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Offline eNeutrinoTopic starter

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Raw idea: Ready? Fate! https://elementscommunity.org/forum/index.php?topic=32104.msg405812#msg405812
« on: October 07, 2011, 09:57:00 am »
Here's an idea based around the updated shard of readiness.  It's purely for fun, though I've been beating AI3 really easily.  It's a very raw deck.

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Basically, the idea is to cast readiness on Fate Eggs in order to generate not one, but TWO creatures.  Seems like Readiness has some interesting interactions with one-off effects on Time creatures, because in order to cast twice, it just duplicates the effect; on Fate Egg this means spawning two copies of a single creature.  This also means Déjà Vu turns into three clones...  I'll have to try out a crazy Paradox-like deck sometime soon.


Perhaps one of the only reasons I decided to stick with the idea, though, is that on one of my first games with it, my first two Fate Eggs gave me amethyst dragons.  48 damage/turn by the second or third turn was pretty intense.

Offline omegareaper7

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Re: Raw idea: Ready? Fate! https://elementscommunity.org/forum/index.php?topic=32104.msg406515#msg406515
« Reply #1 on: October 08, 2011, 05:25:15 pm »
really lacking in time quanta to be using nymphs and anubis's.....
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Offline eNeutrinoTopic starter

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Re: Raw idea: Ready? Fate! https://elementscommunity.org/forum/index.php?topic=32104.msg406737#msg406737
« Reply #2 on: October 09, 2011, 12:16:35 am »
Yeah, I trimmed it down a bit today...  but then realized that Déjà Vu no longer makes two copies under Readiness anymore.   Darn.  :(

Offline kevg

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Re: Raw idea: Ready? Fate! https://elementscommunity.org/forum/index.php?topic=32104.msg412208#msg412208
« Reply #3 on: October 18, 2011, 11:49:33 pm »
by kevg
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Nice topic - I tried a similar idea, however I went for a more basic deck.  The novas are either used to power the SoR in order to get the eggs out and activated quicker, or to power the abilities of the spawned creatures for some on-the-fly cc/pc/+atk.  Again, it is just a fun deck for messing about, I'm sure it can be refined further to increase performance - when fate allows for high attack creatures it can be incredibly fast, but if you end up with lower attack creatures it lacks the oomph to out-damage the opponent.

Omega is spot on regarding the nymphs, they cost way too much to play and will just end up clogging up your hand and slowing the deck down, as oppose to speeding it up - plus, since you have no rewinds you don't really gain enough of an advantage from seeing your opponent's hand to justify the cost of playing the nymphs.

Edit: I since realised that the novas make my interpretation of this deck a duo as oppose to a mono - I carried out a bit of testing and mixed the cards a little, perhaps I'll make my own topic in the duo section.

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Re: Raw idea: Ready? Fate! https://elementscommunity.org/forum/index.php?topic=32104.msg418368#msg418368
« Reply #4 on: October 31, 2011, 01:40:42 am »
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Nice topic - I tried a similar idea, however I went for a more basic deck.  The novas are either used to power the SoR in order to get the eggs out and activated quicker, or to power the abilities of the spawned creatures for some on-the-fly cc/pc/+atk.  Again, it is just a fun deck for messing about, I'm sure it can be refined further to increase performance - when fate allows for high attack creatures it can be incredibly fast, but if you end up with lower attack creatures it lacks the oomph to out-damage the opponent.

Omega is spot on regarding the nymphs, they cost way too much to play and will just end up clogging up your hand and slowing the deck down, as oppose to speeding it up - plus, since you have no rewinds you don't really gain enough of an advantage from seeing your opponent's hand to justify the cost of playing the nymphs.

Edit: I since realised that the novas make my interpretation of this deck a duo as oppose to a mono - I carried out a bit of testing and mixed the cards a little, perhaps I'll make my own topic in the duo section.
Just wondering have you tried this with Entropy mark and SNs? Just curious if it is better to have the ability to play creatures on the first/second hand or to power more abilities.

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Re: Raw idea: Ready? Fate! https://elementscommunity.org/forum/index.php?topic=32104.msg418374#msg418374
« Reply #5 on: October 31, 2011, 01:56:55 am »
That might be better. SN would be awwweeesome!

Offline xsindomanx

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Re: Raw idea: Ready? Fate! https://elementscommunity.org/forum/index.php?topic=32104.msg418385#msg418385
« Reply #6 on: October 31, 2011, 02:08:36 am »
That might be better. SN would be awwweeesome!
You may want to test the deck before you say it. From what I have seen of fate egg mutants, their abilities often only cost 1 or in some cases, 2. If this is the case, you don't need SN, and you have a big chance of wasting mark quarta that could be used to speed up the deck. Additionally, since you have so many SoRs, if there is a good + high cost mutant ability, you can put an SoR on it and use it freely.

*PS: You do know Sose can also have this fun random effects I hope :)
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Re: Raw idea: Ready? Fate! https://elementscommunity.org/forum/index.php?topic=32104.msg452804#msg452804
« Reply #7 on: January 26, 2012, 12:44:59 am »
Hmm. This deck looks fun, but do the anubises add anything?
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Offline Vineroz

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Re: Raw idea: Ready? Fate! https://elementscommunity.org/forum/index.php?topic=32104.msg452805#msg452805
« Reply #8 on: January 26, 2012, 12:47:41 am »
***TRIALS RESPONSE***

SoR really had a good buff with Time cards. This deck makes uses of three creatures: Time Nymph for attack/speed, Fate Eggs for attack/fun(?) and Anubis for protection. Unfortunately a deck can only pack 6 SoRs, which is definitely not enough for this amount of creatures. Also, it could be very slow on damage if you get unlucky hatches.

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I took out the Anubis from the deck, because the creature advantage you gain from SoR will overcome basic CC (unless opponent has renewable/large amount of them). I also add Eternities into the deck. It has good synergy with SoR (If you are lucky to get that AW :P), and allows you to draw madly with those nymphs.

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This is an alternative attempt to rebuild the deck without nymphs. Now that the nymphs are gone you will need Hourglasses to maintain the speed. Also you need an alternate attacking source to ensure some damage is done. I chose Pharaoh despite its high cost instead of GotP, because it has great synergy with SoR, and the Scarabs it generated can be used as CC. Although it would seems to be quite slow to rely on it, it is actually not a big problem if you get an early Eternity to stall with.

I like this deck very much. Being fun is the whole point of playing games. And these decks promotes the great synergies between different Time cards, with their stalling and rushing ability. Love it.
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