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Offline The OracleTopic starter

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There Can Only Be One - Rules https://elementscommunity.org/forum/index.php?topic=24168.msg308752#msg308752
« on: April 09, 2011, 12:34:44 pm »
This event is based on the classic movie Highlander (http://en.wikipedia.org/wiki/Highlander_%28film%29), where immortal warriors kill each other with swords, until there is only one left. Instead of swords, we use cards. If this idea has been suggested before, let me know. By the way, SpikeSiegel suggested players salvaging all upped cards, my original version was lame because you salvaged only one, no matter who the opponent is.

There Can Only Be One
Original idea by: Scaredgirl   |   Developed by: Scaredgirl   |   Art by: Scaredgirl   |   Organized by: majofa


32 players challenge each other to duels. Winner gets stronger and loser is eliminated. In the end there can only be one.


1. SIGNING UP
Anyone with a forum and chat account can join this event. Start by reading the rules very carefully, then sign up by posting on a separate sign up topic. If you cannot find a sign up topic, or if it is locked, this event is not currently active, and you will have to wait for it to restart.

Maximum amount of participants for this event is 32. As soon as we get 32 players, the event will start, after which you cannot join any more.

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2. CHALLENGING OTHER PLAYERS
This event is all about challenging other players in the Elements chat room. All you need to do is enter the chat room and say "Player X, there can only be one.". Player X now has to accept your challenge, or decline it.

The goal is to make the battles happen as soon as a challenge is issued. Declining a challenge should only be used as the last resort if the player simply cannot fight the battle at that specific time. Declining a battle just to avoid fighting someone, or because you don't feel like doing PvP, is not allowed.

If a player declines a challenge, players must reschedule the battle. The rescheduled battle has to start as soon as possible, and no later than 24 hours after the challenge was first issued. Neither of the players can fight anyone else, until this rescheduled battle happens.

Players are allowed to decline a battle 3 times. If you decline a battle 4 times, you will be disqualified from the event.

Players are allowed to challenge other players as many times as they like. As soon as you are done with one battle, you can start a new one.

Example: Player A enters the chat room and sees Player B (who is also a participant of this event). Player A wants to challenge Player B, so he says in public chat: "Player B, there can only be one". Player B can now either accept the challenge, or decline (if he has to go walk the dog). Player B accepts the challenge, and the two start a battle.


3. INACTIVITY
Players are required to fight at least one battle during every 4 days (96 hours). Failure to do so, will result in disqualification. Please make sure that if you join this event, you also have time to participate in it.


4. DECKBUILDING
Each player starts the event with 1 upgraded card in their deck. As the event progresses, they will gain access to more upgraded cards. Players can switch decks between duels. There are no other limitations to deckbuilding.

All Shards are prohibited.

[NOTE: special rule in next section]


5. BATTLE
The amount of battles will be based on the total # of upgraded cards between the two players.
#Battles
2-9Best-of-3
10-29Best-of-5
30+Best-of-7
You may not win by decking out your opponent. If a player decks out, it does not count as a win for either player, and the duel continues. (If this happens, both players may change their decks)


6. AFTER BATTLE
Both winner and loser must provide their decklist in the battle result topic. A short matchup review / play-by-play is recommended but not necessary.

Losing player is eliminated from the event. Winner absorbs the power of the losing player by salvaging all his upgraded cards. Winner doesn't salvage specific cards, only the number of upgraded cards he can later use increases with the amount of upgraded cards his or her opponent had.

The more battles you win, the stronger you will get (more upgraded cards), but as soon as you lose, you are out.

Example: Players A and B fight a battle (both having 1 upgraded card). Player B is the winner. Player A is eliminated, and his 1 upgraded card (Amethyst Tower) is now the property of Player B. Next time when Player B fights a battle, he can use 2 upgraded cards. Those 2 cards can be any cards, neither of them has to be Amethyst Tower.


7. WINNER
There can only be one, so battles naturally go on until we have only one player standing. The epic final battle of this event must be announced by the players, at least 24 hours before it happens. This way people have a chance to observe it in chat. Announcing is done by either player posting the time of the final battle in the main topic of this event.


8. REWARD
The winner of the event will receive the following forum award icon:

Offline TheonlyrealBeef

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Re: There Can Only Be One https://elementscommunity.org/forum/index.php?topic=24168.msg308758#msg308758
« Reply #1 on: April 09, 2011, 12:49:21 pm »
Sounds good, might actually be the first pvp event I'll join :) (having an immortal avatar, how can I not join? :p)

Re: There Can Only Be One https://elementscommunity.org/forum/index.php?topic=24168.msg308776#msg308776
« Reply #2 on: April 09, 2011, 01:24:42 pm »
if this PvP event is based on this (http://en.wikipedia.org/wiki/The_One_(film))

The loser of the final match should be banned from the forums for a short while (6~24 hours)
and the winner shouldn't get the title "The One", just the winner

Scaredgirl

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Re: There Can Only Be One https://elementscommunity.org/forum/index.php?topic=24168.msg308778#msg308778
« Reply #3 on: April 09, 2011, 01:33:15 pm »
Sounds good, might actually be the first pvp event I'll join :) (having an immortal avatar, how can I not join? :p)
Yep, that is true. :)

if this PvP event is based on this (http://en.wikipedia.org/wiki/The_One_(film))
That movie is pretty much a newer version of Highlander. Very different of course, but the same basic idea.

Quote
The loser of the final match should be banned from the forums for a short while (6~24 hours)
I like big stakes in PvP, but banning might be a bit too hard-core. :)

Quote
and the winner shouldn't get the title "The One", just the winner
Um.. not sure what you are trying to say..

Re: There Can Only Be One https://elementscommunity.org/forum/index.php?topic=24168.msg308790#msg308790
« Reply #4 on: April 09, 2011, 02:05:39 pm »
the movie
at the end, there were two
one was banished (hence the ban)
one wasn't the one, since the other one wasn't eliminated

Offline SpikeSpiegel

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Re: There Can Only Be One https://elementscommunity.org/forum/index.php?topic=24168.msg308835#msg308835
« Reply #5 on: April 09, 2011, 04:37:23 pm »
if this PvP event is based on this (http://en.wikipedia.org/wiki/The_One_(film))

The loser of the final match should be banned from the forums for a short while (6~24 hours)
and the winner shouldn't get the title "The One", just the winner

This event is based on Highlander movie, not The One movie. And there's no need to ban people from forum, etc...


I like this event very much, and if SG needs some kind of help, she knows how to contact me...

;)
Game questions? Go FAQ yourself!
Forum questions? Go FAQ yourself, again!

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Re: There Can Only Be One https://elementscommunity.org/forum/index.php?topic=24168.msg308982#msg308982
« Reply #6 on: April 09, 2011, 07:31:38 pm »
Simple rules, but the Event looks great.  Can't wait to participate :)
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Re: There Can Only Be One https://elementscommunity.org/forum/index.php?topic=24168.msg309123#msg309123
« Reply #7 on: April 10, 2011, 01:11:52 am »
Quote
If this idea has been suggested before, let me know.
there are a lot of variation on the 'highlander' theme in the past...thats for sure

my idea (http://67.18.28.242/~eleforum/index.php/topic,11436.msg191673#msg191673) was a combination of M:tG Highlander format and King of the Hill format
it has a completely different approach to community-wide PvP event and as such, it was rejected but the merit is there
i think that at least the Highlander format should also cover the deckbuilding aspect i.e. you cannot have more than one copy of a card
i understand that EtG dont have a big cardpool to make a mono highlander plausible but limiting everything to only a single copy makes it a bit more interesting imo

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Re: There Can Only Be One https://elementscommunity.org/forum/index.php?topic=24168.msg310354#msg310354
« Reply #8 on: April 12, 2011, 06:43:36 am »
considering the cardpool why not mkae it where u can only have two / three of any given card in ur deck excluding pillars/pends those you may only have 5/8 of a single element also why not increase the upgraded cardpool to where u cna only have one type of card upgraded at a time and then slavage that persons upgrade so u could have two/three uped BB's and everything else would be unuped untill you gained more power anyways great idea id defintly take part in this event sounds like fun and the high stakes make it irresistable :D
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Re: There Can Only Be One https://elementscommunity.org/forum/index.php?topic=24168.msg328775#msg328775
« Reply #9 on: May 07, 2011, 06:29:17 am »
considering the cardpool why not mkae it where u can only have two / three of any given card in ur deck excluding pillars/pends those you may only have 5/8 of a single element also why not increase the upgraded cardpool to where u cna only have one type of card upgraded at a time and then slavage that persons upgrade so u could have two/three uped BB's and everything else would be unuped untill you gained more power anyways great idea id defintly take part in this event sounds like fun and the high stakes make it irresistable :D
I generally try to design events so that there won't be any random deckbuilding rules that don't fit the them (like that first suggestion of yours).

If we were to add some special deckbuilding rules to this event, it should be based around the "Highlander" theme of stealing the power of your opponent. This would mean something like giving each players a powerful special card that only they can use, and if you beat that player, you get to use his or her special cards.

Example: My special card is Fractal, yours is Graboid. I win the battle, and I get to use Graboid from then on. Cool thing about that kind of system would be that picking your opponent would be more interesting because you naturally want to pick an opponent that has the special card that benefits you the most.

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Re: There Can Only Be One - Rules https://elementscommunity.org/forum/index.php?topic=24168.msg328779#msg328779
« Reply #10 on: May 07, 2011, 06:53:57 am »
Declining isn't really needed. If you aren't going to have time for a battle, simply don't be in chat.

If you do have declining, I think it should be a strategic thing. Meaning if you feel you are at a disadvantage against that opponent, you may decline, and they can not challenge you until you beat someone else. You could keep the limit on declining though.

Also, in order to encourage people to actually go to chat, I think you could make it for every hour that you spend in chat, you get to add an upgraded card. For a person to prove this, there would be a topic for people to post the chat history, which lasts an hour. Those histories would be in spoilers, of course.

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Re: There Can Only Be One - Rules https://elementscommunity.org/forum/index.php?topic=24168.msg341109#msg341109
« Reply #11 on: May 26, 2011, 10:42:31 pm »
While I love the theme, I dislike the deckbuilding rules because they do not create situations in which original decks would be used.

In all of the other events, the rules contain at least one of the following three things: using standard decks is not possible, certain strategies cannot be used by your opponent, or decks are not posted. I feel that having one of these is necessary; otherwise people will use standard decks instead of creating their own decks. In Metamorphosis, for example, the rules prevent most of the common decks from being used. If players manage to use a standard deck, they will most likely have trouble deckbuilding in the later rounds. In Team PvP and Dog Pit, players are given some knowledge about what their opponent can potentially use. This allows them to use decks not commonly seen in order to create a specific counter for their opponent. Lastly, the tournaments and leagues do not have the rule to post decks. This causes the best decks to not be available to most players, which means the best players will need to make their own decks in order to win. Since none of these limitations are in the rules, nothing is stopping situations that cause the best deck choice to be the exact same deck that someone previously chose. The current rules of this event also ruin BL, since all of the strongest decks would be revealed.

The special card idea SG mentioned would be a great solution to this. As for distribution of special cards, I think it would be best if people created a list prioritizing their special cards, just like we did for teammates in Booster Draft.
Another option is to limit the amount of different types of cards players can use, like Metamorphosis did. When players win, they can use more types of cards. For example, at the start, players could only use 6 different cards, but after winning once they can use 7 different cards. Lastly, a final option is for players to start with two (or fewer/more) randomized elements that all of their decks must be made from. They could then salvage elements from the people they beat.
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