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Kael Hate

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Re: Dune Scorpion | Dune Scorpion https://elementscommunity.org/forum/index.php?topic=9467.msg111878#msg111878
« Reply #24 on: July 10, 2010, 08:11:16 pm »
K a few minutes with this in the Trainer.

- Needs Atk value to cause discard.
- Quite easily stripped AI5 with Momentum, Dune Scorp and Eternity.

Could easily build a False god killer with Time I think. Elidnis losing his Quints was nasty. I think I'm worried that I'll lose my quints too. O and no more holding Fire Lance for endgame, cause Dune scorp kills that.

Xoned

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Re: Dune Scorpion | Dune Scorpion https://elementscommunity.org/forum/index.php?topic=9467.msg111880#msg111880
« Reply #25 on: July 10, 2010, 08:15:32 pm »
I can imagine a 40 card supernova rainbow. Blessed quintied scorpions with a protected eternity to back it up.

$$$man

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Re: Dune Scorpion | Dune Scorpion https://elementscommunity.org/forum/index.php?topic=9467.msg111886#msg111886
« Reply #26 on: July 10, 2010, 08:20:16 pm »
K a few minutes with this in the Trainer.

- Needs Atk value to cause discard.
- Quite easily stripped AI5 with Momentum, Dune Scorp and Eternity.

Could easily build a False god killer with Time I think. Elidnis losing his Quints was nasty. I think I'm worried that I'll lose my quints too. O and no more holding Fire Lance for endgame, cause Dune scorp kills that.
mind posting FG deck

Kael Hate

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Re: Dune Scorpion | Dune Scorpion https://elementscommunity.org/forum/index.php?topic=9467.msg111888#msg111888
« Reply #27 on: July 10, 2010, 08:22:26 pm »
Best looking of the Scorpions.

One I'd like least to make it into the game at current state.

Suggested Change - Neurotoxin returns the card to the deck. (Preferably Shuffled into or bottom of)

Is there an AI who has this to play against yet?

Offline Essence

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Re: Dune Scorpion | Dune Scorpion https://elementscommunity.org/forum/index.php?topic=9467.msg111890#msg111890
« Reply #28 on: July 10, 2010, 08:25:20 pm »
God, this is overpowered. No card should be able to affect my HAND. I mean, seriously, my hand is a "safe zone" that shouldn't be touchable.
Q-F-T.
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Re: Dune Scorpion | Dune Scorpion https://elementscommunity.org/forum/index.php?topic=9467.msg111897#msg111897
« Reply #29 on: July 10, 2010, 08:34:59 pm »
I don't see why yall are complaining. This card is pretty balanced. It's a bit slow, so as long as you get a good start, you can just play cards as you draw them. It's about time that time got this ability anyway.

Offline jmizzle7

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Re: Dune Scorpion | Dune Scorpion https://elementscommunity.org/forum/index.php?topic=9467.msg111900#msg111900
« Reply #30 on: July 10, 2010, 08:39:33 pm »
I don't see why yall are complaining. This card is pretty balanced. It's a bit slow, so as long as you get a good start, you can just play cards as you draw them. It's about time that time got this ability anyway.
QFT. Rush decks couldn't care less about a 0/3 that could potentially destroy their hand (that will be empty in 1-2 turns anyway). Control decks are punished though.

Kael Hate

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Re: Dune Scorpion | Dune Scorpion https://elementscommunity.org/forum/index.php?topic=9467.msg111908#msg111908
« Reply #31 on: July 10, 2010, 08:47:38 pm »
I don't see why yall are complaining. This card is pretty balanced. It's a bit slow, so as long as you get a good start, you can just play cards as you draw them. It's about time that time got this ability anyway.
QFT. Rush decks couldn't care less about a 0/3 that could potentially destroy their hand (that will be empty in 1-2 turns anyway). Control decks are punished though.
So elements is reduced to "He who plays the most rushed deck wins" ?

PS: Anyone found an AI who has this yet?

PPS: Lol @ earth being most resistant to this with Diamond shield.

Offline asymmetry

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Re: Dune Scorpion | Dune Scorpion https://elementscommunity.org/forum/index.php?topic=9467.msg111916#msg111916
« Reply #32 on: July 10, 2010, 08:55:13 pm »
God, this is overpowered. No card should be able to affect my HAND. I mean, seriously, my hand is a "safe zone" that shouldn't be touchable.
Q-F-T.
This could lead to a quote avalanche, but i agree. I also like Kael's nerf but hmm... this card could still be brutal.
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Offline Baily18

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Re: Dune Scorpion | Dune Scorpion https://elementscommunity.org/forum/index.php?topic=9467.msg111917#msg111917
« Reply #33 on: July 10, 2010, 08:57:44 pm »
Yeah, i guess it'd be better if the card was put into the deck.

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Re: Dune Scorpion | Dune Scorpion https://elementscommunity.org/forum/index.php?topic=9467.msg111926#msg111926
« Reply #34 on: July 10, 2010, 09:14:11 pm »
I'd think that the 'Cause poisoning if ingested' after effect would be better if instead, it would REWIND the card back into the opponent's deck (so if you have a quinted otyugh, you just wasted it) - it'd fit :time's theme much better that way. :)

On the card itself - yes, it has the horrifying potential to be overpowered in any :time-'rush' deck (haven't seen many of those lately), and the fact that it can bypass any shield with Momentum is frightening. But Kael's suggestion to simply place a card at the bottom of the deck is too safe an idea. I imagine that Zanzarino's concept of discarding cards immediately from the hand is an advanced 'passive' that should be implemented, especially since this card requires at LEAST 2 elements (3 if you want it to be safe from creature control spells like Thunderstorm or shields such as Fire Buckler and Thorn Carapace). Blessing, Momentum, Plate Armor + Rage Potion - Time doesn't have the ability to buff their own creatures, so this card kind of has to splash another element or its useless otherwise.

Time has Sundials (Stopping), Turtle Shield (Slowing), Rewinds/Eternity (Reversing), and Hourglasses/Sundials/Precognition/etc. (Defensively Hastening in respect to the owner) - I imagine that Discard fits in perfectly with :time's missing niche, "Offensively Hastening in respect to the enemy".

genraenera

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Re: Dune Scorpion | Dune Scorpion https://elementscommunity.org/forum/index.php?topic=9467.msg111928#msg111928
« Reply #35 on: July 10, 2010, 09:18:39 pm »
Seems OP to me, even if it does take a blessing or some other boost to start working, its too devastating.  How about having it be a 50% chance of discarding a random card from their hand?  That would be a nice compromise, allowing it to still have its new ability, but not quite so potent.

 

blarg: