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Offline DevilLossTopic starter

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Re: round 2-deck's https://elementscommunity.org/forum/index.php?topic=24355.msg311951#msg311951
« Reply #12 on: April 14, 2011, 10:52:21 pm »
ok updating decks now sorry for menot doing it sooner and i wont be on as often for like the next day or ttwo so if we need anychanges please post asap ty.
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Offline SnoWeb

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Re: round 2-deck's https://elementscommunity.org/forum/index.php?topic=24355.msg312157#msg312157
« Reply #13 on: April 15, 2011, 06:14:42 am »
7) Water Match
Water can't really rush well unupped - I think this deck is a counter to both their creature stall and their poison decks - it will struggle against their bolt decks - but even then I think we stall faster.

I know the post is stinking long - I'm sorry - here's the link for the deck utility
https://spreadsheets.google.com/ccc?key=0Auo1gMP5ebg0dFZBQXl2OWt4M0QwWGt4VUF3LWZaNGc&hl=en&authkey=CJbr5q0K#gid=4
I agree with most of what you said except for Gl1tch's match for the following 3 reasons:
    I thought Gl1tch had no eternity. We have only 8 blessing in the vault (4 for devil and 5 for Gl1tch makes 9). That's why I made in the TDU an automatic change of color. Negative number are in red.Water will have Purify. It's a hard counter to dune. I would really like us to win this battle because of these purify to salvage.
For now i see two solutions to that:
    Make Gl1tch run the scarabs and send Spike with something else ... (the chaos dune or a PSN)Make Gl1tch play the dunes/sundial planed for DL and make DL play the eternal crusader (if he has enough eternities)

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Re: round 2-deck's https://elementscommunity.org/forum/index.php?topic=24355.msg312263#msg312263
« Reply #14 on: April 15, 2011, 02:41:58 pm »
 :death xdude-------------------They will probably go for something with poison and skull shield
 :gravity kills--------------------- Idk...I doubt they can go solo grav so..
 :light valuka--------------------
 :air gen. quant----------------something with sky blitz. wings, or eagleeye
 :aether youngsot--------------they seem to like aether stall so maybe something that can out stall or counter the phase shields (I either suggest skull shield + poison of our own or something with momentum)
 :entropy blue preist------discords and mutates? if they try for a solo
 :life edunavas--------------life rush if its a solo or maybe poison based
 :water lt. nilsie------------

Offline Jen-i

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Re: round 2-deck's https://elementscommunity.org/forum/index.php?topic=24355.msg312267#msg312267
« Reply #15 on: April 15, 2011, 02:49:59 pm »

:time Jen-i:death Xdude :time :aether Dim Shield Stall
:time Crimsonflippa:light Valuka :time :darkness GotP-Nightmare
:time SnoWeb:air Gen. QuantumT :time :darkness GotP-Nightmare
:time DevilLoss:entropy BluePriest :time :light Dune Scorp (Light) /td]
:time drogana:gravity Killsdazombies :time :time Mono Time
:time Azumi:aether YoungSot :time  :earth Graboid (EQ)
:time Gl1tch:water Lt. nilsieboy :time :rainbow Nova Fractal Scarabs)
:time SpikeSpeigel:life edunavas :time  :entropy Dune Scorp (Entropy)
https://spreadsheets0.google.com/ccc?authkey=CJbr5q0K&hl=en&key=tVAAyv9kx3D0XkxUAw-fZ4g&hl=en&authkey=CJbr5q0K#gid=4
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Offline DevilLossTopic starter

