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safko01

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Re: Dune Scorpion | Dune Scorpion http://elementscommunity.org/forum/index.php?topic=9467.msg153275#msg153275
« Reply #228 on: September 06, 2010, 03:19:59 PM »
As for neurotoxin having an upkeep cost... I guess that would only make sense if the state of being neurotoxined had an upkeep cost for the opponent, and to be honest :death seems the most fitting, but that would extremely nerf the card, so I'm waiting for other suggestions :P
Agreed that :death would be too much of a nerf but you could also do an upkeep cost of :time instead.

What about just increasing its cost by 1?

zse

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Re: Dune Scorpion | Dune Scorpion http://elementscommunity.org/forum/index.php?topic=9467.msg153816#msg153816
« Reply #229 on: September 07, 2010, 09:33:00 AM »
Agreed that :death would be too much of a nerf but you could also do an upkeep cost of :time instead.

What about just increasing its cost by 1?
Increasing what cost? Playing Dune Scorpion? To me that would seem like pretty much irrelevant nerf (in a stall deck it doesn't matter if you're forced to play the winning card-combo 1 or 2 turns later), but maybe you meant something else. And having some "upkeep costs" sounds little too much MTG for me...  8)

One nerf that could make neurotoxin less potent would be giving 1 random quanta to opponent every time he/she/it gains 1 more neurotoxin counter. Dunno, just got that wild idea and haven't really thought it trough yet... maybe that would turn DS totally unplayable.

Offline Avenger

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Re: Dune Scorpion | Dune Scorpion http://elementscommunity.org/forum/index.php?topic=9467.msg153840#msg153840
« Reply #230 on: September 07, 2010, 10:43:31 AM »
I use the dunes in a stall deck that relies on permanents (eternity, shards, permafrost, etc).
Played against Halfbloods:

So far only a very fast creature rush with ruby dragons accompanied with a lack of rewind power/sundials,
and twice a very early butterfly effect entropy halfblood beat me. In all the other cases, halfbloods died against me, many times effortlessly.

In top50, it is also a winner, except for rare occasions where i couldn't build up the stalling strategy.

In pvp it seems to be good enough too. The dunes are ANNOYING, so many times people just give up against them.

While i use them, i wouldn't mind some nerf or change, because i think it is OP. Sure, you need a rainbow (momentum and quint) at least, plus stalling) to employ this. But i think it is something time rainbows could abuse too well. (So a raise of cost to 4 may be fine). That wouldn't cause time decks such a big blow, but time rainbows (which i usually employ too) wouldn't be so powerful with it.


safko01

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Re: Dune Scorpion | Dune Scorpion http://elementscommunity.org/forum/index.php?topic=9467.msg153878#msg153878
« Reply #231 on: September 07, 2010, 12:55:35 PM »
I actually think the best nerf for this would be that a single prick DOES NOT keep neurotoxin activated.  If you kill the dune scorp then you shouldn't continue to receive poison damage IMO.

smuglapse

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Re: Dune Scorpion | Dune Scorpion http://elementscommunity.org/forum/index.php?topic=9467.msg153885#msg153885
« Reply #232 on: September 07, 2010, 01:14:02 PM »
Here is the Dune Scorpion (http://elementscommunity.org/forum/index.php/topic,12312.0.html) topic in the Nerf This Card! board.

Szklarzified

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Re: Dune Scorpion | Dune Scorpion http://elementscommunity.org/forum/index.php?topic=9467.msg153990#msg153990
« Reply #233 on: September 07, 2010, 05:16:11 PM »
As in my opinion this is the most overpowered card in this whole game.

Offline Ovadosin

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Re: Dune Scorpion | Dune Scorpion http://elementscommunity.org/forum/index.php?topic=9467.msg518624#msg518624
« Reply #234 on: July 07, 2012, 03:26:36 AM »
I actually think the best nerf for this would be that a single prick DOES NOT keep neurotoxin activated.  If you kill the dune scorp then you shouldn't continue to receive poison damage IMO.

agreed I find it rather annoying when I kill those things and poison keeps going needs a nerf

Offline eaglgenes101

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Re: Dune Scorpion | Dune Scorpion http://elementscommunity.org/forum/index.php?topic=9467.msg518730#msg518730
« Reply #235 on: July 07, 2012, 06:47:05 AM »
1. It requires a 2-card combo.
2. Playing carefully after it strikes will keep the counter from going too high.
3. Purify, now also a creature healer and SoSac remover, will remove it.
My 3 game-modification principles:
1. If it ain't broke, don't wreck it.
2. Simple fixes for simple problems.
3. Remember to fill in the holes.

Offline masterj830

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Re: Dune Scorpion | Dune Scorpion http://elementscommunity.org/forum/index.php?topic=9467.msg1003078#msg1003078
« Reply #236 on: September 27, 2012, 02:48:27 AM »
this card is where all my wins come from, i love is especially when combined with momentum.
masterj

Offline Meruan4Nemesis

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Re: Dune Scorpion | Dune Scorpion http://elementscommunity.org/forum/index.php?topic=9467.msg1083575#msg1083575
« Reply #237 on: June 29, 2013, 08:36:15 AM »
Ok, so... I decided I try scorpion - momentum combo. And my opponent had electrocutor :D But this poison is most powerful in Elements.

Offline CactusKing

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Re: Dune Scorpion | Dune Scorpion http://elementscommunity.org/forum/index.php?topic=9467.msg1261461#msg1261461
« Reply #238 on: March 27, 2017, 10:43:59 AM »
Just tested this in trainer:
If you get hit with neurotoxin while holding a +2 purify status you will receive a neurotoxin mark that says +1.
If you play a card the purify is removed, but playing more cards after that doesn't do anything. The neurotoxin effect can be removed by purifying yourself before you get poisoned.
If you had more than 2 purify counters, the neuropurify counter disappears when you play a card and turns into regular purify effect equivalent to the old neuropurify counter -1.

Weird card.
All good things come with :time

 

blarg: