakeWeekly Tournament WinnerWar #9 - Sportsmanship AwardWeekly Tournament WinnerWeekly Tournament Winner9th Trials - Master of AirWeekly Tournament WinnerSlice of Elements 6th Birthday Cake8th Trials - Master of Air2013 - PvP World ChampionChampionship League 1/2014 1st PlaceSlice of Elements 5th Birthday CakeWeekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament WinnerThird Budosei of BudokanSlice of Elements 4th Birthday Cake
Re: 10th Trials - Phase 1 Voting: Deckbuilding http://elementscommunity.org/forum/index.php?topic=62083.msg1234420#msg1234420
« Reply #3 on: June 01, 2016, 02:32:36 PM »
Do you have to do a top 3, or can you just vote for one?
Voting for just one is fine. Voting for any number is fine.

 

anything
blarg: Zawadx,Physsion,Afdarenty,Hyroen,Aves