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Re: round 2-deck's https://elementscommunity.org/forum/index.php?topic=24355.msg312276#msg312276
« Reply #16 on: April 15, 2011, 03:03:40 pm »
:time Jen-i:death Xdude :time :aether Dim Shield Stall
:time Crimsonflippa:light Valuka :time :darkness GotP-Nightmare
:time SnoWeb:air Gen. QuantumT :time :darkness GotP-Nightmare
:time DevilLoss:entropy BluePriest :time :light Dune Scorp (Light) /td]
:time drogana:gravity Killsdazombies :time :time Mono Time
:time Azumi:aether YoungSot :time  :earth Graboid (EQ)
:time Gl1tch:water Lt. nilsieboy :time :rainbow Nova Fractal Scarabs)
:time SpikeSpeigel:life edunavas :time  :entropy Dune Scorp (Entropy)
https://spreadsheets0.google.com/ccc?authkey=CJbr5q0K&hl=en&key=tVAAyv9kx3D0XkxUAw-fZ4g&hl=en&authkey=CJbr5q0K#gid=4
if you look at last war record fractal scarabs worked wonders agiasnt life becuase it easily muched up all there creatures and stopped them dead in there tracks also. it can even stop there firestall becuase they wont have enough cc to stop the scarabs and with spike able to bring in upgraded scarabs that will signifgantly help the deck.
 Gl1tch i dont see frac scarabs helping him maybe give him nova gotp? or dev stall??? hell i think a mono time would be better/stronger then a mono water and it prolly be faster then there poison.
Me im fine with the small verison of dunescorps
snoweb sure why not
crimsonflippa:ehhh sanctuary will be stopping nightmare but does it have enough power to beat down sacnts and miracles? maybe add more creatures into it ?
jen-i i see no problems yet with you running this deck
drogna: as long as she plays we should be fine i will be mad if we have to sub for this match and win and not get the bonus salvage
Azumi: only worried about dim shield lockdown from mono aether also lightnig but prolly should work?

those are my thoughts so far on the decks if changes need to be made i can do them later today right now im busy with work and only had time to say this :)
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Offline Jen-i

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Re: round 2-deck's https://elementscommunity.org/forum/index.php?topic=24355.msg312278#msg312278
« Reply #17 on: April 15, 2011, 03:07:55 pm »
there are no more GotP in the vault for Gl1tch - they can hard counter Dune Scorps with purify - that doesn't leave us a pile of options for Gl1tch to run - Scarabs, Graboid and Deja-vu - of those Scarabs give us the best chance to win - and hopefully Salvage some purify
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Offline SnoWeb

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Re: round 2-deck's https://elementscommunity.org/forum/index.php?topic=24355.msg312301#msg312301
« Reply #18 on: April 15, 2011, 03:57:34 pm »
I have tested the deck for Spike and I'm a bit concerned about the quanta production. I produces to much entropy and not enough time. I would change some (3 or 4) of its pendulum for pillars.
For this we have 2 possibilities:
    take the pillars from drogana's deck. He runs a mono with time mark anyway.change a bit our salvage doing -4 pendulum +4 pillars.

Offline Jen-i

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Re: round 2-deck's https://elementscommunity.org/forum/index.php?topic=24355.msg312351#msg312351
« Reply #19 on: April 15, 2011, 06:26:53 pm »
My suggestion is that we do both.
Let's add 2 pillars by losing 2 arsenic
Then let's steal 2 pillars from drogana and replace them with pends

Spikey you'll have to decide something soon so that we can get it finalized.
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Offline DevilLossTopic starter

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Re: round 2-deck's https://elementscommunity.org/forum/index.php?topic=24355.msg312363#msg312363
« Reply #20 on: April 15, 2011, 06:58:06 pm »
ya ur right about that but what if we let gl1tch run mini machine guns or is that more of a desperation deck? that way we can give dune scorps to another.
as for the pillars pends idea im fine with it as i stated anyway i would much rather get the extra pends also so now we just need to decide what decks go where but the thing is we give fractal (NON nova) scarabs to Spike and the and a novabow to gl1tch wether that entail scarabs mini machineguns or whatever.
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Offline SpikeSpiegel

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Re: round 2-deck's https://elementscommunity.org/forum/index.php?topic=24355.msg312853#msg312853
« Reply #21 on: April 16, 2011, 10:19:12 am »

Please, modify my deck. A discord will be (again) deadly.

I was thinkin' to run a sort of novabow, or maybe a dune scorp/entropy nova powered
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Offline SpikeSpiegel

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Re: round 2-deck's https://elementscommunity.org/forum/index.php?topic=24355.msg313218#msg313218
« Reply #22 on: April 16, 2011, 10:20:08 pm »

Decks modified!
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Re: round 2-deck's https://elementscommunity.org/forum/index.php?topic=24355.msg313654#msg313654
« Reply #23 on: April 17, 2011, 08:54:27 am »
I ran some games against ai3 and Im liking this deck. I can see the effectiveness.

 

blarg: